Crate tee_morphosis

Crate tee_morphosis 

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§tee_morphosis

This crate for parsing, splitting and building Tees

§Main Components

  • Tee: The central struct representing a character. It holds all the visual components, such as the body, feet, hands, and various eye states, each separated from its shadow.

  • UV: A blueprint that defines the coordinates and dimensions of each part on a source “parts” image. The Tee::new function uses this map to know where to extract each component from.

  • Skin: Represents the base skin image onto which the Tee parts are drawn. It also contains the placement information (SkinPS) for where to draw each part on the canvas.

§available features:

Modules§

error
Error Module
tee
Tee Module