Expand description
§tee_morphosis
This crate for parsing, splitting and building Tees
§Main Components
-
Tee: The central struct representing a character. It holds all the visual components, such as the body, feet, hands, and various eye states, each separated from its shadow. -
UV: A blueprint that defines the coordinates and dimensions of each part on a source “parts” image. TheTee::newfunction uses this map to know where to extract each component from. -
Skin: Represents the base skin image onto which theTeeparts are drawn. It also contains the placement information (SkinPS) for where to draw each part on the canvas.
§available features:
net: include tokio for Tee::new_from_url