tengu_api/state/
shogun.rs1use steel::*;
2
3pub const BARRACKS_SLOT_EMPTY: u64 = u64::MAX;
5
6#[repr(C)]
8#[derive(Clone, Copy, Debug, Default, PartialEq, bytemuck::Pod, bytemuck::Zeroable)]
9pub struct Shogun {
10 pub dojo: Pubkey,
11 pub index: u64,
12 pub rarity: u64,
13 pub element: u64,
14 pub spirit_power: u64,
15 pub prestige: u64,
16 pub chakra_max: u64,
17 pub chakra_remaining: u64,
18 pub assigned_barracks_slot: u64,
19 pub last_used_slot: u64,
20 pub level: u64,
21 pub buffer1: u64,
22 pub buffer2: u64,
23 pub buffer3: u64,
24 pub buffer4: u64,
25}
26
27impl Shogun {
28 pub fn rarity_from_hash(hash: &[u8; 32]) -> u64 {
29 let v = u64::from_le_bytes(hash[0..8].try_into().unwrap()) % 1000;
30 if v < crate::consts::DROP_N {
31 0
32 } else if v < crate::consts::DROP_N + crate::consts::DROP_R {
33 1
34 } else if v < crate::consts::DROP_N + crate::consts::DROP_R + crate::consts::DROP_SR {
35 2
36 } else if v
37 < crate::consts::DROP_N
38 + crate::consts::DROP_R
39 + crate::consts::DROP_SR
40 + crate::consts::DROP_SSR
41 {
42 3
43 } else {
44 4
45 }
46 }
47
48 pub fn element_from_hash(hash: &[u8; 32]) -> u64 {
49 u64::from_le_bytes(hash[8..16].try_into().unwrap()) % 5
50 }
51
52 pub fn spirit_power_by_rarity(rarity: u64) -> u64 {
53 match rarity {
54 0 => crate::consts::SP_N,
55 1 => crate::consts::SP_R,
56 2 => crate::consts::SP_SR,
57 3 => crate::consts::SP_SSR,
58 4 => crate::consts::SP_UR,
59 _ => crate::consts::SP_N,
60 }
61 }
62
63 pub fn effective_spirit_power(rarity: u64, level: u64, prestige: u64) -> u64 {
64 let base = Self::spirit_power_by_rarity(rarity);
65 let lvl = level.max(1);
66 let prst = prestige.max(1).min(5);
67 let level_mult = 100u64.saturating_add((lvl - 1).saturating_mul(10));
68 let prestige_mult = [100u64, 125, 156, 195, 244][(prst - 1) as usize];
69 base.saturating_mul(level_mult).saturating_mul(prestige_mult) / 10_000
70 }
71
72 pub fn level_up_cost(level: u64) -> u64 {
74 let lvl = level.max(1).min(crate::consts::MAX_SHOGUN_LEVEL);
75 crate::consts::LEVEL_UP_COST_BASE
76 .saturating_add(
77 crate::consts::LEVEL_UP_COST_INCREMENT.saturating_mul(lvl.saturating_sub(1)),
78 )
79 }
80
81 pub fn is_assigned(&self) -> bool {
82 self.assigned_barracks_slot != 0
83 }
84
85 pub fn slot_index(&self) -> u64 {
86 self.assigned_barracks_slot.saturating_sub(1)
87 }
88
89 pub fn is_empty(&self) -> bool {
90 self.rarity == 0 && self.level == 0 && self.spirit_power == 0
91 }
92}