[][src]Struct terraria_protocol::packets::PlayerDodge

pub struct PlayerDodge {
    pub player_id: u8,
    pub flag: u8,
}

Player dodging.

Direction: Server <-> Client (Sync).

Fields

player_id: u8flag: u8

1 = Ninja Dodge 2 = Shadow Dodge

Trait Implementations

impl Debug for PlayerDodge[src]

impl PacketBody for PlayerDodge[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.