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tengu_api/
consts.rs

1//! PDA seeds and constants.
2
3use solana_program::pubkey::Pubkey;
4use solana_program::pubkey;
5
6pub const ADMIN_ADDRESS: Pubkey = pubkey!("DEvGq2WVuA3qkSCtwwuMYThY4onkJunEHSAxU5cieph8");
7pub const FEE_COLLECTOR: Pubkey = pubkey!("FEEjHM2DoFu6UifSBmrxTQ6X2KkWQ1dbPXASCtdLUdnx");
8pub const TASK_VERIFIER: Pubkey = pubkey!("tASK7746ambmkkTvqtyCehd3F56X4VJpr9GCPh4bUmu");
9/// $DOJO SPL token mint. Matches ui constants.ts DOJO_MINT.
10pub const DOJO_MINT: Pubkey = pubkey!("ShardMNKCZTxGVpnsJEL6tapMhf7DCM7WMqW7kADwQ8");
11
12pub const CONFIG: &[u8] = b"config";
13pub const GAME: &[u8] = b"game";
14pub const DOJO: &[u8] = b"dojo";
15pub const SHOGUN: &[u8] = b"shogun";
16pub const BARRACKS: &[u8] = b"barracks";
17pub const FORGE: &[u8] = b"forge";
18pub const TASKS: &[u8] = b"tasks";
19pub const TREASURY: &[u8] = b"treasury";
20pub const REFERRAL: &[u8] = b"referral";
21pub const PRESTIGE: &[u8] = b"prestige";
22
23/// Prestige levels for fodder (1–6). Index = collection_index * PRESTIGE_LEVELS + (prestige - 1).
24pub const PRESTIGE_LEVELS: usize = 6;
25
26pub const ED25519_SIGNATURE_OFFSETS_START: usize = 2;
27pub const ED25519_SIGNATURE_OFFSETS_SIZE: usize = 14;
28pub const ED25519_DATA_START: usize = ED25519_SIGNATURE_OFFSETS_START + ED25519_SIGNATURE_OFFSETS_SIZE;
29pub const ED25519_PUBKEY_SIZE: usize = 32;
30pub const ED25519_SIGNATURE_SIZE: usize = 64;
31
32/// Solana: ~0.4s per slot. Ore/chakra/cooldowns use Solana slots.
33pub const SECONDS_PER_SLOT: f64 = 0.4;
34/// Slots in 24h (86400 / 0.4 ≈ 216000).
35pub const ONE_DAY_SLOTS: u64 = 216_000;
36pub const CHAKRA_MAX: u64 = ONE_DAY_SLOTS;
37/// Chakra granted per dine tier: 24h, 48h, 72h.
38pub const CHAKRA_24H: u64 = ONE_DAY_SLOTS;
39pub const CHAKRA_48H: u64 = 2 * ONE_DAY_SLOTS;
40pub const CHAKRA_72H: u64 = 3 * ONE_DAY_SLOTS;
41/// Ore = (spirit_power * slots_elapsed) / ORE_DIVISOR. 200 = 0.5x vs Ninja (Solana 2x faster).
42pub const ORE_DIVISOR: u64 = 200;
43/// Pool-split: raw $DOJO emission per slot (6 decimals). Hyper Ninja: 1000/block × 8640 blocks/day = 8.64M/day; Solana 216k slots/day → 40/slot.
44pub const EMISSION_RAW_PER_SLOT_BASE: u64 = 40_000_000;
45/// Default halving period: matches Hyper Ninja's ~58 days (500k blocks × 10s = 5M sec; 5M/0.4 ≈ 12.5M slots).
46pub const HALVING_PERIOD_SLOTS_DEFAULT: u64 = 12_500_000;
47pub const DOJO_DECIMALS: u8 = 6;
48/// One $DOJO token, denominated in raw units (6 decimals).
49pub const ONE_DOJO: u64 = 10u64.pow(DOJO_DECIMALS as u32);
50
51pub const SLOTS_PER_LEVEL: u64 = 3;
52pub const MAX_BARRACKS_SLOTS: usize = 12;
53/// Max total fodder (sum of fodder_counts) before recruit. Must reforge to free space.
54pub const MAX_FODDER_TOTAL: u64 = 200;
55
56pub const STARTER_TICKET_PRICE: u64 = 1_000_000_000;
57pub const RECRUIT_SOL_PRICE: u64 = 100_000_000;
58
59pub const TICKET_BUNDLE_SOL: u64 = 5_000_000_000;
60pub const TICKET_BUNDLE_TICKETS: u64 = 150;
61
62pub const SHARD_DEAL_TICKETS: u64 = 5;
63pub const SHARD_DEAL_COST: u64 = 300_000_000;
64
65pub const FLASH_SALE_TICKETS: u64 = 50;
66pub const FLASH_SALE_COST: u64 = 5_000_000_000;
67pub const FLASH_SALE_DAILY_LIMIT: u64 = 5;
68
69/// Base cost (first dine for this shogun). 150/300/450 shards.
70pub const DINE_COST_24H: u64 = 150_000_000;
71pub const DINE_COST_48H: u64 = 300_000_000;
72pub const DINE_COST_72H: u64 = 450_000_000;
73
74/// Escalated cost (second+ dine for this shogun). 195/390/585 shards.
75pub const DINE_COST_24H_ESCALATED: u64 = 195_000_000;
76pub const DINE_COST_48H_ESCALATED: u64 = 390_000_000;
77pub const DINE_COST_72H_ESCALATED: u64 = 585_000_000;
78
79pub const BARRACKS_COST_1_2_SHARDS: u64 = 50_000_000;
80pub const BARRACKS_COST_1_2_SOL: u64 = 10_000_000;
81pub const BARRACKS_COST_2_3_SHARDS: u64 = 300_000_000;
82pub const BARRACKS_COST_2_3_SOL: u64 = 100_000_000;
83pub const BARRACKS_COST_3_4: u64 = 8_000_000_000;
84
85/// 1→2: 0.1 SOL.
86pub const FORGE_COST_1_2: u64 = 100_000_000;
87/// 2→3: 1 SOL.
88pub const FORGE_COST_2_3: u64 = 1_000_000_000;
89/// 3→4: 2 SOL.
90pub const FORGE_COST_3_4: u64 = 2_000_000_000;
91/// 4→5: 5 SOL.
92pub const FORGE_COST_4_5: u64 = 5_000_000_000;
93/// 5→6: 12 SOL.
94pub const FORGE_COST_5_6: u64 = 12_000_000_000;
95/// 6→7: 21 SOL (max level).
96pub const FORGE_COST_6_7: u64 = 21_000_000_000;
97
98/// 1→2: no cooldown (unused; we use _2_3 for level 2).
99pub const FORGE_COOLDOWN_1_2: u64 = 0;
100/// 2→3: no cooldown after 1→2; 30 min after 2→3 (level 3 uses _3_4).
101pub const FORGE_COOLDOWN_2_3: u64 = 0;
102/// 3→4: 30 min in slots (1800s / 0.4 = 4500). Cooldown after 2→3.
103pub const FORGE_COOLDOWN_3_4: u64 = 4_500;
104/// 4→5: 90 min in slots (5400s / 0.4 = 13500). Cooldown after 3→4.
105pub const FORGE_COOLDOWN_4_5: u64 = 13_500;
106/// 5→6: 180 min in slots (10800s / 0.4 = 27000). Cooldown after 4→5.
107pub const FORGE_COOLDOWN_5_6: u64 = 27_000;
108/// 6→7: 300 min in slots (18000s / 0.4 = 45000). Cooldown after 5→6 (max level).
109pub const FORGE_COOLDOWN_6_7: u64 = 45_000;
110
111/// Same as ONE_DOJO. Speed-up forge: cost per minute = remaining minutes (Ninja decay).
112pub const SHARDS_RAW_PER_UNIT: u64 = ONE_DOJO;
113
114// Leveling: cost = 200 + 800*(level-1). Capped at 100.
115pub const LEVEL_UP_COST_BASE: u64 = 200_000_000;   // 200 shards raw
116pub const LEVEL_UP_COST_INCREMENT: u64 = 800_000_000; // 800 shards raw per level
117pub const MAX_SHOGUN_LEVEL: u64 = 100;
118
119pub const SP_N: u64 = 10;   // 1x
120pub const SP_R: u64 = 20;   // 2x
121pub const SP_SR: u64 = 80;  // 8x
122pub const SP_SSR: u64 = 200; // 20x
123pub const SP_UR: u64 = 600; // 60x
124
125pub const DROP_N: u64 = 541;
126pub const DROP_R: u64 = 324;
127pub const DROP_SR: u64 = 108;
128pub const DROP_SSR: u64 = 22;
129pub const DROP_UR: u64 = 5;
130
131pub const RECRUITMENT_TICKET_REWARD_1: u64 = 1;
132pub const RECRUITMENT_TICKET_REWARD_2: u64 = 2;
133pub const RECRUITMENT_TICKET_REWARD_3: u64 = 3;
134pub const RECRUITMENT_TICKET_REWARD_4: u64 = 4;
135pub const RECRUITMENT_TICKET_REWARD_5: u64 = 5;
136pub const RECRUITMENT_TICKET_REWARD_6: u64 = 6;
137pub const RECRUITMENT_TICKET_REWARD_7: u64 = 7;
138pub const RECRUITMENT_TICKET_REWARD_8: u64 = 8;
139pub const RECRUITMENT_TICKET_REWARD_9: u64 = 9;
140pub const RECRUITMENT_TICKET_REWARD_10: u64 = 10;
141pub const RECRUITMENT_TICKET_REWARD_11: u64 = 11;
142pub const RECRUITMENT_TICKET_REWARD_12: u64 = 12;
143pub const RECRUITMENT_TICKET_REWARD_13: u64 = 13;
144pub const RECRUITMENT_TICKET_REWARD_15: u64 = 15;
145
146pub const ELEMENT_RARITY_REWARD_N: u64 = 1;
147pub const ELEMENT_RARITY_REWARD_R: u64 = 1;
148pub const ELEMENT_RARITY_REWARD_SR: u64 = 2;
149pub const ELEMENT_RARITY_REWARD_SSR: u64 = 5;
150pub const ELEMENT_RARITY_REWARD_UR: u64 = 20;
151
152pub const OFF_CHAIN_TASK_START: u64 = 9;
153pub const OFF_CHAIN_TASK_END: u64 = 16;
154pub const OFF_CHAIN_TASK_REWARD: u64 = 1;
155
156pub const DAILY_TASK_START: u64 = 17;
157pub const DAILY_TASK_END: u64 = 24;
158
159pub const CLAIM_TASK_PREFIX: &[u8] = b"dojos:claim_task:";
160pub const ELEMENT_RARITY_SET_SIZE: usize = 3;
161
162// Task ID layout:
163// 0–7: On-chain tasks (recruit, dine, forge Lv.2)
164// 8: Collection rewards (3 ninjas same element+rarity; 25 combos)
165// 9–16: Off-chain tasks (signature required)
166// 17–24: Daily resettable tasks (signature, bits reset daily)
167// 33–35: Forge Lv.3, Lv.4, Lv.5
168pub const TASK_FORGE_3: u64 = 33;
169pub const TASK_FORGE_4: u64 = 34;
170pub const TASK_FORGE_5: u64 = 35;
171pub const FORGE_3_REWARD: u64 = 2;
172pub const FORGE_4_REWARD: u64 = 5;
173pub const FORGE_5_REWARD: u64 = 10;
174pub const FORGE_6_REWARD: u64 = 15;
175pub const FORGE_7_REWARD: u64 = 20;
176
177pub const MAX_SUPPLY: u64 = ONE_DOJO * 1_000_000_000;
178
179// Scene collection
180pub const SCENES: &[u8] = b"scenes";
181pub const SCENE_DEFAULT_ID: u64 = 0;
182pub const SCENE_SECTIONS_PER_SCENE: usize = 12;
183pub const SCENE_COUNT_MAX: usize = 9;
184pub const SCENE_COUNT: u64 = 8;
185/// Scenes in roll pool (1–5). Excludes scene 0 (Green Mountain) and buyable scenes 6–8.
186pub const SCENE_ROLL_COUNT: u64 = 5;
187pub const SCENE_ROLL_AMETHYST_COST: u64 = 100;
188pub const SCENE_ROLL_SHARD_COUNT: u64 = 10;
189pub const SCENE_ROLL_SHARD_COST: u64 = 1_000_000_000;
190pub const SCENE_SALVAGE_REFUND: u64 = 10;
191pub const SCENE_CHEST_SOL_COST: u64 = 1_000_000_000;
192pub const SCENE_CHEST_AMETHYST_AMOUNT: u64 = 5000;
193/// Scenes 6–8 can be bought with Amethyst (unlock entire scene).
194pub const SCENE_BUY_START: u64 = 6;
195pub const SCENE_BUY_AMETHYST_COST: u64 = 5000;
196
197// Scene bonuses for claim_shards (ore = (spirit_power * chakra) / divisor; bonuses apply after sum).
198/// Scene 0 (Green Mountain): no bonus.
199/// Scenes 1, 6, 7, 8: flat +50_000 Spirit Power.
200pub const SCENE_BONUS_FLAT_50K: u64 = 50_000;
201/// Scene 2: flat +100_000 Spirit Power.
202pub const SCENE_BONUS_FLAT_100K: u64 = 100_000;
203/// Scene 3: +2% multiplier (basis points).
204pub const SCENE_BONUS_PCT_2: u64 = 200;
205/// Scene 4: +3% multiplier (basis points).
206pub const SCENE_BONUS_PCT_3: u64 = 300;
207/// Scene 5: +5% multiplier (basis points).
208pub const SCENE_BONUS_PCT_5: u64 = 500;