[−][src]Struct telebot::functions::GetGameHighScores
Use this method to get data for high score tables. Will return the score of the specified user and several of his neighbors in a game. On success, returns an Array of GameHighScore objects.
This method will currently return scores for the target user, plus two of his closest neighbors on each side. Will also return the top three users if the user and his neighbors are not among them. Please note that this behavior is subject to change.
Trait Implementations
impl Serialize for GetGameHighScores
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Auto Trait Implementations
impl Send for GetGameHighScores
impl Sync for GetGameHighScores
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Erased for T
impl<T> Serialize for T where
T: Serialize + ?Sized,
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T: Serialize + ?Sized,