telar_renderer_core/renderer.rs
1use crate::{Color, DrawCommand, FontConfig, RendererError};
2
3pub trait RenderBackend {
4 /// Begin a new frame. Note: `scale_factor` and `generation` may be ignored by backends that receive pre-scaled commands (see `SoftwareRenderer::begin_frame`).
5 fn begin_frame(
6 &mut self,
7 width: u32,
8 height: u32,
9 scale_factor: f32,
10 generation: u64,
11 ) -> Result<(), RendererError>;
12 /// Process and present all draw commands for this frame. Must be called exactly once per frame after `begin_frame`.
13 fn render_frame(
14 &mut self,
15 commands: &[DrawCommand],
16 clear_color: Option<Color>,
17 ) -> Result<(), RendererError>;
18 /// The most recently rendered frame as premultiplied RGBA8888 (`[R, G, B, A]` per pixel, row-major), if
19 /// this backend renders to an offscreen target. Windowed/on-screen backends present directly and return
20 /// `None`. Used to read back pixels from a headless render pass.
21 fn read_rgba(&self) -> Option<Vec<u8>> {
22 None
23 }
24
25 /// Called once on the thread that will drive this backend, before its first frame.
26 ///
27 /// A backend built on the UI thread and then moved to a render thread has to re-establish whatever
28 /// per-thread state its constructor set up there. The software rasteriser keeps its glyph shaper and
29 /// shadow caches in a thread-local, so without this the render thread finds an empty slot and builds a
30 /// default one — with no font config. On desktop that silently falls back to system fonts; on Android
31 /// there are none to find and cosmic-text aborts the process with "no default font found".
32 fn bind_to_render_thread(&mut self) {}
33
34 /// How long the render thread should go without a frame before calling
35 /// [`sweep_idle_caches`](Self::sweep_idle_caches). `None` (the default) means never.
36 ///
37 /// Exists because a backend's caches may be thread-local: they then belong to the render thread, and
38 /// nothing on the UI thread can reach them — so the sweep has to be driven from the thread that owns
39 /// them, and only that thread knows when it has been idle.
40 fn idle_sweep_after(&self) -> Option<std::time::Duration> {
41 None
42 }
43
44 /// Drops cache entries no frame has asked for within their idle horizon. Called once per idle stretch,
45 /// on the render thread, after [`idle_sweep_after`](Self::idle_sweep_after) has elapsed with no frame.
46 fn sweep_idle_caches(&mut self) {}
47
48 /// Whether this backend applies `begin_frame`'s `scale_factor` itself — the hardware path folds it into
49 /// the shader's transform. A backend that returns `false` (the default, and what the software rasteriser
50 /// does) must be handed commands already scaled into physical pixels, which is why the frame pipeline
51 /// runs [`ScaleScratch`](crate::ScaleScratch) for it.
52 fn applies_scale_factor(&self) -> bool {
53 false
54 }
55}
56
57// Lets an installed renderer travel the frame pipeline, which is generic over `R: RenderBackend + Send` so it can own a concrete backend and hand it back on join.
58impl RenderBackend for Box<dyn RenderBackend + Send> {
59 fn begin_frame(
60 &mut self,
61 width: u32,
62 height: u32,
63 scale_factor: f32,
64 generation: u64,
65 ) -> Result<(), RendererError> {
66 (**self).begin_frame(width, height, scale_factor, generation)
67 }
68
69 fn render_frame(
70 &mut self,
71 commands: &[DrawCommand],
72 clear_color: Option<Color>,
73 ) -> Result<(), RendererError> {
74 (**self).render_frame(commands, clear_color)
75 }
76
77 fn read_rgba(&self) -> Option<Vec<u8>> {
78 (**self).read_rgba()
79 }
80
81 fn bind_to_render_thread(&mut self) {
82 (**self).bind_to_render_thread()
83 }
84
85 fn idle_sweep_after(&self) -> Option<std::time::Duration> {
86 (**self).idle_sweep_after()
87 }
88
89 fn sweep_idle_caches(&mut self) {
90 (**self).sweep_idle_caches()
91 }
92
93 fn applies_scale_factor(&self) -> bool {
94 (**self).applies_scale_factor()
95 }
96}
97
98/// What a renderer is built from, beyond the surface it draws on.
99pub struct RendererBuild<'a> {
100 /// The faces the app's text is shaped with — the same set the layout-time measurer was configured with, since
101 /// measure and draw have to agree on what a string is as wide as.
102 pub fonts: &'a FontConfig,
103 /// Whether the app asked for a transparent surface. A renderer is *built* for one or the other.
104 pub transparent: bool,
105}
106
107/// Builds the renderer for a surface — the seam an out-of-tree frontend installs to draw Telar's frames itself.
108///
109/// Generic over the window type because that is the platform's business: whoever brings a `Platform` brings the
110/// window this draws on. The backend is boxed and `Send` so the frame pipeline can move it to its own thread.
111pub trait RendererFactory<W>: 'static {
112 fn build(
113 &self,
114 window: &W,
115 build: RendererBuild<'_>,
116 ) -> Result<Box<dyn RenderBackend + Send>, RendererError>;
117}