[][src]Struct terraria_protocol::packets::ClientSyncedInventory

pub struct ClientSyncedInventory {}

Client finished inventory changes on this tick.

It's sent by the client code twice when a player moves an item around in their inventory, although the packet has no data.

The total payload size is 2 packets per inventory item drag, with 3 bytes each (2 for length, 1 for packet ID). This is a functionally useless packet.

Direction: Client -> Server.

Trait Implementations

impl Debug for ClientSyncedInventory[src]

impl PacketBody for ClientSyncedInventory[src]

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type Error = <U as TryFrom<T>>::Error

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