teksilo_platform/window.rs
1// SPDX-License-Identifier: MPL-2.0
2// SPDX-FileCopyrightText: 2026 FernTech
3
4use std::sync::atomic::{AtomicBool, Ordering};
5use std::sync::{Arc, Mutex, OnceLock, mpsc};
6
7use teksilo_canvas::wake::{RedrawWaker, WakeKind};
8
9use winit::event::WindowEvent;
10use winit::window::Window;
11
12use accesskit::ActionRequest;
13use teksilo_render::Renderer;
14
15use crate::wake::{LiveWakeStats, RequestRedraw, WindowWakeTarget};
16
17/// Error returned when surface texture acquisition fails during rendering.
18#[derive(Debug, thiserror::Error)]
19#[error("Surface error: {0}")]
20pub struct SurfaceRenderError(pub String);
21
22/// Why a window could not configure its swapchain.
23///
24/// `Surface::configure` reports nothing: it hands its error to wgpu's
25/// uncaptured-error handler, whose default is to panic. Every configure in
26/// this file goes through [`configure_surface`] instead, which catches the
27/// error and sorts it into one of these two.
28///
29/// Crate-internal: what a caller outside acts on is
30/// [`FrameOutcome::DisplayLost`] and [`PlatformWindow::display_lost`], not the
31/// classification behind them.
32#[derive(Debug, thiserror::Error)]
33pub(crate) enum SurfaceConfigureError {
34 /// The surface can no longer answer for its adapter. On every backend
35 /// that means the connection to the display server is gone: the
36 /// compositor exited or crashed, or the GPU was reset under it.
37 ///
38 /// wgpu's own wording for this is `Surface does not support the
39 /// adapter's queue family`, which reads like a hardware mismatch and has
40 /// been reported as one. It is not. The adapter was chosen with
41 /// `compatible_surface`, and `request_adapter` filters on the very query
42 /// that fails here (`wgpu_core::instance`), so it answered yes to the
43 /// same question moments earlier. What changed is the surface, not the
44 /// adapter.
45 #[error(
46 "the display server connection is gone: the window surface now reports no \
47 supported formats for an adapter that was selected for it"
48 )]
49 DisplayLost,
50 /// wgpu refused the configuration for some other reason, carrying its own
51 /// message so a genuine mistake is not relabelled as a dead compositor.
52 #[error("wgpu refused the surface configuration: {0}")]
53 Rejected(String),
54}
55
56/// Outcome of [`PlatformWindow::render_frame`]. Mirrors the wgpu
57/// surface-status cases that matter to the caller so the app loop can
58/// decide how to respond (ignore, reconfigure, log) without every frame
59/// getting logged as an error.
60#[derive(Debug)]
61pub enum FrameOutcome {
62 /// Frame was rendered and presented.
63 Rendered,
64 /// wgpu reported the window as occluded or the acquire timed out.
65 /// Per wgpu guidance, skip this frame. On macOS, the initial paint
66 /// after window creation often hits `Occluded` one or more times
67 /// before Metal finishes compositing, so the caller should still
68 /// request another redraw once, and later ones after a growing wait —
69 /// unless it knows the window is hidden (occluded or minimised), or
70 /// [`PlatformWindow::occluded_now`] says it is.
71 ///
72 /// Wayland does not report a hidden surface this way: acquire keeps
73 /// succeeding there. A hidden Wayland window is throttled by the frame
74 /// callbacks `render_frame` requests, which its compositor withholds.
75 Skipped,
76 /// Surface became outdated (resize, scale change, device switch).
77 /// Caller should reconfigure the surface and try again.
78 NeedsReconfigure,
79 /// The display server is gone, so this window can never present again.
80 /// Caller should wind the application down. It must not reconfigure or
81 /// ask for another redraw: both come straight back here, and that spin
82 /// is the whole reason this is its own outcome rather than an `Error`.
83 DisplayLost,
84 /// Acquisition failed with a non-transient error.
85 Error(SurfaceRenderError),
86}
87
88/// A platform window wrapping a winit window, wgpu surface, renderer,
89/// and AccessKit adapter for screen reader support.
90pub struct PlatformWindow {
91 window: Arc<Window>,
92 surface: wgpu::Surface<'static>,
93 surface_config: wgpu::SurfaceConfiguration,
94 /// The adapter this surface was matched against. Kept so that a configure
95 /// failure can ask the surface whether it still has formats for it, which
96 /// is how [`classify_configure_failure`] tells a departed display server
97 /// from a configuration wgpu genuinely refused.
98 adapter: wgpu::Adapter,
99 /// Latched the first time the display server is found to be gone. Every
100 /// later configure and every frame is then skipped: with no compositor
101 /// there is nothing to present to, and retrying only spins the loop.
102 display_lost: bool,
103 renderer: Renderer,
104 scale_factor: f64,
105 a11y_adapter: Option<accesskit_winit::Adapter>,
106 /// Set by the activation handler when an assistive technology asks for
107 /// the tree; cleared by the first delivery after it. Shared because the
108 /// handler may run off the main thread.
109 a11y_needs_full_tree: Arc<AtomicBool>,
110 /// Receiver for accessibility action requests from the adapter.
111 a11y_action_rx: mpsc::Receiver<ActionRequest>,
112 /// The accessibility state the adapter's off-thread handlers share with
113 /// the UI thread. See [`AccessibilityBridge`].
114 a11y_bridge: Arc<AccessibilityBridge>,
115 /// The window's wake target: what [`redraw_waker`](Self::redraw_waker)
116 /// hands out, what the accessibility handlers wake the loop through, and
117 /// what [`request_redraw`](Self::request_redraw) goes through.
118 wake: Arc<WindowWakeTarget>,
119}
120
121/// The state an AccessKit adapter's handlers share with the UI thread.
122///
123/// `accesskit_winit::Adapter::with_direct_handlers` requires every handler to
124/// be `Send` and calls it from whatever thread the platform's accessibility
125/// stack happens to use — the UIA provider thread on Windows, an AT-SPI task on
126/// Linux. A [`teksilo_core::WidgetTree`] is `!Send`, so no handler can reach
127/// one. Everything they need to say to the UI thread therefore goes through
128/// this, and everything they need to read from it is a snapshot the UI thread
129/// leaves here.
130/// The whole policy lives here rather than in the three handler types,
131/// because a handler owns an `Arc<Window>` and so cannot be built in a test
132/// without an event loop, while this can.
133#[derive(Debug, Default)]
134pub(crate) struct AccessibilityBridge {
135 /// The most recent `TreeUpdate` the UI thread published, kept so that
136 /// `request_initial_tree` can answer with the real tree instead of a
137 /// placeholder. `None` before the first frame.
138 snapshot: Mutex<Option<accesskit::TreeUpdate>>,
139 /// Whether an AccessKit client is attached right now. Set on activation,
140 /// cleared on deactivation.
141 active: std::sync::atomic::AtomicBool,
142}
143
144impl AccessibilityBridge {
145 /// Leave a tree where the activation handler can find it. Called from the
146 /// UI thread on every published update.
147 ///
148 /// A no-op while a client is attached, and that is the point: the snapshot
149 /// is read by `request_initial_tree` alone, which by definition runs while
150 /// nothing is attached — an attached client already has the live tree
151 /// through `update_if_active`. Skipping the clone there keeps the cost off
152 /// the frame path exactly when a screen reader is running and frames matter
153 /// most. The window between a detach and the next frame leaves the snapshot
154 /// one frame stale, which is a frame-old application rather than an empty
155 /// one; the deactivation handler asks for that frame.
156 pub(crate) fn publish(&self, update: &accesskit::TreeUpdate) {
157 if self.is_active() {
158 return;
159 }
160 if let Ok(mut slot) = self.snapshot.lock() {
161 *slot = Some(update.clone());
162 }
163 }
164
165 /// A client attached: record it and answer with the best tree available.
166 ///
167 /// The last published one if there is one — an assistive technology
168 /// attaching to an idle window must not be shown an empty application —
169 /// and the bare window node only before this window has ever drawn.
170 pub(crate) fn on_activate(&self) -> accesskit::TreeUpdate {
171 self.active
172 .store(true, std::sync::atomic::Ordering::Relaxed);
173 self.snapshot
174 .lock()
175 .ok()
176 .and_then(|slot| slot.clone())
177 .unwrap_or_else(empty_initial_tree)
178 }
179
180 /// The last client detached.
181 pub(crate) fn on_deactivate(&self) {
182 self.active
183 .store(false, std::sync::atomic::Ordering::Relaxed);
184 }
185
186 /// Whether a client is attached right now.
187 pub(crate) fn is_active(&self) -> bool {
188 self.active.load(std::sync::atomic::Ordering::Relaxed)
189 }
190}
191
192/// The wgpu objects every window in the process shares.
193///
194/// All three are `Arc` handles internally, so cloning one is a refcount bump,
195/// not a second GPU object.
196#[derive(Clone)]
197struct SharedGpu {
198 adapter: wgpu::Adapter,
199 device: wgpu::Device,
200 queue: wgpu::Queue,
201 /// The device's lost-device latch, installed once when it was opened and
202 /// shared by every window's renderer on it.
203 health: teksilo_render::DeviceHealth,
204}
205
206/// The platform display connection the wgpu instance is built against.
207///
208/// Installed by the app layer via [`install_display_handle`] before the first
209/// window exists, and read once by [`shared_instance`].
210static DISPLAY_HANDLE: OnceLock<winit::event_loop::OwnedDisplayHandle> = OnceLock::new();
211
212/// Hand wgpu the platform display connection, before any window is created.
213///
214/// Load-bearing for the OpenGL backend, which is the only backend a machine
215/// with no Vulkan driver has left — an older GPU, or a VM whose guest driver
216/// stops at GL. Without a display handle, wgpu-hal's GLES backend has no
217/// windowing system to bind EGL to and falls back to
218/// `EGL_MESA_platform_surfaceless`: a display that can render offscreen but can
219/// never be compatible with a *window* surface. `request_adapter` then rejects
220/// the only adapter on the machine with `incompatible_surface_backends: GL`,
221/// and the process dies before its first window. Vulkan, Metal and D3D12 ignore
222/// the handle entirely, so this costs those paths nothing.
223///
224/// Only the first call counts; later ones are ignored, because the instance is
225/// built once per process and wgpu forbids presenting a surface from a display
226/// other than the one the instance was created with.
227pub fn install_display_handle(handle: winit::event_loop::OwnedDisplayHandle) {
228 let _ = DISPLAY_HANDLE.set(handle);
229}
230
231/// The one wgpu instance for this process.
232///
233/// A surface has to come from the same instance that later enumerates adapters
234/// for it, so this is the root every window hangs off. `Instance::new` is
235/// synchronous, which is why this one can be a plain `OnceLock` while the
236/// adapter and device below cannot.
237///
238/// The descriptor is built `_from_env`, so wgpu's own variables —
239/// `WGPU_BACKEND`, `WGPU_GLES_MINOR_VERSION` and the rest — work here as they
240/// do in every other wgpu application. That is the escape hatch for the machine
241/// whose preferred backend has a broken driver, and it is worth having
242/// precisely where the default choice is the thing under suspicion.
243///
244/// Its flags come from [`teksilo_render::instance_flags`] rather than from
245/// `_from_env` alone, so this instance and the offscreen one
246/// [`teksilo_render::test_support`] opens agree about them.
247///
248/// On Windows the OpenGL backend is left out when Direct3D 12 or Vulkan has
249/// an adapter, unless `WGPU_BACKEND` names the backends. wgpu's OpenGL
250/// backend there starts a thread that creates a hidden top-level window and
251/// never handles a message: every message Windows sends to all top-level
252/// windows waits on it, and a sign-out waited five seconds for its
253/// `WM_QUERYENDSESSION` answer, then ended the process, in every
254/// application, although Direct3D 12 drew. A machine with neither keeps
255/// OpenGL.
256fn shared_instance() -> &'static wgpu::Instance {
257 static INSTANCE: OnceLock<wgpu::Instance> = OnceLock::new();
258 INSTANCE.get_or_init(|| {
259 let descriptor = || {
260 let mut descriptor = match DISPLAY_HANDLE.get() {
261 Some(display) => wgpu::InstanceDescriptor::new_with_display_handle_from_env(
262 Box::new(display.clone()),
263 ),
264 // No app layer installed one: an embedder driving
265 // `PlatformWindow` itself, or a test. Offscreen work is
266 // unaffected; only a GL-backed window needs the handle.
267 None => wgpu::InstanceDescriptor::new_without_display_handle_from_env(),
268 };
269 descriptor.flags = teksilo_render::instance_flags();
270 descriptor
271 };
272 #[cfg(target_os = "windows")]
273 if std::env::var_os("WGPU_BACKEND").is_none() {
274 let mut without_gl = descriptor();
275 without_gl.backends.remove(wgpu::Backends::GL);
276 let backends = without_gl.backends;
277 let instance = wgpu::Instance::new(without_gl);
278 if !pollster::block_on(instance.enumerate_adapters(backends)).is_empty() {
279 return instance;
280 }
281 }
282 wgpu::Instance::new(descriptor())
283 })
284}
285
286/// The adapter, device and queue every window shares.
287///
288/// One device per process, not one per window. A device is a heavyweight,
289/// process-level object and a second one buys nothing: each window still needs
290/// its own surface and its own [`Renderer`] (that is where the glyph and path
291/// atlases live), but the driver objects underneath are the same for every
292/// window on the same adapter. Opening one per window duplicated the entire
293/// pipeline set and both atlas textures for every window a user opened.
294///
295/// It also closes a latent crash. Two D3D12 **WARP** devices rasterizing at the
296/// same time fault inside `d3d10warp.dll` — Microsoft's software rasterizer,
297/// and what a GPU-less Windows host actually draws with. Teksilo renders its
298/// windows sequentially on the winit main thread, so that was not reachable
299/// here; it would have become reachable the moment any window work moved off
300/// that thread. `teksilo_render::test_support` shares its offscreen device for
301/// the same reason, where it *was* reachable and did crash.
302///
303/// `surface` is used only to pick an adapter that can actually present to it.
304/// If a later window's surface turns out to be incompatible with the adapter we
305/// cached — a genuinely multi-GPU machine, where the second window opens on the
306/// other GPU — that window quietly gets its own device rather than failing.
307/// The limits a live window asks its device for.
308///
309/// Deliberately **not** [`wgpu::Limits::default`]. That set demands eight
310/// colour attachments, 64 KiB uniform bindings and 8192-pixel textures. This
311/// renderer draws every pass into a *single* colour attachment, binds at most
312/// 8 KiB of uniforms (128 animation slots of 64 bytes) and caps its path atlas
313/// at 4096 pixels. The headroom was inherited from the default, never needed.
314///
315/// On GLES-3.1 class hardware that headroom is not merely unused, it is
316/// refused: a Raspberry Pi 4's V3D driver allows four colour attachments, so
317/// `default()` failed device creation outright and the app could not open a
318/// window at all.
319///
320/// `downlevel_defaults` is wgpu's GLES-3.1 floor, which is exactly that class
321/// of hardware, and it is already what [`teksilo_render::test_support`] opens
322/// its offscreen device with, so a frame that renders in a test now renders in
323/// a window too. `using_resolution` lifts the three texture-dimension limits
324/// back to whatever this adapter really supports, because the path atlas grows
325/// past the 2048-pixel downlevel cap.
326fn window_device_limits(adapter_limits: wgpu::Limits) -> wgpu::Limits {
327 wgpu::Limits::downlevel_defaults().using_resolution(adapter_limits)
328}
329
330/// Open a device on `adapter`, preferring [`window_device_limits`] and falling
331/// back to whatever the adapter itself reports.
332///
333/// The fallback is not redundant. `downlevel_defaults` is a floor for a *class*
334/// of hardware, not a promise about any given adapter. Anything below GLES 3.1
335/// (an old GL driver, a constrained software rasterizer) can sit under it on a
336/// field `using_resolution` does not lift, and then the principled ask fails
337/// for the same reason `default()` did on the Pi. `adapter.limits()` is by
338/// construction the most that adapter can give, so it cannot be refused on
339/// limit grounds; a request that still fails has a real problem rather than a
340/// mis-sized ask, and that is the error worth propagating.
341async fn open_device(
342 adapter: &wgpu::Adapter,
343) -> Result<(wgpu::Device, wgpu::Queue), wgpu::RequestDeviceError> {
344 let descriptor = |limits| wgpu::DeviceDescriptor {
345 label: Some("teksilo_device"),
346 required_features: wgpu::Features::empty(),
347 required_limits: limits,
348 ..Default::default()
349 };
350
351 match adapter
352 .request_device(&descriptor(window_device_limits(adapter.limits())))
353 .await
354 {
355 Ok(pair) => Ok(pair),
356 Err(err) => {
357 // Say why we dropped to the adapter's own limits: a silent
358 // fallback turns "this GPU is below the GLES-3.1 floor" into an
359 // unexplained difference in behaviour between two machines.
360 eprintln!(
361 "teksilo-platform: downlevel device limits refused ({err}); \
362 retrying with the adapter's own limits"
363 );
364 adapter.request_device(&descriptor(adapter.limits())).await
365 }
366 }
367}
368
369/// The backends this platform prefers, most preferred first.
370///
371/// wgpu does not rank backends. `Instance::new` initialises them in a fixed
372/// order — Vulkan, Metal, D3D12, GLES — and `request_adapter` then sorts the
373/// adapters it collected **only** by device type, and only when a power
374/// preference is set. Ours is `PowerPreference::None` unless `WGPU_POWER_PREF`
375/// says otherwise, which is wgpu's own default and sorts nothing at all. So the
376/// winner has been "the first adapter the first initialised backend
377/// enumerated", which on Windows means D3D12 was never reached as long as any
378/// Vulkan ICD was installed, however old.
379///
380/// That is the wrong default there. D3D12 is the backend Windows GPU drivers
381/// are tested against hardest — it is what the browsers use on Windows — while
382/// Vulkan support on older Windows hardware ranges from good to a stub that
383/// enumerates an adapter it cannot really drive. The field report that prompted
384/// this is one of those: a Windows 10 machine whose Vulkan ICD cannot build
385/// wgpu's own indirect-validation pipelines (see
386/// [`teksilo_render::instance_flags`]) and, past that, cannot present at all,
387/// while D3D12 on the same machine works.
388///
389/// Elsewhere the order simply writes down what wgpu already did, so this is a
390/// change of behaviour on Windows only. An explicit `WGPU_BACKEND` still wins:
391/// it is applied at `Instance::new`, so the backends it excludes enumerate
392/// nothing here and this order silently narrows to the one that was asked for.
393fn preferred_backends() -> &'static [wgpu::Backends] {
394 #[cfg(target_os = "windows")]
395 {
396 &[
397 wgpu::Backends::DX12,
398 wgpu::Backends::VULKAN,
399 wgpu::Backends::GL,
400 ]
401 }
402 #[cfg(any(target_os = "macos", target_os = "ios"))]
403 {
404 &[
405 wgpu::Backends::METAL,
406 wgpu::Backends::VULKAN,
407 wgpu::Backends::GL,
408 ]
409 }
410 #[cfg(not(any(target_os = "windows", target_os = "macos", target_os = "ios")))]
411 {
412 &[wgpu::Backends::VULKAN, wgpu::Backends::GL]
413 }
414}
415
416/// The adapters on `backends` that can present to `surface`, ranked as
417/// `request_adapter` would rank them.
418///
419/// `enumerate_adapters` asks each backend for its adapters with no surface, so
420/// the "can this one actually present to this window" filter that
421/// `request_adapter` applies internally has to be applied here instead. A
422/// non-empty format list is wgpu's own answer to that question, and it is the
423/// same one [`shared_gpu_for`] uses to revalidate the cached adapter.
424///
425/// The ordering within a backend deliberately mirrors
426/// `wgpu_core::instance::request_adapter`: rank by device type under a power
427/// preference, and leave enumeration order alone under `None`. Keeping the two
428/// identical means this pass changes *which backend* is tried first and nothing
429/// else about how an adapter is chosen.
430async fn presentable_adapters(
431 surface: &wgpu::Surface<'static>,
432 backends: wgpu::Backends,
433 power_preference: wgpu::PowerPreference,
434) -> Vec<wgpu::Adapter> {
435 let mut adapters: Vec<wgpu::Adapter> = shared_instance()
436 .enumerate_adapters(backends)
437 .await
438 .into_iter()
439 .filter(|adapter| !surface.get_capabilities(adapter).formats.is_empty())
440 .collect();
441
442 let prefer_integrated = match power_preference {
443 wgpu::PowerPreference::LowPower => true,
444 wgpu::PowerPreference::HighPerformance => false,
445 // wgpu does not sort at all here, so neither do we.
446 _ => return adapters,
447 };
448 adapters
449 .sort_by_key(|adapter| device_type_rank(adapter.get_info().device_type, prefer_integrated));
450 adapters
451}
452
453/// `wgpu_core::instance::request_adapter`'s `get_order`, kept in step with it.
454///
455/// "Other" outranks the virtual and CPU types because a backend that does not
456/// report device types at all (OpenGL) lands there, and it is likelier to be
457/// real hardware than a software rasterizer is.
458fn device_type_rank(device_type: wgpu::DeviceType, prefer_integrated: bool) -> u8 {
459 match device_type {
460 wgpu::DeviceType::DiscreteGpu if prefer_integrated => 2,
461 wgpu::DeviceType::IntegratedGpu if prefer_integrated => 1,
462 wgpu::DeviceType::DiscreteGpu => 1,
463 wgpu::DeviceType::IntegratedGpu => 2,
464 wgpu::DeviceType::Other => 3,
465 wgpu::DeviceType::VirtualGpu => 4,
466 wgpu::DeviceType::Cpu => 5,
467 }
468}
469
470/// Find an adapter that can present to `surface` *and* yields a device.
471///
472/// Adapter selection is a search, not a single request — the same lesson
473/// [`teksilo_render::test_support`] already encodes for its offscreen device,
474/// which the window path did not have. A host can enumerate an adapter it
475/// cannot actually open (a VM's GL driver is the usual one) while a perfectly
476/// good software adapter sits behind `force_fallback_adapter`. Treating the
477/// first failure as fatal reports "no GPU" on a machine that has one.
478///
479/// Every pass filters on surface compatibility, so an adapter that cannot
480/// present to this window is never chosen — that is the check that failed on a
481/// machine with no Vulkan driver, and it is load-bearing, not a formality. The
482/// ordered pass tests it with [`presentable_adapters`], the fallback pass with
483/// `request_adapter`'s own `compatible_surface`; both ask wgpu the same
484/// question.
485///
486/// Panics only when *every* adapter on the machine declines, with a message
487/// naming what was tried and what the user can do about it.
488async fn open_gpu_for(
489 surface: &wgpu::Surface<'static>,
490) -> (wgpu::Adapter, wgpu::Device, wgpu::Queue) {
491 // `WGPU_POWER_PREF` is wgpu's own knob; honour it for the same reason the
492 // instance is built `_from_env`.
493 let power_preference = wgpu::PowerPreference::from_env().unwrap_or_default();
494 let mut adapter_error = None;
495 let mut device_error = None;
496
497 // First pass: this platform's own backend order (see
498 // `preferred_backends`). `request_adapter` cannot express "try D3D12
499 // before Vulkan" — its options carry no backend field — so the ordering
500 // has to be done by enumerating one backend at a time.
501 for &backends in preferred_backends() {
502 for adapter in presentable_adapters(surface, backends, power_preference).await {
503 match open_device(&adapter).await {
504 Ok((device, queue)) => return (adapter, device, queue),
505 Err(err) => {
506 eprintln!(
507 "teksilo-platform: adapter {:?} could not open a device ({err}); \
508 trying the next one",
509 adapter.get_info().name
510 );
511 device_error.get_or_insert(err);
512 }
513 }
514 }
515 }
516
517 // Second pass: whatever wgpu itself would have picked, then an explicit
518 // software adapter. The first arm is not redundant with the loop above —
519 // it reaches any backend `preferred_backends` does not name — and the
520 // second is the only way to ask for a CPU adapter, which
521 // `enumerate_adapters` cannot express.
522 for force_fallback_adapter in [false, true] {
523 let adapter = match shared_instance()
524 .request_adapter(&wgpu::RequestAdapterOptions {
525 power_preference,
526 compatible_surface: Some(surface),
527 force_fallback_adapter,
528 ..Default::default()
529 })
530 .await
531 {
532 Ok(adapter) => adapter,
533 Err(err) => {
534 adapter_error.get_or_insert(err);
535 continue;
536 }
537 };
538
539 match open_device(&adapter).await {
540 Ok((device, queue)) => return (adapter, device, queue),
541 Err(err) => {
542 // Worth saying out loud: the next pass silently landing on a
543 // software adapter is a large performance difference, and an
544 // unexplained one is the sort of thing that gets reported as
545 // "Teksilo is slow on my machine".
546 eprintln!(
547 "teksilo-platform: adapter {:?} could not open a device ({err}); \
548 trying the next one",
549 adapter.get_info().name
550 );
551 device_error.get_or_insert(err);
552 }
553 }
554 }
555
556 panic!(
557 "no usable GPU adapter for this window.\n\
558 Tried every backend wgpu was built with, then an explicit software \
559 fallback; none could both present to the window and open a device.\n\
560 adapter search: {adapter_error:?}\n\
561 device open: {device_error:?}\n\
562 Teksilo needs Vulkan, Metal, D3D12 or OpenGL (3.3 desktop / ES 3.0). \
563 On Linux, installing a Vulkan driver is usually the fix: \
564 `mesa-vulkan-drivers` carries both the hardware drivers and the \
565 software `lavapipe`. `WGPU_BACKEND=gl|vulkan|dx12|metal` forces a \
566 specific backend."
567 );
568}
569
570async fn shared_gpu_for(surface: &wgpu::Surface<'static>) -> SharedGpu {
571 static SHARED: Mutex<Option<SharedGpu>> = Mutex::new(None);
572
573 // Clone out and release the lock: it is never held across the awaits below.
574 let cached = SHARED.lock().unwrap_or_else(|e| e.into_inner()).clone();
575 if let Some(gpu) = cached {
576 // A non-empty format list is wgpu's own answer to "can this adapter
577 // present to this surface".
578 if !surface.get_capabilities(&gpu.adapter).formats.is_empty() {
579 return gpu;
580 }
581 }
582
583 let (adapter, device, queue) = open_gpu_for(surface).await;
584
585 // Installed where the device is opened, the shared one and the
586 // multi-GPU loser alike, so every renderer on it reads one latch.
587 let health = teksilo_render::DeviceHealth::install(&device);
588 let gpu = SharedGpu {
589 adapter,
590 device,
591 queue,
592 health,
593 };
594 // First one in becomes the shared device. Losing here is the multi-GPU case
595 // above (or a race that cannot happen while windows are created on one
596 // thread): the loser keeps the device it just opened, which is the old
597 // per-window behaviour and still correct.
598 let mut slot = SHARED.lock().unwrap_or_else(|e| e.into_inner());
599 if slot.is_none() {
600 *slot = Some(gpu.clone());
601 }
602 gpu
603}
604
605/// Configure `surface`, handing back the failure instead of letting wgpu's
606/// default uncaptured-error handler panic.
607///
608/// Every `Surface::configure` in this file goes through here, and the error
609/// scope is what makes that sufficient. Asking the surface whether it is still
610/// alive and *then* configuring it leaves a gap between the two in which the
611/// compositor can exit, and that gap is the bug: `request_adapter` validated
612/// this adapter against this surface with the same query `configure` runs, so
613/// only a change in between can make the second one fail. A scope catches the
614/// error from this exact call, however late the display server goes away.
615///
616/// `pop` resolves immediately on native (wgpu answers with a ready future) and
617/// wgpu's error scopes are thread-local. Both hold because every window in this
618/// process is created and drawn on the winit main thread.
619fn configure_surface(
620 surface: &wgpu::Surface<'static>,
621 adapter: &wgpu::Adapter,
622 device: &wgpu::Device,
623 config: &wgpu::SurfaceConfiguration,
624) -> Result<(), SurfaceConfigureError> {
625 let scope = device.push_error_scope(wgpu::ErrorFilter::Validation);
626 surface.configure(device, config);
627 match pollster::block_on(scope.pop()) {
628 None => Ok(()),
629 Some(err) => Err(classify_configure_failure(
630 err.to_string(),
631 !surface.get_capabilities(adapter).formats.is_empty(),
632 )),
633 }
634}
635
636/// Sort a configure failure into "the display server left" and everything
637/// else, on the one signal that separates them.
638///
639/// A live surface offers its adapter a non-empty format list; a surface whose
640/// display server has gone offers none, and that transition is observable:
641/// seven formats before the compositor exits, zero after. Deliberately not a
642/// match on wgpu's message text, which is both misleading here and free to
643/// change between releases.
644fn classify_configure_failure(
645 description: String,
646 surface_has_formats: bool,
647) -> SurfaceConfigureError {
648 if surface_has_formats {
649 SurfaceConfigureError::Rejected(description)
650 } else {
651 SurfaceConfigureError::DisplayLost
652 }
653}
654
655/// What [`PlatformWindow::surface_and_renderer`] hands to both constructors.
656struct WindowGpu {
657 surface: wgpu::Surface<'static>,
658 surface_config: wgpu::SurfaceConfiguration,
659 renderer: Renderer,
660 adapter: wgpu::Adapter,
661 display_lost: bool,
662}
663
664/// A window rendered offscreen and read back: what
665/// [`PlatformWindow::capture_offscreen`] returns.
666#[derive(Debug, Clone, PartialEq, Eq)]
667#[non_exhaustive]
668pub struct OffscreenCapture {
669 /// Tightly packed RGBA8, `width × height` pixels, no padding.
670 pub rgba: Vec<u8>,
671 pub width: u32,
672 pub height: u32,
673 /// Where these pixels sit in the window's surface, in physical pixels:
674 /// the whole surface, or the crop asked for, clamped to it. Empty when
675 /// the crop missed the surface.
676 pub region: teksilo_canvas::PixelRect,
677}
678
679/// The surface pixels a crop rect (physical pixels) covers: its edges
680/// rounded outwards, clamped to a `w × h` surface. Empty when it misses.
681fn crop_region(rect: teksilo_canvas::Rect, w: u32, h: u32) -> teksilo_canvas::PixelRect {
682 let x0 = (rect.x.floor().max(0.0) as u32).min(w);
683 let y0 = (rect.y.floor().max(0.0) as u32).min(h);
684 let x1 = ((rect.x + rect.width).ceil().max(0.0) as u32).min(w);
685 let y1 = ((rect.y + rect.height).ceil().max(0.0) as u32).min(h);
686 if x1 <= x0 || y1 <= y0 {
687 return teksilo_canvas::PixelRect::new(x0, y0, 0, 0);
688 }
689 teksilo_canvas::PixelRect::new(x0, y0, x1 - x0, y1 - y0)
690}
691
692/// The pixels of `region` out of a tightly packed RGBA buffer `w` pixels
693/// wide that contains it.
694fn crop_rgba(src: &[u8], w: u32, region: teksilo_canvas::PixelRect) -> Vec<u8> {
695 let row_bytes = region.width as usize * 4;
696 let mut out = Vec::with_capacity(row_bytes * region.height as usize);
697 for y in region.y..region.y + region.height {
698 let start = (y as usize * w as usize + region.x as usize) * 4;
699 out.extend_from_slice(&src[start..start + row_bytes]);
700 }
701 out
702}
703
704/// One refresh of the display `window` is on, when the display reports its
705/// rate.
706fn display_refresh_interval(window: &Window) -> Option<std::time::Duration> {
707 let millihertz = window.current_monitor()?.refresh_rate_millihertz()?;
708 Some(refresh_interval_from_millihertz(millihertz))
709}
710
711/// The interval of a refresh rate in millihertz. Rates below 20 Hz or above
712/// 1 kHz are read as those bounds: a frame never waits more than 50 ms for a
713/// producer, and always waits at least one millisecond.
714fn refresh_interval_from_millihertz(millihertz: u32) -> std::time::Duration {
715 let millihertz = millihertz.clamp(20_000, 1_000_000);
716 std::time::Duration::from_nanos(1_000_000_000_000 / u64::from(millihertz))
717}
718
719impl PlatformWindow {
720 /// Everything both constructors do: surface, shared device, swapchain
721 /// configuration, renderer. Kept in one place because the two entry points
722 /// differ only in whether they attach an AccessKit adapter, and sixty
723 /// duplicated lines of GPU setup is exactly the sort of thing that drifts.
724 async fn surface_and_renderer(window: &Arc<Window>) -> WindowGpu {
725 let size = window.inner_size();
726 let surface = shared_instance()
727 .create_surface(window.clone())
728 .expect("wgpu surface creation failed for the platform window");
729
730 let gpu = shared_gpu_for(&surface).await;
731
732 let surface_caps = surface.get_capabilities(&gpu.adapter);
733 // Guard the index accesses: a degenerate adapter/surface (software
734 // fallback, headless) can report empty `formats` / `alpha_modes`, and
735 // `[0]` would panic with an opaque out-of-bounds instead of degrading.
736 let surface_format = surface_caps
737 .formats
738 .iter()
739 .find(|f| f.is_srgb())
740 .copied()
741 .or_else(|| surface_caps.formats.first().copied())
742 .unwrap_or(wgpu::TextureFormat::Rgba8UnormSrgb);
743
744 let surface_config = wgpu::SurfaceConfiguration {
745 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
746 format: surface_format,
747 width: size.width.max(1),
748 height: size.height.max(1),
749 present_mode: wgpu::PresentMode::Fifo,
750 alpha_mode: surface_caps
751 .alpha_modes
752 .first()
753 .copied()
754 .unwrap_or(wgpu::CompositeAlphaMode::Auto),
755 view_formats: vec![],
756 desired_maximum_frame_latency: 2,
757 // `Auto` reproduces wgpu's pre-30 behaviour: sRGB for the
758 // non-`Rgba16Float` formats we select above.
759 color_space: wgpu::SurfaceColorSpace::Auto,
760 };
761 // A compositor that goes away while the device above is being opened
762 // lands here, because opening one is the slowest step between the
763 // adapter's validation and this call. It used to panic out of wgpu's
764 // default error handler before the window ever existed.
765 let display_lost =
766 match configure_surface(&surface, &gpu.adapter, &gpu.device, &surface_config) {
767 Ok(()) => false,
768 Err(err) => {
769 eprintln!("teksilo-platform: {err}");
770 matches!(err, SurfaceConfigureError::DisplayLost)
771 }
772 };
773
774 // The renderer stays per-window: it owns the glyph atlas, the path
775 // atlas and the blur pool, and it is `!Sync` besides.
776 let mut renderer =
777 Renderer::with_device_health(gpu.device, gpu.queue, surface_format, gpu.health);
778 if let Some(interval) = display_refresh_interval(window) {
779 renderer.set_live_refresh_interval(interval);
780 }
781 WindowGpu {
782 surface,
783 surface_config,
784 renderer,
785 adapter: gpu.adapter,
786 display_lost,
787 }
788 }
789
790 /// Create a new platform window from a winit window.
791 /// The `event_loop` parameter is needed for the AccessKit adapter.
792 ///
793 /// The window, built hidden, is shown once its adapter exists: made key
794 /// and brought to the front with `activate`, otherwise shown without
795 /// taking the focus (a dialog opened while the user is elsewhere). On
796 /// macOS the inactive show orders the window front without making it
797 /// key; on Windows it is the first show of a window built with
798 /// `with_active(false)`, which winit makes with `SW_SHOWNOACTIVATE`, so
799 /// the caller builds it so. X11 and Wayland leave focus to the window
800 /// manager or compositor either way.
801 pub async fn new_with_a11y(
802 window: Window,
803 event_loop: &winit::event_loop::ActiveEventLoop,
804 activate: bool,
805 ) -> Self {
806 let window = Arc::new(window);
807 let scale_factor = window.scale_factor();
808 let WindowGpu {
809 surface,
810 surface_config,
811 renderer,
812 adapter,
813 display_lost,
814 } = Self::surface_and_renderer(&window).await;
815
816 // Create AccessKit adapter with action channel
817 let (action_tx, action_rx) = mpsc::channel();
818
819 let a11y_needs_full_tree = Arc::new(AtomicBool::new(true));
820 let a11y_bridge = Arc::new(AccessibilityBridge::default());
821
822 // Every handler below runs off the UI thread and ends by waking the
823 // event loop, which is the *only* thing that gets what it left read:
824 // without a wakeup an action issued by Narrator or Orca would sit in
825 // the channel until some unrelated window event happened to arrive.
826 // A state wake, since what they leave must reach a window that draws
827 // nothing: see `WindowWakeTarget`.
828 let wake = WindowWakeTarget::new(Arc::clone(&window) as Arc<dyn RequestRedraw>);
829 let a11y_adapter = accesskit_winit::Adapter::with_direct_handlers(
830 event_loop,
831 &window,
832 TeksiloActivationHandler {
833 needs_full_tree: a11y_needs_full_tree.clone(),
834 bridge: Arc::clone(&a11y_bridge),
835 wake: Arc::clone(&wake),
836 },
837 TeksiloActionHandler {
838 tx: action_tx,
839 wake: Arc::clone(&wake),
840 },
841 TeksiloDeactivationHandler {
842 bridge: Arc::clone(&a11y_bridge),
843 wake: Arc::clone(&wake),
844 },
845 );
846
847 // Show the window now that the adapter is created
848 if activate {
849 window.set_visible(true);
850 } else {
851 crate::window_system::show_without_activating(&window);
852 }
853
854 Self {
855 window,
856 surface,
857 surface_config,
858 adapter,
859 display_lost,
860 renderer,
861 scale_factor,
862 a11y_adapter: Some(a11y_adapter),
863 a11y_action_rx: action_rx,
864 a11y_needs_full_tree,
865 a11y_bridge,
866 wake,
867 }
868 }
869
870 /// Create a platform window without AccessKit (for contexts without ActiveEventLoop).
871 pub async fn new(window: Window) -> Self {
872 let window = Arc::new(window);
873 let scale_factor = window.scale_factor();
874 let WindowGpu {
875 surface,
876 surface_config,
877 renderer,
878 adapter,
879 display_lost,
880 } = Self::surface_and_renderer(&window).await;
881 let (_action_tx, action_rx) = mpsc::channel();
882 let wake = WindowWakeTarget::new(Arc::clone(&window) as Arc<dyn RequestRedraw>);
883
884 Self {
885 window,
886 surface,
887 surface_config,
888 adapter,
889 display_lost,
890 renderer,
891 scale_factor,
892 a11y_adapter: None,
893 a11y_action_rx: action_rx,
894 a11y_needs_full_tree: Arc::new(AtomicBool::new(false)),
895 a11y_bridge: Arc::new(AccessibilityBridge::default()),
896 wake,
897 }
898 }
899
900 pub fn window(&self) -> &Window {
901 &self.window
902 }
903
904 /// Whether the platform says, when asked, that no part of the window is
905 /// visible now: covered entirely, or never shown, as a window created
906 /// while the display slept or the screen was locked is until both end.
907 /// macOS answers (`NSWindow`'s `occlusionState`), and `None` elsewhere,
908 /// where winit's events are all there is.
909 ///
910 /// winit sends `WindowEvent::Occluded` only when that state changes, so
911 /// a window that was never visible never hears it; and wgpu refuses
912 /// every acquire while AppKit does not show the window. Asking is how
913 /// the caller learns it. A window already showing stays visible here
914 /// while the displays sleep or the screen is locked: that is the
915 /// [session watch](crate::session)'s to hear.
916 pub fn occluded_now(&self) -> Option<bool> {
917 #[cfg(target_os = "macos")]
918 {
919 macos_occlusion::occluded(&self.window)
920 }
921 #[cfg(not(target_os = "macos"))]
922 {
923 None
924 }
925 }
926
927 /// Get a clonable `Arc` reference to the underlying winit window.
928 /// Used by `teksilo_platform::create_title_bar_host` and other components
929 /// that need shared ownership of the window.
930 pub fn window_arc(&self) -> Arc<Window> {
931 self.window.clone()
932 }
933
934 pub fn renderer(&self) -> &Renderer {
935 &self.renderer
936 }
937
938 pub fn renderer_mut(&mut self) -> &mut Renderer {
939 &mut self.renderer
940 }
941
942 pub fn scale_factor(&self) -> f64 {
943 self.scale_factor
944 }
945
946 pub fn set_scale_factor(&mut self, factor: f64) {
947 self.scale_factor = factor;
948 }
949
950 /// Read the refresh rate of the display the window is on, and have a
951 /// presented frame wait about one refresh of it for a producer holding a
952 /// live picture's lock. Done when the window is created; call it again
953 /// when the window may have moved to another display. A display that
954 /// reports no rate keeps the last one (60 Hz until one is read).
955 pub fn track_display_refresh(&mut self) {
956 if let Some(interval) = display_refresh_interval(&self.window) {
957 self.renderer.set_live_refresh_interval(interval);
958 }
959 }
960
961 /// What this window's renderer holds and uploads for live pictures.
962 pub fn live_texture_stats(&self) -> teksilo_render::LiveTextureStats {
963 self.renderer.live_texture_stats()
964 }
965
966 /// How long this window's live pass has taken, each figure over its
967 /// latest 1,024 samples: see `Renderer::live_texture_timings`. With the
968 /// `live-image-timings` feature.
969 #[cfg(feature = "live-image-timings")]
970 pub fn live_texture_timings(&self) -> teksilo_render::LiveImageTimings {
971 self.renderer.live_texture_timings()
972 }
973
974 /// Resize the surface.
975 ///
976 /// A resize that arrives once the display server has gone is dropped:
977 /// there is nothing left to present to.
978 pub fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
979 if self.display_lost || new_size.width == 0 || new_size.height == 0 {
980 return;
981 }
982 self.surface_config.width = new_size.width;
983 self.surface_config.height = new_size.height;
984 self.apply_surface_config();
985 }
986
987 /// Get current surface dimensions.
988 pub fn surface_size(&self) -> (u32, u32) {
989 (self.surface_config.width, self.surface_config.height)
990 }
991
992 /// Reconfigure the surface with the current config.
993 /// Use after a Lost or Outdated surface error.
994 ///
995 /// Answers whether this window can still present. `false` means the
996 /// display server is gone, and the caller should wind down rather than ask
997 /// for another frame: the next one would come back here unchanged.
998 pub fn reconfigure_surface(&mut self) -> bool {
999 if self.display_lost {
1000 return false;
1001 }
1002 self.apply_surface_config();
1003 !self.display_lost
1004 }
1005
1006 /// Whether the display server has gone away under this window.
1007 pub fn display_lost(&self) -> bool {
1008 self.display_lost
1009 }
1010
1011 /// Push `surface_config` to the surface, latching a departed display
1012 /// server and reporting anything else wgpu refused.
1013 ///
1014 /// The latch is what keeps the report to one line: every later configure
1015 /// returns before reaching here.
1016 fn apply_surface_config(&mut self) {
1017 if let Err(err) = configure_surface(
1018 &self.surface,
1019 &self.adapter,
1020 self.renderer.device(),
1021 &self.surface_config,
1022 ) {
1023 eprintln!("teksilo-platform: {err}");
1024 if matches!(err, SurfaceConfigureError::DisplayLost) {
1025 self.display_lost = true;
1026 }
1027 }
1028 }
1029
1030 /// Render a frame to the surface.
1031 pub fn render_frame(
1032 &mut self,
1033 frame: &teksilo_canvas::RenderFrame,
1034 clear_color: [f32; 4],
1035 ) -> FrameOutcome {
1036 if self.display_lost {
1037 return FrameOutcome::DisplayLost;
1038 }
1039 let current = self.surface.get_current_texture();
1040 let output = match current {
1041 wgpu::CurrentSurfaceTexture::Success(tex)
1042 | wgpu::CurrentSurfaceTexture::Suboptimal(tex) => tex,
1043 wgpu::CurrentSurfaceTexture::Occluded | wgpu::CurrentSurfaceTexture::Timeout => {
1044 return FrameOutcome::Skipped;
1045 }
1046 wgpu::CurrentSurfaceTexture::Outdated | wgpu::CurrentSurfaceTexture::Lost => {
1047 return FrameOutcome::NeedsReconfigure;
1048 }
1049 other => return FrameOutcome::Error(SurfaceRenderError(format!("{other:?}"))),
1050 };
1051
1052 let view = output
1053 .texture
1054 .create_view(&wgpu::TextureViewDescriptor::default());
1055
1056 let (w, h) = self.surface_size();
1057 self.renderer
1058 .render(frame, &view, self.scale_factor as f32, w, h, clear_color);
1059
1060 // Wayland: request a frame callback with the commit this present
1061 // makes. winit then holds the next `RedrawRequested` back until the
1062 // compositor sends it, which it does not for a hidden surface, so a
1063 // minimised window stops drawing (a no-op on other platforms). winit
1064 // never cancels the request, so every call here MUST be followed by
1065 // the present on the next line: an early return in between would
1066 // leave the window waiting for a callback that never comes.
1067 self.window.pre_present_notify();
1068 self.renderer.queue().present(output);
1069 FrameOutcome::Rendered
1070 }
1071
1072 /// Render `frame` into an offscreen texture of the surface's size and
1073 /// read it back as tightly packed RGBA8.
1074 ///
1075 /// Used by the debug-only automation bridge to capture a *live* window
1076 /// without going through the swapchain — the surface texture is
1077 /// configured `RENDER_ATTACHMENT` only (no `COPY_SRC`), so it can't be
1078 /// read back directly. It renders through the window's own renderer with
1079 /// [`Renderer::render_capture`]: every live picture shows its latest
1080 /// commit, and the window's next frame draws the textures this one
1081 /// filled. The whole frame is rendered, then `crop` (physical pixels,
1082 /// clamped to the surface) is cut out on the CPU: rendering only part of
1083 /// a frame through the window's renderer would drop the textures of the
1084 /// live pictures it left out. The offscreen texture uses the window's
1085 /// own surface format so it matches the renderer's pipelines; a BGRA
1086 /// readback is swizzled to RGBA here so the output is always RGBA. A
1087 /// crop outside the surface returns an empty capture.
1088 ///
1089 /// Fails, without panicking, when the device cannot read the texture
1090 /// back (it was lost).
1091 ///
1092 /// Note: a native `WebView` subview composites *on top of* the wgpu
1093 /// surface and is invisible to this readback (a transparent hole).
1094 pub fn capture_offscreen(
1095 &mut self,
1096 frame: &teksilo_canvas::RenderFrame,
1097 clear_color: [f32; 4],
1098 crop: Option<teksilo_canvas::Rect>,
1099 ) -> Result<OffscreenCapture, teksilo_render::test_support::ReadbackError> {
1100 let (w, h) = self.surface_size();
1101 let format = self.surface_config.format;
1102 // The readback assumes a 4-byte, 8-bit RGBA/BGRA layout (the BGRA
1103 // swizzle below + `try_read_texture_rgba`'s fixed 4-bytes-per-pixel
1104 // copy). Desktop wgpu surfaces are always one of these four; a packed
1105 // (Rgb10a2) or wide (Rgba16Float) surface format would read back
1106 // garbage, so flag it loudly in debug builds.
1107 debug_assert!(
1108 matches!(
1109 format,
1110 wgpu::TextureFormat::Rgba8Unorm
1111 | wgpu::TextureFormat::Rgba8UnormSrgb
1112 | wgpu::TextureFormat::Bgra8Unorm
1113 | wgpu::TextureFormat::Bgra8UnormSrgb
1114 ),
1115 "capture_offscreen: unsupported surface format {format:?} (expected 8-bit RGBA/BGRA)"
1116 );
1117 let texture = self
1118 .renderer
1119 .device()
1120 .create_texture(&wgpu::TextureDescriptor {
1121 label: Some("teksilo-automation capture"),
1122 size: wgpu::Extent3d {
1123 width: w,
1124 height: h,
1125 depth_or_array_layers: 1,
1126 },
1127 mip_level_count: 1,
1128 sample_count: 1,
1129 dimension: wgpu::TextureDimension::D2,
1130 format,
1131 usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
1132 view_formats: &[],
1133 });
1134 let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
1135 self.renderer
1136 .render_capture(frame, &view, self.scale_factor as f32, w, h, clear_color);
1137 let mut bytes = teksilo_render::test_support::try_read_texture_rgba(
1138 self.renderer.device(),
1139 self.renderer.queue(),
1140 &texture,
1141 w,
1142 h,
1143 )?;
1144 // The readback copies raw channel bytes; a BGRA surface needs its B
1145 // and R swapped to become RGBA for PNG encoding.
1146 if matches!(
1147 format,
1148 wgpu::TextureFormat::Bgra8Unorm | wgpu::TextureFormat::Bgra8UnormSrgb
1149 ) {
1150 for px in bytes.as_chunks_mut::<4>().0 {
1151 px.swap(0, 2);
1152 }
1153 }
1154 let region = match crop {
1155 Some(rect) => crop_region(rect, w, h),
1156 None => teksilo_canvas::PixelRect::full(w, h),
1157 };
1158 Ok(OffscreenCapture {
1159 rgba: crop_rgba(&bytes, w, region),
1160 width: region.width,
1161 height: region.height,
1162 region,
1163 })
1164 }
1165
1166 /// Ask winit for a redraw. A no-op once the window's wake target is
1167 /// disconnected ([`disconnect_redraw_waker`](Self::disconnect_redraw_waker)),
1168 /// which is how a request after the event loop ended stays harmless.
1169 pub fn request_redraw(&self) {
1170 self.wake.request_on_slot();
1171 }
1172
1173 /// Push an AccessKit TreeUpdate to the adapter (called after layout).
1174 /// Publish a freshly built `TreeUpdate` to the adapter, and leave a copy
1175 /// where the activation handler can find it.
1176 ///
1177 /// The copy is what lets an assistive technology that attaches to an *idle*
1178 /// window see the application instead of an empty window node: the handler
1179 /// runs off the UI thread and cannot build a tree, so the last one the UI
1180 /// thread built is the best answer available synchronously.
1181 ///
1182 /// Hand it what
1183 /// [`WidgetTree::deliver_accessibility`](teksilo_core::WidgetTree::deliver_accessibility)
1184 /// returns, not `sync_accessibility`'s update: a node that left the tree a
1185 /// reader sees and came back must reach the adapter under an id it has
1186 /// never had, or a reader on AT-SPI holds it defunct and hears nothing
1187 /// from it.
1188 pub fn update_accessibility(&mut self, update: accesskit::TreeUpdate) {
1189 self.a11y_bridge.publish(&update);
1190 if let Some(adapter) = &mut self.a11y_adapter {
1191 adapter.update_if_active(|| update);
1192 }
1193 }
1194
1195 /// Push an update the adapter builds only when it is actually going to
1196 /// be delivered, and only when `build` says there is one worth sending.
1197 ///
1198 /// The caller decides *inside* the closure, because that is where the
1199 /// decision belongs: `update_if_active` runs its closure only when an
1200 /// assistive technology is attached, and on Linux it runs it under the
1201 /// adapter's own state lock. Deciding outside would build a tree for
1202 /// nobody on every frame, and would make the throttle count frames
1203 /// nothing was listening to.
1204 ///
1205 /// `build` returning `None` means "nothing to deliver": `previous` then
1206 /// gives the adapter an update that leaves its tree as it is, since
1207 /// `update_if_active` must be given one. An update with no node does
1208 /// that without the adapter comparing a node
1209 /// ([`WidgetTree::accessibility_unchanged`](teksilo_core::WidgetTree::accessibility_unchanged)).
1210 pub fn update_accessibility_with(
1211 &mut self,
1212 build: impl FnOnce() -> Option<accesskit::TreeUpdate>,
1213 previous: impl FnOnce() -> accesskit::TreeUpdate,
1214 ) {
1215 if let Some(adapter) = &mut self.a11y_adapter {
1216 adapter.update_if_active(|| build().unwrap_or_else(previous));
1217 }
1218 }
1219
1220 /// Whether an assistive technology has asked this window for its tree
1221 /// and has not yet been given a full one.
1222 ///
1223 /// Set by the activation handler, which runs on whichever thread the
1224 /// platform's accessibility layer calls it from, and cleared by the
1225 /// first delivery after it — so a reader that attaches mid-session gets
1226 /// a complete tree rather than a geometry patch onto a tree it has
1227 /// never seen.
1228 pub fn accessibility_needs_full_tree(&self) -> bool {
1229 self.a11y_needs_full_tree.load(Ordering::Relaxed)
1230 }
1231
1232 /// Clear the flag above, reporting what it was.
1233 pub fn take_accessibility_needs_full_tree(&self) -> bool {
1234 self.a11y_needs_full_tree.swap(false, Ordering::Relaxed)
1235 }
1236
1237 /// Whether an AccessKit client is attached to this window's adapter.
1238 ///
1239 /// True from the moment the platform accessibility stack asks for an
1240 /// initial tree until it says it has gone away. Read once per frame by
1241 /// `teksilo-app` and pushed into the window's tree; see
1242 /// [`WidgetTree::set_at_client_attached`](teksilo_core::WidgetTree::set_at_client_attached)
1243 /// for why attaching and detaching are read asymmetrically.
1244 ///
1245 /// Always `false` for a window built without an adapter
1246 /// ([`PlatformWindow::new`]).
1247 pub fn accessibility_active(&self) -> bool {
1248 self.a11y_bridge.is_active()
1249 }
1250
1251 /// Forward a winit WindowEvent to the AccessKit adapter.
1252 pub fn process_accessibility_event(&mut self, event: &WindowEvent) {
1253 if let Some(adapter) = &mut self.a11y_adapter {
1254 adapter.process_event(&self.window, event);
1255 }
1256 }
1257
1258 /// This window's wake target, as a waker any thread may call to have the
1259 /// window run a frame. See [`teksilo_canvas::wake`] for the two kinds of
1260 /// wake and how a burst coalesces.
1261 ///
1262 /// On macOS, winit runs a redraw requested off the main thread
1263 /// synchronously on it, so a draw wake made on another thread never asks
1264 /// winit itself there: it posts through the off-main route
1265 /// ([`set_off_main_wake_route`](Self::set_off_main_wake_route)), which
1266 /// teksilo-app installs, or with none hands the request to the main
1267 /// dispatch queue. Either way it returns without waiting for the main
1268 /// thread.
1269 pub fn redraw_waker(&self) -> Arc<dyn RedrawWaker> {
1270 self.wake.clone()
1271 }
1272
1273 /// The route a draw wake made off the main thread posts through, instead
1274 /// of asking winit for a redraw from there. Set once, before the first
1275 /// wake; later calls are ignored. teksilo-app sets it on macOS, where a
1276 /// redraw requested off the main thread waits for it, so that the wake
1277 /// reaches the event loop it runs.
1278 pub fn set_off_main_wake_route(&self, route: Arc<dyn Fn() + Send + Sync>) {
1279 self.wake.set_off_main_route(route);
1280 }
1281
1282 /// The route a state wake posts through: one post per burst, until the
1283 /// event loop takes it ([`take_posted_wake`](Self::take_posted_wake)).
1284 /// Set once; later calls are ignored. teksilo-app's seam: a posted event
1285 /// reaches a window whose redraw the compositor withholds, which a redraw
1286 /// request does not.
1287 #[doc(hidden)]
1288 pub fn set_state_wake_route(&self, route: Arc<dyn Fn() + Send + Sync>) {
1289 self.wake.set_state_route(route);
1290 }
1291
1292 /// The event loop received a posted wake of `kind`: re-arm its
1293 /// coalescing, before acting on it, so the next wake posts again. Returns
1294 /// whether one was pending.
1295 #[doc(hidden)]
1296 pub fn take_posted_wake(&self, kind: WakeKind) -> bool {
1297 self.wake.take_posted(kind)
1298 }
1299
1300 /// `true` while the window is hidden, in which case one redraw is
1301 /// requested when it is shown again: for a draw wake the event loop
1302 /// received while the window was hidden.
1303 #[doc(hidden)]
1304 pub fn defer_redraw_until_shown(&self) -> bool {
1305 self.wake.defer_until_shown()
1306 }
1307
1308 /// Make every waker [`redraw_waker`](Self::redraw_waker) handed out a
1309 /// no-op, and [`request_redraw`](Self::request_redraw) with them. Waits
1310 /// for a wake already asking winit; idempotent. Dropping the window does
1311 /// it too; teksilo-app does it for every window when the event loop ends.
1312 pub fn disconnect_redraw_waker(&self) {
1313 self.wake.disconnect();
1314 }
1315
1316 /// Record whether the window is hidden (minimised, fully covered, or
1317 /// drawing nothing because its compositor withholds its frames). While it
1318 /// is, draw wakes are dropped; showing it requests one redraw if any was.
1319 pub fn set_hidden(&self, hidden: bool) {
1320 self.wake.set_hidden(hidden);
1321 }
1322
1323 /// The window draws again and a frame is about to run: record it shown,
1324 /// without the redraw [`set_hidden`](Self::set_hidden)`(false)` requests
1325 /// for draw wakes dropped while it was hidden, which that frame serves.
1326 /// teksilo-app's seam for the redraw that ends a withheld one.
1327 #[doc(hidden)]
1328 pub fn show_for_drawing(&self) {
1329 self.wake.show_for_drawing();
1330 }
1331
1332 /// Whether the window is hidden, as last set.
1333 pub fn is_hidden(&self) -> bool {
1334 self.wake.is_hidden()
1335 }
1336
1337 /// The window's wake counters.
1338 pub fn live_wake_stats(&self) -> LiveWakeStats {
1339 self.wake.stats()
1340 }
1341
1342 /// Drain any pending AccessKit action requests from the adapter.
1343 ///
1344 /// They name nodes by the ids the adapter was handed; pass each through
1345 /// [`WidgetTree::resolve_adapter_action`](teksilo_core::WidgetTree::resolve_adapter_action)
1346 /// before looking its target up in the tree.
1347 pub fn drain_accessibility_actions(&self) -> Vec<ActionRequest> {
1348 let mut actions = Vec::new();
1349 while let Ok(req) = self.a11y_action_rx.try_recv() {
1350 actions.push(req);
1351 }
1352 actions
1353 }
1354}
1355
1356// --- AccessKit handler implementations ---
1357
1358/// Activation handler — answers with the last tree the UI thread built.
1359///
1360/// An assistive technology attaching to a window that is sitting idle used to
1361/// be shown a bare `Role::Window` node with no children, and stayed shown it
1362/// until something unrelated caused a frame. Answering from the published
1363/// snapshot fixes the common case; the redraw request covers the rest, since
1364/// the adapter is active from here on and the next
1365/// [`PlatformWindow::update_accessibility`] reaches it.
1366/// `needs_full_tree` is what makes the delivery that follows a *full*
1367/// tree rather than a geometry patch: updates are otherwise throttled to
1368/// the moves-only rate, and a reader that attaches mid-session has never
1369/// seen the tree such a patch would be applied to.
1370struct TeksiloActivationHandler {
1371 needs_full_tree: Arc<AtomicBool>,
1372 bridge: Arc<AccessibilityBridge>,
1373 wake: Arc<WindowWakeTarget>,
1374}
1375
1376/// The tree handed to a client that attached before this window ever drew.
1377///
1378/// A window node with no children — the same placeholder as before — because
1379/// there is genuinely nothing else to say yet. The accompanying redraw request
1380/// is what makes it short-lived.
1381fn empty_initial_tree() -> accesskit::TreeUpdate {
1382 let root = accesskit::Node::new(accesskit::Role::Window);
1383 let root_id = teksilo_core::accessibility::root_node_id();
1384 accesskit::TreeUpdate {
1385 nodes: vec![(root_id, root)],
1386 tree: Some(accesskit::TreeInfo::new(root_id)),
1387 tree_id: accesskit::TreeId::ROOT,
1388 focus: root_id,
1389 }
1390}
1391
1392impl accesskit::ActivationHandler for TeksiloActivationHandler {
1393 fn request_initial_tree(&mut self) -> Option<accesskit::TreeUpdate> {
1394 self.needs_full_tree.store(true, Ordering::Relaxed);
1395 let update = self.bridge.on_activate();
1396 // Whether or not we could answer with a real tree, ask for a frame: it
1397 // is what carries the *next* update to the now-active adapter, and it
1398 // is also how the UI thread learns that a client attached.
1399 self.wake.wake_state();
1400 Some(update)
1401 }
1402}
1403
1404/// Action handler — forwards action requests to the main thread via a channel,
1405/// then wakes the loop so the channel is actually drained.
1406struct TeksiloActionHandler {
1407 tx: mpsc::Sender<ActionRequest>,
1408 wake: Arc<WindowWakeTarget>,
1409}
1410
1411impl accesskit::ActionHandler for TeksiloActionHandler {
1412 fn do_action(&mut self, request: ActionRequest) {
1413 let _ = self.tx.send(request);
1414 self.wake.wake_state();
1415 }
1416}
1417
1418/// Deactivation handler — records that the last client detached.
1419///
1420/// Unlike activation, this *is* evidence about screen readers: when no client
1421/// is attached, none of them is reading the tree either.
1422struct TeksiloDeactivationHandler {
1423 bridge: Arc<AccessibilityBridge>,
1424 wake: Arc<WindowWakeTarget>,
1425}
1426
1427impl accesskit::DeactivationHandler for TeksiloDeactivationHandler {
1428 fn deactivate_accessibility(&mut self) {
1429 self.bridge.on_deactivate();
1430 // The UI thread reads the flag once per frame, so it needs a frame.
1431 self.wake.wake_state();
1432 }
1433}
1434
1435impl Drop for PlatformWindow {
1436 /// Disconnect the wake target first: a waker another thread still holds
1437 /// must not reach a window that is going away.
1438 fn drop(&mut self) {
1439 self.wake.disconnect();
1440 }
1441}
1442
1443#[cfg(test)]
1444mod capture_tests {
1445 use super::{crop_region, crop_rgba, refresh_interval_from_millihertz};
1446 use std::time::Duration;
1447 use teksilo_canvas::{PixelRect, Rect};
1448
1449 /// A crop's edges round outwards to whole pixels and clamp to the
1450 /// surface; one that misses the surface is empty.
1451 #[test]
1452 fn a_crop_covers_every_pixel_it_touches_inside_the_surface() {
1453 assert_eq!(
1454 crop_region(Rect::new(1.5, 2.25, 3.0, 4.5), 10, 10),
1455 PixelRect::new(1, 2, 4, 5)
1456 );
1457 assert_eq!(
1458 crop_region(Rect::new(-3.0, 8.0, 20.0, 5.0), 10, 10),
1459 PixelRect::new(0, 8, 10, 2)
1460 );
1461 assert!(crop_region(Rect::new(12.0, 0.0, 4.0, 4.0), 10, 10).is_empty());
1462 assert!(crop_region(Rect::new(2.0, 2.0, 0.0, 3.0), 10, 10).is_empty());
1463 }
1464
1465 /// The crop is cut from rows of the full surface, not from its start.
1466 #[test]
1467 fn the_cropped_pixels_are_the_regions_own() {
1468 let (w, h) = (5u32, 4u32);
1469 let src: Vec<u8> = (0..w * h)
1470 .flat_map(|i| [i as u8, (i >> 8) as u8, 7, 255])
1471 .collect();
1472 let region = PixelRect::new(1, 2, 3, 2);
1473 let out = crop_rgba(&src, w, region);
1474 let firsts: Vec<u8> = out.chunks(4).map(|px| px[0]).collect();
1475 assert_eq!(firsts, vec![11, 12, 13, 16, 17, 18]);
1476 assert!(crop_rgba(&src, w, PixelRect::new(0, 0, 0, 0)).is_empty());
1477 }
1478
1479 /// One refresh of the display, its rate bounded to 20 Hz – 1 kHz.
1480 #[test]
1481 fn a_display_rate_becomes_one_refresh() {
1482 assert_eq!(
1483 refresh_interval_from_millihertz(60_000),
1484 Duration::from_nanos(16_666_666)
1485 );
1486 assert_eq!(
1487 refresh_interval_from_millihertz(144_000),
1488 Duration::from_nanos(6_944_444)
1489 );
1490 assert_eq!(
1491 refresh_interval_from_millihertz(0),
1492 Duration::from_millis(50)
1493 );
1494 assert_eq!(
1495 refresh_interval_from_millihertz(u32::MAX),
1496 Duration::from_millis(1)
1497 );
1498 }
1499}
1500
1501#[cfg(test)]
1502mod surface_configure_tests {
1503 use super::{SurfaceConfigureError, classify_configure_failure};
1504
1505 /// The defect this pins: a compositor crash reached the user as
1506 /// `Surface does not support the adapter's queue family`, and was read as
1507 /// a GPU mismatch by everyone who saw it, including the maintainer. A
1508 /// surface with no formats left for the adapter it was matched against has
1509 /// lost its display server, whatever wgpu chooses to call it.
1510 #[test]
1511 fn a_surface_with_no_formats_left_means_the_display_server_is_gone() {
1512 let err = classify_configure_failure(
1513 "Surface does not support the adapter's queue family".to_string(),
1514 false,
1515 );
1516 assert!(matches!(err, SurfaceConfigureError::DisplayLost));
1517 assert!(err.to_string().contains("display server"));
1518 }
1519
1520 /// The other half, and the reason this is not simply "any configure
1521 /// failure means the compositor left": a surface that still answers with
1522 /// formats has a real configuration problem, and its own message has to
1523 /// survive rather than be relabelled as a dead compositor.
1524 #[test]
1525 fn a_surface_that_still_has_formats_keeps_wgpus_own_message() {
1526 let err = classify_configure_failure(
1527 "Requested format Rgba8Unorm is not in the list of supported formats".to_string(),
1528 true,
1529 );
1530 assert!(matches!(err, SurfaceConfigureError::Rejected(_)));
1531 assert!(err.to_string().contains("Rgba8Unorm"));
1532 assert!(!err.to_string().contains("display server"));
1533 }
1534}
1535
1536#[cfg(test)]
1537mod accessibility_bridge_tests {
1538 use super::{AccessibilityBridge, empty_initial_tree};
1539
1540 /// A recognisable tree that is not the placeholder.
1541 fn published_tree() -> accesskit::TreeUpdate {
1542 let root_id = teksilo_core::accessibility::root_node_id();
1543 let child_id = accesskit::NodeId(4242);
1544 let mut root = accesskit::Node::new(accesskit::Role::Window);
1545 root.push_child(child_id);
1546 let mut child = accesskit::Node::new(accesskit::Role::Button);
1547 child.set_label("Save");
1548 accesskit::TreeUpdate {
1549 nodes: vec![(root_id, root), (child_id, child)],
1550 tree: Some(accesskit::TreeInfo::new(root_id)),
1551 tree_id: accesskit::TreeId::ROOT,
1552 focus: root_id,
1553 }
1554 }
1555
1556 #[test]
1557 fn a_fresh_bridge_reports_no_client() {
1558 assert!(!AccessibilityBridge::default().is_active());
1559 }
1560
1561 #[test]
1562 fn activation_before_the_first_frame_answers_with_the_placeholder() {
1563 let bridge = AccessibilityBridge::default();
1564 let update = bridge.on_activate();
1565 assert_eq!(update.nodes.len(), empty_initial_tree().nodes.len());
1566 assert_eq!(update.nodes[0].1.children().len(), 0);
1567 assert!(bridge.is_active());
1568 }
1569
1570 #[test]
1571 fn activation_after_a_frame_answers_with_the_real_tree() {
1572 // The defect this pins: an assistive technology attaching to an idle
1573 // window was shown a childless window node and nothing scheduled a
1574 // frame to replace it.
1575 let bridge = AccessibilityBridge::default();
1576 bridge.publish(&published_tree());
1577 let update = bridge.on_activate();
1578 assert_eq!(
1579 update.nodes.len(),
1580 2,
1581 "the published tree, not a placeholder"
1582 );
1583 assert_eq!(update.nodes[0].1.children().len(), 1);
1584 }
1585
1586 #[test]
1587 fn the_snapshot_is_the_latest_published_tree() {
1588 let bridge = AccessibilityBridge::default();
1589 bridge.publish(&empty_initial_tree());
1590 bridge.publish(&published_tree());
1591 assert_eq!(bridge.on_activate().nodes.len(), 2);
1592 }
1593
1594 #[test]
1595 fn publishing_while_a_client_is_attached_is_skipped() {
1596 // Not a behaviour change anyone can observe through `on_activate` —
1597 // an attached client cannot ask for an initial tree — but it is what
1598 // keeps a per-frame `TreeUpdate` clone off the frame path while a
1599 // screen reader is running.
1600 let bridge = AccessibilityBridge::default();
1601 bridge.publish(&published_tree());
1602 let _ = bridge.on_activate();
1603 bridge.publish(&empty_initial_tree());
1604 bridge.on_deactivate();
1605 assert_eq!(
1606 bridge.on_activate().nodes.len(),
1607 2,
1608 "the tree published while attached must not have replaced the snapshot"
1609 );
1610 }
1611
1612 #[test]
1613 fn deactivation_clears_the_attached_flag() {
1614 let bridge = AccessibilityBridge::default();
1615 let _ = bridge.on_activate();
1616 assert!(bridge.is_active());
1617 bridge.on_deactivate();
1618 assert!(!bridge.is_active());
1619 // And the tree it published is still there for a client that comes back.
1620 bridge.publish(&published_tree());
1621 assert_eq!(bridge.on_activate().nodes.len(), 2);
1622 assert!(bridge.is_active());
1623 }
1624}
1625
1626#[cfg(test)]
1627mod device_limits_tests {
1628 use super::*;
1629
1630 /// A Raspberry Pi 4's V3D driver in the fields that matter here: four
1631 /// colour attachments and 4096-pixel textures. This is the adapter the
1632 /// crash report came from.
1633 fn pi4_class_limits() -> wgpu::Limits {
1634 wgpu::Limits {
1635 max_texture_dimension_1d: 4096,
1636 max_texture_dimension_2d: 4096,
1637 max_texture_dimension_3d: 256,
1638 max_color_attachments: 4,
1639 ..wgpu::Limits::downlevel_defaults()
1640 }
1641 }
1642
1643 #[test]
1644 fn the_default_limits_are_refused_by_gles_class_hardware() {
1645 // The bug, stated as a test: this is what the window used to ask for,
1646 // and `check_limits` is the same comparison wgpu makes inside
1647 // `request_device`. If this ever starts passing, wgpu changed its
1648 // defaults and the fallback below is what keeps us honest.
1649 assert!(
1650 !wgpu::Limits::default().check_limits(&pi4_class_limits()),
1651 "the wgpu default limits are supposed to over-ask for a Pi-4 class \
1652 adapter; that refusal is the crash this module exists to prevent"
1653 );
1654 }
1655
1656 #[test]
1657 fn the_window_ask_is_satisfiable_on_gles_class_hardware() {
1658 let adapter = pi4_class_limits();
1659 assert!(
1660 window_device_limits(adapter.clone()).check_limits(&adapter),
1661 "a Pi-4 class adapter must be able to grant what a window asks for"
1662 );
1663 }
1664
1665 #[test]
1666 fn the_window_never_asks_past_the_downlevel_floor() {
1667 // The regression pin: whatever the adapter offers, every limit that is
1668 // not a texture dimension stays at the GLES-3.1 floor. Re-introducing
1669 // `Limits::default()` fails here on a developer's desktop rather than
1670 // only on a reviewer's Raspberry Pi.
1671 let generous = wgpu::Limits::default();
1672 let asked = window_device_limits(generous.clone());
1673 let floor = wgpu::Limits::downlevel_defaults();
1674
1675 assert_eq!(asked.max_color_attachments, floor.max_color_attachments);
1676 assert_eq!(
1677 asked.max_uniform_buffer_binding_size,
1678 floor.max_uniform_buffer_binding_size
1679 );
1680 assert_eq!(
1681 asked.max_inter_stage_shader_variables,
1682 floor.max_inter_stage_shader_variables
1683 );
1684 assert_eq!(
1685 asked.max_storage_buffers_per_shader_stage,
1686 floor.max_storage_buffers_per_shader_stage
1687 );
1688 assert_ne!(
1689 asked, generous,
1690 "asking for the full default set is exactly the regression"
1691 );
1692 }
1693
1694 #[test]
1695 fn texture_dimensions_follow_the_adapter() {
1696 // `downlevel_defaults` caps 2D textures at 2048 and the path atlas
1697 // grows to 4096, so the resolution limits, and only those, are lifted
1698 // to whatever the adapter really offers.
1699 const PATH_ATLAS_MAX: u32 = 4096;
1700
1701 for adapter in [pi4_class_limits(), wgpu::Limits::default()] {
1702 let asked = window_device_limits(adapter.clone());
1703 assert_eq!(
1704 asked.max_texture_dimension_1d,
1705 adapter.max_texture_dimension_1d
1706 );
1707 assert_eq!(
1708 asked.max_texture_dimension_2d,
1709 adapter.max_texture_dimension_2d
1710 );
1711 assert_eq!(
1712 asked.max_texture_dimension_3d,
1713 adapter.max_texture_dimension_3d
1714 );
1715 assert!(
1716 asked.max_texture_dimension_2d >= PATH_ATLAS_MAX,
1717 "the path atlas grows to {PATH_ATLAS_MAX}; a device that cannot \
1718 hold it would fail on a path-heavy frame instead of at startup"
1719 );
1720 }
1721 }
1722
1723 #[test]
1724 fn the_floor_still_covers_what_the_renderer_binds() {
1725 // What the renderer actually needs, so that lowering the ask further
1726 // fails here rather than in a frame. 128 animation slots of 64 bytes
1727 // is the largest uniform binding; every render pass has exactly one
1728 // colour attachment.
1729 const ANIM_UNIFORM_BYTES: u64 = 128 * 64;
1730 let asked = window_device_limits(pi4_class_limits());
1731
1732 assert!(asked.max_color_attachments >= 1);
1733 assert!(asked.max_uniform_buffer_binding_size >= ANIM_UNIFORM_BYTES);
1734 }
1735}
1736
1737#[cfg(all(test, not(teksilo_loom)))]
1738mod accessibility_wake_tests {
1739 use std::sync::atomic::AtomicUsize;
1740
1741 use accesskit::{ActionHandler, ActivationHandler, DeactivationHandler};
1742
1743 use super::*;
1744
1745 struct NoWindow;
1746 impl RequestRedraw for NoWindow {
1747 fn request_redraw(&self) {
1748 panic!("an accessibility handler asked for a redraw instead of posting");
1749 }
1750 }
1751
1752 fn request() -> ActionRequest {
1753 ActionRequest {
1754 action: accesskit::Action::Click,
1755 target_tree: accesskit::TreeId::ROOT,
1756 target_node: accesskit::NodeId(1),
1757 data: None,
1758 }
1759 }
1760
1761 /// What a handler leaves must reach a window that draws nothing, so all
1762 /// three wake the loop through the state route, never a redraw request;
1763 /// after the window's waker is disconnected they still enqueue, and wake
1764 /// nothing.
1765 #[test]
1766 fn accessibility_handlers_wake_through_the_state_route() {
1767 let wake = WindowWakeTarget::new(Arc::new(NoWindow));
1768 let posted = Arc::new(AtomicUsize::new(0));
1769 {
1770 let posted = posted.clone();
1771 wake.set_state_route(Arc::new(move || {
1772 posted.fetch_add(1, Ordering::SeqCst);
1773 }));
1774 }
1775 let bridge = Arc::new(AccessibilityBridge::default());
1776 let (tx, rx) = mpsc::channel();
1777 let mut action = TeksiloActionHandler {
1778 tx,
1779 wake: wake.clone(),
1780 };
1781 let mut activation = TeksiloActivationHandler {
1782 needs_full_tree: Arc::new(AtomicBool::new(false)),
1783 bridge: bridge.clone(),
1784 wake: wake.clone(),
1785 };
1786 let mut deactivation = TeksiloDeactivationHandler {
1787 bridge,
1788 wake: wake.clone(),
1789 };
1790
1791 action.do_action(request());
1792 assert!(
1793 rx.try_recv().is_ok(),
1794 "the request is queued for the UI thread"
1795 );
1796 assert_eq!(posted.load(Ordering::SeqCst), 1);
1797 assert!(wake.take_posted(WakeKind::Layout));
1798 let _ = activation.request_initial_tree();
1799 assert_eq!(posted.load(Ordering::SeqCst), 2);
1800 assert!(wake.take_posted(WakeKind::Layout));
1801 deactivation.deactivate_accessibility();
1802 assert_eq!(posted.load(Ordering::SeqCst), 3);
1803
1804 wake.disconnect();
1805 assert!(wake.take_posted(WakeKind::Layout));
1806 action.do_action(request());
1807 assert!(rx.try_recv().is_ok(), "still queued after disconnect");
1808 assert_eq!(posted.load(Ordering::SeqCst), 3, "but nothing is woken");
1809 }
1810}
1811
1812#[cfg(target_os = "macos")]
1813mod macos_occlusion {
1814 use objc2::rc::Retained;
1815 use objc2_app_kit::{NSView, NSWindowOcclusionState};
1816 use raw_window_handle::{HasWindowHandle, RawWindowHandle};
1817
1818 /// `occlusionState` of the `NSWindow` hosting `window`'s view, lacking
1819 /// *Visible*; `None` when the window has no AppKit view or no window yet.
1820 /// On the main thread, as every caller in teksilo-app is.
1821 pub(super) fn occluded(window: &winit::window::Window) -> Option<bool> {
1822 let handle = window.window_handle().ok()?;
1823 let RawWindowHandle::AppKit(raw) = handle.as_raw() else {
1824 return None;
1825 };
1826 // Re-retain the NSView winit hands us, as the title-bar host, the
1827 // drag destination and the safe-area read do.
1828 let view: Retained<NSView> = unsafe { Retained::retain(raw.ns_view.as_ptr().cast()) }?;
1829 let ns_window = view.window()?;
1830 Some(
1831 !ns_window
1832 .occlusionState()
1833 .contains(NSWindowOcclusionState::Visible),
1834 )
1835 }
1836}