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read_texture_rgba

Function read_texture_rgba 

Source
pub fn read_texture_rgba(
    device: &Device,
    queue: &Queue,
    texture: &Texture,
    width: u32,
    height: u32,
) -> Vec<u8> 
Expand description

Read a texture back as tightly-packed RGBA, panicking on GPU failure.

Kept for tests, where a lost device is a test failure and a panic is the clearest report. Anything user-facing — a screenshot tool that must survive a driver restart — should call try_read_texture_rgba instead.