teksilo_render/test_support.rs
1// SPDX-License-Identifier: MPL-2.0
2// SPDX-FileCopyrightText: 2026 FernTech
3
4use std::sync::{OnceLock, mpsc};
5
6use crate::Renderer;
7
8/// Why an offscreen readback could not produce pixels.
9///
10/// Every variant means the same thing to a caller — no image this time — but
11/// they are kept apart because they point at different causes: a lost device
12/// is a driver / compositor event, a failed map is usually memory pressure.
13#[derive(Debug, thiserror::Error)]
14pub enum ReadbackError {
15 /// `map_async`'s callback was dropped without firing — the device was lost
16 /// before the mapping completed.
17 #[error("readback failed: the GPU device was lost while mapping")]
18 DeviceLost,
19 /// The buffer mapping itself failed.
20 #[error("readback failed: buffer mapping was refused ({0})")]
21 MapFailed(String),
22 /// `poll` reported a failure before the mapping could be observed.
23 #[error("readback failed: polling the device failed ({0})")]
24 PollFailed(String),
25}
26
27/// The process-wide GPU device every offscreen renderer shares.
28///
29/// One device per process, not one per caller. Two D3D12 **WARP** devices
30/// rasterizing at the same time fault inside `d3d10warp.dll` — Microsoft's
31/// software rasterizer, which is exactly what a GPU-less Windows host and the
32/// CI runners use — so a device per caller turned any two concurrent offscreen
33/// renders into a crash the faulting-module log pins on WARP itself, not on
34/// wgpu or on us. It is not something we can fix downstream; the only remedy is
35/// to stop creating the second device.
36///
37/// Sharing is also simply right: a GPU device is a process-level resource, and
38/// nothing here ever wanted a private one. Callers still get their **own**
39/// [`Renderer`] — that is where the glyph and path atlases live, so no caller
40/// can see another's cached glyphs.
41///
42/// `None` means this host can open no usable device at all; it is cached too,
43/// so a GPU-less machine pays the failed search once rather than per call.
44static SHARED_DEVICE: OnceLock<Option<(wgpu::Device, wgpu::Queue, crate::DeviceHealth)>> =
45 OnceLock::new();
46
47/// Open the one device, searching for an adapter that actually yields one.
48///
49/// Adapter selection is a *search*, not a single request. A host can enumerate
50/// an adapter it cannot actually open — a VM's OpenGL driver is the common
51/// case — while a perfectly good software device sits behind
52/// `force_fallback_adapter`. Treating the first `request_device` failure as
53/// fatal reports "no GPU" on a machine that has one, which is what made
54/// screenshots unavailable on GPU-less Windows hosts and CI runners (where
55/// DX12 WARP is present and works). So: try the preferred adapter, then an
56/// explicit software fallback, and only give up when neither yields a device.
57async fn open_shared_device(label: &'static str) -> Option<(wgpu::Device, wgpu::Queue)> {
58 #[cfg(test)]
59 DEVICE_OPENS.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
60 // Built `_from_env`, as the window path's instance is, so wgpu's own
61 // variables apply here too: `WGPU_BACKEND=vulkan` then yields a Vulkan
62 // adapter (lavapipe on a GPU-less CI runner) or none, never a silent fall
63 // back to GL. With it set, the `force_fallback_adapter` retry below can
64 // only find a software adapter of that backend.
65 //
66 // Same flags the window path uses — see `crate::instance::instance_flags`.
67 // Not a tidiness point: without it this instance keeps
68 // `VALIDATION_INDIRECT_CALL`, and on a driver that cannot build wgpu's
69 // indirect-validation pipelines `request_device` panics rather than
70 // returning the error the search below is written to survive.
71 let mut descriptor = wgpu::InstanceDescriptor::new_without_display_handle_from_env();
72 descriptor.flags = crate::instance_flags();
73 let instance = wgpu::Instance::new(descriptor);
74
75 for force_fallback_adapter in [false, true] {
76 let Ok(adapter) = instance
77 .request_adapter(&wgpu::RequestAdapterOptions {
78 // `WGPU_POWER_PREF`, as the window path reads it, so a
79 // hybrid-GPU machine renders offscreen on the GPU its windows
80 // use.
81 power_preference: wgpu::PowerPreference::from_env()
82 .unwrap_or(wgpu::PowerPreference::LowPower),
83 compatible_surface: None,
84 force_fallback_adapter,
85 ..Default::default()
86 })
87 .await
88 else {
89 continue;
90 };
91
92 // `downlevel_defaults` caps `max_texture_dimension_2d` at 2048, but the
93 // path atlas grows past that — so a path-heavy frame would fail here
94 // while rendering fine anywhere the cap is lifted. `using_resolution`
95 // lifts exactly the resolution limits to whatever this adapter really
96 // supports, keeping every other downlevel bound. The live window path
97 // asks for the same set, so a frame that renders in a test renders in
98 // a window too.
99 let limits = wgpu::Limits::downlevel_defaults().using_resolution(adapter.limits());
100
101 if let Ok((device, queue)) = adapter
102 .request_device(&wgpu::DeviceDescriptor {
103 label: Some(label),
104 required_features: wgpu::Features::empty(),
105 required_limits: limits,
106 ..Default::default()
107 })
108 .await
109 {
110 return Some((device, queue));
111 }
112 }
113 None
114}
115
116/// Build an offscreen renderer on the shared device, or `None` if this host can
117/// open no usable GPU device at all.
118///
119/// The [`Renderer`] is fresh per call; the device and queue behind it are
120/// shared process-wide, which is load-bearing rather than an optimisation: two
121/// D3D12 **WARP** devices rasterizing at once fault inside Microsoft's software
122/// rasterizer — exactly what a GPU-less Windows host and the CI runners use —
123/// so a device per caller turns any two concurrent offscreen renders into a
124/// crash. Atlases still live on the per-call `Renderer`, so no caller can see
125/// another's cached glyphs.
126///
127/// `label` names the device, so it only takes effect on the call that actually
128/// opens it; later callers join a device someone else already named.
129///
130/// This is the entry shipped code uses (the headless automation server's
131/// screenshots, the previewer's PNG export). It never panics: a host without a
132/// GPU gets `None`, whatever the environment says. Tests call
133/// [`require_test_renderer`], which can insist on an adapter.
134pub async fn create_offscreen_renderer(
135 label: &'static str,
136) -> Option<(Renderer, wgpu::Device, wgpu::Queue)> {
137 let (device, queue, health) = shared_device(label)?;
138 let renderer = Renderer::with_device_health(
139 device.clone(),
140 queue.clone(),
141 wgpu::TextureFormat::Rgba8UnormSrgb,
142 health.clone(),
143 );
144 Some((renderer, device.clone(), queue.clone()))
145}
146
147/// [`create_offscreen_renderer`], under its earlier name.
148pub async fn create_test_renderer(
149 label: &'static str,
150) -> Option<(Renderer, wgpu::Device, wgpu::Queue)> {
151 create_offscreen_renderer(label).await
152}
153
154/// The variable a test run sets to insist on a GPU adapter.
155///
156/// - unset: [`require_test_renderer`] behaves like
157/// [`create_offscreen_renderer`], so a GPU test returns early on a host
158/// without an adapter;
159/// - `any`: a missing adapter fails the test;
160/// - `lavapipe`: a missing adapter, or one that is not Mesa's lavapipe
161/// ([`is_lavapipe`]), fails the test.
162///
163/// CI sets it so that an adapter that stopped loading fails the job instead of
164/// turning every GPU test into an early return counted as a pass.
165pub const REQUIRE_ADAPTER_VAR: &str = "TEKSILO_TEST_REQUIRE_ADAPTER";
166
167/// `true` when [`REQUIRE_ADAPTER_VAR`] asks for an adapter.
168///
169/// For a test that reaches the GPU through a path that must stay panic-free
170/// (the headless automation server) and accepts a "no GPU" reply: under the
171/// requirement, that reply is a failure, not a pass.
172pub fn adapter_required() -> bool {
173 std::env::var_os(REQUIRE_ADAPTER_VAR).is_some_and(|v| !v.is_empty())
174}
175
176/// An offscreen renderer for a GPU test, honouring [`REQUIRE_ADAPTER_VAR`].
177///
178/// Returns `None` only when the variable is unset and the host has no
179/// adapter; a test then returns early. Panics, naming the adapter it found,
180/// when the variable asks for an adapter this host does not provide.
181pub async fn require_test_renderer(
182 label: &'static str,
183) -> Option<(Renderer, wgpu::Device, wgpu::Queue)> {
184 let requirement = std::env::var(REQUIRE_ADAPTER_VAR).ok();
185 let renderer = create_offscreen_renderer(label).await;
186 let found = renderer
187 .as_ref()
188 .map(|(_, device, _)| device.adapter_info());
189 if let Err(message) = check_adapter_requirement(requirement.as_deref(), found.as_ref()) {
190 panic!("{message}");
191 }
192 renderer
193}
194
195/// The decision behind [`require_test_renderer`], separated so it can be
196/// tested without the variable or a device.
197fn check_adapter_requirement(
198 requirement: Option<&str>,
199 found: Option<&wgpu::AdapterInfo>,
200) -> Result<(), String> {
201 match (requirement, found) {
202 (None, _) => Ok(()),
203 (Some("any"), Some(_)) => Ok(()),
204 (Some("lavapipe"), Some(info)) if is_lavapipe(info) => Ok(()),
205 (Some(wanted @ ("any" | "lavapipe")), None) => Err(format!(
206 "{REQUIRE_ADAPTER_VAR}={wanted}, but no GPU adapter could be opened"
207 )),
208 (Some("lavapipe"), Some(info)) => Err(format!(
209 "{REQUIRE_ADAPTER_VAR}=lavapipe, but the adapter opened is not lavapipe: {info:?}"
210 )),
211 (Some(other), _) => Err(format!(
212 "{REQUIRE_ADAPTER_VAR}={other:?} is not one of \"any\" or \"lavapipe\""
213 )),
214 }
215}
216
217/// `true` for Mesa's lavapipe, the Vulkan rasteriser that runs on the CPU.
218///
219/// `device_type == Cpu` alone means any software rasteriser, which also
220/// matches GL llvmpipe and D3D12 WARP; the backend and the driver name tell
221/// lavapipe apart.
222pub fn is_lavapipe(info: &wgpu::AdapterInfo) -> bool {
223 info.backend == wgpu::Backend::Vulkan
224 && info.device_type == wgpu::DeviceType::Cpu
225 && info.driver == "llvmpipe"
226}
227
228/// The shared device, opening it on the first call.
229///
230/// Synchronous on purpose. `OnceLock::get_or_init` gives "exactly one caller
231/// runs the initialiser, the rest wait" for free, and opening a GPU device is
232/// blocking work whichever way it is spelled — every caller already reaches
233/// this through `pollster::block_on`. The alternative, holding a lock across
234/// the `await` inside an async fn, is the shape `clippy::await_holding_lock`
235/// warns about, and it would deadlock the first caller that ever drove this
236/// from a single-threaded executor.
237/// The shared device, its queue and its lost-device latch, installed once
238/// when it is opened and shared by every renderer on it.
239fn shared_device(
240 label: &'static str,
241) -> Option<&'static (wgpu::Device, wgpu::Queue, crate::DeviceHealth)> {
242 SHARED_DEVICE
243 .get_or_init(|| {
244 pollster::block_on(open_shared_device(label)).map(|(device, queue)| {
245 let health = crate::DeviceHealth::install(&device);
246 (device, queue, health)
247 })
248 })
249 .as_ref()
250}
251
252/// Read a texture back as tightly-packed RGBA, panicking on GPU failure.
253///
254/// Kept for tests, where a lost device is a test failure and a panic is the
255/// clearest report. Anything user-facing — a screenshot tool that must survive
256/// a driver restart — should call [`try_read_texture_rgba`] instead.
257pub fn read_texture_rgba(
258 device: &wgpu::Device,
259 queue: &wgpu::Queue,
260 texture: &wgpu::Texture,
261 width: u32,
262 height: u32,
263) -> Vec<u8> {
264 try_read_texture_rgba(device, queue, texture, width, height).expect("texture readback failed")
265}
266
267/// Read a texture back as tightly-packed RGBA.
268///
269/// The GPU copy needs each row aligned to
270/// [`wgpu::COPY_BYTES_PER_ROW_ALIGNMENT`]; the padding is added for the copy
271/// and stripped back out here, so the returned buffer is exactly
272/// `width * height * 4` bytes with no stride.
273pub fn try_read_texture_rgba(
274 device: &wgpu::Device,
275 queue: &wgpu::Queue,
276 texture: &wgpu::Texture,
277 width: u32,
278 height: u32,
279) -> Result<Vec<u8>, ReadbackError> {
280 try_read_texture_level_rgba(device, queue, texture, 0, width, height)
281}
282
283/// [`try_read_texture_rgba`] of mip level `level`, which is `width ×
284/// height`.
285pub fn try_read_texture_level_rgba(
286 device: &wgpu::Device,
287 queue: &wgpu::Queue,
288 texture: &wgpu::Texture,
289 level: u32,
290 width: u32,
291 height: u32,
292) -> Result<Vec<u8>, ReadbackError> {
293 let bytes_per_pixel = 4u32;
294 let unpadded_bytes_per_row = width * bytes_per_pixel;
295 let padded_bytes_per_row = unpadded_bytes_per_row.div_ceil(wgpu::COPY_BYTES_PER_ROW_ALIGNMENT)
296 * wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
297 let buffer_size = padded_bytes_per_row as u64 * height as u64;
298
299 let buffer = device.create_buffer(&wgpu::BufferDescriptor {
300 label: Some("teksilo_render_test_readback"),
301 size: buffer_size,
302 usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
303 mapped_at_creation: false,
304 });
305
306 let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
307 label: Some("teksilo_render_test_copy"),
308 });
309 encoder.copy_texture_to_buffer(
310 wgpu::TexelCopyTextureInfo {
311 texture,
312 mip_level: level,
313 origin: wgpu::Origin3d::ZERO,
314 aspect: wgpu::TextureAspect::All,
315 },
316 wgpu::TexelCopyBufferInfo {
317 buffer: &buffer,
318 layout: wgpu::TexelCopyBufferLayout {
319 offset: 0,
320 bytes_per_row: Some(padded_bytes_per_row),
321 rows_per_image: Some(height),
322 },
323 },
324 wgpu::Extent3d {
325 width,
326 height,
327 depth_or_array_layers: 1,
328 },
329 );
330 queue.submit(std::iter::once(encoder.finish()));
331
332 let slice = buffer.slice(..);
333 let (tx, rx) = mpsc::channel();
334 slice.map_async(wgpu::MapMode::Read, move |result| {
335 let _ = tx.send(result);
336 });
337 device
338 .poll(wgpu::PollType::Wait {
339 submission_index: None,
340 timeout: None,
341 })
342 .map_err(|e| ReadbackError::PollFailed(e.to_string()))?;
343 rx.recv()
344 .map_err(|_| ReadbackError::DeviceLost)?
345 .map_err(|e| ReadbackError::MapFailed(e.to_string()))?;
346
347 let mapped = slice
348 .get_mapped_range()
349 .map_err(|e| ReadbackError::MapFailed(e.to_string()))?;
350 let mut pixels = vec![0u8; (width * height * bytes_per_pixel) as usize];
351 for row in 0..height as usize {
352 let src_offset = row * padded_bytes_per_row as usize;
353 let dst_offset = row * unpadded_bytes_per_row as usize;
354 pixels[dst_offset..dst_offset + unpadded_bytes_per_row as usize]
355 .copy_from_slice(&mapped[src_offset..src_offset + unpadded_bytes_per_row as usize]);
356 }
357 drop(mapped);
358 buffer.unmap();
359 Ok(pixels)
360}
361
362/// How many times a GPU device has actually been opened in this process.
363///
364/// Exists only so [`exactly_one_device_is_opened_per_process`] can assert the
365/// invariant the WARP crash depends on.
366#[cfg(test)]
367static DEVICE_OPENS: std::sync::atomic::AtomicUsize = std::sync::atomic::AtomicUsize::new(0);
368
369#[cfg(test)]
370mod shared_device_tests {
371 use super::*;
372
373 /// Every caller must land on the SAME device, even under contention.
374 ///
375 /// This is the invariant that keeps the offscreen renderer alive on a
376 /// GPU-less Windows host. Two D3D12 WARP devices rasterizing concurrently
377 /// fault inside `d3d10warp.dll`, which no amount of care on our side can
378 /// catch — it is a wild access violation in Microsoft's software
379 /// rasterizer, so the process dies mid-test. The only defence is to never
380 /// open the second device, and that is what this pins.
381 ///
382 /// Asserted through a counter rather than by comparing handles because
383 /// `wgpu::Device` exposes no identity: cloning is the supported way to
384 /// share one, so two clones are indistinguishable from two devices at the
385 /// type level — exactly the confusion that let a second device appear.
386 #[test]
387 fn exactly_one_device_is_opened_per_process() {
388 use std::sync::atomic::Ordering;
389
390 // Race several threads at the initialiser; `OnceLock` plus the init
391 // lock must let exactly one of them reach `open_shared_device`.
392 let barrier = std::sync::Arc::new(std::sync::Barrier::new(4));
393 let handles: Vec<_> = (0..4)
394 .map(|_| {
395 let b = barrier.clone();
396 std::thread::spawn(move || {
397 b.wait();
398 pollster::block_on(create_test_renderer("shared-device-test")).is_some()
399 })
400 })
401 .collect();
402 let got: Vec<bool> = handles.into_iter().map(|h| h.join().unwrap()).collect();
403
404 // Either this host has a device and every caller got one, or it has
405 // none and nobody did — never a mix.
406 assert!(
407 got.iter().all(|g| *g) || got.iter().all(|g| !*g),
408 "callers disagreed about whether a GPU exists: {got:?}"
409 );
410
411 let opens = DEVICE_OPENS.load(Ordering::Relaxed);
412 assert_eq!(
413 opens, 1,
414 "the device must be opened exactly once per process, not {opens} times - a second \
415 concurrent WARP device is an access violation inside d3d10warp.dll, not a slowdown"
416 );
417 }
418
419 fn adapter(
420 backend: wgpu::Backend,
421 device_type: wgpu::DeviceType,
422 driver: &str,
423 ) -> wgpu::AdapterInfo {
424 let mut info = wgpu::AdapterInfo::new(device_type, backend);
425 info.driver = driver.into();
426 info
427 }
428
429 #[test]
430 fn lavapipe_is_told_apart_from_other_software_rasterisers() {
431 use wgpu::{Backend, DeviceType};
432 assert!(is_lavapipe(&adapter(
433 Backend::Vulkan,
434 DeviceType::Cpu,
435 "llvmpipe"
436 )));
437 // GL llvmpipe reports no driver name; WARP is D3D12.
438 assert!(!is_lavapipe(&adapter(Backend::Gl, DeviceType::Cpu, "")));
439 assert!(!is_lavapipe(&adapter(Backend::Dx12, DeviceType::Cpu, "")));
440 assert!(!is_lavapipe(&adapter(
441 Backend::Vulkan,
442 DeviceType::IntegratedGpu,
443 "radv"
444 )));
445 }
446
447 #[test]
448 fn the_adapter_requirement_fails_only_when_it_is_unmet() {
449 use wgpu::{Backend, DeviceType};
450 let lavapipe = adapter(Backend::Vulkan, DeviceType::Cpu, "llvmpipe");
451 let radv = adapter(Backend::Vulkan, DeviceType::IntegratedGpu, "radv");
452
453 assert!(check_adapter_requirement(None, None).is_ok());
454 assert!(check_adapter_requirement(None, Some(&radv)).is_ok());
455 assert!(check_adapter_requirement(Some("any"), Some(&radv)).is_ok());
456 assert!(check_adapter_requirement(Some("lavapipe"), Some(&lavapipe)).is_ok());
457
458 assert!(check_adapter_requirement(Some("any"), None).is_err());
459 assert!(check_adapter_requirement(Some("lavapipe"), None).is_err());
460 let wrong = check_adapter_requirement(Some("lavapipe"), Some(&radv)).unwrap_err();
461 assert!(
462 wrong.contains("radv"),
463 "the message names the adapter found: {wrong}"
464 );
465 assert!(check_adapter_requirement(Some("vulkan"), Some(&lavapipe)).is_err());
466 }
467}