teksilo_platform/window.rs
1// SPDX-License-Identifier: MPL-2.0
2// SPDX-FileCopyrightText: 2026 FernTech
3
4use std::sync::atomic::{AtomicBool, Ordering};
5use std::sync::{Arc, Mutex, OnceLock, mpsc};
6
7use winit::event::WindowEvent;
8use winit::window::Window;
9
10use accesskit::ActionRequest;
11use teksilo_render::Renderer;
12
13/// Error returned when surface texture acquisition fails during rendering.
14#[derive(Debug, thiserror::Error)]
15#[error("Surface error: {0}")]
16pub struct SurfaceRenderError(pub String);
17
18/// Why a window could not configure its swapchain.
19///
20/// `Surface::configure` reports nothing: it hands its error to wgpu's
21/// uncaptured-error handler, whose default is to panic. Every configure in
22/// this file goes through [`configure_surface`] instead, which catches the
23/// error and sorts it into one of these two.
24///
25/// Crate-internal: what a caller outside acts on is
26/// [`FrameOutcome::DisplayLost`] and [`PlatformWindow::display_lost`], not the
27/// classification behind them.
28#[derive(Debug, thiserror::Error)]
29pub(crate) enum SurfaceConfigureError {
30 /// The surface can no longer answer for its adapter. On every backend
31 /// that means the connection to the display server is gone: the
32 /// compositor exited or crashed, or the GPU was reset under it.
33 ///
34 /// wgpu's own wording for this is `Surface does not support the
35 /// adapter's queue family`, which reads like a hardware mismatch and has
36 /// been reported as one. It is not. The adapter was chosen with
37 /// `compatible_surface`, and `request_adapter` filters on the very query
38 /// that fails here (`wgpu_core::instance`), so it answered yes to the
39 /// same question moments earlier. What changed is the surface, not the
40 /// adapter.
41 #[error(
42 "the display server connection is gone: the window surface now reports no \
43 supported formats for an adapter that was selected for it"
44 )]
45 DisplayLost,
46 /// wgpu refused the configuration for some other reason, carrying its own
47 /// message so a genuine mistake is not relabelled as a dead compositor.
48 #[error("wgpu refused the surface configuration: {0}")]
49 Rejected(String),
50}
51
52/// Outcome of [`PlatformWindow::render_frame`]. Mirrors the wgpu
53/// surface-status cases that matter to the caller so the app loop can
54/// decide how to respond (ignore, reconfigure, log) without every frame
55/// getting logged as an error.
56#[derive(Debug)]
57pub enum FrameOutcome {
58 /// Frame was rendered and presented.
59 Rendered,
60 /// wgpu reported the window as occluded or the acquire timed out.
61 /// Per wgpu guidance, skip this frame. On macOS, the initial paint
62 /// after window creation often hits `Occluded` one or more times
63 /// before Metal finishes compositing, so the caller should still
64 /// request another redraw once — unless it already knows the
65 /// window is occluded via `WindowEvent::Occluded(true)`.
66 Skipped,
67 /// Surface became outdated (resize, scale change, device switch).
68 /// Caller should reconfigure the surface and try again.
69 NeedsReconfigure,
70 /// The display server is gone, so this window can never present again.
71 /// Caller should wind the application down. It must not reconfigure or
72 /// ask for another redraw: both come straight back here, and that spin
73 /// is the whole reason this is its own outcome rather than an `Error`.
74 DisplayLost,
75 /// Acquisition failed with a non-transient error.
76 Error(SurfaceRenderError),
77}
78
79/// A platform window wrapping a winit window, wgpu surface, renderer,
80/// and AccessKit adapter for screen reader support.
81pub struct PlatformWindow {
82 window: Arc<Window>,
83 surface: wgpu::Surface<'static>,
84 surface_config: wgpu::SurfaceConfiguration,
85 /// The adapter this surface was matched against. Kept so that a configure
86 /// failure can ask the surface whether it still has formats for it, which
87 /// is how [`classify_configure_failure`] tells a departed display server
88 /// from a configuration wgpu genuinely refused.
89 adapter: wgpu::Adapter,
90 /// Latched the first time the display server is found to be gone. Every
91 /// later configure and every frame is then skipped: with no compositor
92 /// there is nothing to present to, and retrying only spins the loop.
93 display_lost: bool,
94 renderer: Renderer,
95 scale_factor: f64,
96 a11y_adapter: Option<accesskit_winit::Adapter>,
97 /// Set by the activation handler when an assistive technology asks for
98 /// the tree; cleared by the first delivery after it. Shared because the
99 /// handler may run off the main thread.
100 a11y_needs_full_tree: Arc<AtomicBool>,
101 /// Receiver for accessibility action requests from the adapter.
102 a11y_action_rx: mpsc::Receiver<ActionRequest>,
103 /// The accessibility state the adapter's off-thread handlers share with
104 /// the UI thread. See [`AccessibilityBridge`].
105 a11y_bridge: Arc<AccessibilityBridge>,
106}
107
108/// The state an AccessKit adapter's handlers share with the UI thread.
109///
110/// `accesskit_winit::Adapter::with_direct_handlers` requires every handler to
111/// be `Send` and calls it from whatever thread the platform's accessibility
112/// stack happens to use — the UIA provider thread on Windows, an AT-SPI task on
113/// Linux. A [`teksilo_core::WidgetTree`] is `!Send`, so no handler can reach
114/// one. Everything they need to say to the UI thread therefore goes through
115/// this, and everything they need to read from it is a snapshot the UI thread
116/// leaves here.
117/// The whole policy lives here rather than in the three handler types,
118/// because a handler owns an `Arc<Window>` and so cannot be built in a test
119/// without an event loop, while this can.
120#[derive(Debug, Default)]
121pub(crate) struct AccessibilityBridge {
122 /// The most recent `TreeUpdate` the UI thread published, kept so that
123 /// `request_initial_tree` can answer with the real tree instead of a
124 /// placeholder. `None` before the first frame.
125 snapshot: Mutex<Option<accesskit::TreeUpdate>>,
126 /// Whether an AccessKit client is attached right now. Set on activation,
127 /// cleared on deactivation.
128 active: std::sync::atomic::AtomicBool,
129}
130
131impl AccessibilityBridge {
132 /// Leave a tree where the activation handler can find it. Called from the
133 /// UI thread on every published update.
134 ///
135 /// A no-op while a client is attached, and that is the point: the snapshot
136 /// is read by `request_initial_tree` alone, which by definition runs while
137 /// nothing is attached — an attached client already has the live tree
138 /// through `update_if_active`. Skipping the clone there keeps the cost off
139 /// the frame path exactly when a screen reader is running and frames matter
140 /// most. The window between a detach and the next frame leaves the snapshot
141 /// one frame stale, which is a frame-old application rather than an empty
142 /// one; the deactivation handler asks for that frame.
143 pub(crate) fn publish(&self, update: &accesskit::TreeUpdate) {
144 if self.is_active() {
145 return;
146 }
147 if let Ok(mut slot) = self.snapshot.lock() {
148 *slot = Some(update.clone());
149 }
150 }
151
152 /// A client attached: record it and answer with the best tree available.
153 ///
154 /// The last published one if there is one — an assistive technology
155 /// attaching to an idle window must not be shown an empty application —
156 /// and the bare window node only before this window has ever drawn.
157 pub(crate) fn on_activate(&self) -> accesskit::TreeUpdate {
158 self.active
159 .store(true, std::sync::atomic::Ordering::Relaxed);
160 self.snapshot
161 .lock()
162 .ok()
163 .and_then(|slot| slot.clone())
164 .unwrap_or_else(empty_initial_tree)
165 }
166
167 /// The last client detached.
168 pub(crate) fn on_deactivate(&self) {
169 self.active
170 .store(false, std::sync::atomic::Ordering::Relaxed);
171 }
172
173 /// Whether a client is attached right now.
174 pub(crate) fn is_active(&self) -> bool {
175 self.active.load(std::sync::atomic::Ordering::Relaxed)
176 }
177}
178
179/// The wgpu objects every window in the process shares.
180///
181/// All three are `Arc` handles internally, so cloning one is a refcount bump,
182/// not a second GPU object.
183#[derive(Clone)]
184struct SharedGpu {
185 adapter: wgpu::Adapter,
186 device: wgpu::Device,
187 queue: wgpu::Queue,
188}
189
190/// The platform display connection the wgpu instance is built against.
191///
192/// Installed by the app layer via [`install_display_handle`] before the first
193/// window exists, and read once by [`shared_instance`].
194static DISPLAY_HANDLE: OnceLock<winit::event_loop::OwnedDisplayHandle> = OnceLock::new();
195
196/// Hand wgpu the platform display connection, before any window is created.
197///
198/// Load-bearing for the OpenGL backend, which is the only backend a machine
199/// with no Vulkan driver has left — an older GPU, or a VM whose guest driver
200/// stops at GL. Without a display handle, wgpu-hal's GLES backend has no
201/// windowing system to bind EGL to and falls back to
202/// `EGL_MESA_platform_surfaceless`: a display that can render offscreen but can
203/// never be compatible with a *window* surface. `request_adapter` then rejects
204/// the only adapter on the machine with `incompatible_surface_backends: GL`,
205/// and the process dies before its first window. Vulkan, Metal and D3D12 ignore
206/// the handle entirely, so this costs those paths nothing.
207///
208/// Only the first call counts; later ones are ignored, because the instance is
209/// built once per process and wgpu forbids presenting a surface from a display
210/// other than the one the instance was created with.
211pub fn install_display_handle(handle: winit::event_loop::OwnedDisplayHandle) {
212 let _ = DISPLAY_HANDLE.set(handle);
213}
214
215/// The one wgpu instance for this process.
216///
217/// A surface has to come from the same instance that later enumerates adapters
218/// for it, so this is the root every window hangs off. `Instance::new` is
219/// synchronous, which is why this one can be a plain `OnceLock` while the
220/// adapter and device below cannot.
221///
222/// The descriptor is built `_from_env`, so wgpu's own variables —
223/// `WGPU_BACKEND`, `WGPU_GLES_MINOR_VERSION` and the rest — work here as they
224/// do in every other wgpu application. That is the escape hatch for the machine
225/// whose preferred backend has a broken driver, and it is worth having
226/// precisely where the default choice is the thing under suspicion.
227///
228/// Its flags come from [`teksilo_render::instance_flags`] rather than from
229/// `_from_env` alone, so this instance and the offscreen one
230/// [`teksilo_render::test_support`] opens agree about them.
231fn shared_instance() -> &'static wgpu::Instance {
232 static INSTANCE: OnceLock<wgpu::Instance> = OnceLock::new();
233 INSTANCE.get_or_init(|| {
234 let mut descriptor = match DISPLAY_HANDLE.get() {
235 Some(display) => wgpu::InstanceDescriptor::new_with_display_handle_from_env(Box::new(
236 display.clone(),
237 )),
238 // No app layer installed one — an embedder driving `PlatformWindow`
239 // itself, or a test. Offscreen work is unaffected; only a GL-backed
240 // window needs the handle.
241 None => wgpu::InstanceDescriptor::new_without_display_handle_from_env(),
242 };
243 descriptor.flags = teksilo_render::instance_flags();
244 wgpu::Instance::new(descriptor)
245 })
246}
247
248/// The adapter, device and queue every window shares.
249///
250/// One device per process, not one per window. A device is a heavyweight,
251/// process-level object and a second one buys nothing: each window still needs
252/// its own surface and its own [`Renderer`] (that is where the glyph and path
253/// atlases live), but the driver objects underneath are the same for every
254/// window on the same adapter. Opening one per window duplicated the entire
255/// pipeline set and both atlas textures for every window a user opened.
256///
257/// It also closes a latent crash. Two D3D12 **WARP** devices rasterizing at the
258/// same time fault inside `d3d10warp.dll` — Microsoft's software rasterizer,
259/// and what a GPU-less Windows host actually draws with. Teksilo renders its
260/// windows sequentially on the winit main thread, so that was not reachable
261/// here; it would have become reachable the moment any window work moved off
262/// that thread. `teksilo_render::test_support` shares its offscreen device for
263/// the same reason, where it *was* reachable and did crash.
264///
265/// `surface` is used only to pick an adapter that can actually present to it.
266/// If a later window's surface turns out to be incompatible with the adapter we
267/// cached — a genuinely multi-GPU machine, where the second window opens on the
268/// other GPU — that window quietly gets its own device rather than failing.
269/// The limits a live window asks its device for.
270///
271/// Deliberately **not** [`wgpu::Limits::default`]. That set demands eight
272/// colour attachments, 64 KiB uniform bindings and 8192-pixel textures. This
273/// renderer draws every pass into a *single* colour attachment, binds at most
274/// 8 KiB of uniforms (128 animation slots of 64 bytes) and caps its path atlas
275/// at 4096 pixels. The headroom was inherited from the default, never needed.
276///
277/// On GLES-3.1 class hardware that headroom is not merely unused, it is
278/// refused: a Raspberry Pi 4's V3D driver allows four colour attachments, so
279/// `default()` failed device creation outright and the app could not open a
280/// window at all.
281///
282/// `downlevel_defaults` is wgpu's GLES-3.1 floor, which is exactly that class
283/// of hardware, and it is already what [`teksilo_render::test_support`] opens
284/// its offscreen device with, so a frame that renders in a test now renders in
285/// a window too. `using_resolution` lifts the three texture-dimension limits
286/// back to whatever this adapter really supports, because the path atlas grows
287/// past the 2048-pixel downlevel cap.
288fn window_device_limits(adapter_limits: wgpu::Limits) -> wgpu::Limits {
289 wgpu::Limits::downlevel_defaults().using_resolution(adapter_limits)
290}
291
292/// Open a device on `adapter`, preferring [`window_device_limits`] and falling
293/// back to whatever the adapter itself reports.
294///
295/// The fallback is not redundant. `downlevel_defaults` is a floor for a *class*
296/// of hardware, not a promise about any given adapter. Anything below GLES 3.1
297/// (an old GL driver, a constrained software rasterizer) can sit under it on a
298/// field `using_resolution` does not lift, and then the principled ask fails
299/// for the same reason `default()` did on the Pi. `adapter.limits()` is by
300/// construction the most that adapter can give, so it cannot be refused on
301/// limit grounds; a request that still fails has a real problem rather than a
302/// mis-sized ask, and that is the error worth propagating.
303async fn open_device(
304 adapter: &wgpu::Adapter,
305) -> Result<(wgpu::Device, wgpu::Queue), wgpu::RequestDeviceError> {
306 let descriptor = |limits| wgpu::DeviceDescriptor {
307 label: Some("teksilo_device"),
308 required_features: wgpu::Features::empty(),
309 required_limits: limits,
310 ..Default::default()
311 };
312
313 match adapter
314 .request_device(&descriptor(window_device_limits(adapter.limits())))
315 .await
316 {
317 Ok(pair) => Ok(pair),
318 Err(err) => {
319 // Say why we dropped to the adapter's own limits: a silent
320 // fallback turns "this GPU is below the GLES-3.1 floor" into an
321 // unexplained difference in behaviour between two machines.
322 eprintln!(
323 "teksilo-platform: downlevel device limits refused ({err}); \
324 retrying with the adapter's own limits"
325 );
326 adapter.request_device(&descriptor(adapter.limits())).await
327 }
328 }
329}
330
331/// The backends this platform prefers, most preferred first.
332///
333/// wgpu does not rank backends. `Instance::new` initialises them in a fixed
334/// order — Vulkan, Metal, D3D12, GLES — and `request_adapter` then sorts the
335/// adapters it collected **only** by device type, and only when a power
336/// preference is set. Ours is `PowerPreference::None` unless `WGPU_POWER_PREF`
337/// says otherwise, which is wgpu's own default and sorts nothing at all. So the
338/// winner has been "the first adapter the first initialised backend
339/// enumerated", which on Windows means D3D12 was never reached as long as any
340/// Vulkan ICD was installed, however old.
341///
342/// That is the wrong default there. D3D12 is the backend Windows GPU drivers
343/// are tested against hardest — it is what the browsers use on Windows — while
344/// Vulkan support on older Windows hardware ranges from good to a stub that
345/// enumerates an adapter it cannot really drive. The field report that prompted
346/// this is one of those: a Windows 10 machine whose Vulkan ICD cannot build
347/// wgpu's own indirect-validation pipelines (see
348/// [`teksilo_render::instance_flags`]) and, past that, cannot present at all,
349/// while D3D12 on the same machine works.
350///
351/// Elsewhere the order simply writes down what wgpu already did, so this is a
352/// change of behaviour on Windows only. An explicit `WGPU_BACKEND` still wins:
353/// it is applied at `Instance::new`, so the backends it excludes enumerate
354/// nothing here and this order silently narrows to the one that was asked for.
355fn preferred_backends() -> &'static [wgpu::Backends] {
356 #[cfg(target_os = "windows")]
357 {
358 &[
359 wgpu::Backends::DX12,
360 wgpu::Backends::VULKAN,
361 wgpu::Backends::GL,
362 ]
363 }
364 #[cfg(any(target_os = "macos", target_os = "ios"))]
365 {
366 &[
367 wgpu::Backends::METAL,
368 wgpu::Backends::VULKAN,
369 wgpu::Backends::GL,
370 ]
371 }
372 #[cfg(not(any(target_os = "windows", target_os = "macos", target_os = "ios")))]
373 {
374 &[wgpu::Backends::VULKAN, wgpu::Backends::GL]
375 }
376}
377
378/// The adapters on `backends` that can present to `surface`, ranked as
379/// `request_adapter` would rank them.
380///
381/// `enumerate_adapters` asks each backend for its adapters with no surface, so
382/// the "can this one actually present to this window" filter that
383/// `request_adapter` applies internally has to be applied here instead. A
384/// non-empty format list is wgpu's own answer to that question, and it is the
385/// same one [`shared_gpu_for`] uses to revalidate the cached adapter.
386///
387/// The ordering within a backend deliberately mirrors
388/// `wgpu_core::instance::request_adapter`: rank by device type under a power
389/// preference, and leave enumeration order alone under `None`. Keeping the two
390/// identical means this pass changes *which backend* is tried first and nothing
391/// else about how an adapter is chosen.
392async fn presentable_adapters(
393 surface: &wgpu::Surface<'static>,
394 backends: wgpu::Backends,
395 power_preference: wgpu::PowerPreference,
396) -> Vec<wgpu::Adapter> {
397 let mut adapters: Vec<wgpu::Adapter> = shared_instance()
398 .enumerate_adapters(backends)
399 .await
400 .into_iter()
401 .filter(|adapter| !surface.get_capabilities(adapter).formats.is_empty())
402 .collect();
403
404 let prefer_integrated = match power_preference {
405 wgpu::PowerPreference::LowPower => true,
406 wgpu::PowerPreference::HighPerformance => false,
407 // wgpu does not sort at all here, so neither do we.
408 _ => return adapters,
409 };
410 adapters
411 .sort_by_key(|adapter| device_type_rank(adapter.get_info().device_type, prefer_integrated));
412 adapters
413}
414
415/// `wgpu_core::instance::request_adapter`'s `get_order`, kept in step with it.
416///
417/// "Other" outranks the virtual and CPU types because a backend that does not
418/// report device types at all (OpenGL) lands there, and it is likelier to be
419/// real hardware than a software rasterizer is.
420fn device_type_rank(device_type: wgpu::DeviceType, prefer_integrated: bool) -> u8 {
421 match device_type {
422 wgpu::DeviceType::DiscreteGpu if prefer_integrated => 2,
423 wgpu::DeviceType::IntegratedGpu if prefer_integrated => 1,
424 wgpu::DeviceType::DiscreteGpu => 1,
425 wgpu::DeviceType::IntegratedGpu => 2,
426 wgpu::DeviceType::Other => 3,
427 wgpu::DeviceType::VirtualGpu => 4,
428 wgpu::DeviceType::Cpu => 5,
429 }
430}
431
432/// Find an adapter that can present to `surface` *and* yields a device.
433///
434/// Adapter selection is a search, not a single request — the same lesson
435/// [`teksilo_render::test_support`] already encodes for its offscreen device,
436/// which the window path did not have. A host can enumerate an adapter it
437/// cannot actually open (a VM's GL driver is the usual one) while a perfectly
438/// good software adapter sits behind `force_fallback_adapter`. Treating the
439/// first failure as fatal reports "no GPU" on a machine that has one.
440///
441/// Every pass filters on surface compatibility, so an adapter that cannot
442/// present to this window is never chosen — that is the check that failed on a
443/// machine with no Vulkan driver, and it is load-bearing, not a formality. The
444/// ordered pass tests it with [`presentable_adapters`], the fallback pass with
445/// `request_adapter`'s own `compatible_surface`; both ask wgpu the same
446/// question.
447///
448/// Panics only when *every* adapter on the machine declines, with a message
449/// naming what was tried and what the user can do about it.
450async fn open_gpu_for(
451 surface: &wgpu::Surface<'static>,
452) -> (wgpu::Adapter, wgpu::Device, wgpu::Queue) {
453 // `WGPU_POWER_PREF` is wgpu's own knob; honour it for the same reason the
454 // instance is built `_from_env`.
455 let power_preference = wgpu::PowerPreference::from_env().unwrap_or_default();
456 let mut adapter_error = None;
457 let mut device_error = None;
458
459 // First pass: this platform's own backend order (see
460 // `preferred_backends`). `request_adapter` cannot express "try D3D12
461 // before Vulkan" — its options carry no backend field — so the ordering
462 // has to be done by enumerating one backend at a time.
463 for &backends in preferred_backends() {
464 for adapter in presentable_adapters(surface, backends, power_preference).await {
465 match open_device(&adapter).await {
466 Ok((device, queue)) => return (adapter, device, queue),
467 Err(err) => {
468 eprintln!(
469 "teksilo-platform: adapter {:?} could not open a device ({err}); \
470 trying the next one",
471 adapter.get_info().name
472 );
473 device_error.get_or_insert(err);
474 }
475 }
476 }
477 }
478
479 // Second pass: whatever wgpu itself would have picked, then an explicit
480 // software adapter. The first arm is not redundant with the loop above —
481 // it reaches any backend `preferred_backends` does not name — and the
482 // second is the only way to ask for a CPU adapter, which
483 // `enumerate_adapters` cannot express.
484 for force_fallback_adapter in [false, true] {
485 let adapter = match shared_instance()
486 .request_adapter(&wgpu::RequestAdapterOptions {
487 power_preference,
488 compatible_surface: Some(surface),
489 force_fallback_adapter,
490 ..Default::default()
491 })
492 .await
493 {
494 Ok(adapter) => adapter,
495 Err(err) => {
496 adapter_error.get_or_insert(err);
497 continue;
498 }
499 };
500
501 match open_device(&adapter).await {
502 Ok((device, queue)) => return (adapter, device, queue),
503 Err(err) => {
504 // Worth saying out loud: the next pass silently landing on a
505 // software adapter is a large performance difference, and an
506 // unexplained one is the sort of thing that gets reported as
507 // "Teksilo is slow on my machine".
508 eprintln!(
509 "teksilo-platform: adapter {:?} could not open a device ({err}); \
510 trying the next one",
511 adapter.get_info().name
512 );
513 device_error.get_or_insert(err);
514 }
515 }
516 }
517
518 panic!(
519 "no usable GPU adapter for this window.\n\
520 Tried every backend wgpu was built with, then an explicit software \
521 fallback; none could both present to the window and open a device.\n\
522 adapter search: {adapter_error:?}\n\
523 device open: {device_error:?}\n\
524 Teksilo needs Vulkan, Metal, D3D12 or OpenGL (3.3 desktop / ES 3.0). \
525 On Linux, installing a Vulkan driver is usually the fix: \
526 `mesa-vulkan-drivers` carries both the hardware drivers and the \
527 software `lavapipe`. `WGPU_BACKEND=gl|vulkan|dx12|metal` forces a \
528 specific backend."
529 );
530}
531
532async fn shared_gpu_for(surface: &wgpu::Surface<'static>) -> SharedGpu {
533 static SHARED: Mutex<Option<SharedGpu>> = Mutex::new(None);
534
535 // Clone out and release the lock: it is never held across the awaits below.
536 let cached = SHARED.lock().unwrap_or_else(|e| e.into_inner()).clone();
537 if let Some(gpu) = cached {
538 // A non-empty format list is wgpu's own answer to "can this adapter
539 // present to this surface".
540 if !surface.get_capabilities(&gpu.adapter).formats.is_empty() {
541 return gpu;
542 }
543 }
544
545 let (adapter, device, queue) = open_gpu_for(surface).await;
546
547 let gpu = SharedGpu {
548 adapter,
549 device,
550 queue,
551 };
552 // First one in becomes the shared device. Losing here is the multi-GPU case
553 // above (or a race that cannot happen while windows are created on one
554 // thread): the loser keeps the device it just opened, which is the old
555 // per-window behaviour and still correct.
556 let mut slot = SHARED.lock().unwrap_or_else(|e| e.into_inner());
557 if slot.is_none() {
558 *slot = Some(gpu.clone());
559 }
560 gpu
561}
562
563/// Configure `surface`, handing back the failure instead of letting wgpu's
564/// default uncaptured-error handler panic.
565///
566/// Every `Surface::configure` in this file goes through here, and the error
567/// scope is what makes that sufficient. Asking the surface whether it is still
568/// alive and *then* configuring it leaves a gap between the two in which the
569/// compositor can exit, and that gap is the bug: `request_adapter` validated
570/// this adapter against this surface with the same query `configure` runs, so
571/// only a change in between can make the second one fail. A scope catches the
572/// error from this exact call, however late the display server goes away.
573///
574/// `pop` resolves immediately on native (wgpu answers with a ready future) and
575/// wgpu's error scopes are thread-local. Both hold because every window in this
576/// process is created and drawn on the winit main thread.
577fn configure_surface(
578 surface: &wgpu::Surface<'static>,
579 adapter: &wgpu::Adapter,
580 device: &wgpu::Device,
581 config: &wgpu::SurfaceConfiguration,
582) -> Result<(), SurfaceConfigureError> {
583 let scope = device.push_error_scope(wgpu::ErrorFilter::Validation);
584 surface.configure(device, config);
585 match pollster::block_on(scope.pop()) {
586 None => Ok(()),
587 Some(err) => Err(classify_configure_failure(
588 err.to_string(),
589 !surface.get_capabilities(adapter).formats.is_empty(),
590 )),
591 }
592}
593
594/// Sort a configure failure into "the display server left" and everything
595/// else, on the one signal that separates them.
596///
597/// A live surface offers its adapter a non-empty format list; a surface whose
598/// display server has gone offers none, and that transition is observable:
599/// seven formats before the compositor exits, zero after. Deliberately not a
600/// match on wgpu's message text, which is both misleading here and free to
601/// change between releases.
602fn classify_configure_failure(
603 description: String,
604 surface_has_formats: bool,
605) -> SurfaceConfigureError {
606 if surface_has_formats {
607 SurfaceConfigureError::Rejected(description)
608 } else {
609 SurfaceConfigureError::DisplayLost
610 }
611}
612
613/// What [`PlatformWindow::surface_and_renderer`] hands to both constructors.
614struct WindowGpu {
615 surface: wgpu::Surface<'static>,
616 surface_config: wgpu::SurfaceConfiguration,
617 renderer: Renderer,
618 adapter: wgpu::Adapter,
619 display_lost: bool,
620}
621
622impl PlatformWindow {
623 /// Everything both constructors do: surface, shared device, swapchain
624 /// configuration, renderer. Kept in one place because the two entry points
625 /// differ only in whether they attach an AccessKit adapter, and sixty
626 /// duplicated lines of GPU setup is exactly the sort of thing that drifts.
627 async fn surface_and_renderer(window: &Arc<Window>) -> WindowGpu {
628 let size = window.inner_size();
629 let surface = shared_instance()
630 .create_surface(window.clone())
631 .expect("wgpu surface creation failed for the platform window");
632
633 let gpu = shared_gpu_for(&surface).await;
634
635 let surface_caps = surface.get_capabilities(&gpu.adapter);
636 // Guard the index accesses: a degenerate adapter/surface (software
637 // fallback, headless) can report empty `formats` / `alpha_modes`, and
638 // `[0]` would panic with an opaque out-of-bounds instead of degrading.
639 let surface_format = surface_caps
640 .formats
641 .iter()
642 .find(|f| f.is_srgb())
643 .copied()
644 .or_else(|| surface_caps.formats.first().copied())
645 .unwrap_or(wgpu::TextureFormat::Rgba8UnormSrgb);
646
647 let surface_config = wgpu::SurfaceConfiguration {
648 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
649 format: surface_format,
650 width: size.width.max(1),
651 height: size.height.max(1),
652 present_mode: wgpu::PresentMode::Fifo,
653 alpha_mode: surface_caps
654 .alpha_modes
655 .first()
656 .copied()
657 .unwrap_or(wgpu::CompositeAlphaMode::Auto),
658 view_formats: vec![],
659 desired_maximum_frame_latency: 2,
660 // `Auto` reproduces wgpu's pre-30 behaviour: sRGB for the
661 // non-`Rgba16Float` formats we select above.
662 color_space: wgpu::SurfaceColorSpace::Auto,
663 };
664 // A compositor that goes away while the device above is being opened
665 // lands here, because opening one is the slowest step between the
666 // adapter's validation and this call. It used to panic out of wgpu's
667 // default error handler before the window ever existed.
668 let display_lost =
669 match configure_surface(&surface, &gpu.adapter, &gpu.device, &surface_config) {
670 Ok(()) => false,
671 Err(err) => {
672 eprintln!("teksilo-platform: {err}");
673 matches!(err, SurfaceConfigureError::DisplayLost)
674 }
675 };
676
677 // The renderer stays per-window: it owns the glyph atlas, the path
678 // atlas and the blur pool, and it is `!Sync` besides.
679 let renderer = Renderer::new(gpu.device, gpu.queue, surface_format);
680 WindowGpu {
681 surface,
682 surface_config,
683 renderer,
684 adapter: gpu.adapter,
685 display_lost,
686 }
687 }
688
689 /// Create a new platform window from a winit window.
690 /// The `event_loop` parameter is needed for the AccessKit adapter.
691 pub async fn new_with_a11y(
692 window: Window,
693 event_loop: &winit::event_loop::ActiveEventLoop,
694 ) -> Self {
695 let window = Arc::new(window);
696 let scale_factor = window.scale_factor();
697 let WindowGpu {
698 surface,
699 surface_config,
700 renderer,
701 adapter,
702 display_lost,
703 } = Self::surface_and_renderer(&window).await;
704
705 // Create AccessKit adapter with action channel
706 let (action_tx, action_rx) = mpsc::channel();
707
708 let a11y_needs_full_tree = Arc::new(AtomicBool::new(true));
709 let a11y_bridge = Arc::new(AccessibilityBridge::default());
710
711 // Every handler below runs off the UI thread and ends by asking winit
712 // to redraw this window. That request is the *only* thing that wakes
713 // the event loop: `handle_accessibility_actions` — the sole drain of
714 // the action channel — runs from `window_event`, so without a wakeup an
715 // action issued by Narrator or Orca would sit in the channel until some
716 // unrelated window event happened to arrive. `Window::request_redraw`
717 // is thread-safe, which is why an `Arc<Window>` clone is all a handler
718 // needs.
719 let a11y_adapter = accesskit_winit::Adapter::with_direct_handlers(
720 event_loop,
721 &window,
722 TeksiloActivationHandler {
723 needs_full_tree: a11y_needs_full_tree.clone(),
724 bridge: Arc::clone(&a11y_bridge),
725 window: Arc::clone(&window),
726 },
727 TeksiloActionHandler {
728 tx: action_tx,
729 window: Arc::clone(&window),
730 },
731 TeksiloDeactivationHandler {
732 bridge: Arc::clone(&a11y_bridge),
733 window: Arc::clone(&window),
734 },
735 );
736
737 // Show the window now that the adapter is created
738 window.set_visible(true);
739
740 Self {
741 window,
742 surface,
743 surface_config,
744 adapter,
745 display_lost,
746 renderer,
747 scale_factor,
748 a11y_adapter: Some(a11y_adapter),
749 a11y_action_rx: action_rx,
750 a11y_needs_full_tree,
751 a11y_bridge,
752 }
753 }
754
755 /// Create a platform window without AccessKit (for contexts without ActiveEventLoop).
756 pub async fn new(window: Window) -> Self {
757 let window = Arc::new(window);
758 let scale_factor = window.scale_factor();
759 let WindowGpu {
760 surface,
761 surface_config,
762 renderer,
763 adapter,
764 display_lost,
765 } = Self::surface_and_renderer(&window).await;
766 let (_action_tx, action_rx) = mpsc::channel();
767
768 Self {
769 window,
770 surface,
771 surface_config,
772 adapter,
773 display_lost,
774 renderer,
775 scale_factor,
776 a11y_adapter: None,
777 a11y_action_rx: action_rx,
778 a11y_needs_full_tree: Arc::new(AtomicBool::new(false)),
779 a11y_bridge: Arc::new(AccessibilityBridge::default()),
780 }
781 }
782
783 pub fn window(&self) -> &Window {
784 &self.window
785 }
786
787 /// Get a clonable `Arc` reference to the underlying winit window.
788 /// Used by `teksilo_platform::create_title_bar_host` and other components
789 /// that need shared ownership of the window.
790 pub fn window_arc(&self) -> Arc<Window> {
791 self.window.clone()
792 }
793
794 pub fn renderer(&self) -> &Renderer {
795 &self.renderer
796 }
797
798 pub fn renderer_mut(&mut self) -> &mut Renderer {
799 &mut self.renderer
800 }
801
802 pub fn scale_factor(&self) -> f64 {
803 self.scale_factor
804 }
805
806 pub fn set_scale_factor(&mut self, factor: f64) {
807 self.scale_factor = factor;
808 }
809
810 /// Resize the surface.
811 ///
812 /// A resize that arrives once the display server has gone is dropped:
813 /// there is nothing left to present to.
814 pub fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
815 if self.display_lost || new_size.width == 0 || new_size.height == 0 {
816 return;
817 }
818 self.surface_config.width = new_size.width;
819 self.surface_config.height = new_size.height;
820 self.apply_surface_config();
821 }
822
823 /// Get current surface dimensions.
824 pub fn surface_size(&self) -> (u32, u32) {
825 (self.surface_config.width, self.surface_config.height)
826 }
827
828 /// Reconfigure the surface with the current config.
829 /// Use after a Lost or Outdated surface error.
830 ///
831 /// Answers whether this window can still present. `false` means the
832 /// display server is gone, and the caller should wind down rather than ask
833 /// for another frame: the next one would come back here unchanged.
834 pub fn reconfigure_surface(&mut self) -> bool {
835 if self.display_lost {
836 return false;
837 }
838 self.apply_surface_config();
839 !self.display_lost
840 }
841
842 /// Whether the display server has gone away under this window.
843 pub fn display_lost(&self) -> bool {
844 self.display_lost
845 }
846
847 /// Push `surface_config` to the surface, latching a departed display
848 /// server and reporting anything else wgpu refused.
849 ///
850 /// The latch is what keeps the report to one line: every later configure
851 /// returns before reaching here.
852 fn apply_surface_config(&mut self) {
853 if let Err(err) = configure_surface(
854 &self.surface,
855 &self.adapter,
856 self.renderer.device(),
857 &self.surface_config,
858 ) {
859 eprintln!("teksilo-platform: {err}");
860 if matches!(err, SurfaceConfigureError::DisplayLost) {
861 self.display_lost = true;
862 }
863 }
864 }
865
866 /// Render a frame to the surface.
867 pub fn render_frame(
868 &mut self,
869 frame: &teksilo_canvas::RenderFrame,
870 clear_color: [f32; 4],
871 ) -> FrameOutcome {
872 if self.display_lost {
873 return FrameOutcome::DisplayLost;
874 }
875 let current = self.surface.get_current_texture();
876 let output = match current {
877 wgpu::CurrentSurfaceTexture::Success(tex)
878 | wgpu::CurrentSurfaceTexture::Suboptimal(tex) => tex,
879 wgpu::CurrentSurfaceTexture::Occluded | wgpu::CurrentSurfaceTexture::Timeout => {
880 return FrameOutcome::Skipped;
881 }
882 wgpu::CurrentSurfaceTexture::Outdated | wgpu::CurrentSurfaceTexture::Lost => {
883 return FrameOutcome::NeedsReconfigure;
884 }
885 other => return FrameOutcome::Error(SurfaceRenderError(format!("{other:?}"))),
886 };
887
888 let view = output
889 .texture
890 .create_view(&wgpu::TextureViewDescriptor::default());
891
892 let (w, h) = self.surface_size();
893 self.renderer
894 .render(frame, &view, self.scale_factor as f32, w, h, clear_color);
895
896 self.renderer.queue().present(output);
897 FrameOutcome::Rendered
898 }
899
900 /// Render `frame` into an offscreen texture and read it back as
901 /// tightly-packed RGBA8 bytes, returning `(rgba, width, height)`.
902 ///
903 /// Used by the debug-only automation bridge to capture a *live* window
904 /// without going through the swapchain — the surface texture is
905 /// configured `RENDER_ATTACHMENT` only (no `COPY_SRC`), so it can't be
906 /// read back directly. The offscreen texture uses the window's own
907 /// surface format so it matches the renderer's pipelines; a BGRA
908 /// readback is swizzled to RGBA here so the output is always RGBA. With
909 /// `crop = Some(rect)` (physical pixels, clamped to the surface) only
910 /// that sub-rectangle is returned. Returns an empty `(vec, 0, 0)` if
911 /// the crop is fully outside the surface.
912 ///
913 /// Note: a native `WebView` subview composites *on top of* the wgpu
914 /// surface and is invisible to this readback (a transparent hole).
915 pub fn capture_offscreen(
916 &mut self,
917 frame: &teksilo_canvas::RenderFrame,
918 clear_color: [f32; 4],
919 crop: Option<teksilo_canvas::Rect>,
920 ) -> (Vec<u8>, u32, u32) {
921 fn crop_rgba(
922 src: &[u8],
923 w: u32,
924 h: u32,
925 rect: teksilo_canvas::Rect,
926 ) -> (Vec<u8>, u32, u32) {
927 let x0 = (rect.x.floor().max(0.0) as u32).min(w);
928 let y0 = (rect.y.floor().max(0.0) as u32).min(h);
929 let x1 = ((rect.x + rect.width).ceil().max(0.0) as u32).min(w);
930 let y1 = ((rect.y + rect.height).ceil().max(0.0) as u32).min(h);
931 if x1 <= x0 || y1 <= y0 {
932 return (Vec::new(), 0, 0);
933 }
934 let cw = x1 - x0;
935 let ch = y1 - y0;
936 let mut out = Vec::with_capacity((cw * ch * 4) as usize);
937 for y in y0..y1 {
938 let row_start = ((y * w + x0) * 4) as usize;
939 let row_end = row_start + (cw * 4) as usize;
940 out.extend_from_slice(&src[row_start..row_end]);
941 }
942 (out, cw, ch)
943 }
944
945 let (w, h) = self.surface_size();
946 let format = self.surface_config.format;
947 // The readback assumes a 4-byte, 8-bit RGBA/BGRA layout (the BGRA
948 // swizzle below + `read_texture_rgba`'s fixed 4-bytes-per-pixel copy).
949 // Desktop wgpu surfaces are always one of these four; a packed
950 // (Rgb10a2) or wide (Rgba16Float) surface format would read back
951 // garbage, so flag it loudly in debug builds.
952 debug_assert!(
953 matches!(
954 format,
955 wgpu::TextureFormat::Rgba8Unorm
956 | wgpu::TextureFormat::Rgba8UnormSrgb
957 | wgpu::TextureFormat::Bgra8Unorm
958 | wgpu::TextureFormat::Bgra8UnormSrgb
959 ),
960 "capture_offscreen: unsupported surface format {format:?} (expected 8-bit RGBA/BGRA)"
961 );
962 let texture = self
963 .renderer
964 .device()
965 .create_texture(&wgpu::TextureDescriptor {
966 label: Some("teksilo-automation capture"),
967 size: wgpu::Extent3d {
968 width: w,
969 height: h,
970 depth_or_array_layers: 1,
971 },
972 mip_level_count: 1,
973 sample_count: 1,
974 dimension: wgpu::TextureDimension::D2,
975 format,
976 usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
977 view_formats: &[],
978 });
979 let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
980 self.renderer
981 .render(frame, &view, self.scale_factor as f32, w, h, clear_color);
982 let mut bytes = teksilo_render::test_support::read_texture_rgba(
983 self.renderer.device(),
984 self.renderer.queue(),
985 &texture,
986 w,
987 h,
988 );
989 // `read_texture_rgba` copies raw channel bytes; a BGRA surface
990 // needs its B/R swapped to become RGBA for PNG encoding.
991 if matches!(
992 format,
993 wgpu::TextureFormat::Bgra8Unorm | wgpu::TextureFormat::Bgra8UnormSrgb
994 ) {
995 for px in bytes.as_chunks_mut::<4>().0 {
996 px.swap(0, 2);
997 }
998 }
999 match crop {
1000 Some(rect) => crop_rgba(&bytes, w, h, rect),
1001 None => (bytes, w, h),
1002 }
1003 }
1004
1005 pub fn request_redraw(&self) {
1006 self.window.request_redraw();
1007 }
1008
1009 /// Push an AccessKit TreeUpdate to the adapter (called after layout).
1010 /// Publish a freshly built `TreeUpdate` to the adapter, and leave a copy
1011 /// where the activation handler can find it.
1012 ///
1013 /// The copy is what lets an assistive technology that attaches to an *idle*
1014 /// window see the application instead of an empty window node: the handler
1015 /// runs off the UI thread and cannot build a tree, so the last one the UI
1016 /// thread built is the best answer available synchronously.
1017 pub fn update_accessibility(&mut self, update: accesskit::TreeUpdate) {
1018 self.a11y_bridge.publish(&update);
1019 if let Some(adapter) = &mut self.a11y_adapter {
1020 adapter.update_if_active(|| update);
1021 }
1022 }
1023
1024 /// Push an update the adapter builds only when it is actually going to
1025 /// be delivered, and only when `build` says there is one worth sending.
1026 ///
1027 /// The caller decides *inside* the closure, because that is where the
1028 /// decision belongs: `update_if_active` runs its closure only when an
1029 /// assistive technology is attached, and on Linux it runs it under the
1030 /// adapter's own state lock. Deciding outside would build a tree for
1031 /// nobody on every frame, and would make the throttle count frames
1032 /// nothing was listening to.
1033 ///
1034 /// `build` returning `None` means "nothing to deliver"; the previously
1035 /// delivered tree is re-sent, which the consumer treats as a no-op.
1036 pub fn update_accessibility_with(
1037 &mut self,
1038 build: impl FnOnce() -> Option<accesskit::TreeUpdate>,
1039 previous: impl FnOnce() -> accesskit::TreeUpdate,
1040 ) {
1041 if let Some(adapter) = &mut self.a11y_adapter {
1042 adapter.update_if_active(|| build().unwrap_or_else(previous));
1043 }
1044 }
1045
1046 /// Whether an assistive technology has asked this window for its tree
1047 /// and has not yet been given a full one.
1048 ///
1049 /// Set by the activation handler, which runs on whichever thread the
1050 /// platform's accessibility layer calls it from, and cleared by the
1051 /// first delivery after it — so a reader that attaches mid-session gets
1052 /// a complete tree rather than a geometry patch onto a tree it has
1053 /// never seen.
1054 pub fn accessibility_needs_full_tree(&self) -> bool {
1055 self.a11y_needs_full_tree.load(Ordering::Relaxed)
1056 }
1057
1058 /// Clear the flag above, reporting what it was.
1059 pub fn take_accessibility_needs_full_tree(&self) -> bool {
1060 self.a11y_needs_full_tree.swap(false, Ordering::Relaxed)
1061 }
1062
1063 /// Whether an AccessKit client is attached to this window's adapter.
1064 ///
1065 /// True from the moment the platform accessibility stack asks for an
1066 /// initial tree until it says it has gone away. Read once per frame by
1067 /// `teksilo-app` and pushed into the window's tree; see
1068 /// [`WidgetTree::set_at_client_attached`](teksilo_core::WidgetTree::set_at_client_attached)
1069 /// for why attaching and detaching are read asymmetrically.
1070 ///
1071 /// Always `false` for a window built without an adapter
1072 /// ([`PlatformWindow::new`]).
1073 pub fn accessibility_active(&self) -> bool {
1074 self.a11y_bridge.is_active()
1075 }
1076
1077 /// Forward a winit WindowEvent to the AccessKit adapter.
1078 pub fn process_accessibility_event(&mut self, event: &WindowEvent) {
1079 if let Some(adapter) = &mut self.a11y_adapter {
1080 adapter.process_event(&self.window, event);
1081 }
1082 }
1083
1084 /// Drain any pending AccessKit action requests from the adapter.
1085 pub fn drain_accessibility_actions(&self) -> Vec<ActionRequest> {
1086 let mut actions = Vec::new();
1087 while let Ok(req) = self.a11y_action_rx.try_recv() {
1088 actions.push(req);
1089 }
1090 actions
1091 }
1092}
1093
1094// --- AccessKit handler implementations ---
1095
1096/// Activation handler — answers with the last tree the UI thread built.
1097///
1098/// An assistive technology attaching to a window that is sitting idle used to
1099/// be shown a bare `Role::Window` node with no children, and stayed shown it
1100/// until something unrelated caused a frame. Answering from the published
1101/// snapshot fixes the common case; the redraw request covers the rest, since
1102/// the adapter is active from here on and the next
1103/// [`PlatformWindow::update_accessibility`] reaches it.
1104/// `needs_full_tree` is what makes the delivery that follows a *full*
1105/// tree rather than a geometry patch: updates are otherwise throttled to
1106/// the moves-only rate, and a reader that attaches mid-session has never
1107/// seen the tree such a patch would be applied to.
1108struct TeksiloActivationHandler {
1109 needs_full_tree: Arc<AtomicBool>,
1110 bridge: Arc<AccessibilityBridge>,
1111 window: Arc<Window>,
1112}
1113
1114/// The tree handed to a client that attached before this window ever drew.
1115///
1116/// A window node with no children — the same placeholder as before — because
1117/// there is genuinely nothing else to say yet. The accompanying redraw request
1118/// is what makes it short-lived.
1119fn empty_initial_tree() -> accesskit::TreeUpdate {
1120 let root = accesskit::Node::new(accesskit::Role::Window);
1121 let root_id = teksilo_core::accessibility::root_node_id();
1122 accesskit::TreeUpdate {
1123 nodes: vec![(root_id, root)],
1124 tree: Some(accesskit::TreeInfo::new(root_id)),
1125 tree_id: accesskit::TreeId::ROOT,
1126 focus: root_id,
1127 }
1128}
1129
1130impl accesskit::ActivationHandler for TeksiloActivationHandler {
1131 fn request_initial_tree(&mut self) -> Option<accesskit::TreeUpdate> {
1132 self.needs_full_tree.store(true, Ordering::Relaxed);
1133 let update = self.bridge.on_activate();
1134 // Whether or not we could answer with a real tree, ask for a frame: it
1135 // is what carries the *next* update to the now-active adapter, and it
1136 // is also how the UI thread learns that a client attached.
1137 self.window.request_redraw();
1138 Some(update)
1139 }
1140}
1141
1142/// Action handler — forwards action requests to the main thread via a channel,
1143/// then wakes the loop so the channel is actually drained.
1144struct TeksiloActionHandler {
1145 tx: mpsc::Sender<ActionRequest>,
1146 window: Arc<Window>,
1147}
1148
1149impl accesskit::ActionHandler for TeksiloActionHandler {
1150 fn do_action(&mut self, request: ActionRequest) {
1151 let _ = self.tx.send(request);
1152 self.window.request_redraw();
1153 }
1154}
1155
1156/// Deactivation handler — records that the last client detached.
1157///
1158/// Unlike activation, this *is* evidence about screen readers: when no client
1159/// is attached, none of them is reading the tree either.
1160struct TeksiloDeactivationHandler {
1161 bridge: Arc<AccessibilityBridge>,
1162 window: Arc<Window>,
1163}
1164
1165impl accesskit::DeactivationHandler for TeksiloDeactivationHandler {
1166 fn deactivate_accessibility(&mut self) {
1167 self.bridge.on_deactivate();
1168 // The UI thread reads the flag once per frame, so it needs a frame.
1169 self.window.request_redraw();
1170 }
1171}
1172
1173#[cfg(test)]
1174mod surface_configure_tests {
1175 use super::{SurfaceConfigureError, classify_configure_failure};
1176
1177 /// The defect this pins: a compositor crash reached the user as
1178 /// `Surface does not support the adapter's queue family`, and was read as
1179 /// a GPU mismatch by everyone who saw it, including the maintainer. A
1180 /// surface with no formats left for the adapter it was matched against has
1181 /// lost its display server, whatever wgpu chooses to call it.
1182 #[test]
1183 fn a_surface_with_no_formats_left_means_the_display_server_is_gone() {
1184 let err = classify_configure_failure(
1185 "Surface does not support the adapter's queue family".to_string(),
1186 false,
1187 );
1188 assert!(matches!(err, SurfaceConfigureError::DisplayLost));
1189 assert!(err.to_string().contains("display server"));
1190 }
1191
1192 /// The other half, and the reason this is not simply "any configure
1193 /// failure means the compositor left": a surface that still answers with
1194 /// formats has a real configuration problem, and its own message has to
1195 /// survive rather than be relabelled as a dead compositor.
1196 #[test]
1197 fn a_surface_that_still_has_formats_keeps_wgpus_own_message() {
1198 let err = classify_configure_failure(
1199 "Requested format Rgba8Unorm is not in the list of supported formats".to_string(),
1200 true,
1201 );
1202 assert!(matches!(err, SurfaceConfigureError::Rejected(_)));
1203 assert!(err.to_string().contains("Rgba8Unorm"));
1204 assert!(!err.to_string().contains("display server"));
1205 }
1206}
1207
1208#[cfg(test)]
1209mod accessibility_bridge_tests {
1210 use super::{AccessibilityBridge, empty_initial_tree};
1211
1212 /// A recognisable tree that is not the placeholder.
1213 fn published_tree() -> accesskit::TreeUpdate {
1214 let root_id = teksilo_core::accessibility::root_node_id();
1215 let child_id = accesskit::NodeId(4242);
1216 let mut root = accesskit::Node::new(accesskit::Role::Window);
1217 root.push_child(child_id);
1218 let mut child = accesskit::Node::new(accesskit::Role::Button);
1219 child.set_label("Save");
1220 accesskit::TreeUpdate {
1221 nodes: vec![(root_id, root), (child_id, child)],
1222 tree: Some(accesskit::TreeInfo::new(root_id)),
1223 tree_id: accesskit::TreeId::ROOT,
1224 focus: root_id,
1225 }
1226 }
1227
1228 #[test]
1229 fn a_fresh_bridge_reports_no_client() {
1230 assert!(!AccessibilityBridge::default().is_active());
1231 }
1232
1233 #[test]
1234 fn activation_before_the_first_frame_answers_with_the_placeholder() {
1235 let bridge = AccessibilityBridge::default();
1236 let update = bridge.on_activate();
1237 assert_eq!(update.nodes.len(), empty_initial_tree().nodes.len());
1238 assert_eq!(update.nodes[0].1.children().len(), 0);
1239 assert!(bridge.is_active());
1240 }
1241
1242 #[test]
1243 fn activation_after_a_frame_answers_with_the_real_tree() {
1244 // The defect this pins: an assistive technology attaching to an idle
1245 // window was shown a childless window node and nothing scheduled a
1246 // frame to replace it.
1247 let bridge = AccessibilityBridge::default();
1248 bridge.publish(&published_tree());
1249 let update = bridge.on_activate();
1250 assert_eq!(
1251 update.nodes.len(),
1252 2,
1253 "the published tree, not a placeholder"
1254 );
1255 assert_eq!(update.nodes[0].1.children().len(), 1);
1256 }
1257
1258 #[test]
1259 fn the_snapshot_is_the_latest_published_tree() {
1260 let bridge = AccessibilityBridge::default();
1261 bridge.publish(&empty_initial_tree());
1262 bridge.publish(&published_tree());
1263 assert_eq!(bridge.on_activate().nodes.len(), 2);
1264 }
1265
1266 #[test]
1267 fn publishing_while_a_client_is_attached_is_skipped() {
1268 // Not a behaviour change anyone can observe through `on_activate` —
1269 // an attached client cannot ask for an initial tree — but it is what
1270 // keeps a per-frame `TreeUpdate` clone off the frame path while a
1271 // screen reader is running.
1272 let bridge = AccessibilityBridge::default();
1273 bridge.publish(&published_tree());
1274 let _ = bridge.on_activate();
1275 bridge.publish(&empty_initial_tree());
1276 bridge.on_deactivate();
1277 assert_eq!(
1278 bridge.on_activate().nodes.len(),
1279 2,
1280 "the tree published while attached must not have replaced the snapshot"
1281 );
1282 }
1283
1284 #[test]
1285 fn deactivation_clears_the_attached_flag() {
1286 let bridge = AccessibilityBridge::default();
1287 let _ = bridge.on_activate();
1288 assert!(bridge.is_active());
1289 bridge.on_deactivate();
1290 assert!(!bridge.is_active());
1291 // And the tree it published is still there for a client that comes back.
1292 bridge.publish(&published_tree());
1293 assert_eq!(bridge.on_activate().nodes.len(), 2);
1294 assert!(bridge.is_active());
1295 }
1296}
1297
1298#[cfg(test)]
1299mod device_limits_tests {
1300 use super::*;
1301
1302 /// A Raspberry Pi 4's V3D driver in the fields that matter here: four
1303 /// colour attachments and 4096-pixel textures. This is the adapter the
1304 /// crash report came from.
1305 fn pi4_class_limits() -> wgpu::Limits {
1306 wgpu::Limits {
1307 max_texture_dimension_1d: 4096,
1308 max_texture_dimension_2d: 4096,
1309 max_texture_dimension_3d: 256,
1310 max_color_attachments: 4,
1311 ..wgpu::Limits::downlevel_defaults()
1312 }
1313 }
1314
1315 #[test]
1316 fn the_default_limits_are_refused_by_gles_class_hardware() {
1317 // The bug, stated as a test: this is what the window used to ask for,
1318 // and `check_limits` is the same comparison wgpu makes inside
1319 // `request_device`. If this ever starts passing, wgpu changed its
1320 // defaults and the fallback below is what keeps us honest.
1321 assert!(
1322 !wgpu::Limits::default().check_limits(&pi4_class_limits()),
1323 "the wgpu default limits are supposed to over-ask for a Pi-4 class \
1324 adapter; that refusal is the crash this module exists to prevent"
1325 );
1326 }
1327
1328 #[test]
1329 fn the_window_ask_is_satisfiable_on_gles_class_hardware() {
1330 let adapter = pi4_class_limits();
1331 assert!(
1332 window_device_limits(adapter.clone()).check_limits(&adapter),
1333 "a Pi-4 class adapter must be able to grant what a window asks for"
1334 );
1335 }
1336
1337 #[test]
1338 fn the_window_never_asks_past_the_downlevel_floor() {
1339 // The regression pin: whatever the adapter offers, every limit that is
1340 // not a texture dimension stays at the GLES-3.1 floor. Re-introducing
1341 // `Limits::default()` fails here on a developer's desktop rather than
1342 // only on a reviewer's Raspberry Pi.
1343 let generous = wgpu::Limits::default();
1344 let asked = window_device_limits(generous.clone());
1345 let floor = wgpu::Limits::downlevel_defaults();
1346
1347 assert_eq!(asked.max_color_attachments, floor.max_color_attachments);
1348 assert_eq!(
1349 asked.max_uniform_buffer_binding_size,
1350 floor.max_uniform_buffer_binding_size
1351 );
1352 assert_eq!(
1353 asked.max_inter_stage_shader_variables,
1354 floor.max_inter_stage_shader_variables
1355 );
1356 assert_eq!(
1357 asked.max_storage_buffers_per_shader_stage,
1358 floor.max_storage_buffers_per_shader_stage
1359 );
1360 assert_ne!(
1361 asked, generous,
1362 "asking for the full default set is exactly the regression"
1363 );
1364 }
1365
1366 #[test]
1367 fn texture_dimensions_follow_the_adapter() {
1368 // `downlevel_defaults` caps 2D textures at 2048 and the path atlas
1369 // grows to 4096, so the resolution limits, and only those, are lifted
1370 // to whatever the adapter really offers.
1371 const PATH_ATLAS_MAX: u32 = 4096;
1372
1373 for adapter in [pi4_class_limits(), wgpu::Limits::default()] {
1374 let asked = window_device_limits(adapter.clone());
1375 assert_eq!(
1376 asked.max_texture_dimension_1d,
1377 adapter.max_texture_dimension_1d
1378 );
1379 assert_eq!(
1380 asked.max_texture_dimension_2d,
1381 adapter.max_texture_dimension_2d
1382 );
1383 assert_eq!(
1384 asked.max_texture_dimension_3d,
1385 adapter.max_texture_dimension_3d
1386 );
1387 assert!(
1388 asked.max_texture_dimension_2d >= PATH_ATLAS_MAX,
1389 "the path atlas grows to {PATH_ATLAS_MAX}; a device that cannot \
1390 hold it would fail on a path-heavy frame instead of at startup"
1391 );
1392 }
1393 }
1394
1395 #[test]
1396 fn the_floor_still_covers_what_the_renderer_binds() {
1397 // What the renderer actually needs, so that lowering the ask further
1398 // fails here rather than in a frame. 128 animation slots of 64 bytes
1399 // is the largest uniform binding; every render pass has exactly one
1400 // colour attachment.
1401 const ANIM_UNIFORM_BYTES: u64 = 128 * 64;
1402 let asked = window_device_limits(pi4_class_limits());
1403
1404 assert!(asked.max_color_attachments >= 1);
1405 assert!(asked.max_uniform_buffer_binding_size >= ANIM_UNIFORM_BYTES);
1406 }
1407}