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use crate::{Deserializable, Serializable, SliceCursor};
#[derive(Debug)]
pub enum TileEntity {
TrainingDummy {
id: i32,
x: u16,
y: u16,
npc_index: u16,
},
ItemFrame {
id: i32,
x: u16,
y: u16,
item_type: u16,
item_prefix: u8,
item_stack: u16,
},
LogicSensor {
id: i32,
x: u16,
y: u16,
logic_check_type: u8,
on: bool,
},
DisplayDoll {
id: i32,
x: u16,
y: u16,
flags: [u8; 2],
},
WeaponRack {
id: i32,
x: u16,
y: u16,
item_type: u16,
item_prefix: u8,
item_stack: u16,
},
HatRack {
id: i32,
x: u16,
y: u16,
flags: u8,
},
FoodPlatter {
id: i32,
x: u16,
y: u16,
item_type: u16,
item_prefix: u8,
item_stack: u16,
},
Pylon {
id: i32,
x: u16,
y: u16,
},
}
impl Serializable for TileEntity {
fn serialize(&self, _cursor: &mut SliceCursor) {
todo!()
}
}
fn read_doll(_cursor: &mut SliceCursor) -> TileEntity {
todo!()
}
fn read_hat_rack(_cursor: &mut SliceCursor) -> TileEntity {
todo!()
}
impl Deserializable for TileEntity {
fn deserialize(cursor: &mut SliceCursor) -> Self {
match cursor.read::<u8>() {
0 => TileEntity::TrainingDummy {
id: cursor.read(),
x: cursor.read(),
y: cursor.read(),
npc_index: cursor.read(),
},
1 => TileEntity::ItemFrame {
id: cursor.read(),
x: cursor.read(),
y: cursor.read(),
item_type: cursor.read(),
item_prefix: cursor.read(),
item_stack: cursor.read(),
},
2 => TileEntity::LogicSensor {
id: cursor.read(),
x: cursor.read(),
y: cursor.read(),
logic_check_type: cursor.read(),
on: cursor.read(),
},
3 => read_doll(cursor),
4 => TileEntity::WeaponRack {
id: cursor.read(),
x: cursor.read(),
y: cursor.read(),
item_type: cursor.read(),
item_prefix: cursor.read(),
item_stack: cursor.read(),
},
5 => read_hat_rack(cursor),
6 => TileEntity::FoodPlatter {
id: cursor.read(),
x: cursor.read(),
y: cursor.read(),
item_type: cursor.read(),
item_prefix: cursor.read(),
item_stack: cursor.read(),
},
7 => TileEntity::Pylon {
id: cursor.read(),
x: cursor.read(),
y: cursor.read(),
},
n => panic!(format!("invalid tile entity {}", n)),
}
}
}