teksilo_render/test_support.rs
1// SPDX-License-Identifier: MPL-2.0
2// SPDX-FileCopyrightText: 2026 FernTech
3
4use std::sync::{OnceLock, mpsc};
5
6use crate::Renderer;
7
8/// Why an offscreen readback could not produce pixels.
9///
10/// Every variant means the same thing to a caller — no image this time — but
11/// they are kept apart because they point at different causes: a lost device
12/// is a driver / compositor event, a failed map is usually memory pressure.
13#[derive(Debug, thiserror::Error)]
14pub enum ReadbackError {
15 /// `map_async`'s callback was dropped without firing — the device was lost
16 /// before the mapping completed.
17 #[error("readback failed: the GPU device was lost while mapping")]
18 DeviceLost,
19 /// The buffer mapping itself failed.
20 #[error("readback failed: buffer mapping was refused ({0})")]
21 MapFailed(String),
22 /// `poll` reported a failure before the mapping could be observed.
23 #[error("readback failed: polling the device failed ({0})")]
24 PollFailed(String),
25}
26
27/// The process-wide GPU device every offscreen renderer shares.
28///
29/// One device per process, not one per caller. Two D3D12 **WARP** devices
30/// rasterizing at the same time fault inside `d3d10warp.dll` — Microsoft's
31/// software rasterizer, which is exactly what a GPU-less Windows host and the
32/// CI runners use — so a device per caller turned any two concurrent offscreen
33/// renders into a crash the faulting-module log pins on WARP itself, not on
34/// wgpu or on us. It is not something we can fix downstream; the only remedy is
35/// to stop creating the second device.
36///
37/// Sharing is also simply right: a GPU device is a process-level resource, and
38/// nothing here ever wanted a private one. Callers still get their **own**
39/// [`Renderer`] — that is where the glyph and path atlases live, so no caller
40/// can see another's cached glyphs.
41///
42/// `None` means this host can open no usable device at all; it is cached too,
43/// so a GPU-less machine pays the failed search once rather than per call.
44static SHARED_DEVICE: OnceLock<Option<(wgpu::Device, wgpu::Queue)>> = OnceLock::new();
45
46/// Open the one device, searching for an adapter that actually yields one.
47///
48/// Adapter selection is a *search*, not a single request. A host can enumerate
49/// an adapter it cannot actually open — a VM's OpenGL driver is the common
50/// case — while a perfectly good software device sits behind
51/// `force_fallback_adapter`. Treating the first `request_device` failure as
52/// fatal reports "no GPU" on a machine that has one, which is what made
53/// screenshots unavailable on GPU-less Windows hosts and CI runners (where
54/// DX12 WARP is present and works). So: try the preferred adapter, then an
55/// explicit software fallback, and only give up when neither yields a device.
56async fn open_shared_device(label: &'static str) -> Option<(wgpu::Device, wgpu::Queue)> {
57 #[cfg(test)]
58 DEVICE_OPENS.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
59 let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
60
61 for force_fallback_adapter in [false, true] {
62 let Ok(adapter) = instance
63 .request_adapter(&wgpu::RequestAdapterOptions {
64 power_preference: wgpu::PowerPreference::LowPower,
65 compatible_surface: None,
66 force_fallback_adapter,
67 ..Default::default()
68 })
69 .await
70 else {
71 continue;
72 };
73
74 // `downlevel_defaults` caps `max_texture_dimension_2d` at 2048, but the
75 // path atlas grows to 4096 — so a path-heavy frame would fail offscreen
76 // while rendering fine in a live window (which uses `Limits::default`).
77 // `using_resolution` lifts exactly the resolution limits to whatever
78 // this adapter really supports, keeping every other downlevel bound.
79 let limits = wgpu::Limits::downlevel_defaults().using_resolution(adapter.limits());
80
81 if let Ok((device, queue)) = adapter
82 .request_device(&wgpu::DeviceDescriptor {
83 label: Some(label),
84 required_features: wgpu::Features::empty(),
85 required_limits: limits,
86 ..Default::default()
87 })
88 .await
89 {
90 return Some((device, queue));
91 }
92 }
93 None
94}
95
96/// Build an offscreen renderer on the shared device, or `None` if this host can
97/// open no usable GPU device at all.
98///
99/// The [`Renderer`] is fresh per call; the device and queue behind it are
100/// shared process-wide, which is load-bearing rather than an optimisation: two
101/// D3D12 **WARP** devices rasterizing at once fault inside Microsoft's software
102/// rasterizer — exactly what a GPU-less Windows host and the CI runners use —
103/// so a device per caller turns any two concurrent offscreen renders into a
104/// crash. Atlases still live on the per-call `Renderer`, so no caller can see
105/// another's cached glyphs.
106///
107/// `label` names the device, so it only takes effect on the call that actually
108/// opens it; later callers join a device someone else already named.
109pub async fn create_test_renderer(
110 label: &'static str,
111) -> Option<(Renderer, wgpu::Device, wgpu::Queue)> {
112 let (device, queue) = shared_device(label)?;
113 let renderer = Renderer::new(
114 device.clone(),
115 queue.clone(),
116 wgpu::TextureFormat::Rgba8UnormSrgb,
117 );
118 Some((renderer, device.clone(), queue.clone()))
119}
120
121/// The shared device, opening it on the first call.
122///
123/// Synchronous on purpose. `OnceLock::get_or_init` gives "exactly one caller
124/// runs the initialiser, the rest wait" for free, and opening a GPU device is
125/// blocking work whichever way it is spelled — every caller already reaches
126/// this through `pollster::block_on`. The alternative, holding a lock across
127/// the `await` inside an async fn, is the shape `clippy::await_holding_lock`
128/// warns about, and it would deadlock the first caller that ever drove this
129/// from a single-threaded executor.
130fn shared_device(label: &'static str) -> Option<&'static (wgpu::Device, wgpu::Queue)> {
131 SHARED_DEVICE
132 .get_or_init(|| pollster::block_on(open_shared_device(label)))
133 .as_ref()
134}
135
136/// Read a texture back as tightly-packed RGBA, panicking on GPU failure.
137///
138/// Kept for tests, where a lost device is a test failure and a panic is the
139/// clearest report. Anything user-facing — a screenshot tool that must survive
140/// a driver restart — should call [`try_read_texture_rgba`] instead.
141pub fn read_texture_rgba(
142 device: &wgpu::Device,
143 queue: &wgpu::Queue,
144 texture: &wgpu::Texture,
145 width: u32,
146 height: u32,
147) -> Vec<u8> {
148 try_read_texture_rgba(device, queue, texture, width, height).expect("texture readback failed")
149}
150
151/// Read a texture back as tightly-packed RGBA.
152///
153/// The GPU copy needs each row aligned to
154/// [`wgpu::COPY_BYTES_PER_ROW_ALIGNMENT`]; the padding is added for the copy
155/// and stripped back out here, so the returned buffer is exactly
156/// `width * height * 4` bytes with no stride.
157pub fn try_read_texture_rgba(
158 device: &wgpu::Device,
159 queue: &wgpu::Queue,
160 texture: &wgpu::Texture,
161 width: u32,
162 height: u32,
163) -> Result<Vec<u8>, ReadbackError> {
164 let bytes_per_pixel = 4u32;
165 let unpadded_bytes_per_row = width * bytes_per_pixel;
166 let padded_bytes_per_row = unpadded_bytes_per_row.div_ceil(wgpu::COPY_BYTES_PER_ROW_ALIGNMENT)
167 * wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
168 let buffer_size = padded_bytes_per_row as u64 * height as u64;
169
170 let buffer = device.create_buffer(&wgpu::BufferDescriptor {
171 label: Some("teksilo_render_test_readback"),
172 size: buffer_size,
173 usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
174 mapped_at_creation: false,
175 });
176
177 let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
178 label: Some("teksilo_render_test_copy"),
179 });
180 encoder.copy_texture_to_buffer(
181 wgpu::TexelCopyTextureInfo {
182 texture,
183 mip_level: 0,
184 origin: wgpu::Origin3d::ZERO,
185 aspect: wgpu::TextureAspect::All,
186 },
187 wgpu::TexelCopyBufferInfo {
188 buffer: &buffer,
189 layout: wgpu::TexelCopyBufferLayout {
190 offset: 0,
191 bytes_per_row: Some(padded_bytes_per_row),
192 rows_per_image: Some(height),
193 },
194 },
195 wgpu::Extent3d {
196 width,
197 height,
198 depth_or_array_layers: 1,
199 },
200 );
201 queue.submit(std::iter::once(encoder.finish()));
202
203 let slice = buffer.slice(..);
204 let (tx, rx) = mpsc::channel();
205 slice.map_async(wgpu::MapMode::Read, move |result| {
206 let _ = tx.send(result);
207 });
208 device
209 .poll(wgpu::PollType::Wait {
210 submission_index: None,
211 timeout: None,
212 })
213 .map_err(|e| ReadbackError::PollFailed(e.to_string()))?;
214 rx.recv()
215 .map_err(|_| ReadbackError::DeviceLost)?
216 .map_err(|e| ReadbackError::MapFailed(e.to_string()))?;
217
218 let mapped = slice
219 .get_mapped_range()
220 .map_err(|e| ReadbackError::MapFailed(e.to_string()))?;
221 let mut pixels = vec![0u8; (width * height * bytes_per_pixel) as usize];
222 for row in 0..height as usize {
223 let src_offset = row * padded_bytes_per_row as usize;
224 let dst_offset = row * unpadded_bytes_per_row as usize;
225 pixels[dst_offset..dst_offset + unpadded_bytes_per_row as usize]
226 .copy_from_slice(&mapped[src_offset..src_offset + unpadded_bytes_per_row as usize]);
227 }
228 drop(mapped);
229 buffer.unmap();
230 Ok(pixels)
231}
232
233/// How many times a GPU device has actually been opened in this process.
234///
235/// Exists only so [`exactly_one_device_is_opened_per_process`] can assert the
236/// invariant the WARP crash depends on.
237#[cfg(test)]
238static DEVICE_OPENS: std::sync::atomic::AtomicUsize = std::sync::atomic::AtomicUsize::new(0);
239
240#[cfg(test)]
241mod shared_device_tests {
242 use super::*;
243
244 /// Every caller must land on the SAME device, even under contention.
245 ///
246 /// This is the invariant that keeps the offscreen renderer alive on a
247 /// GPU-less Windows host. Two D3D12 WARP devices rasterizing concurrently
248 /// fault inside `d3d10warp.dll`, which no amount of care on our side can
249 /// catch — it is a wild access violation in Microsoft's software
250 /// rasterizer, so the process dies mid-test. The only defence is to never
251 /// open the second device, and that is what this pins.
252 ///
253 /// Asserted through a counter rather than by comparing handles because
254 /// `wgpu::Device` exposes no identity: cloning is the supported way to
255 /// share one, so two clones are indistinguishable from two devices at the
256 /// type level — exactly the confusion that let a second device appear.
257 #[test]
258 fn exactly_one_device_is_opened_per_process() {
259 use std::sync::atomic::Ordering;
260
261 // Race several threads at the initialiser; `OnceLock` plus the init
262 // lock must let exactly one of them reach `open_shared_device`.
263 let barrier = std::sync::Arc::new(std::sync::Barrier::new(4));
264 let handles: Vec<_> = (0..4)
265 .map(|_| {
266 let b = barrier.clone();
267 std::thread::spawn(move || {
268 b.wait();
269 pollster::block_on(create_test_renderer("shared-device-test")).is_some()
270 })
271 })
272 .collect();
273 let got: Vec<bool> = handles.into_iter().map(|h| h.join().unwrap()).collect();
274
275 // Either this host has a device and every caller got one, or it has
276 // none and nobody did — never a mix.
277 assert!(
278 got.iter().all(|g| *g) || got.iter().all(|g| !*g),
279 "callers disagreed about whether a GPU exists: {got:?}"
280 );
281
282 let opens = DEVICE_OPENS.load(Ordering::Relaxed);
283 assert_eq!(
284 opens, 1,
285 "the device must be opened exactly once per process, not {opens} times - a second \
286 concurrent WARP device is an access violation inside d3d10warp.dll, not a slowdown"
287 );
288 }
289}