teksilo_render/test_support.rs
1// SPDX-License-Identifier: MPL-2.0
2// SPDX-FileCopyrightText: 2026 FernTech
3
4use std::sync::{OnceLock, mpsc};
5
6use crate::Renderer;
7
8/// Why an offscreen readback could not produce pixels.
9///
10/// Every variant means the same thing to a caller — no image this time — but
11/// they are kept apart because they point at different causes: a lost device
12/// is a driver / compositor event, a failed map is usually memory pressure.
13#[derive(Debug, thiserror::Error)]
14pub enum ReadbackError {
15 /// `map_async`'s callback was dropped without firing — the device was lost
16 /// before the mapping completed.
17 #[error("readback failed: the GPU device was lost while mapping")]
18 DeviceLost,
19 /// The buffer mapping itself failed.
20 #[error("readback failed: buffer mapping was refused ({0})")]
21 MapFailed(String),
22 /// `poll` reported a failure before the mapping could be observed.
23 #[error("readback failed: polling the device failed ({0})")]
24 PollFailed(String),
25}
26
27/// The process-wide GPU device every offscreen renderer shares.
28///
29/// One device per process, not one per caller. Two D3D12 **WARP** devices
30/// rasterizing at the same time fault inside `d3d10warp.dll` — Microsoft's
31/// software rasterizer, which is exactly what a GPU-less Windows host and the
32/// CI runners use — so a device per caller turned any two concurrent offscreen
33/// renders into a crash the faulting-module log pins on WARP itself, not on
34/// wgpu or on us. It is not something we can fix downstream; the only remedy is
35/// to stop creating the second device.
36///
37/// Sharing is also simply right: a GPU device is a process-level resource, and
38/// nothing here ever wanted a private one. Callers still get their **own**
39/// [`Renderer`] — that is where the glyph and path atlases live, so no caller
40/// can see another's cached glyphs.
41///
42/// `None` means this host can open no usable device at all; it is cached too,
43/// so a GPU-less machine pays the failed search once rather than per call.
44static SHARED_DEVICE: OnceLock<Option<(wgpu::Device, wgpu::Queue)>> = OnceLock::new();
45
46/// Open the one device, searching for an adapter that actually yields one.
47///
48/// Adapter selection is a *search*, not a single request. A host can enumerate
49/// an adapter it cannot actually open — a VM's OpenGL driver is the common
50/// case — while a perfectly good software device sits behind
51/// `force_fallback_adapter`. Treating the first `request_device` failure as
52/// fatal reports "no GPU" on a machine that has one, which is what made
53/// screenshots unavailable on GPU-less Windows hosts and CI runners (where
54/// DX12 WARP is present and works). So: try the preferred adapter, then an
55/// explicit software fallback, and only give up when neither yields a device.
56async fn open_shared_device(label: &'static str) -> Option<(wgpu::Device, wgpu::Queue)> {
57 #[cfg(test)]
58 DEVICE_OPENS.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
59 let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
60
61 for force_fallback_adapter in [false, true] {
62 let Ok(adapter) = instance
63 .request_adapter(&wgpu::RequestAdapterOptions {
64 power_preference: wgpu::PowerPreference::LowPower,
65 compatible_surface: None,
66 force_fallback_adapter,
67 ..Default::default()
68 })
69 .await
70 else {
71 continue;
72 };
73
74 // `downlevel_defaults` caps `max_texture_dimension_2d` at 2048, but the
75 // path atlas grows past that — so a path-heavy frame would fail here
76 // while rendering fine anywhere the cap is lifted. `using_resolution`
77 // lifts exactly the resolution limits to whatever this adapter really
78 // supports, keeping every other downlevel bound. The live window path
79 // asks for the same set, so a frame that renders in a test renders in
80 // a window too.
81 let limits = wgpu::Limits::downlevel_defaults().using_resolution(adapter.limits());
82
83 if let Ok((device, queue)) = adapter
84 .request_device(&wgpu::DeviceDescriptor {
85 label: Some(label),
86 required_features: wgpu::Features::empty(),
87 required_limits: limits,
88 ..Default::default()
89 })
90 .await
91 {
92 return Some((device, queue));
93 }
94 }
95 None
96}
97
98/// Build an offscreen renderer on the shared device, or `None` if this host can
99/// open no usable GPU device at all.
100///
101/// The [`Renderer`] is fresh per call; the device and queue behind it are
102/// shared process-wide, which is load-bearing rather than an optimisation: two
103/// D3D12 **WARP** devices rasterizing at once fault inside Microsoft's software
104/// rasterizer — exactly what a GPU-less Windows host and the CI runners use —
105/// so a device per caller turns any two concurrent offscreen renders into a
106/// crash. Atlases still live on the per-call `Renderer`, so no caller can see
107/// another's cached glyphs.
108///
109/// `label` names the device, so it only takes effect on the call that actually
110/// opens it; later callers join a device someone else already named.
111pub async fn create_test_renderer(
112 label: &'static str,
113) -> Option<(Renderer, wgpu::Device, wgpu::Queue)> {
114 let (device, queue) = shared_device(label)?;
115 let renderer = Renderer::new(
116 device.clone(),
117 queue.clone(),
118 wgpu::TextureFormat::Rgba8UnormSrgb,
119 );
120 Some((renderer, device.clone(), queue.clone()))
121}
122
123/// The shared device, opening it on the first call.
124///
125/// Synchronous on purpose. `OnceLock::get_or_init` gives "exactly one caller
126/// runs the initialiser, the rest wait" for free, and opening a GPU device is
127/// blocking work whichever way it is spelled — every caller already reaches
128/// this through `pollster::block_on`. The alternative, holding a lock across
129/// the `await` inside an async fn, is the shape `clippy::await_holding_lock`
130/// warns about, and it would deadlock the first caller that ever drove this
131/// from a single-threaded executor.
132fn shared_device(label: &'static str) -> Option<&'static (wgpu::Device, wgpu::Queue)> {
133 SHARED_DEVICE
134 .get_or_init(|| pollster::block_on(open_shared_device(label)))
135 .as_ref()
136}
137
138/// Read a texture back as tightly-packed RGBA, panicking on GPU failure.
139///
140/// Kept for tests, where a lost device is a test failure and a panic is the
141/// clearest report. Anything user-facing — a screenshot tool that must survive
142/// a driver restart — should call [`try_read_texture_rgba`] instead.
143pub fn read_texture_rgba(
144 device: &wgpu::Device,
145 queue: &wgpu::Queue,
146 texture: &wgpu::Texture,
147 width: u32,
148 height: u32,
149) -> Vec<u8> {
150 try_read_texture_rgba(device, queue, texture, width, height).expect("texture readback failed")
151}
152
153/// Read a texture back as tightly-packed RGBA.
154///
155/// The GPU copy needs each row aligned to
156/// [`wgpu::COPY_BYTES_PER_ROW_ALIGNMENT`]; the padding is added for the copy
157/// and stripped back out here, so the returned buffer is exactly
158/// `width * height * 4` bytes with no stride.
159pub fn try_read_texture_rgba(
160 device: &wgpu::Device,
161 queue: &wgpu::Queue,
162 texture: &wgpu::Texture,
163 width: u32,
164 height: u32,
165) -> Result<Vec<u8>, ReadbackError> {
166 let bytes_per_pixel = 4u32;
167 let unpadded_bytes_per_row = width * bytes_per_pixel;
168 let padded_bytes_per_row = unpadded_bytes_per_row.div_ceil(wgpu::COPY_BYTES_PER_ROW_ALIGNMENT)
169 * wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
170 let buffer_size = padded_bytes_per_row as u64 * height as u64;
171
172 let buffer = device.create_buffer(&wgpu::BufferDescriptor {
173 label: Some("teksilo_render_test_readback"),
174 size: buffer_size,
175 usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
176 mapped_at_creation: false,
177 });
178
179 let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
180 label: Some("teksilo_render_test_copy"),
181 });
182 encoder.copy_texture_to_buffer(
183 wgpu::TexelCopyTextureInfo {
184 texture,
185 mip_level: 0,
186 origin: wgpu::Origin3d::ZERO,
187 aspect: wgpu::TextureAspect::All,
188 },
189 wgpu::TexelCopyBufferInfo {
190 buffer: &buffer,
191 layout: wgpu::TexelCopyBufferLayout {
192 offset: 0,
193 bytes_per_row: Some(padded_bytes_per_row),
194 rows_per_image: Some(height),
195 },
196 },
197 wgpu::Extent3d {
198 width,
199 height,
200 depth_or_array_layers: 1,
201 },
202 );
203 queue.submit(std::iter::once(encoder.finish()));
204
205 let slice = buffer.slice(..);
206 let (tx, rx) = mpsc::channel();
207 slice.map_async(wgpu::MapMode::Read, move |result| {
208 let _ = tx.send(result);
209 });
210 device
211 .poll(wgpu::PollType::Wait {
212 submission_index: None,
213 timeout: None,
214 })
215 .map_err(|e| ReadbackError::PollFailed(e.to_string()))?;
216 rx.recv()
217 .map_err(|_| ReadbackError::DeviceLost)?
218 .map_err(|e| ReadbackError::MapFailed(e.to_string()))?;
219
220 let mapped = slice
221 .get_mapped_range()
222 .map_err(|e| ReadbackError::MapFailed(e.to_string()))?;
223 let mut pixels = vec![0u8; (width * height * bytes_per_pixel) as usize];
224 for row in 0..height as usize {
225 let src_offset = row * padded_bytes_per_row as usize;
226 let dst_offset = row * unpadded_bytes_per_row as usize;
227 pixels[dst_offset..dst_offset + unpadded_bytes_per_row as usize]
228 .copy_from_slice(&mapped[src_offset..src_offset + unpadded_bytes_per_row as usize]);
229 }
230 drop(mapped);
231 buffer.unmap();
232 Ok(pixels)
233}
234
235/// How many times a GPU device has actually been opened in this process.
236///
237/// Exists only so [`exactly_one_device_is_opened_per_process`] can assert the
238/// invariant the WARP crash depends on.
239#[cfg(test)]
240static DEVICE_OPENS: std::sync::atomic::AtomicUsize = std::sync::atomic::AtomicUsize::new(0);
241
242#[cfg(test)]
243mod shared_device_tests {
244 use super::*;
245
246 /// Every caller must land on the SAME device, even under contention.
247 ///
248 /// This is the invariant that keeps the offscreen renderer alive on a
249 /// GPU-less Windows host. Two D3D12 WARP devices rasterizing concurrently
250 /// fault inside `d3d10warp.dll`, which no amount of care on our side can
251 /// catch — it is a wild access violation in Microsoft's software
252 /// rasterizer, so the process dies mid-test. The only defence is to never
253 /// open the second device, and that is what this pins.
254 ///
255 /// Asserted through a counter rather than by comparing handles because
256 /// `wgpu::Device` exposes no identity: cloning is the supported way to
257 /// share one, so two clones are indistinguishable from two devices at the
258 /// type level — exactly the confusion that let a second device appear.
259 #[test]
260 fn exactly_one_device_is_opened_per_process() {
261 use std::sync::atomic::Ordering;
262
263 // Race several threads at the initialiser; `OnceLock` plus the init
264 // lock must let exactly one of them reach `open_shared_device`.
265 let barrier = std::sync::Arc::new(std::sync::Barrier::new(4));
266 let handles: Vec<_> = (0..4)
267 .map(|_| {
268 let b = barrier.clone();
269 std::thread::spawn(move || {
270 b.wait();
271 pollster::block_on(create_test_renderer("shared-device-test")).is_some()
272 })
273 })
274 .collect();
275 let got: Vec<bool> = handles.into_iter().map(|h| h.join().unwrap()).collect();
276
277 // Either this host has a device and every caller got one, or it has
278 // none and nobody did — never a mix.
279 assert!(
280 got.iter().all(|g| *g) || got.iter().all(|g| !*g),
281 "callers disagreed about whether a GPU exists: {got:?}"
282 );
283
284 let opens = DEVICE_OPENS.load(Ordering::Relaxed);
285 assert_eq!(
286 opens, 1,
287 "the device must be opened exactly once per process, not {opens} times - a second \
288 concurrent WARP device is an access violation inside d3d10warp.dll, not a slowdown"
289 );
290 }
291}