Skip to main content

teksilo_platform/
window.rs

1// SPDX-License-Identifier: MPL-2.0
2// SPDX-FileCopyrightText: 2026 FernTech
3
4use std::sync::atomic::{AtomicBool, Ordering};
5use std::sync::{Arc, Mutex, OnceLock, mpsc};
6
7use teksilo_canvas::wake::{RedrawWaker, WakeKind};
8
9use winit::event::WindowEvent;
10use winit::window::Window;
11
12use accesskit::ActionRequest;
13use teksilo_render::Renderer;
14
15use crate::wake::{LiveWakeStats, RequestRedraw, WindowWakeTarget};
16
17/// Error returned when surface texture acquisition fails during rendering.
18#[derive(Debug, thiserror::Error)]
19#[error("Surface error: {0}")]
20pub struct SurfaceRenderError(pub String);
21
22/// Why a window could not configure its swapchain.
23///
24/// `Surface::configure` reports nothing: it hands its error to wgpu's
25/// uncaptured-error handler, whose default is to panic. Every configure in
26/// this file goes through [`configure_surface`] instead, which catches the
27/// error and sorts it into one of these two.
28///
29/// Crate-internal: what a caller outside acts on is
30/// [`FrameOutcome::DisplayLost`] and [`PlatformWindow::display_lost`], not the
31/// classification behind them.
32#[derive(Debug, thiserror::Error)]
33pub(crate) enum SurfaceConfigureError {
34    /// The surface can no longer answer for its adapter. On every backend
35    /// that means the connection to the display server is gone: the
36    /// compositor exited or crashed, or the GPU was reset under it.
37    ///
38    /// wgpu's own wording for this is `Surface does not support the
39    /// adapter's queue family`, which reads like a hardware mismatch and has
40    /// been reported as one. It is not. The adapter was chosen with
41    /// `compatible_surface`, and `request_adapter` filters on the very query
42    /// that fails here (`wgpu_core::instance`), so it answered yes to the
43    /// same question moments earlier. What changed is the surface, not the
44    /// adapter.
45    #[error(
46        "the display server connection is gone: the window surface now reports no \
47         supported formats for an adapter that was selected for it"
48    )]
49    DisplayLost,
50    /// wgpu refused the configuration for some other reason, carrying its own
51    /// message so a genuine mistake is not relabelled as a dead compositor.
52    #[error("wgpu refused the surface configuration: {0}")]
53    Rejected(String),
54}
55
56/// Outcome of [`PlatformWindow::render_frame`]. Mirrors the wgpu
57/// surface-status cases that matter to the caller so the app loop can
58/// decide how to respond (ignore, reconfigure, log) without every frame
59/// getting logged as an error.
60#[derive(Debug)]
61pub enum FrameOutcome {
62    /// Frame was rendered and presented.
63    Rendered,
64    /// wgpu reported the window as occluded or the acquire timed out.
65    /// Per wgpu guidance, skip this frame. On macOS, the initial paint
66    /// after window creation often hits `Occluded` one or more times
67    /// before Metal finishes compositing, so the caller should still
68    /// request another redraw once, and later ones after a growing wait —
69    /// unless it knows the window is hidden (occluded or minimised), or
70    /// [`PlatformWindow::occluded_now`] says it is.
71    ///
72    /// Wayland does not report a hidden surface this way: acquire keeps
73    /// succeeding there. A hidden Wayland window is throttled by the frame
74    /// callbacks `render_frame` requests, which its compositor withholds.
75    Skipped,
76    /// Surface became outdated (resize, scale change, device switch).
77    /// Caller should reconfigure the surface and try again.
78    NeedsReconfigure,
79    /// The display server is gone, so this window can never present again.
80    /// Caller should wind the application down. It must not reconfigure or
81    /// ask for another redraw: both come straight back here, and that spin
82    /// is the whole reason this is its own outcome rather than an `Error`.
83    DisplayLost,
84    /// Acquisition failed with a non-transient error.
85    Error(SurfaceRenderError),
86}
87
88/// A platform window wrapping a winit window, wgpu surface, renderer,
89/// and AccessKit adapter for screen reader support.
90pub struct PlatformWindow {
91    window: Arc<Window>,
92    surface: wgpu::Surface<'static>,
93    surface_config: wgpu::SurfaceConfiguration,
94    /// The adapter this surface was matched against. Kept so that a configure
95    /// failure can ask the surface whether it still has formats for it, which
96    /// is how [`classify_configure_failure`] tells a departed display server
97    /// from a configuration wgpu genuinely refused.
98    adapter: wgpu::Adapter,
99    /// Latched the first time the display server is found to be gone. Every
100    /// later configure and every frame is then skipped: with no compositor
101    /// there is nothing to present to, and retrying only spins the loop.
102    display_lost: bool,
103    renderer: Renderer,
104    scale_factor: f64,
105    a11y_adapter: Option<accesskit_winit::Adapter>,
106    /// Set by the activation handler when an assistive technology asks for
107    /// the tree; cleared by the first delivery after it. Shared because the
108    /// handler may run off the main thread.
109    a11y_needs_full_tree: Arc<AtomicBool>,
110    /// Receiver for accessibility action requests from the adapter.
111    a11y_action_rx: mpsc::Receiver<ActionRequest>,
112    /// The accessibility state the adapter's off-thread handlers share with
113    /// the UI thread. See [`AccessibilityBridge`].
114    a11y_bridge: Arc<AccessibilityBridge>,
115    /// The window's wake target: what [`redraw_waker`](Self::redraw_waker)
116    /// hands out, what the accessibility handlers wake the loop through, and
117    /// what [`request_redraw`](Self::request_redraw) goes through.
118    wake: Arc<WindowWakeTarget>,
119}
120
121/// The state an AccessKit adapter's handlers share with the UI thread.
122///
123/// `accesskit_winit::Adapter::with_direct_handlers` requires every handler to
124/// be `Send` and calls it from whatever thread the platform's accessibility
125/// stack happens to use — the UIA provider thread on Windows, an AT-SPI task on
126/// Linux. A [`teksilo_core::WidgetTree`] is `!Send`, so no handler can reach
127/// one. Everything they need to say to the UI thread therefore goes through
128/// this, and everything they need to read from it is a snapshot the UI thread
129/// leaves here.
130/// The whole policy lives here rather than in the three handler types,
131/// because a handler owns an `Arc<Window>` and so cannot be built in a test
132/// without an event loop, while this can.
133#[derive(Debug, Default)]
134pub(crate) struct AccessibilityBridge {
135    /// The most recent `TreeUpdate` the UI thread published, kept so that
136    /// `request_initial_tree` can answer with the real tree instead of a
137    /// placeholder. `None` before the first frame.
138    snapshot: Mutex<Option<accesskit::TreeUpdate>>,
139    /// Whether an AccessKit client is attached right now. Set on activation,
140    /// cleared on deactivation.
141    active: std::sync::atomic::AtomicBool,
142}
143
144impl AccessibilityBridge {
145    /// Leave a tree where the activation handler can find it. Called from the
146    /// UI thread on every published update.
147    ///
148    /// A no-op while a client is attached, and that is the point: the snapshot
149    /// is read by `request_initial_tree` alone, which by definition runs while
150    /// nothing is attached — an attached client already has the live tree
151    /// through `update_if_active`. Skipping the clone there keeps the cost off
152    /// the frame path exactly when a screen reader is running and frames matter
153    /// most. The window between a detach and the next frame leaves the snapshot
154    /// one frame stale, which is a frame-old application rather than an empty
155    /// one; the deactivation handler asks for that frame.
156    pub(crate) fn publish(&self, update: &accesskit::TreeUpdate) {
157        if self.is_active() {
158            return;
159        }
160        if let Ok(mut slot) = self.snapshot.lock() {
161            *slot = Some(update.clone());
162        }
163    }
164
165    /// A client attached: record it and answer with the best tree available.
166    ///
167    /// The last published one if there is one — an assistive technology
168    /// attaching to an idle window must not be shown an empty application —
169    /// and the bare window node only before this window has ever drawn.
170    pub(crate) fn on_activate(&self) -> accesskit::TreeUpdate {
171        self.active
172            .store(true, std::sync::atomic::Ordering::Relaxed);
173        self.snapshot
174            .lock()
175            .ok()
176            .and_then(|slot| slot.clone())
177            .unwrap_or_else(empty_initial_tree)
178    }
179
180    /// The last client detached.
181    pub(crate) fn on_deactivate(&self) {
182        self.active
183            .store(false, std::sync::atomic::Ordering::Relaxed);
184    }
185
186    /// Whether a client is attached right now.
187    pub(crate) fn is_active(&self) -> bool {
188        self.active.load(std::sync::atomic::Ordering::Relaxed)
189    }
190}
191
192/// The wgpu objects every window in the process shares.
193///
194/// All three are `Arc` handles internally, so cloning one is a refcount bump,
195/// not a second GPU object.
196#[derive(Clone)]
197struct SharedGpu {
198    adapter: wgpu::Adapter,
199    device: wgpu::Device,
200    queue: wgpu::Queue,
201    /// The device's lost-device latch, installed once when it was opened and
202    /// shared by every window's renderer on it.
203    health: teksilo_render::DeviceHealth,
204}
205
206/// The platform display connection the wgpu instance is built against.
207///
208/// Installed by the app layer via [`install_display_handle`] before the first
209/// window exists, and read once by [`shared_instance`].
210static DISPLAY_HANDLE: OnceLock<winit::event_loop::OwnedDisplayHandle> = OnceLock::new();
211
212/// Hand wgpu the platform display connection, before any window is created.
213///
214/// Load-bearing for the OpenGL backend, which is the only backend a machine
215/// with no Vulkan driver has left — an older GPU, or a VM whose guest driver
216/// stops at GL. Without a display handle, wgpu-hal's GLES backend has no
217/// windowing system to bind EGL to and falls back to
218/// `EGL_MESA_platform_surfaceless`: a display that can render offscreen but can
219/// never be compatible with a *window* surface. `request_adapter` then rejects
220/// the only adapter on the machine with `incompatible_surface_backends: GL`,
221/// and the process dies before its first window. Vulkan, Metal and D3D12 ignore
222/// the handle entirely, so this costs those paths nothing.
223///
224/// Only the first call counts; later ones are ignored, because the instance is
225/// built once per process and wgpu forbids presenting a surface from a display
226/// other than the one the instance was created with.
227pub fn install_display_handle(handle: winit::event_loop::OwnedDisplayHandle) {
228    let _ = DISPLAY_HANDLE.set(handle);
229}
230
231/// The one wgpu instance for this process.
232///
233/// A surface has to come from the same instance that later enumerates adapters
234/// for it, so this is the root every window hangs off. `Instance::new` is
235/// synchronous, which is why this one can be a plain `OnceLock` while the
236/// adapter and device below cannot.
237///
238/// The descriptor is built `_from_env`, so wgpu's own variables —
239/// `WGPU_BACKEND`, `WGPU_GLES_MINOR_VERSION` and the rest — work here as they
240/// do in every other wgpu application. That is the escape hatch for the machine
241/// whose preferred backend has a broken driver, and it is worth having
242/// precisely where the default choice is the thing under suspicion.
243///
244/// Its flags come from [`teksilo_render::instance_flags`] rather than from
245/// `_from_env` alone, so this instance and the offscreen one
246/// [`teksilo_render::test_support`] opens agree about them.
247fn shared_instance() -> &'static wgpu::Instance {
248    static INSTANCE: OnceLock<wgpu::Instance> = OnceLock::new();
249    INSTANCE.get_or_init(|| {
250        let mut descriptor = match DISPLAY_HANDLE.get() {
251            Some(display) => wgpu::InstanceDescriptor::new_with_display_handle_from_env(Box::new(
252                display.clone(),
253            )),
254            // No app layer installed one — an embedder driving `PlatformWindow`
255            // itself, or a test. Offscreen work is unaffected; only a GL-backed
256            // window needs the handle.
257            None => wgpu::InstanceDescriptor::new_without_display_handle_from_env(),
258        };
259        descriptor.flags = teksilo_render::instance_flags();
260        wgpu::Instance::new(descriptor)
261    })
262}
263
264/// The adapter, device and queue every window shares.
265///
266/// One device per process, not one per window. A device is a heavyweight,
267/// process-level object and a second one buys nothing: each window still needs
268/// its own surface and its own [`Renderer`] (that is where the glyph and path
269/// atlases live), but the driver objects underneath are the same for every
270/// window on the same adapter. Opening one per window duplicated the entire
271/// pipeline set and both atlas textures for every window a user opened.
272///
273/// It also closes a latent crash. Two D3D12 **WARP** devices rasterizing at the
274/// same time fault inside `d3d10warp.dll` — Microsoft's software rasterizer,
275/// and what a GPU-less Windows host actually draws with. Teksilo renders its
276/// windows sequentially on the winit main thread, so that was not reachable
277/// here; it would have become reachable the moment any window work moved off
278/// that thread. `teksilo_render::test_support` shares its offscreen device for
279/// the same reason, where it *was* reachable and did crash.
280///
281/// `surface` is used only to pick an adapter that can actually present to it.
282/// If a later window's surface turns out to be incompatible with the adapter we
283/// cached — a genuinely multi-GPU machine, where the second window opens on the
284/// other GPU — that window quietly gets its own device rather than failing.
285/// The limits a live window asks its device for.
286///
287/// Deliberately **not** [`wgpu::Limits::default`]. That set demands eight
288/// colour attachments, 64 KiB uniform bindings and 8192-pixel textures. This
289/// renderer draws every pass into a *single* colour attachment, binds at most
290/// 8 KiB of uniforms (128 animation slots of 64 bytes) and caps its path atlas
291/// at 4096 pixels. The headroom was inherited from the default, never needed.
292///
293/// On GLES-3.1 class hardware that headroom is not merely unused, it is
294/// refused: a Raspberry Pi 4's V3D driver allows four colour attachments, so
295/// `default()` failed device creation outright and the app could not open a
296/// window at all.
297///
298/// `downlevel_defaults` is wgpu's GLES-3.1 floor, which is exactly that class
299/// of hardware, and it is already what [`teksilo_render::test_support`] opens
300/// its offscreen device with, so a frame that renders in a test now renders in
301/// a window too. `using_resolution` lifts the three texture-dimension limits
302/// back to whatever this adapter really supports, because the path atlas grows
303/// past the 2048-pixel downlevel cap.
304fn window_device_limits(adapter_limits: wgpu::Limits) -> wgpu::Limits {
305    wgpu::Limits::downlevel_defaults().using_resolution(adapter_limits)
306}
307
308/// Open a device on `adapter`, preferring [`window_device_limits`] and falling
309/// back to whatever the adapter itself reports.
310///
311/// The fallback is not redundant. `downlevel_defaults` is a floor for a *class*
312/// of hardware, not a promise about any given adapter. Anything below GLES 3.1
313/// (an old GL driver, a constrained software rasterizer) can sit under it on a
314/// field `using_resolution` does not lift, and then the principled ask fails
315/// for the same reason `default()` did on the Pi. `adapter.limits()` is by
316/// construction the most that adapter can give, so it cannot be refused on
317/// limit grounds; a request that still fails has a real problem rather than a
318/// mis-sized ask, and that is the error worth propagating.
319async fn open_device(
320    adapter: &wgpu::Adapter,
321) -> Result<(wgpu::Device, wgpu::Queue), wgpu::RequestDeviceError> {
322    let descriptor = |limits| wgpu::DeviceDescriptor {
323        label: Some("teksilo_device"),
324        required_features: wgpu::Features::empty(),
325        required_limits: limits,
326        ..Default::default()
327    };
328
329    match adapter
330        .request_device(&descriptor(window_device_limits(adapter.limits())))
331        .await
332    {
333        Ok(pair) => Ok(pair),
334        Err(err) => {
335            // Say why we dropped to the adapter's own limits: a silent
336            // fallback turns "this GPU is below the GLES-3.1 floor" into an
337            // unexplained difference in behaviour between two machines.
338            eprintln!(
339                "teksilo-platform: downlevel device limits refused ({err}); \
340                 retrying with the adapter's own limits"
341            );
342            adapter.request_device(&descriptor(adapter.limits())).await
343        }
344    }
345}
346
347/// The backends this platform prefers, most preferred first.
348///
349/// wgpu does not rank backends. `Instance::new` initialises them in a fixed
350/// order — Vulkan, Metal, D3D12, GLES — and `request_adapter` then sorts the
351/// adapters it collected **only** by device type, and only when a power
352/// preference is set. Ours is `PowerPreference::None` unless `WGPU_POWER_PREF`
353/// says otherwise, which is wgpu's own default and sorts nothing at all. So the
354/// winner has been "the first adapter the first initialised backend
355/// enumerated", which on Windows means D3D12 was never reached as long as any
356/// Vulkan ICD was installed, however old.
357///
358/// That is the wrong default there. D3D12 is the backend Windows GPU drivers
359/// are tested against hardest — it is what the browsers use on Windows — while
360/// Vulkan support on older Windows hardware ranges from good to a stub that
361/// enumerates an adapter it cannot really drive. The field report that prompted
362/// this is one of those: a Windows 10 machine whose Vulkan ICD cannot build
363/// wgpu's own indirect-validation pipelines (see
364/// [`teksilo_render::instance_flags`]) and, past that, cannot present at all,
365/// while D3D12 on the same machine works.
366///
367/// Elsewhere the order simply writes down what wgpu already did, so this is a
368/// change of behaviour on Windows only. An explicit `WGPU_BACKEND` still wins:
369/// it is applied at `Instance::new`, so the backends it excludes enumerate
370/// nothing here and this order silently narrows to the one that was asked for.
371fn preferred_backends() -> &'static [wgpu::Backends] {
372    #[cfg(target_os = "windows")]
373    {
374        &[
375            wgpu::Backends::DX12,
376            wgpu::Backends::VULKAN,
377            wgpu::Backends::GL,
378        ]
379    }
380    #[cfg(any(target_os = "macos", target_os = "ios"))]
381    {
382        &[
383            wgpu::Backends::METAL,
384            wgpu::Backends::VULKAN,
385            wgpu::Backends::GL,
386        ]
387    }
388    #[cfg(not(any(target_os = "windows", target_os = "macos", target_os = "ios")))]
389    {
390        &[wgpu::Backends::VULKAN, wgpu::Backends::GL]
391    }
392}
393
394/// The adapters on `backends` that can present to `surface`, ranked as
395/// `request_adapter` would rank them.
396///
397/// `enumerate_adapters` asks each backend for its adapters with no surface, so
398/// the "can this one actually present to this window" filter that
399/// `request_adapter` applies internally has to be applied here instead. A
400/// non-empty format list is wgpu's own answer to that question, and it is the
401/// same one [`shared_gpu_for`] uses to revalidate the cached adapter.
402///
403/// The ordering within a backend deliberately mirrors
404/// `wgpu_core::instance::request_adapter`: rank by device type under a power
405/// preference, and leave enumeration order alone under `None`. Keeping the two
406/// identical means this pass changes *which backend* is tried first and nothing
407/// else about how an adapter is chosen.
408async fn presentable_adapters(
409    surface: &wgpu::Surface<'static>,
410    backends: wgpu::Backends,
411    power_preference: wgpu::PowerPreference,
412) -> Vec<wgpu::Adapter> {
413    let mut adapters: Vec<wgpu::Adapter> = shared_instance()
414        .enumerate_adapters(backends)
415        .await
416        .into_iter()
417        .filter(|adapter| !surface.get_capabilities(adapter).formats.is_empty())
418        .collect();
419
420    let prefer_integrated = match power_preference {
421        wgpu::PowerPreference::LowPower => true,
422        wgpu::PowerPreference::HighPerformance => false,
423        // wgpu does not sort at all here, so neither do we.
424        _ => return adapters,
425    };
426    adapters
427        .sort_by_key(|adapter| device_type_rank(adapter.get_info().device_type, prefer_integrated));
428    adapters
429}
430
431/// `wgpu_core::instance::request_adapter`'s `get_order`, kept in step with it.
432///
433/// "Other" outranks the virtual and CPU types because a backend that does not
434/// report device types at all (OpenGL) lands there, and it is likelier to be
435/// real hardware than a software rasterizer is.
436fn device_type_rank(device_type: wgpu::DeviceType, prefer_integrated: bool) -> u8 {
437    match device_type {
438        wgpu::DeviceType::DiscreteGpu if prefer_integrated => 2,
439        wgpu::DeviceType::IntegratedGpu if prefer_integrated => 1,
440        wgpu::DeviceType::DiscreteGpu => 1,
441        wgpu::DeviceType::IntegratedGpu => 2,
442        wgpu::DeviceType::Other => 3,
443        wgpu::DeviceType::VirtualGpu => 4,
444        wgpu::DeviceType::Cpu => 5,
445    }
446}
447
448/// Find an adapter that can present to `surface` *and* yields a device.
449///
450/// Adapter selection is a search, not a single request — the same lesson
451/// [`teksilo_render::test_support`] already encodes for its offscreen device,
452/// which the window path did not have. A host can enumerate an adapter it
453/// cannot actually open (a VM's GL driver is the usual one) while a perfectly
454/// good software adapter sits behind `force_fallback_adapter`. Treating the
455/// first failure as fatal reports "no GPU" on a machine that has one.
456///
457/// Every pass filters on surface compatibility, so an adapter that cannot
458/// present to this window is never chosen — that is the check that failed on a
459/// machine with no Vulkan driver, and it is load-bearing, not a formality. The
460/// ordered pass tests it with [`presentable_adapters`], the fallback pass with
461/// `request_adapter`'s own `compatible_surface`; both ask wgpu the same
462/// question.
463///
464/// Panics only when *every* adapter on the machine declines, with a message
465/// naming what was tried and what the user can do about it.
466async fn open_gpu_for(
467    surface: &wgpu::Surface<'static>,
468) -> (wgpu::Adapter, wgpu::Device, wgpu::Queue) {
469    // `WGPU_POWER_PREF` is wgpu's own knob; honour it for the same reason the
470    // instance is built `_from_env`.
471    let power_preference = wgpu::PowerPreference::from_env().unwrap_or_default();
472    let mut adapter_error = None;
473    let mut device_error = None;
474
475    // First pass: this platform's own backend order (see
476    // `preferred_backends`). `request_adapter` cannot express "try D3D12
477    // before Vulkan" — its options carry no backend field — so the ordering
478    // has to be done by enumerating one backend at a time.
479    for &backends in preferred_backends() {
480        for adapter in presentable_adapters(surface, backends, power_preference).await {
481            match open_device(&adapter).await {
482                Ok((device, queue)) => return (adapter, device, queue),
483                Err(err) => {
484                    eprintln!(
485                        "teksilo-platform: adapter {:?} could not open a device ({err}); \
486                         trying the next one",
487                        adapter.get_info().name
488                    );
489                    device_error.get_or_insert(err);
490                }
491            }
492        }
493    }
494
495    // Second pass: whatever wgpu itself would have picked, then an explicit
496    // software adapter. The first arm is not redundant with the loop above —
497    // it reaches any backend `preferred_backends` does not name — and the
498    // second is the only way to ask for a CPU adapter, which
499    // `enumerate_adapters` cannot express.
500    for force_fallback_adapter in [false, true] {
501        let adapter = match shared_instance()
502            .request_adapter(&wgpu::RequestAdapterOptions {
503                power_preference,
504                compatible_surface: Some(surface),
505                force_fallback_adapter,
506                ..Default::default()
507            })
508            .await
509        {
510            Ok(adapter) => adapter,
511            Err(err) => {
512                adapter_error.get_or_insert(err);
513                continue;
514            }
515        };
516
517        match open_device(&adapter).await {
518            Ok((device, queue)) => return (adapter, device, queue),
519            Err(err) => {
520                // Worth saying out loud: the next pass silently landing on a
521                // software adapter is a large performance difference, and an
522                // unexplained one is the sort of thing that gets reported as
523                // "Teksilo is slow on my machine".
524                eprintln!(
525                    "teksilo-platform: adapter {:?} could not open a device ({err}); \
526                     trying the next one",
527                    adapter.get_info().name
528                );
529                device_error.get_or_insert(err);
530            }
531        }
532    }
533
534    panic!(
535        "no usable GPU adapter for this window.\n\
536         Tried every backend wgpu was built with, then an explicit software \
537         fallback; none could both present to the window and open a device.\n\
538         adapter search: {adapter_error:?}\n\
539         device open:    {device_error:?}\n\
540         Teksilo needs Vulkan, Metal, D3D12 or OpenGL (3.3 desktop / ES 3.0). \
541         On Linux, installing a Vulkan driver is usually the fix: \
542         `mesa-vulkan-drivers` carries both the hardware drivers and the \
543         software `lavapipe`. `WGPU_BACKEND=gl|vulkan|dx12|metal` forces a \
544         specific backend."
545    );
546}
547
548async fn shared_gpu_for(surface: &wgpu::Surface<'static>) -> SharedGpu {
549    static SHARED: Mutex<Option<SharedGpu>> = Mutex::new(None);
550
551    // Clone out and release the lock: it is never held across the awaits below.
552    let cached = SHARED.lock().unwrap_or_else(|e| e.into_inner()).clone();
553    if let Some(gpu) = cached {
554        // A non-empty format list is wgpu's own answer to "can this adapter
555        // present to this surface".
556        if !surface.get_capabilities(&gpu.adapter).formats.is_empty() {
557            return gpu;
558        }
559    }
560
561    let (adapter, device, queue) = open_gpu_for(surface).await;
562
563    // Installed where the device is opened, the shared one and the
564    // multi-GPU loser alike, so every renderer on it reads one latch.
565    let health = teksilo_render::DeviceHealth::install(&device);
566    let gpu = SharedGpu {
567        adapter,
568        device,
569        queue,
570        health,
571    };
572    // First one in becomes the shared device. Losing here is the multi-GPU case
573    // above (or a race that cannot happen while windows are created on one
574    // thread): the loser keeps the device it just opened, which is the old
575    // per-window behaviour and still correct.
576    let mut slot = SHARED.lock().unwrap_or_else(|e| e.into_inner());
577    if slot.is_none() {
578        *slot = Some(gpu.clone());
579    }
580    gpu
581}
582
583/// Configure `surface`, handing back the failure instead of letting wgpu's
584/// default uncaptured-error handler panic.
585///
586/// Every `Surface::configure` in this file goes through here, and the error
587/// scope is what makes that sufficient. Asking the surface whether it is still
588/// alive and *then* configuring it leaves a gap between the two in which the
589/// compositor can exit, and that gap is the bug: `request_adapter` validated
590/// this adapter against this surface with the same query `configure` runs, so
591/// only a change in between can make the second one fail. A scope catches the
592/// error from this exact call, however late the display server goes away.
593///
594/// `pop` resolves immediately on native (wgpu answers with a ready future) and
595/// wgpu's error scopes are thread-local. Both hold because every window in this
596/// process is created and drawn on the winit main thread.
597fn configure_surface(
598    surface: &wgpu::Surface<'static>,
599    adapter: &wgpu::Adapter,
600    device: &wgpu::Device,
601    config: &wgpu::SurfaceConfiguration,
602) -> Result<(), SurfaceConfigureError> {
603    let scope = device.push_error_scope(wgpu::ErrorFilter::Validation);
604    surface.configure(device, config);
605    match pollster::block_on(scope.pop()) {
606        None => Ok(()),
607        Some(err) => Err(classify_configure_failure(
608            err.to_string(),
609            !surface.get_capabilities(adapter).formats.is_empty(),
610        )),
611    }
612}
613
614/// Sort a configure failure into "the display server left" and everything
615/// else, on the one signal that separates them.
616///
617/// A live surface offers its adapter a non-empty format list; a surface whose
618/// display server has gone offers none, and that transition is observable:
619/// seven formats before the compositor exits, zero after. Deliberately not a
620/// match on wgpu's message text, which is both misleading here and free to
621/// change between releases.
622fn classify_configure_failure(
623    description: String,
624    surface_has_formats: bool,
625) -> SurfaceConfigureError {
626    if surface_has_formats {
627        SurfaceConfigureError::Rejected(description)
628    } else {
629        SurfaceConfigureError::DisplayLost
630    }
631}
632
633/// What [`PlatformWindow::surface_and_renderer`] hands to both constructors.
634struct WindowGpu {
635    surface: wgpu::Surface<'static>,
636    surface_config: wgpu::SurfaceConfiguration,
637    renderer: Renderer,
638    adapter: wgpu::Adapter,
639    display_lost: bool,
640}
641
642/// A window rendered offscreen and read back: what
643/// [`PlatformWindow::capture_offscreen`] returns.
644#[derive(Debug, Clone, PartialEq, Eq)]
645#[non_exhaustive]
646pub struct OffscreenCapture {
647    /// Tightly packed RGBA8, `width × height` pixels, no padding.
648    pub rgba: Vec<u8>,
649    pub width: u32,
650    pub height: u32,
651    /// Where these pixels sit in the window's surface, in physical pixels:
652    /// the whole surface, or the crop asked for, clamped to it. Empty when
653    /// the crop missed the surface.
654    pub region: teksilo_canvas::PixelRect,
655}
656
657/// The surface pixels a crop rect (physical pixels) covers: its edges
658/// rounded outwards, clamped to a `w × h` surface. Empty when it misses.
659fn crop_region(rect: teksilo_canvas::Rect, w: u32, h: u32) -> teksilo_canvas::PixelRect {
660    let x0 = (rect.x.floor().max(0.0) as u32).min(w);
661    let y0 = (rect.y.floor().max(0.0) as u32).min(h);
662    let x1 = ((rect.x + rect.width).ceil().max(0.0) as u32).min(w);
663    let y1 = ((rect.y + rect.height).ceil().max(0.0) as u32).min(h);
664    if x1 <= x0 || y1 <= y0 {
665        return teksilo_canvas::PixelRect::new(x0, y0, 0, 0);
666    }
667    teksilo_canvas::PixelRect::new(x0, y0, x1 - x0, y1 - y0)
668}
669
670/// The pixels of `region` out of a tightly packed RGBA buffer `w` pixels
671/// wide that contains it.
672fn crop_rgba(src: &[u8], w: u32, region: teksilo_canvas::PixelRect) -> Vec<u8> {
673    let row_bytes = region.width as usize * 4;
674    let mut out = Vec::with_capacity(row_bytes * region.height as usize);
675    for y in region.y..region.y + region.height {
676        let start = (y as usize * w as usize + region.x as usize) * 4;
677        out.extend_from_slice(&src[start..start + row_bytes]);
678    }
679    out
680}
681
682/// One refresh of the display `window` is on, when the display reports its
683/// rate.
684fn display_refresh_interval(window: &Window) -> Option<std::time::Duration> {
685    let millihertz = window.current_monitor()?.refresh_rate_millihertz()?;
686    Some(refresh_interval_from_millihertz(millihertz))
687}
688
689/// The interval of a refresh rate in millihertz. Rates below 20 Hz or above
690/// 1 kHz are read as those bounds: a frame never waits more than 50 ms for a
691/// producer, and always waits at least one millisecond.
692fn refresh_interval_from_millihertz(millihertz: u32) -> std::time::Duration {
693    let millihertz = millihertz.clamp(20_000, 1_000_000);
694    std::time::Duration::from_nanos(1_000_000_000_000 / u64::from(millihertz))
695}
696
697impl PlatformWindow {
698    /// Everything both constructors do: surface, shared device, swapchain
699    /// configuration, renderer. Kept in one place because the two entry points
700    /// differ only in whether they attach an AccessKit adapter, and sixty
701    /// duplicated lines of GPU setup is exactly the sort of thing that drifts.
702    async fn surface_and_renderer(window: &Arc<Window>) -> WindowGpu {
703        let size = window.inner_size();
704        let surface = shared_instance()
705            .create_surface(window.clone())
706            .expect("wgpu surface creation failed for the platform window");
707
708        let gpu = shared_gpu_for(&surface).await;
709
710        let surface_caps = surface.get_capabilities(&gpu.adapter);
711        // Guard the index accesses: a degenerate adapter/surface (software
712        // fallback, headless) can report empty `formats` / `alpha_modes`, and
713        // `[0]` would panic with an opaque out-of-bounds instead of degrading.
714        let surface_format = surface_caps
715            .formats
716            .iter()
717            .find(|f| f.is_srgb())
718            .copied()
719            .or_else(|| surface_caps.formats.first().copied())
720            .unwrap_or(wgpu::TextureFormat::Rgba8UnormSrgb);
721
722        let surface_config = wgpu::SurfaceConfiguration {
723            usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
724            format: surface_format,
725            width: size.width.max(1),
726            height: size.height.max(1),
727            present_mode: wgpu::PresentMode::Fifo,
728            alpha_mode: surface_caps
729                .alpha_modes
730                .first()
731                .copied()
732                .unwrap_or(wgpu::CompositeAlphaMode::Auto),
733            view_formats: vec![],
734            desired_maximum_frame_latency: 2,
735            // `Auto` reproduces wgpu's pre-30 behaviour: sRGB for the
736            // non-`Rgba16Float` formats we select above.
737            color_space: wgpu::SurfaceColorSpace::Auto,
738        };
739        // A compositor that goes away while the device above is being opened
740        // lands here, because opening one is the slowest step between the
741        // adapter's validation and this call. It used to panic out of wgpu's
742        // default error handler before the window ever existed.
743        let display_lost =
744            match configure_surface(&surface, &gpu.adapter, &gpu.device, &surface_config) {
745                Ok(()) => false,
746                Err(err) => {
747                    eprintln!("teksilo-platform: {err}");
748                    matches!(err, SurfaceConfigureError::DisplayLost)
749                }
750            };
751
752        // The renderer stays per-window: it owns the glyph atlas, the path
753        // atlas and the blur pool, and it is `!Sync` besides.
754        let mut renderer =
755            Renderer::with_device_health(gpu.device, gpu.queue, surface_format, gpu.health);
756        if let Some(interval) = display_refresh_interval(window) {
757            renderer.set_live_refresh_interval(interval);
758        }
759        WindowGpu {
760            surface,
761            surface_config,
762            renderer,
763            adapter: gpu.adapter,
764            display_lost,
765        }
766    }
767
768    /// Create a new platform window from a winit window.
769    /// The `event_loop` parameter is needed for the AccessKit adapter.
770    pub async fn new_with_a11y(
771        window: Window,
772        event_loop: &winit::event_loop::ActiveEventLoop,
773    ) -> Self {
774        let window = Arc::new(window);
775        let scale_factor = window.scale_factor();
776        let WindowGpu {
777            surface,
778            surface_config,
779            renderer,
780            adapter,
781            display_lost,
782        } = Self::surface_and_renderer(&window).await;
783
784        // Create AccessKit adapter with action channel
785        let (action_tx, action_rx) = mpsc::channel();
786
787        let a11y_needs_full_tree = Arc::new(AtomicBool::new(true));
788        let a11y_bridge = Arc::new(AccessibilityBridge::default());
789
790        // Every handler below runs off the UI thread and ends by waking the
791        // event loop, which is the *only* thing that gets what it left read:
792        // without a wakeup an action issued by Narrator or Orca would sit in
793        // the channel until some unrelated window event happened to arrive.
794        // A state wake, since what they leave must reach a window that draws
795        // nothing: see `WindowWakeTarget`.
796        let wake = WindowWakeTarget::new(Arc::clone(&window) as Arc<dyn RequestRedraw>);
797        let a11y_adapter = accesskit_winit::Adapter::with_direct_handlers(
798            event_loop,
799            &window,
800            TeksiloActivationHandler {
801                needs_full_tree: a11y_needs_full_tree.clone(),
802                bridge: Arc::clone(&a11y_bridge),
803                wake: Arc::clone(&wake),
804            },
805            TeksiloActionHandler {
806                tx: action_tx,
807                wake: Arc::clone(&wake),
808            },
809            TeksiloDeactivationHandler {
810                bridge: Arc::clone(&a11y_bridge),
811                wake: Arc::clone(&wake),
812            },
813        );
814
815        // Show the window now that the adapter is created
816        window.set_visible(true);
817
818        Self {
819            window,
820            surface,
821            surface_config,
822            adapter,
823            display_lost,
824            renderer,
825            scale_factor,
826            a11y_adapter: Some(a11y_adapter),
827            a11y_action_rx: action_rx,
828            a11y_needs_full_tree,
829            a11y_bridge,
830            wake,
831        }
832    }
833
834    /// Create a platform window without AccessKit (for contexts without ActiveEventLoop).
835    pub async fn new(window: Window) -> Self {
836        let window = Arc::new(window);
837        let scale_factor = window.scale_factor();
838        let WindowGpu {
839            surface,
840            surface_config,
841            renderer,
842            adapter,
843            display_lost,
844        } = Self::surface_and_renderer(&window).await;
845        let (_action_tx, action_rx) = mpsc::channel();
846        let wake = WindowWakeTarget::new(Arc::clone(&window) as Arc<dyn RequestRedraw>);
847
848        Self {
849            window,
850            surface,
851            surface_config,
852            adapter,
853            display_lost,
854            renderer,
855            scale_factor,
856            a11y_adapter: None,
857            a11y_action_rx: action_rx,
858            a11y_needs_full_tree: Arc::new(AtomicBool::new(false)),
859            a11y_bridge: Arc::new(AccessibilityBridge::default()),
860            wake,
861        }
862    }
863
864    pub fn window(&self) -> &Window {
865        &self.window
866    }
867
868    /// Whether the platform says, when asked, that no part of the window is
869    /// visible now: covered entirely, or never shown, as a window created
870    /// while the display slept or the screen was locked is until both end.
871    /// macOS answers (`NSWindow`'s `occlusionState`), and `None` elsewhere,
872    /// where winit's events are all there is.
873    ///
874    /// winit sends `WindowEvent::Occluded` only when that state changes, so
875    /// a window that was never visible never hears it; and wgpu refuses
876    /// every acquire while AppKit does not show the window. Asking is how
877    /// the caller learns it. A window already showing stays visible here
878    /// while the displays sleep or the screen is locked: that is the
879    /// [session watch](crate::session)'s to hear.
880    pub fn occluded_now(&self) -> Option<bool> {
881        #[cfg(target_os = "macos")]
882        {
883            macos_occlusion::occluded(&self.window)
884        }
885        #[cfg(not(target_os = "macos"))]
886        {
887            None
888        }
889    }
890
891    /// Get a clonable `Arc` reference to the underlying winit window.
892    /// Used by `teksilo_platform::create_title_bar_host` and other components
893    /// that need shared ownership of the window.
894    pub fn window_arc(&self) -> Arc<Window> {
895        self.window.clone()
896    }
897
898    pub fn renderer(&self) -> &Renderer {
899        &self.renderer
900    }
901
902    pub fn renderer_mut(&mut self) -> &mut Renderer {
903        &mut self.renderer
904    }
905
906    pub fn scale_factor(&self) -> f64 {
907        self.scale_factor
908    }
909
910    pub fn set_scale_factor(&mut self, factor: f64) {
911        self.scale_factor = factor;
912    }
913
914    /// Read the refresh rate of the display the window is on, and have a
915    /// presented frame wait about one refresh of it for a producer holding a
916    /// live picture's lock. Done when the window is created; call it again
917    /// when the window may have moved to another display. A display that
918    /// reports no rate keeps the last one (60 Hz until one is read).
919    pub fn track_display_refresh(&mut self) {
920        if let Some(interval) = display_refresh_interval(&self.window) {
921            self.renderer.set_live_refresh_interval(interval);
922        }
923    }
924
925    /// What this window's renderer holds and uploads for live pictures.
926    pub fn live_texture_stats(&self) -> teksilo_render::LiveTextureStats {
927        self.renderer.live_texture_stats()
928    }
929
930    /// How long this window's live pass has taken, each figure over its
931    /// latest 1,024 samples: see `Renderer::live_texture_timings`. With the
932    /// `live-image-timings` feature.
933    #[cfg(feature = "live-image-timings")]
934    pub fn live_texture_timings(&self) -> teksilo_render::LiveImageTimings {
935        self.renderer.live_texture_timings()
936    }
937
938    /// Resize the surface.
939    ///
940    /// A resize that arrives once the display server has gone is dropped:
941    /// there is nothing left to present to.
942    pub fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
943        if self.display_lost || new_size.width == 0 || new_size.height == 0 {
944            return;
945        }
946        self.surface_config.width = new_size.width;
947        self.surface_config.height = new_size.height;
948        self.apply_surface_config();
949    }
950
951    /// Get current surface dimensions.
952    pub fn surface_size(&self) -> (u32, u32) {
953        (self.surface_config.width, self.surface_config.height)
954    }
955
956    /// Reconfigure the surface with the current config.
957    /// Use after a Lost or Outdated surface error.
958    ///
959    /// Answers whether this window can still present. `false` means the
960    /// display server is gone, and the caller should wind down rather than ask
961    /// for another frame: the next one would come back here unchanged.
962    pub fn reconfigure_surface(&mut self) -> bool {
963        if self.display_lost {
964            return false;
965        }
966        self.apply_surface_config();
967        !self.display_lost
968    }
969
970    /// Whether the display server has gone away under this window.
971    pub fn display_lost(&self) -> bool {
972        self.display_lost
973    }
974
975    /// Push `surface_config` to the surface, latching a departed display
976    /// server and reporting anything else wgpu refused.
977    ///
978    /// The latch is what keeps the report to one line: every later configure
979    /// returns before reaching here.
980    fn apply_surface_config(&mut self) {
981        if let Err(err) = configure_surface(
982            &self.surface,
983            &self.adapter,
984            self.renderer.device(),
985            &self.surface_config,
986        ) {
987            eprintln!("teksilo-platform: {err}");
988            if matches!(err, SurfaceConfigureError::DisplayLost) {
989                self.display_lost = true;
990            }
991        }
992    }
993
994    /// Render a frame to the surface.
995    pub fn render_frame(
996        &mut self,
997        frame: &teksilo_canvas::RenderFrame,
998        clear_color: [f32; 4],
999    ) -> FrameOutcome {
1000        if self.display_lost {
1001            return FrameOutcome::DisplayLost;
1002        }
1003        let current = self.surface.get_current_texture();
1004        let output = match current {
1005            wgpu::CurrentSurfaceTexture::Success(tex)
1006            | wgpu::CurrentSurfaceTexture::Suboptimal(tex) => tex,
1007            wgpu::CurrentSurfaceTexture::Occluded | wgpu::CurrentSurfaceTexture::Timeout => {
1008                return FrameOutcome::Skipped;
1009            }
1010            wgpu::CurrentSurfaceTexture::Outdated | wgpu::CurrentSurfaceTexture::Lost => {
1011                return FrameOutcome::NeedsReconfigure;
1012            }
1013            other => return FrameOutcome::Error(SurfaceRenderError(format!("{other:?}"))),
1014        };
1015
1016        let view = output
1017            .texture
1018            .create_view(&wgpu::TextureViewDescriptor::default());
1019
1020        let (w, h) = self.surface_size();
1021        self.renderer
1022            .render(frame, &view, self.scale_factor as f32, w, h, clear_color);
1023
1024        // Wayland: request a frame callback with the commit this present
1025        // makes. winit then holds the next `RedrawRequested` back until the
1026        // compositor sends it, which it does not for a hidden surface, so a
1027        // minimised window stops drawing (a no-op on other platforms). winit
1028        // never cancels the request, so every call here MUST be followed by
1029        // the present on the next line: an early return in between would
1030        // leave the window waiting for a callback that never comes.
1031        self.window.pre_present_notify();
1032        self.renderer.queue().present(output);
1033        FrameOutcome::Rendered
1034    }
1035
1036    /// Render `frame` into an offscreen texture of the surface's size and
1037    /// read it back as tightly packed RGBA8.
1038    ///
1039    /// Used by the debug-only automation bridge to capture a *live* window
1040    /// without going through the swapchain — the surface texture is
1041    /// configured `RENDER_ATTACHMENT` only (no `COPY_SRC`), so it can't be
1042    /// read back directly. It renders through the window's own renderer with
1043    /// [`Renderer::render_capture`]: every live picture shows its latest
1044    /// commit, and the window's next frame draws the textures this one
1045    /// filled. The whole frame is rendered, then `crop` (physical pixels,
1046    /// clamped to the surface) is cut out on the CPU: rendering only part of
1047    /// a frame through the window's renderer would drop the textures of the
1048    /// live pictures it left out. The offscreen texture uses the window's
1049    /// own surface format so it matches the renderer's pipelines; a BGRA
1050    /// readback is swizzled to RGBA here so the output is always RGBA. A
1051    /// crop outside the surface returns an empty capture.
1052    ///
1053    /// Fails, without panicking, when the device cannot read the texture
1054    /// back (it was lost).
1055    ///
1056    /// Note: a native `WebView` subview composites *on top of* the wgpu
1057    /// surface and is invisible to this readback (a transparent hole).
1058    pub fn capture_offscreen(
1059        &mut self,
1060        frame: &teksilo_canvas::RenderFrame,
1061        clear_color: [f32; 4],
1062        crop: Option<teksilo_canvas::Rect>,
1063    ) -> Result<OffscreenCapture, teksilo_render::test_support::ReadbackError> {
1064        let (w, h) = self.surface_size();
1065        let format = self.surface_config.format;
1066        // The readback assumes a 4-byte, 8-bit RGBA/BGRA layout (the BGRA
1067        // swizzle below + `try_read_texture_rgba`'s fixed 4-bytes-per-pixel
1068        // copy). Desktop wgpu surfaces are always one of these four; a packed
1069        // (Rgb10a2) or wide (Rgba16Float) surface format would read back
1070        // garbage, so flag it loudly in debug builds.
1071        debug_assert!(
1072            matches!(
1073                format,
1074                wgpu::TextureFormat::Rgba8Unorm
1075                    | wgpu::TextureFormat::Rgba8UnormSrgb
1076                    | wgpu::TextureFormat::Bgra8Unorm
1077                    | wgpu::TextureFormat::Bgra8UnormSrgb
1078            ),
1079            "capture_offscreen: unsupported surface format {format:?} (expected 8-bit RGBA/BGRA)"
1080        );
1081        let texture = self
1082            .renderer
1083            .device()
1084            .create_texture(&wgpu::TextureDescriptor {
1085                label: Some("teksilo-automation capture"),
1086                size: wgpu::Extent3d {
1087                    width: w,
1088                    height: h,
1089                    depth_or_array_layers: 1,
1090                },
1091                mip_level_count: 1,
1092                sample_count: 1,
1093                dimension: wgpu::TextureDimension::D2,
1094                format,
1095                usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
1096                view_formats: &[],
1097            });
1098        let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
1099        self.renderer
1100            .render_capture(frame, &view, self.scale_factor as f32, w, h, clear_color);
1101        let mut bytes = teksilo_render::test_support::try_read_texture_rgba(
1102            self.renderer.device(),
1103            self.renderer.queue(),
1104            &texture,
1105            w,
1106            h,
1107        )?;
1108        // The readback copies raw channel bytes; a BGRA surface needs its B
1109        // and R swapped to become RGBA for PNG encoding.
1110        if matches!(
1111            format,
1112            wgpu::TextureFormat::Bgra8Unorm | wgpu::TextureFormat::Bgra8UnormSrgb
1113        ) {
1114            for px in bytes.as_chunks_mut::<4>().0 {
1115                px.swap(0, 2);
1116            }
1117        }
1118        let region = match crop {
1119            Some(rect) => crop_region(rect, w, h),
1120            None => teksilo_canvas::PixelRect::full(w, h),
1121        };
1122        Ok(OffscreenCapture {
1123            rgba: crop_rgba(&bytes, w, region),
1124            width: region.width,
1125            height: region.height,
1126            region,
1127        })
1128    }
1129
1130    /// Ask winit for a redraw. A no-op once the window's wake target is
1131    /// disconnected ([`disconnect_redraw_waker`](Self::disconnect_redraw_waker)),
1132    /// which is how a request after the event loop ended stays harmless.
1133    pub fn request_redraw(&self) {
1134        self.wake.request_on_slot();
1135    }
1136
1137    /// Push an AccessKit TreeUpdate to the adapter (called after layout).
1138    /// Publish a freshly built `TreeUpdate` to the adapter, and leave a copy
1139    /// where the activation handler can find it.
1140    ///
1141    /// The copy is what lets an assistive technology that attaches to an *idle*
1142    /// window see the application instead of an empty window node: the handler
1143    /// runs off the UI thread and cannot build a tree, so the last one the UI
1144    /// thread built is the best answer available synchronously.
1145    ///
1146    /// Hand it what
1147    /// [`WidgetTree::deliver_accessibility`](teksilo_core::WidgetTree::deliver_accessibility)
1148    /// returns, not `sync_accessibility`'s update: a node that left the tree a
1149    /// reader sees and came back must reach the adapter under an id it has
1150    /// never had, or a reader on AT-SPI holds it defunct and hears nothing
1151    /// from it.
1152    pub fn update_accessibility(&mut self, update: accesskit::TreeUpdate) {
1153        self.a11y_bridge.publish(&update);
1154        if let Some(adapter) = &mut self.a11y_adapter {
1155            adapter.update_if_active(|| update);
1156        }
1157    }
1158
1159    /// Push an update the adapter builds only when it is actually going to
1160    /// be delivered, and only when `build` says there is one worth sending.
1161    ///
1162    /// The caller decides *inside* the closure, because that is where the
1163    /// decision belongs: `update_if_active` runs its closure only when an
1164    /// assistive technology is attached, and on Linux it runs it under the
1165    /// adapter's own state lock. Deciding outside would build a tree for
1166    /// nobody on every frame, and would make the throttle count frames
1167    /// nothing was listening to.
1168    ///
1169    /// `build` returning `None` means "nothing to deliver"; the previously
1170    /// delivered tree is re-sent, which the consumer treats as a no-op.
1171    pub fn update_accessibility_with(
1172        &mut self,
1173        build: impl FnOnce() -> Option<accesskit::TreeUpdate>,
1174        previous: impl FnOnce() -> accesskit::TreeUpdate,
1175    ) {
1176        if let Some(adapter) = &mut self.a11y_adapter {
1177            adapter.update_if_active(|| build().unwrap_or_else(previous));
1178        }
1179    }
1180
1181    /// Whether an assistive technology has asked this window for its tree
1182    /// and has not yet been given a full one.
1183    ///
1184    /// Set by the activation handler, which runs on whichever thread the
1185    /// platform's accessibility layer calls it from, and cleared by the
1186    /// first delivery after it — so a reader that attaches mid-session gets
1187    /// a complete tree rather than a geometry patch onto a tree it has
1188    /// never seen.
1189    pub fn accessibility_needs_full_tree(&self) -> bool {
1190        self.a11y_needs_full_tree.load(Ordering::Relaxed)
1191    }
1192
1193    /// Clear the flag above, reporting what it was.
1194    pub fn take_accessibility_needs_full_tree(&self) -> bool {
1195        self.a11y_needs_full_tree.swap(false, Ordering::Relaxed)
1196    }
1197
1198    /// Whether an AccessKit client is attached to this window's adapter.
1199    ///
1200    /// True from the moment the platform accessibility stack asks for an
1201    /// initial tree until it says it has gone away. Read once per frame by
1202    /// `teksilo-app` and pushed into the window's tree; see
1203    /// [`WidgetTree::set_at_client_attached`](teksilo_core::WidgetTree::set_at_client_attached)
1204    /// for why attaching and detaching are read asymmetrically.
1205    ///
1206    /// Always `false` for a window built without an adapter
1207    /// ([`PlatformWindow::new`]).
1208    pub fn accessibility_active(&self) -> bool {
1209        self.a11y_bridge.is_active()
1210    }
1211
1212    /// Forward a winit WindowEvent to the AccessKit adapter.
1213    pub fn process_accessibility_event(&mut self, event: &WindowEvent) {
1214        if let Some(adapter) = &mut self.a11y_adapter {
1215            adapter.process_event(&self.window, event);
1216        }
1217    }
1218
1219    /// This window's wake target, as a waker any thread may call to have the
1220    /// window run a frame. See [`teksilo_canvas::wake`] for the two kinds of
1221    /// wake and how a burst coalesces.
1222    ///
1223    /// On macOS, winit runs a redraw requested off the main thread
1224    /// synchronously on it, so a draw wake made on another thread never asks
1225    /// winit itself there: it posts through the off-main route
1226    /// ([`set_off_main_wake_route`](Self::set_off_main_wake_route)), which
1227    /// teksilo-app installs, or with none hands the request to the main
1228    /// dispatch queue. Either way it returns without waiting for the main
1229    /// thread.
1230    pub fn redraw_waker(&self) -> Arc<dyn RedrawWaker> {
1231        self.wake.clone()
1232    }
1233
1234    /// The route a draw wake made off the main thread posts through, instead
1235    /// of asking winit for a redraw from there. Set once, before the first
1236    /// wake; later calls are ignored. teksilo-app sets it on macOS, where a
1237    /// redraw requested off the main thread waits for it, so that the wake
1238    /// reaches the event loop it runs.
1239    pub fn set_off_main_wake_route(&self, route: Arc<dyn Fn() + Send + Sync>) {
1240        self.wake.set_off_main_route(route);
1241    }
1242
1243    /// The route a state wake posts through: one post per burst, until the
1244    /// event loop takes it ([`take_posted_wake`](Self::take_posted_wake)).
1245    /// Set once; later calls are ignored. teksilo-app's seam: a posted event
1246    /// reaches a window whose redraw the compositor withholds, which a redraw
1247    /// request does not.
1248    #[doc(hidden)]
1249    pub fn set_state_wake_route(&self, route: Arc<dyn Fn() + Send + Sync>) {
1250        self.wake.set_state_route(route);
1251    }
1252
1253    /// The event loop received a posted wake of `kind`: re-arm its
1254    /// coalescing, before acting on it, so the next wake posts again. Returns
1255    /// whether one was pending.
1256    #[doc(hidden)]
1257    pub fn take_posted_wake(&self, kind: WakeKind) -> bool {
1258        self.wake.take_posted(kind)
1259    }
1260
1261    /// `true` while the window is hidden, in which case one redraw is
1262    /// requested when it is shown again: for a draw wake the event loop
1263    /// received while the window was hidden.
1264    #[doc(hidden)]
1265    pub fn defer_redraw_until_shown(&self) -> bool {
1266        self.wake.defer_until_shown()
1267    }
1268
1269    /// Make every waker [`redraw_waker`](Self::redraw_waker) handed out a
1270    /// no-op, and [`request_redraw`](Self::request_redraw) with them. Waits
1271    /// for a wake already asking winit; idempotent. Dropping the window does
1272    /// it too; teksilo-app does it for every window when the event loop ends.
1273    pub fn disconnect_redraw_waker(&self) {
1274        self.wake.disconnect();
1275    }
1276
1277    /// Record whether the window is hidden (minimised, fully covered, or
1278    /// drawing nothing because its compositor withholds its frames). While it
1279    /// is, draw wakes are dropped; showing it requests one redraw if any was.
1280    pub fn set_hidden(&self, hidden: bool) {
1281        self.wake.set_hidden(hidden);
1282    }
1283
1284    /// The window draws again and a frame is about to run: record it shown,
1285    /// without the redraw [`set_hidden`](Self::set_hidden)`(false)` requests
1286    /// for draw wakes dropped while it was hidden, which that frame serves.
1287    /// teksilo-app's seam for the redraw that ends a withheld one.
1288    #[doc(hidden)]
1289    pub fn show_for_drawing(&self) {
1290        self.wake.show_for_drawing();
1291    }
1292
1293    /// Whether the window is hidden, as last set.
1294    pub fn is_hidden(&self) -> bool {
1295        self.wake.is_hidden()
1296    }
1297
1298    /// The window's wake counters.
1299    pub fn live_wake_stats(&self) -> LiveWakeStats {
1300        self.wake.stats()
1301    }
1302
1303    /// Drain any pending AccessKit action requests from the adapter.
1304    ///
1305    /// They name nodes by the ids the adapter was handed; pass each through
1306    /// [`WidgetTree::resolve_adapter_action`](teksilo_core::WidgetTree::resolve_adapter_action)
1307    /// before looking its target up in the tree.
1308    pub fn drain_accessibility_actions(&self) -> Vec<ActionRequest> {
1309        let mut actions = Vec::new();
1310        while let Ok(req) = self.a11y_action_rx.try_recv() {
1311            actions.push(req);
1312        }
1313        actions
1314    }
1315}
1316
1317// --- AccessKit handler implementations ---
1318
1319/// Activation handler — answers with the last tree the UI thread built.
1320///
1321/// An assistive technology attaching to a window that is sitting idle used to
1322/// be shown a bare `Role::Window` node with no children, and stayed shown it
1323/// until something unrelated caused a frame. Answering from the published
1324/// snapshot fixes the common case; the redraw request covers the rest, since
1325/// the adapter is active from here on and the next
1326/// [`PlatformWindow::update_accessibility`] reaches it.
1327/// `needs_full_tree` is what makes the delivery that follows a *full*
1328/// tree rather than a geometry patch: updates are otherwise throttled to
1329/// the moves-only rate, and a reader that attaches mid-session has never
1330/// seen the tree such a patch would be applied to.
1331struct TeksiloActivationHandler {
1332    needs_full_tree: Arc<AtomicBool>,
1333    bridge: Arc<AccessibilityBridge>,
1334    wake: Arc<WindowWakeTarget>,
1335}
1336
1337/// The tree handed to a client that attached before this window ever drew.
1338///
1339/// A window node with no children — the same placeholder as before — because
1340/// there is genuinely nothing else to say yet. The accompanying redraw request
1341/// is what makes it short-lived.
1342fn empty_initial_tree() -> accesskit::TreeUpdate {
1343    let root = accesskit::Node::new(accesskit::Role::Window);
1344    let root_id = teksilo_core::accessibility::root_node_id();
1345    accesskit::TreeUpdate {
1346        nodes: vec![(root_id, root)],
1347        tree: Some(accesskit::TreeInfo::new(root_id)),
1348        tree_id: accesskit::TreeId::ROOT,
1349        focus: root_id,
1350    }
1351}
1352
1353impl accesskit::ActivationHandler for TeksiloActivationHandler {
1354    fn request_initial_tree(&mut self) -> Option<accesskit::TreeUpdate> {
1355        self.needs_full_tree.store(true, Ordering::Relaxed);
1356        let update = self.bridge.on_activate();
1357        // Whether or not we could answer with a real tree, ask for a frame: it
1358        // is what carries the *next* update to the now-active adapter, and it
1359        // is also how the UI thread learns that a client attached.
1360        self.wake.wake_state();
1361        Some(update)
1362    }
1363}
1364
1365/// Action handler — forwards action requests to the main thread via a channel,
1366/// then wakes the loop so the channel is actually drained.
1367struct TeksiloActionHandler {
1368    tx: mpsc::Sender<ActionRequest>,
1369    wake: Arc<WindowWakeTarget>,
1370}
1371
1372impl accesskit::ActionHandler for TeksiloActionHandler {
1373    fn do_action(&mut self, request: ActionRequest) {
1374        let _ = self.tx.send(request);
1375        self.wake.wake_state();
1376    }
1377}
1378
1379/// Deactivation handler — records that the last client detached.
1380///
1381/// Unlike activation, this *is* evidence about screen readers: when no client
1382/// is attached, none of them is reading the tree either.
1383struct TeksiloDeactivationHandler {
1384    bridge: Arc<AccessibilityBridge>,
1385    wake: Arc<WindowWakeTarget>,
1386}
1387
1388impl accesskit::DeactivationHandler for TeksiloDeactivationHandler {
1389    fn deactivate_accessibility(&mut self) {
1390        self.bridge.on_deactivate();
1391        // The UI thread reads the flag once per frame, so it needs a frame.
1392        self.wake.wake_state();
1393    }
1394}
1395
1396impl Drop for PlatformWindow {
1397    /// Disconnect the wake target first: a waker another thread still holds
1398    /// must not reach a window that is going away.
1399    fn drop(&mut self) {
1400        self.wake.disconnect();
1401    }
1402}
1403
1404#[cfg(test)]
1405mod capture_tests {
1406    use super::{crop_region, crop_rgba, refresh_interval_from_millihertz};
1407    use std::time::Duration;
1408    use teksilo_canvas::{PixelRect, Rect};
1409
1410    /// A crop's edges round outwards to whole pixels and clamp to the
1411    /// surface; one that misses the surface is empty.
1412    #[test]
1413    fn a_crop_covers_every_pixel_it_touches_inside_the_surface() {
1414        assert_eq!(
1415            crop_region(Rect::new(1.5, 2.25, 3.0, 4.5), 10, 10),
1416            PixelRect::new(1, 2, 4, 5)
1417        );
1418        assert_eq!(
1419            crop_region(Rect::new(-3.0, 8.0, 20.0, 5.0), 10, 10),
1420            PixelRect::new(0, 8, 10, 2)
1421        );
1422        assert!(crop_region(Rect::new(12.0, 0.0, 4.0, 4.0), 10, 10).is_empty());
1423        assert!(crop_region(Rect::new(2.0, 2.0, 0.0, 3.0), 10, 10).is_empty());
1424    }
1425
1426    /// The crop is cut from rows of the full surface, not from its start.
1427    #[test]
1428    fn the_cropped_pixels_are_the_regions_own() {
1429        let (w, h) = (5u32, 4u32);
1430        let src: Vec<u8> = (0..w * h)
1431            .flat_map(|i| [i as u8, (i >> 8) as u8, 7, 255])
1432            .collect();
1433        let region = PixelRect::new(1, 2, 3, 2);
1434        let out = crop_rgba(&src, w, region);
1435        let firsts: Vec<u8> = out.chunks(4).map(|px| px[0]).collect();
1436        assert_eq!(firsts, vec![11, 12, 13, 16, 17, 18]);
1437        assert!(crop_rgba(&src, w, PixelRect::new(0, 0, 0, 0)).is_empty());
1438    }
1439
1440    /// One refresh of the display, its rate bounded to 20 Hz – 1 kHz.
1441    #[test]
1442    fn a_display_rate_becomes_one_refresh() {
1443        assert_eq!(
1444            refresh_interval_from_millihertz(60_000),
1445            Duration::from_nanos(16_666_666)
1446        );
1447        assert_eq!(
1448            refresh_interval_from_millihertz(144_000),
1449            Duration::from_nanos(6_944_444)
1450        );
1451        assert_eq!(
1452            refresh_interval_from_millihertz(0),
1453            Duration::from_millis(50)
1454        );
1455        assert_eq!(
1456            refresh_interval_from_millihertz(u32::MAX),
1457            Duration::from_millis(1)
1458        );
1459    }
1460}
1461
1462#[cfg(test)]
1463mod surface_configure_tests {
1464    use super::{SurfaceConfigureError, classify_configure_failure};
1465
1466    /// The defect this pins: a compositor crash reached the user as
1467    /// `Surface does not support the adapter's queue family`, and was read as
1468    /// a GPU mismatch by everyone who saw it, including the maintainer. A
1469    /// surface with no formats left for the adapter it was matched against has
1470    /// lost its display server, whatever wgpu chooses to call it.
1471    #[test]
1472    fn a_surface_with_no_formats_left_means_the_display_server_is_gone() {
1473        let err = classify_configure_failure(
1474            "Surface does not support the adapter's queue family".to_string(),
1475            false,
1476        );
1477        assert!(matches!(err, SurfaceConfigureError::DisplayLost));
1478        assert!(err.to_string().contains("display server"));
1479    }
1480
1481    /// The other half, and the reason this is not simply "any configure
1482    /// failure means the compositor left": a surface that still answers with
1483    /// formats has a real configuration problem, and its own message has to
1484    /// survive rather than be relabelled as a dead compositor.
1485    #[test]
1486    fn a_surface_that_still_has_formats_keeps_wgpus_own_message() {
1487        let err = classify_configure_failure(
1488            "Requested format Rgba8Unorm is not in the list of supported formats".to_string(),
1489            true,
1490        );
1491        assert!(matches!(err, SurfaceConfigureError::Rejected(_)));
1492        assert!(err.to_string().contains("Rgba8Unorm"));
1493        assert!(!err.to_string().contains("display server"));
1494    }
1495}
1496
1497#[cfg(test)]
1498mod accessibility_bridge_tests {
1499    use super::{AccessibilityBridge, empty_initial_tree};
1500
1501    /// A recognisable tree that is not the placeholder.
1502    fn published_tree() -> accesskit::TreeUpdate {
1503        let root_id = teksilo_core::accessibility::root_node_id();
1504        let child_id = accesskit::NodeId(4242);
1505        let mut root = accesskit::Node::new(accesskit::Role::Window);
1506        root.push_child(child_id);
1507        let mut child = accesskit::Node::new(accesskit::Role::Button);
1508        child.set_label("Save");
1509        accesskit::TreeUpdate {
1510            nodes: vec![(root_id, root), (child_id, child)],
1511            tree: Some(accesskit::TreeInfo::new(root_id)),
1512            tree_id: accesskit::TreeId::ROOT,
1513            focus: root_id,
1514        }
1515    }
1516
1517    #[test]
1518    fn a_fresh_bridge_reports_no_client() {
1519        assert!(!AccessibilityBridge::default().is_active());
1520    }
1521
1522    #[test]
1523    fn activation_before_the_first_frame_answers_with_the_placeholder() {
1524        let bridge = AccessibilityBridge::default();
1525        let update = bridge.on_activate();
1526        assert_eq!(update.nodes.len(), empty_initial_tree().nodes.len());
1527        assert_eq!(update.nodes[0].1.children().len(), 0);
1528        assert!(bridge.is_active());
1529    }
1530
1531    #[test]
1532    fn activation_after_a_frame_answers_with_the_real_tree() {
1533        // The defect this pins: an assistive technology attaching to an idle
1534        // window was shown a childless window node and nothing scheduled a
1535        // frame to replace it.
1536        let bridge = AccessibilityBridge::default();
1537        bridge.publish(&published_tree());
1538        let update = bridge.on_activate();
1539        assert_eq!(
1540            update.nodes.len(),
1541            2,
1542            "the published tree, not a placeholder"
1543        );
1544        assert_eq!(update.nodes[0].1.children().len(), 1);
1545    }
1546
1547    #[test]
1548    fn the_snapshot_is_the_latest_published_tree() {
1549        let bridge = AccessibilityBridge::default();
1550        bridge.publish(&empty_initial_tree());
1551        bridge.publish(&published_tree());
1552        assert_eq!(bridge.on_activate().nodes.len(), 2);
1553    }
1554
1555    #[test]
1556    fn publishing_while_a_client_is_attached_is_skipped() {
1557        // Not a behaviour change anyone can observe through `on_activate` —
1558        // an attached client cannot ask for an initial tree — but it is what
1559        // keeps a per-frame `TreeUpdate` clone off the frame path while a
1560        // screen reader is running.
1561        let bridge = AccessibilityBridge::default();
1562        bridge.publish(&published_tree());
1563        let _ = bridge.on_activate();
1564        bridge.publish(&empty_initial_tree());
1565        bridge.on_deactivate();
1566        assert_eq!(
1567            bridge.on_activate().nodes.len(),
1568            2,
1569            "the tree published while attached must not have replaced the snapshot"
1570        );
1571    }
1572
1573    #[test]
1574    fn deactivation_clears_the_attached_flag() {
1575        let bridge = AccessibilityBridge::default();
1576        let _ = bridge.on_activate();
1577        assert!(bridge.is_active());
1578        bridge.on_deactivate();
1579        assert!(!bridge.is_active());
1580        // And the tree it published is still there for a client that comes back.
1581        bridge.publish(&published_tree());
1582        assert_eq!(bridge.on_activate().nodes.len(), 2);
1583        assert!(bridge.is_active());
1584    }
1585}
1586
1587#[cfg(test)]
1588mod device_limits_tests {
1589    use super::*;
1590
1591    /// A Raspberry Pi 4's V3D driver in the fields that matter here: four
1592    /// colour attachments and 4096-pixel textures. This is the adapter the
1593    /// crash report came from.
1594    fn pi4_class_limits() -> wgpu::Limits {
1595        wgpu::Limits {
1596            max_texture_dimension_1d: 4096,
1597            max_texture_dimension_2d: 4096,
1598            max_texture_dimension_3d: 256,
1599            max_color_attachments: 4,
1600            ..wgpu::Limits::downlevel_defaults()
1601        }
1602    }
1603
1604    #[test]
1605    fn the_default_limits_are_refused_by_gles_class_hardware() {
1606        // The bug, stated as a test: this is what the window used to ask for,
1607        // and `check_limits` is the same comparison wgpu makes inside
1608        // `request_device`. If this ever starts passing, wgpu changed its
1609        // defaults and the fallback below is what keeps us honest.
1610        assert!(
1611            !wgpu::Limits::default().check_limits(&pi4_class_limits()),
1612            "the wgpu default limits are supposed to over-ask for a Pi-4 class \
1613             adapter; that refusal is the crash this module exists to prevent"
1614        );
1615    }
1616
1617    #[test]
1618    fn the_window_ask_is_satisfiable_on_gles_class_hardware() {
1619        let adapter = pi4_class_limits();
1620        assert!(
1621            window_device_limits(adapter.clone()).check_limits(&adapter),
1622            "a Pi-4 class adapter must be able to grant what a window asks for"
1623        );
1624    }
1625
1626    #[test]
1627    fn the_window_never_asks_past_the_downlevel_floor() {
1628        // The regression pin: whatever the adapter offers, every limit that is
1629        // not a texture dimension stays at the GLES-3.1 floor. Re-introducing
1630        // `Limits::default()` fails here on a developer's desktop rather than
1631        // only on a reviewer's Raspberry Pi.
1632        let generous = wgpu::Limits::default();
1633        let asked = window_device_limits(generous.clone());
1634        let floor = wgpu::Limits::downlevel_defaults();
1635
1636        assert_eq!(asked.max_color_attachments, floor.max_color_attachments);
1637        assert_eq!(
1638            asked.max_uniform_buffer_binding_size,
1639            floor.max_uniform_buffer_binding_size
1640        );
1641        assert_eq!(
1642            asked.max_inter_stage_shader_variables,
1643            floor.max_inter_stage_shader_variables
1644        );
1645        assert_eq!(
1646            asked.max_storage_buffers_per_shader_stage,
1647            floor.max_storage_buffers_per_shader_stage
1648        );
1649        assert_ne!(
1650            asked, generous,
1651            "asking for the full default set is exactly the regression"
1652        );
1653    }
1654
1655    #[test]
1656    fn texture_dimensions_follow_the_adapter() {
1657        // `downlevel_defaults` caps 2D textures at 2048 and the path atlas
1658        // grows to 4096, so the resolution limits, and only those, are lifted
1659        // to whatever the adapter really offers.
1660        const PATH_ATLAS_MAX: u32 = 4096;
1661
1662        for adapter in [pi4_class_limits(), wgpu::Limits::default()] {
1663            let asked = window_device_limits(adapter.clone());
1664            assert_eq!(
1665                asked.max_texture_dimension_1d,
1666                adapter.max_texture_dimension_1d
1667            );
1668            assert_eq!(
1669                asked.max_texture_dimension_2d,
1670                adapter.max_texture_dimension_2d
1671            );
1672            assert_eq!(
1673                asked.max_texture_dimension_3d,
1674                adapter.max_texture_dimension_3d
1675            );
1676            assert!(
1677                asked.max_texture_dimension_2d >= PATH_ATLAS_MAX,
1678                "the path atlas grows to {PATH_ATLAS_MAX}; a device that cannot \
1679                 hold it would fail on a path-heavy frame instead of at startup"
1680            );
1681        }
1682    }
1683
1684    #[test]
1685    fn the_floor_still_covers_what_the_renderer_binds() {
1686        // What the renderer actually needs, so that lowering the ask further
1687        // fails here rather than in a frame. 128 animation slots of 64 bytes
1688        // is the largest uniform binding; every render pass has exactly one
1689        // colour attachment.
1690        const ANIM_UNIFORM_BYTES: u64 = 128 * 64;
1691        let asked = window_device_limits(pi4_class_limits());
1692
1693        assert!(asked.max_color_attachments >= 1);
1694        assert!(asked.max_uniform_buffer_binding_size >= ANIM_UNIFORM_BYTES);
1695    }
1696}
1697
1698#[cfg(all(test, not(teksilo_loom)))]
1699mod accessibility_wake_tests {
1700    use std::sync::atomic::AtomicUsize;
1701
1702    use accesskit::{ActionHandler, ActivationHandler, DeactivationHandler};
1703
1704    use super::*;
1705
1706    struct NoWindow;
1707    impl RequestRedraw for NoWindow {
1708        fn request_redraw(&self) {
1709            panic!("an accessibility handler asked for a redraw instead of posting");
1710        }
1711    }
1712
1713    fn request() -> ActionRequest {
1714        ActionRequest {
1715            action: accesskit::Action::Click,
1716            target_tree: accesskit::TreeId::ROOT,
1717            target_node: accesskit::NodeId(1),
1718            data: None,
1719        }
1720    }
1721
1722    /// What a handler leaves must reach a window that draws nothing, so all
1723    /// three wake the loop through the state route, never a redraw request;
1724    /// after the window's waker is disconnected they still enqueue, and wake
1725    /// nothing.
1726    #[test]
1727    fn accessibility_handlers_wake_through_the_state_route() {
1728        let wake = WindowWakeTarget::new(Arc::new(NoWindow));
1729        let posted = Arc::new(AtomicUsize::new(0));
1730        {
1731            let posted = posted.clone();
1732            wake.set_state_route(Arc::new(move || {
1733                posted.fetch_add(1, Ordering::SeqCst);
1734            }));
1735        }
1736        let bridge = Arc::new(AccessibilityBridge::default());
1737        let (tx, rx) = mpsc::channel();
1738        let mut action = TeksiloActionHandler {
1739            tx,
1740            wake: wake.clone(),
1741        };
1742        let mut activation = TeksiloActivationHandler {
1743            needs_full_tree: Arc::new(AtomicBool::new(false)),
1744            bridge: bridge.clone(),
1745            wake: wake.clone(),
1746        };
1747        let mut deactivation = TeksiloDeactivationHandler {
1748            bridge,
1749            wake: wake.clone(),
1750        };
1751
1752        action.do_action(request());
1753        assert!(
1754            rx.try_recv().is_ok(),
1755            "the request is queued for the UI thread"
1756        );
1757        assert_eq!(posted.load(Ordering::SeqCst), 1);
1758        assert!(wake.take_posted(WakeKind::Layout));
1759        let _ = activation.request_initial_tree();
1760        assert_eq!(posted.load(Ordering::SeqCst), 2);
1761        assert!(wake.take_posted(WakeKind::Layout));
1762        deactivation.deactivate_accessibility();
1763        assert_eq!(posted.load(Ordering::SeqCst), 3);
1764
1765        wake.disconnect();
1766        assert!(wake.take_posted(WakeKind::Layout));
1767        action.do_action(request());
1768        assert!(rx.try_recv().is_ok(), "still queued after disconnect");
1769        assert_eq!(posted.load(Ordering::SeqCst), 3, "but nothing is woken");
1770    }
1771}
1772
1773#[cfg(target_os = "macos")]
1774mod macos_occlusion {
1775    use objc2::rc::Retained;
1776    use objc2_app_kit::{NSView, NSWindowOcclusionState};
1777    use raw_window_handle::{HasWindowHandle, RawWindowHandle};
1778
1779    /// `occlusionState` of the `NSWindow` hosting `window`'s view, lacking
1780    /// *Visible*; `None` when the window has no AppKit view or no window yet.
1781    /// On the main thread, as every caller in teksilo-app is.
1782    pub(super) fn occluded(window: &winit::window::Window) -> Option<bool> {
1783        let handle = window.window_handle().ok()?;
1784        let RawWindowHandle::AppKit(raw) = handle.as_raw() else {
1785            return None;
1786        };
1787        // Re-retain the NSView winit hands us, as the title-bar host, the
1788        // drag destination and the safe-area read do.
1789        let view: Retained<NSView> = unsafe { Retained::retain(raw.ns_view.as_ptr().cast()) }?;
1790        let ns_window = view.window()?;
1791        Some(
1792            !ns_window
1793                .occlusionState()
1794                .contains(NSWindowOcclusionState::Visible),
1795        )
1796    }
1797}