pub struct SetGameScoreInline {
    pub user_id: UserId,
    pub score: u64,
    pub inline_message_id: String,
    pub force: Option<bool>,
    pub disable_edit_message: Option<bool>,
}
Expand description

Use this method to set the score of the specified user in a game. On success, returns True. Returns an error, if the new score is not greater than the user’s current score in the chat and force is False.

See also: SetGameScore

Fields§

§user_id: UserId

User identifier

§score: u64

New score

§inline_message_id: String

Identifier of the inline message

§force: Option<bool>

Pass True, if the high score is allowed to decrease. This can be useful when fixing mistakes or banning cheaters

§disable_edit_message: Option<bool>

Pass True, if the game message should not be automatically edited to include the current scoreboard

Implementations§

Trait Implementations§

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Setter for user_id field.
Setter for score field.
Setter for inline_message_id field.
Setter for force field.
Setter for disable_edit_message field.
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