terrain_forge/algorithms/
voronoi.rs1use crate::{Algorithm, Grid, Rng, Tile};
2
3#[derive(Debug, Clone)]
4pub struct VoronoiConfig {
5 pub num_points: usize,
6 pub floor_chance: f64,
7}
8
9impl Default for VoronoiConfig {
10 fn default() -> Self {
11 Self {
12 num_points: 15,
13 floor_chance: 0.5,
14 }
15 }
16}
17
18pub struct Voronoi {
19 config: VoronoiConfig,
20}
21
22impl Voronoi {
23 pub fn new(config: VoronoiConfig) -> Self {
24 Self { config }
25 }
26}
27
28impl Default for Voronoi {
29 fn default() -> Self {
30 Self::new(VoronoiConfig::default())
31 }
32}
33
34impl Algorithm<Tile> for Voronoi {
35 fn generate(&self, grid: &mut Grid<Tile>, seed: u64) {
36 let mut rng = Rng::new(seed);
37 let (w, h) = (grid.width(), grid.height());
38
39 let points: Vec<(usize, usize)> = (0..self.config.num_points)
40 .map(|_| (rng.range_usize(1, w - 1), rng.range_usize(1, h - 1)))
41 .collect();
42
43 let is_floor: Vec<bool> = (0..self.config.num_points)
44 .map(|_| rng.chance(self.config.floor_chance))
45 .collect();
46
47 for y in 1..h - 1 {
48 for x in 1..w - 1 {
49 let mut min_dist = usize::MAX;
50 let mut closest = 0;
51 for (i, &(px, py)) in points.iter().enumerate() {
52 let dist = (x as i32 - px as i32).unsigned_abs() as usize
53 + (y as i32 - py as i32).unsigned_abs() as usize;
54 if dist < min_dist {
55 min_dist = dist;
56 closest = i;
57 }
58 }
59 if is_floor[closest] {
60 grid.set(x as i32, y as i32, Tile::Floor);
61 }
62 }
63 }
64 }
65
66 fn name(&self) -> &'static str {
67 "Voronoi"
68 }
69}