tengu_api/state/
barracks.rs1use super::{shogun::BARRACKS_SLOT_EMPTY, DojosAccount};
2use steel::*;
3
4#[inline]
6pub fn pack_slot(rarity: u64, element: u64, level: u64, prestige: u64) -> u64 {
7 (rarity & 0xFF)
8 | ((element & 0xFF) << 8)
9 | ((level.min(0xFFFF) & 0xFFFF) << 16)
10 | ((prestige.min(0xFF) & 0xFF) << 32)
11}
12
13#[inline]
14pub fn unpack_slot(v: u64) -> (u64, u64, u64, u64) {
15 (
16 v & 0xFF,
17 (v >> 8) & 0xFF,
18 (v >> 16) & 0xFFFF,
19 (v >> 32) & 0xFF,
20 )
21}
22
23#[repr(C)]
26#[derive(Clone, Copy, Debug, PartialEq, Default, bytemuck::Pod, bytemuck::Zeroable)]
27pub struct SlotCache {
28 pub spirit_power: u64,
29 pub chakra_remaining: u64,
30 pub last_used_slot: u64,
31 pub dine_count: u64,
33}
34
35#[repr(C)]
36#[derive(Clone, Copy, Debug, PartialEq, bytemuck::Pod, bytemuck::Zeroable)]
37pub struct Barracks {
38 pub dojo: Pubkey,
39 pub level: u64, pub slots: [u64; 12],
42 pub slot_cache: [SlotCache; 12],
44}
45
46account!(DojosAccount, Barracks);
47
48impl Barracks {
49 pub fn max_slots(&self) -> u64 {
50 self.level * crate::consts::SLOTS_PER_LEVEL
51 }
52
53 pub fn is_slot_valid(&self, slot: u64) -> bool {
54 slot < self.max_slots()
55 }
56
57 pub fn is_slot_empty(&self, i: usize) -> bool {
58 self.slots[i] == BARRACKS_SLOT_EMPTY
59 }
60}