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#![doc=include_str!("../readme.md")]
#[derive(Debug,Clone,PartialEq)]
pub enum KeyCode {
ArrowUp, ArrowDown, ArrowLeft, ArrowRight,
CtrlArrowUp, CtrlArrowDown, CtrlArrowLeft, CtrlArrowRight,
ShiftArrowUp, ShiftArrowDown, ShiftArrowLeft, ShiftArrowRight,
CtrlShiftArrowUp, CtrlShiftArrowDown, CtrlShiftArrowLeft, CtrlShiftArrowRight,
Numpad5, CtrlNumpad5,
Delete, Insert, Home, End, PageUp, PageDown,
CtrlDelete, CtrlInsert, CtrlHome, CtrlEnd, CtrlPageUp, CtrlPageDown,
ShiftDelete, ShiftInsert, ShiftHome, ShiftEnd, ShiftPageUp, ShiftPageDown,
CtrlShiftDelete, CtrlShiftInsert, CtrlShiftHome, CtrlShiftEnd, CtrlShiftPageUp, CtrlShiftPageDown,
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
CtrlF1, CtrlF2, CtrlF3, CtrlF4, CtrlF5, CtrlF6, CtrlF7, CtrlF8, CtrlF9, CtrlF10, CtrlF11, CtrlF12,
ShiftF1, ShiftF2, ShiftF3, ShiftF4, ShiftF5, ShiftF6, ShiftF7, ShiftF8, ShiftF9, ShiftF10, ShiftF11, ShiftF12,
CtrlShiftF1, CtrlShiftF2, CtrlShiftF3, CtrlShiftF4, CtrlShiftF5, CtrlShiftF6,
CtrlShiftF7, CtrlShiftF8, CtrlShiftF9, CtrlShiftF10, CtrlShiftF11, CtrlShiftF12,
CtrlA, CtrlB, CtrlC, CtrlD, CtrlE, CtrlF, CtrlG, CtrlH,
Tab, ShiftTab, Linefeed, CtrlK, CtrlL, Enter,
CtrlN, CtrlO, CtrlP, CtrlQ, CtrlR, CtrlS, CtrlT, CtrlU, CtrlV, CtrlW, CtrlX, CtrlY, CtrlZ,
Space, Backspace, Escape, Menu, CtrlMenu, ShiftMenu, CtrlShiftMenu,
Char(char),
Byte(u8),
}
impl KeyCode {
pub fn printable(&self) -> Option<char> {
match self {
Self::Char(c) => Some(*c),
Self::Space => Some(' '),
Self::Enter => Some('\r'),
Self::Linefeed => Some('\n'),
Self::Tab => Some('\t'),
_ => None,
}
}
pub fn bytes(&self) -> Vec<u8> {
match self {
Self::ArrowUp => vec![0x1b,0x5b,0x41],
Self::ArrowDown => vec![0x1b,0x5b,0x42],
Self::ArrowRight => vec![0x1b,0x5b,0x43],
Self::ArrowLeft => vec![0x1b,0x5b,0x44],
Self::CtrlArrowUp => vec![0x1b,0x5b,0x31,0x3b,0x35,0x41],
Self::CtrlArrowDown => vec![0x1b,0x5b,0x31,0x3b,0x35,0x42],
Self::CtrlArrowRight => vec![0x1b,0x5b,0x31,0x3b,0x35,0x43],
Self::CtrlArrowLeft => vec![0x1b,0x5b,0x31,0x3b,0x35,0x44],
Self::ShiftArrowUp => vec![0x1b,0x5b,0x31,0x3b,0x32,0x41],
Self::ShiftArrowDown => vec![0x1b,0x5b,0x31,0x3b,0x32,0x42],
Self::ShiftArrowRight => vec![0x1b,0x5b,0x31,0x3b,0x32,0x43],
Self::ShiftArrowLeft => vec![0x1b,0x5b,0x31,0x3b,0x32,0x44],
Self::CtrlShiftArrowUp => vec![0x1b,0x5b,0x31,0x3b,0x36,0x41],
Self::CtrlShiftArrowDown => vec![0x1b,0x5b,0x31,0x3b,0x36,0x42],
Self::CtrlShiftArrowRight => vec![0x1b,0x5b,0x31,0x3b,0x36,0x43],
Self::CtrlShiftArrowLeft => vec![0x1b,0x5b,0x31,0x3b,0x36,0x44],
Self::Numpad5 => vec![0x1b,0x5b,0x45],
Self::CtrlNumpad5 => vec![0x1b,0x5b,0x31,0x3b,0x35,0x45],
Self::Delete => vec![0x1b,0x5b,0x33,0x7e],
Self::Insert => vec![0x1b,0x5b,0x32,0x7e],
Self::Home => vec![0x1b,0x5b,0x48],
Self::End => vec![0x1b,0x5b,0x46],
Self::PageUp => vec![0x1b,0x5b,0x35,0x7e],
Self::PageDown => vec![0x1b,0x5b,0x36,0x7e],
Self::CtrlDelete => vec![0x1b,0x5b,0x33,0x3b,0x35,0x7e],
Self::CtrlInsert => vec![0x1b,0x5b,0x32,0x3b,0x35,0x7e],
Self::CtrlHome => vec![0x1b,0x5b,0x31,0x3b,0x35,0x48],
Self::CtrlEnd => vec![0x1b,0x5b,0x31,0x3b,0x35,0x46],
Self::CtrlPageUp => vec![0x1b,0x5b,0x35,0x3b,0x35,0x7e],
Self::CtrlPageDown => vec![0x1b,0x5b,0x36,0x3b,0x35,0x7e],
Self::ShiftDelete => vec![0x1b,0x5b,0x33,0x3b,0x32,0x7e],
Self::ShiftInsert => vec![0x1b,0x5b,0x32,0x3b,0x32,0x7e],
Self::ShiftHome => vec![0x1b,0x5b,0x31,0x3b,0x32,0x48],
Self::ShiftEnd => vec![0x1b,0x5b,0x31,0x3b,0x32,0x46],
Self::ShiftPageUp => vec![0x1b,0x5b,0x35,0x3b,0x32,0x7e],
Self::ShiftPageDown => vec![0x1b,0x5b,0x36,0x3b,0x32,0x7e],
Self::CtrlShiftDelete => vec![0x1b,0x5b,0x33,0x3b,0x36,0x7e],
Self::CtrlShiftInsert => vec![0x1b,0x5b,0x32,0x3b,0x36,0x7e],
Self::CtrlShiftHome => vec![0x1b,0x5b,0x31,0x3b,0x36,0x48],
Self::CtrlShiftEnd => vec![0x1b,0x5b,0x31,0x3b,0x36,0x46],
Self::CtrlShiftPageUp => vec![0x1b,0x5b,0x35,0x3b,0x36,0x7e],
Self::CtrlShiftPageDown => vec![0x1b,0x5b,0x36,0x3b,0x36,0x7e],
Self::Escape => vec![0x1b],
Self::F1 => vec![0x1b,0x4f,0x50],
Self::F2 => vec![0x1b,0x4f,0x51],
Self::F3 => vec![0x1b,0x4f,0x52],
Self::F4 => vec![0x1b,0x4f,0x53],
Self::F5 => vec![0x1b,0x5b,0x31,0x35,0x7e],
Self::F6 => vec![0x1b,0x5b,0x31,0x37,0x7e],
Self::F7 => vec![0x1b,0x5b,0x31,0x38,0x7e],
Self::F8 => vec![0x1b,0x5b,0x31,0x39,0x7e],
Self::F9 => vec![0x1b,0x5b,0x32,0x30,0x7e],
Self::F10 => vec![0x1b,0x5b,0x32,0x31,0x7e],
Self::F11 => vec![0x1b,0x5b,0x32,0x33,0x7e],
Self::F12 => vec![0x1b,0x5b,0x32,0x34,0x7e],
Self::CtrlF1 => vec![0x1b,0x5b,0x31,0x3b,0x35,0x50],
Self::CtrlF2 => vec![0x1b,0x5b,0x31,0x3b,0x35,0x51],
Self::CtrlF3 => vec![0x1b,0x5b,0x31,0x3b,0x35,0x52],
Self::CtrlF4 => vec![0x1b,0x5b,0x31,0x3b,0x35,0x53],
Self::CtrlF5 => vec![0x1b,0x5b,0x31,0x35,0x3b,0x35,0x7e],
Self::CtrlF6 => vec![0x1b,0x5b,0x31,0x37,0x3b,0x35,0x7e],
Self::CtrlF7 => vec![0x1b,0x5b,0x31,0x38,0x3b,0x35,0x7e],
Self::CtrlF8 => vec![0x1b,0x5b,0x31,0x39,0x3b,0x35,0x7e],
Self::CtrlF9 => vec![0x1b,0x5b,0x32,0x30,0x3b,0x35,0x7e],
Self::CtrlF10 => vec![0x1b,0x5b,0x32,0x31,0x3b,0x35,0x7e],
Self::CtrlF11 => vec![0x1b,0x5b,0x32,0x33,0x3b,0x35,0x7e],
Self::CtrlF12 => vec![0x1b,0x5b,0x32,0x34,0x3b,0x35,0x7e],
Self::ShiftF1 => vec![0x1b,0x5b,0x31,0x3b,0x32,0x50],
Self::ShiftF2 => vec![0x1b,0x5b,0x31,0x3b,0x32,0x51],
Self::ShiftF3 => vec![0x1b,0x5b,0x31,0x3b,0x32,0x52],
Self::ShiftF4 => vec![0x1b,0x5b,0x31,0x3b,0x32,0x53],
Self::ShiftF5 => vec![0x1b,0x5b,0x31,0x35,0x3b,0x32,0x7e],
Self::ShiftF6 => vec![0x1b,0x5b,0x31,0x37,0x3b,0x32,0x7e],
Self::ShiftF7 => vec![0x1b,0x5b,0x31,0x38,0x3b,0x32,0x7e],
Self::ShiftF8 => vec![0x1b,0x5b,0x31,0x39,0x3b,0x32,0x7e],
Self::ShiftF9 => vec![0x1b,0x5b,0x32,0x30,0x3b,0x32,0x7e],
Self::ShiftF10 => vec![0x1b,0x5b,0x32,0x31,0x3b,0x32,0x7e],
Self::ShiftF11 => vec![0x1b,0x5b,0x32,0x33,0x3b,0x32,0x7e],
Self::ShiftF12 => vec![0x1b,0x5b,0x32,0x34,0x3b,0x32,0x7e],
Self::CtrlShiftF1 => vec![0x1b,0x5b,0x31,0x3b,0x36,0x50],
Self::CtrlShiftF2 => vec![0x1b,0x5b,0x31,0x3b,0x36,0x51],
Self::CtrlShiftF3 => vec![0x1b,0x5b,0x31,0x3b,0x36,0x52],
Self::CtrlShiftF4 => vec![0x1b,0x5b,0x31,0x3b,0x36,0x53],
Self::CtrlShiftF5 => vec![0x1b,0x5b,0x31,0x35,0x3b,0x36,0x7e],
Self::CtrlShiftF6 => vec![0x1b,0x5b,0x31,0x37,0x3b,0x36,0x7e],
Self::CtrlShiftF7 => vec![0x1b,0x5b,0x31,0x38,0x3b,0x36,0x7e],
Self::CtrlShiftF8 => vec![0x1b,0x5b,0x31,0x39,0x3b,0x36,0x7e],
Self::CtrlShiftF9 => vec![0x1b,0x5b,0x32,0x30,0x3b,0x36,0x7e],
Self::CtrlShiftF10 => vec![0x1b,0x5b,0x32,0x31,0x3b,0x36,0x7e],
Self::CtrlShiftF11 => vec![0x1b,0x5b,0x32,0x33,0x3b,0x36,0x7e],
Self::CtrlShiftF12 => vec![0x1b,0x5b,0x32,0x34,0x3b,0x36,0x7e],
Self::CtrlA => vec![0x01],
Self::CtrlB => vec![0x02],
Self::CtrlC => vec![0x03],
Self::CtrlD => vec![0x04],
Self::CtrlE => vec![0x05],
Self::CtrlF => vec![0x06],
Self::CtrlG => vec![0x07],
Self::CtrlH => vec![0x08],
Self::Tab => vec![0x09],
Self::ShiftTab => vec![0x1b,0x5b,0x5a],
Self::Linefeed => vec![0x0a],
Self::CtrlK => vec![0x0b],
Self::CtrlL => vec![0x0c],
Self::Enter => vec![0x0d],
Self::CtrlN => vec![0x0e],
Self::CtrlO => vec![0x0f],
Self::CtrlP => vec![0x10],
Self::CtrlQ => vec![0x11],
Self::CtrlR => vec![0x12],
Self::CtrlS => vec![0x13],
Self::CtrlT => vec![0x14],
Self::CtrlU => vec![0x15],
Self::CtrlV => vec![0x16],
Self::CtrlW => vec![0x17],
Self::CtrlX => vec![0x18],
Self::CtrlY => vec![0x19],
Self::CtrlZ => vec![0x1a],
Self::Space => vec![0x20],
Self::Backspace => vec![0x7f],
Self::Menu => vec![0x1b,0x5b,0x32,0x39,0x7e],
Self::CtrlMenu => vec![0x1b,0x5b,0x32,0x39,0x3b,0x35,0x7e],
Self::ShiftMenu => vec![0x1b,0x5b,0x32,0x39,0x3b,0x32,0x7e],
Self::CtrlShiftMenu => vec![0x1b,0x5b,0x32,0x39,0x3b,0x36,0x7e],
Self::Char(c) => char_bytes(*c),
Self::Byte(b) => vec![*b],
}
}
}
pub struct Decoder {
index: usize,
seq: [Option<u8>;7],
lookahead: usize,
}
impl Default for Decoder {
fn default() -> Self {
Self {
index: 0,
seq: [None,None,None,None,None,None,None],
lookahead: 0,
}
}
}
impl Decoder {
pub fn new() -> Self {
Self::default()
}
pub fn write(&mut self, b: u8) -> Vec<KeyCode> {
self.seq[self.index] = Some(b);
self.index += 1;
if self.lookahead > 0 {
if (b >> 6) != 0b10 {
let res = match self.seq {
[Some(x0),Some(x1),None,None,None,None,None] => vec![
KeyCode::Byte(x0),KeyCode::Byte(x1)
],
[Some(x0),Some(x1),Some(x2),None,None,None,None] => vec![
KeyCode::Byte(x0),KeyCode::Byte(x1),KeyCode::Byte(x2)
],
[Some(x0),Some(x1),Some(x2),Some(x3),None,None,None] => vec![
KeyCode::Byte(x0),KeyCode::Byte(x1),KeyCode::Byte(x2),KeyCode::Byte(x3)
],
_ => panic!["unexpected keycode state"],
};
self.clear();
return res;
}
let r = match (self.lookahead,self.seq) {
(1,[Some(x0),Some(x1),None,None,None,None,None]) => {
Some(char::from_u32(
((x0 as u32 & 0b00111111) << 6) | (x1 as u32 & 0b00111111)
).unwrap())
},
(2,[Some(x0),Some(x1),Some(x2),None,None,None,None]) => {
Some(char::from_u32(
((x0 as u32 & 0b00011111) << 12) | ((x1 as u32 & 0b00111111) << 6)
| (x2 as u32 & 0b00111111)
).unwrap())
},
(3,[Some(x0),Some(x1),Some(x2),Some(x3),None,None,None]) => {
Some(char::from_u32(
((x0 as u32 & 0b00001111) << 18) | ((x1 as u32 & 0b00111111) << 12)
| ((x2 as u32 & 0b00111111) << 6) | (x3 as u32 & 0b00111111)
).unwrap())
},
_ => None,
};
if let Some(c) = r {
self.clear();
return vec![KeyCode::Char(c)];
} else {
return vec![];
}
}
let res = match self.seq {
[Some(0x1b),None,None,None,None,None,None]
| [Some(0x1b),Some(0x5b),None,None,None,None,None]
| [Some(0x1b),Some(0x4f),None,None,None,None,None]
| [Some(0x1b),Some(0x5b),Some(0x33|0x35|0x36),None|Some(0x3b),None,None,None]
| [Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),None|Some(0x32|0x35|0x36),None,None]
| [Some(0x1b),Some(0x5b),Some(0x31),None|Some(0x35|0x37|0x38|0x39),None,None,None]
| [Some(0x1b),Some(0x5b),Some(0x31),Some(0x35|0x37|0x38|0x39),Some(0x3b),None|Some(0x32|0x35|0x36),None]
| [Some(0x1b),Some(0x5b),Some(0x32|0x33|0x34|0x35|0x36),Some(0x3b),None|Some(0x32|0x35|0x36),None,None]
| [Some(0x1b),Some(0x5b),Some(0x32),None|Some(0x30|0x31|0x33|0x34|0x39),None,None,None]
| [Some(0x1b),Some(0x5b),Some(0x32),Some(0x30|0x31|0x33|0x34|0x39),Some(0x3b),None|Some(0x32|0x35|0x36),None] => {
vec![]
},
[Some(0x1b),Some(0x5b),Some(0x41),None,None,None,None] => vec![KeyCode::ArrowUp],
[Some(0x1b),Some(0x5b),Some(0x42),None,None,None,None] => vec![KeyCode::ArrowDown],
[Some(0x1b),Some(0x5b),Some(0x43),None,None,None,None] => vec![KeyCode::ArrowRight],
[Some(0x1b),Some(0x5b),Some(0x44),None,None,None,None] => vec![KeyCode::ArrowLeft],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x35),Some(0x41),None] => vec![KeyCode::CtrlArrowUp],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x35),Some(0x42),None] => vec![KeyCode::CtrlArrowDown],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x35),Some(0x43),None] => vec![KeyCode::CtrlArrowRight],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x35),Some(0x44),None] => vec![KeyCode::CtrlArrowLeft],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x35),Some(0x45),None] => vec![KeyCode::CtrlNumpad5],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x32),Some(0x41),None] => vec![KeyCode::ShiftArrowUp],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x32),Some(0x42),None] => vec![KeyCode::ShiftArrowDown],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x32),Some(0x43),None] => vec![KeyCode::ShiftArrowRight],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x32),Some(0x44),None] => vec![KeyCode::ShiftArrowLeft],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x36),Some(0x41),None] => vec![KeyCode::CtrlShiftArrowUp],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x36),Some(0x42),None] => vec![KeyCode::CtrlShiftArrowDown],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x36),Some(0x43),None] => vec![KeyCode::CtrlShiftArrowRight],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x36),Some(0x44),None] => vec![KeyCode::CtrlShiftArrowLeft],
[Some(0x1b),Some(0x5b),Some(0x45),None,None,None,None] => vec![KeyCode::Numpad5],
[Some(0x1b),Some(0x5b),Some(0x33),Some(0x7e),None,None,None] => vec![KeyCode::Delete],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x7e),None,None,None] => vec![KeyCode::Insert],
[Some(0x1b),Some(0x5b),Some(0x48),None,None,None,None] => vec![KeyCode::Home],
[Some(0x1b),Some(0x5b),Some(0x46),None,None,None,None] => vec![KeyCode::End],
[Some(0x1b),Some(0x5b),Some(0x5a),None,None,None,None] => vec![KeyCode::ShiftTab],
[Some(0x1b),Some(0x5b),Some(0x35),Some(0x7e),None,None,None] => vec![KeyCode::PageUp],
[Some(0x1b),Some(0x5b),Some(0x36),Some(0x7e),None,None,None] => vec![KeyCode::PageDown],
[Some(0x1b),Some(0x5b),Some(0x33),Some(0x3b),Some(0x35),Some(0x7e),None] => vec![KeyCode::CtrlDelete],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x3b),Some(0x35),Some(0x7e),None] => vec![KeyCode::CtrlInsert],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x35),Some(0x48),None] => vec![KeyCode::CtrlHome],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x35),Some(0x46),None] => vec![KeyCode::CtrlEnd],
[Some(0x1b),Some(0x5b),Some(0x35),Some(0x3b),Some(0x35),Some(0x7e),None] => vec![KeyCode::CtrlPageUp],
[Some(0x1b),Some(0x5b),Some(0x36),Some(0x3b),Some(0x35),Some(0x7e),None] => vec![KeyCode::CtrlPageDown],
[Some(0x1b),Some(0x5b),Some(0x33),Some(0x3b),Some(0x32),Some(0x7e),None] => vec![KeyCode::ShiftDelete],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x3b),Some(0x32),Some(0x7e),None] => vec![KeyCode::ShiftInsert],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x32),Some(0x48),None] => vec![KeyCode::ShiftHome],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x32),Some(0x46),None] => vec![KeyCode::ShiftEnd],
[Some(0x1b),Some(0x5b),Some(0x35),Some(0x3b),Some(0x32),Some(0x7e),None] => vec![KeyCode::ShiftPageUp],
[Some(0x1b),Some(0x5b),Some(0x36),Some(0x3b),Some(0x32),Some(0x7e),None] => vec![KeyCode::ShiftPageDown],
[Some(0x1b),Some(0x5b),Some(0x33),Some(0x3b),Some(0x36),Some(0x7e),None] => vec![KeyCode::CtrlShiftDelete],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x3b),Some(0x36),Some(0x7e),None] => vec![KeyCode::CtrlShiftInsert],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x36),Some(0x48),None] => vec![KeyCode::CtrlShiftHome],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x36),Some(0x46),None] => vec![KeyCode::CtrlShiftEnd],
[Some(0x1b),Some(0x5b),Some(0x35),Some(0x3b),Some(0x36),Some(0x7e),None] => vec![KeyCode::CtrlShiftPageUp],
[Some(0x1b),Some(0x5b),Some(0x36),Some(0x3b),Some(0x36),Some(0x7e),None] => vec![KeyCode::CtrlShiftPageDown],
[Some(0x1b),Some(0x4f),Some(0x50),None,None,None,None] => vec![KeyCode::F1],
[Some(0x1b),Some(0x4f),Some(0x51),None,None,None,None] => vec![KeyCode::F2],
[Some(0x1b),Some(0x4f),Some(0x52),None,None,None,None] => vec![KeyCode::F3],
[Some(0x1b),Some(0x4f),Some(0x53),None,None,None,None] => vec![KeyCode::F4],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x35),Some(0x7e),None,None] => vec![KeyCode::F5],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x37),Some(0x7e),None,None] => vec![KeyCode::F6],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x38),Some(0x7e),None,None] => vec![KeyCode::F7],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x39),Some(0x7e),None,None] => vec![KeyCode::F8],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x30),Some(0x7e),None,None] => vec![KeyCode::F9],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x31),Some(0x7e),None,None] => vec![KeyCode::F10],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x33),Some(0x7e),None,None] => vec![KeyCode::F11],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x34),Some(0x7e),None,None] => vec![KeyCode::F12],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x35),Some(0x50),None] => vec![KeyCode::CtrlF1],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x35),Some(0x51),None] => vec![KeyCode::CtrlF2],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x35),Some(0x52),None] => vec![KeyCode::CtrlF3],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x35),Some(0x53),None] => vec![KeyCode::CtrlF4],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x35),Some(0x3b),Some(0x35),Some(0x7e)] => vec![KeyCode::CtrlF5],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x37),Some(0x3b),Some(0x35),Some(0x7e)] => vec![KeyCode::CtrlF6],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x38),Some(0x3b),Some(0x35),Some(0x7e)] => vec![KeyCode::CtrlF7],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x39),Some(0x3b),Some(0x35),Some(0x7e)] => vec![KeyCode::CtrlF8],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x30),Some(0x3b),Some(0x35),Some(0x7e)] => vec![KeyCode::CtrlF9],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x31),Some(0x3b),Some(0x35),Some(0x7e)] => vec![KeyCode::CtrlF10],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x33),Some(0x3b),Some(0x35),Some(0x7e)] => vec![KeyCode::CtrlF11],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x34),Some(0x3b),Some(0x35),Some(0x7e)] => vec![KeyCode::CtrlF12],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x32),Some(0x50),None] => vec![KeyCode::ShiftF1],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x32),Some(0x51),None] => vec![KeyCode::ShiftF2],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x32),Some(0x52),None] => vec![KeyCode::ShiftF3],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x32),Some(0x53),None] => vec![KeyCode::ShiftF4],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x35),Some(0x3b),Some(0x32),Some(0x7e)] => vec![KeyCode::ShiftF5],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x37),Some(0x3b),Some(0x32),Some(0x7e)] => vec![KeyCode::ShiftF6],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x38),Some(0x3b),Some(0x32),Some(0x7e)] => vec![KeyCode::ShiftF7],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x39),Some(0x3b),Some(0x32),Some(0x7e)] => vec![KeyCode::ShiftF8],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x30),Some(0x3b),Some(0x32),Some(0x7e)] => vec![KeyCode::ShiftF9],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x31),Some(0x3b),Some(0x32),Some(0x7e)] => vec![KeyCode::ShiftF10],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x33),Some(0x3b),Some(0x32),Some(0x7e)] => vec![KeyCode::ShiftF11],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x34),Some(0x3b),Some(0x32),Some(0x7e)] => vec![KeyCode::ShiftF12],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x36),Some(0x50),None] => vec![KeyCode::CtrlShiftF1],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x36),Some(0x51),None] => vec![KeyCode::CtrlShiftF2],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x36),Some(0x52),None] => vec![KeyCode::CtrlShiftF3],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x3b),Some(0x36),Some(0x53),None] => vec![KeyCode::CtrlShiftF4],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x35),Some(0x3b),Some(0x36),Some(0x7e)] => vec![KeyCode::CtrlShiftF5],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x37),Some(0x3b),Some(0x36),Some(0x7e)] => vec![KeyCode::CtrlShiftF6],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x38),Some(0x3b),Some(0x36),Some(0x7e)] => vec![KeyCode::CtrlShiftF7],
[Some(0x1b),Some(0x5b),Some(0x31),Some(0x39),Some(0x3b),Some(0x36),Some(0x7e)] => vec![KeyCode::CtrlShiftF8],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x30),Some(0x3b),Some(0x36),Some(0x7e)] => vec![KeyCode::CtrlShiftF9],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x31),Some(0x3b),Some(0x36),Some(0x7e)] => vec![KeyCode::CtrlShiftF10],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x33),Some(0x3b),Some(0x36),Some(0x7e)] => vec![KeyCode::CtrlShiftF11],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x34),Some(0x3b),Some(0x36),Some(0x7e)] => vec![KeyCode::CtrlShiftF12],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x39),Some(0x7e),None,None] => vec![KeyCode::Menu],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x39),Some(0x3b),Some(0x35),Some(0x7e)] => vec![KeyCode::CtrlMenu],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x39),Some(0x3b),Some(0x32),Some(0x7e)] => vec![KeyCode::ShiftMenu],
[Some(0x1b),Some(0x5b),Some(0x32),Some(0x39),Some(0x3b),Some(0x36),Some(0x7e)] => vec![KeyCode::CtrlShiftMenu],
_ => self.flush()
};
if !res.is_empty() && self.lookahead == 0 {
self.clear();
}
res
}
fn clear(&mut self) {
self.lookahead = 0;
self.seq = [None,None,None,None,None,None,None];
self.index = 0;
}
fn flush(&mut self) -> Vec<KeyCode> {
let x = match self.seq {
[Some(x),None,None,None,None,None,None] => x,
[Some(_),Some(x),None,None,None,None,None] => x,
[Some(_),Some(_),Some(x),None,None,None,None] => x,
[Some(_),Some(_),Some(_),Some(x),None,None,None] => x,
[Some(_),Some(_),Some(_),Some(_),Some(x),None,None] => x,
[Some(_),Some(_),Some(_),Some(_),Some(_),Some(x),None] => x,
[Some(_),Some(_),Some(_),Some(_),Some(_),Some(_),Some(x)] => x,
_ => panic!["unexpected sequence state for flush(): {:?}", &self.seq],
};
self.lookahead = lookahead(x);
let r = match (self.lookahead,self.seq) {
(0,[Some(x),None,None,None,None,None,None]) => vec![chr(x)],
(_,[Some(_),None,None,None,None,None,None]) => vec![],
(0,[Some(a),Some(x),None,None,None,None,None]) => vec![chr(a),chr(x)],
(_,[Some(a),Some(_),None,None,None,None,None]) => vec![chr(a)],
(0,[Some(a),Some(b),Some(x),None,None,None,None]) => vec![chr(a),chr(b),chr(x)],
(_,[Some(a),Some(b),Some(_),None,None,None,None]) => vec![chr(a),chr(b)],
(0,[Some(a),Some(b),Some(c),Some(x),None,None,None]) => vec![chr(a),chr(b),chr(c),chr(x)],
(_,[Some(a),Some(b),Some(c),Some(_),None,None,None]) => vec![chr(a),chr(b),chr(c)],
(0,[Some(a),Some(b),Some(c),Some(d),Some(x),None,None]) => vec![chr(a),chr(b),chr(c),chr(d),chr(x)],
(_,[Some(a),Some(b),Some(c),Some(d),Some(_),None,None]) => vec![chr(a),chr(b),chr(c),chr(d)],
(0,[Some(a),Some(b),Some(c),Some(d),Some(e),Some(x),None]) => vec![
chr(a),chr(b),chr(c),chr(d),chr(e),chr(x)
],
(_,[Some(a),Some(b),Some(c),Some(d),Some(e),Some(_),None]) => vec![
chr(a),chr(b),chr(c),chr(d),chr(e)
],
(0,[Some(a),Some(b),Some(c),Some(d),Some(e),Some(f),Some(x)]) => vec![
chr(a),chr(b),chr(c),chr(d),chr(e),chr(f),chr(x)
],
(_,[Some(a),Some(b),Some(c),Some(d),Some(e),Some(f),Some(_)]) => vec![
chr(a),chr(b),chr(c),chr(d),chr(e),chr(f)
],
_ => panic!["unexpected lookahead sequence state for flush(): ({},{:?})", self.lookahead, &self.seq],
};
if self.lookahead > 0 {
self.seq = [Some(x),None,None,None,None,None,None];
}
r
}
}
fn lookahead(b: u8) -> usize {
if b >= 0b11110000 { 3 }
else if b >= 0b11100000 { 2 }
else if b >= 0b11000000 { 1 }
else { 0 }
}
fn chr(b: u8) -> KeyCode {
match b {
0x01 => KeyCode::CtrlA,
0x02 => KeyCode::CtrlB,
0x03 => KeyCode::CtrlC,
0x04 => KeyCode::CtrlD,
0x05 => KeyCode::CtrlE,
0x06 => KeyCode::CtrlF,
0x07 => KeyCode::CtrlG,
0x08 => KeyCode::CtrlH,
0x09 => KeyCode::Tab,
0x0a => KeyCode::Linefeed,
0x0b => KeyCode::CtrlK,
0x0c => KeyCode::CtrlL,
0x0d => KeyCode::Enter,
0x0e => KeyCode::CtrlN,
0x0f => KeyCode::CtrlO,
0x10 => KeyCode::CtrlP,
0x11 => KeyCode::CtrlQ,
0x12 => KeyCode::CtrlR,
0x13 => KeyCode::CtrlS,
0x14 => KeyCode::CtrlT,
0x15 => KeyCode::CtrlU,
0x16 => KeyCode::CtrlV,
0x17 => KeyCode::CtrlW,
0x18 => KeyCode::CtrlX,
0x19 => KeyCode::CtrlY,
0x1a => KeyCode::CtrlZ,
0x1b => KeyCode::Escape,
0x20 => KeyCode::Space,
0x7f => KeyCode::Backspace,
c => {
if c < 0b11000000 { KeyCode::Char(char::from(c)) }
else { KeyCode::Byte(c) }
},
}
}
fn char_bytes(c: char) -> Vec<u8> {
let mut buf = [0u8;4];
let n = c.encode_utf8(&mut buf).len();
buf[0..n].to_vec()
}