pub struct PlayerProgress {
    pub position: Option<PlayerTimeUnit>,
    pub total_duration: Option<PlayerTimeUnit>,
}
Expand description

Struct to keep both values with a name, as tuples cannot have named fields

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§position: Option<PlayerTimeUnit>§total_duration: Option<PlayerTimeUnit>

Total duration of the currently playing track, if there is a known total duration

Trait Implementations§

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impl Clone for PlayerProgress

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fn clone(&self) -> PlayerProgress

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PlayerProgress

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<PlayerProgress> for PlayerTime

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fn from(value: PlayerProgress) -> Self

Converts to this type from the input type.
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impl From<PlayerTime> for PlayerProgress

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fn from(value: PlayerTime) -> Self

Converts to this type from the input type.
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impl PartialEq for PlayerProgress

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fn eq(&self, other: &PlayerProgress) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for PlayerProgress

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impl StructuralPartialEq for PlayerProgress

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const ALIGN: usize = _

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