pub struct GameStyle {
pub color: Option<GameColor>,
pub background_color: Option<GameColor>,
pub font: Option<Font>,
}
Expand description
This struct models how to show a character in Termgame.
To use it, you can do the following:
use termgame::{GameStyle, GameColor, Font};
let style = GameStyle::new()
.color(Some(GameColor::Blue))
.background_color(Some(GameColor::Red))
.font(Some(Font::BOLD | Font::UNDERLINED));
The color of the background.
See Font
for details, it decides bold/italic/underline/etc.
Create a new style that doesn’t do anything.
Apply the GameColor
specified as the foreground.
Apply the GameColor
specified as the background.
Apply the Font
specified.
Performs copy-assignment from
source
.
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Formats the value using the given formatter.
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This method tests for self
and other
values to be equal, and is used
by ==
.
This method tests for !=
. The default implementation is almost always
sufficient, and should not be overridden without very good reason.
Immutably borrows from an owned value.
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Mutably borrows from an owned value.
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Returns the argument unchanged.
Calls U::from(self)
.
That is, this conversion is whatever the implementation of
From<T> for U
chooses to do.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning.
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Uses borrowed data to replace owned data, usually by cloning.
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.