[][src]Struct tectonic::engines::ExecutionState

pub struct ExecutionState<'a> { /* fields omitted */ }

During the execution of a C/C++ engine, an ExecutionState structure holds all of the state relevant on the Rust side of things: I/O, essentially. The methods on ExecutionState pretty much all work to implement for the "bridge" API (C/C++ => Rust) defined below.

Implementations

impl<'a> ExecutionState<'a>[src]

pub fn new(
    io: &'a mut dyn IoProvider,
    events: &'a mut dyn IoEventBackend,
    status: &'a mut dyn StatusBackend
) -> ExecutionState<'a>
[src]

Auto Trait Implementations

impl<'a> !RefUnwindSafe for ExecutionState<'a>

impl<'a> !Send for ExecutionState<'a>

impl<'a> !Sync for ExecutionState<'a>

impl<'a> Unpin for ExecutionState<'a>

impl<'a> !UnwindSafe for ExecutionState<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Err = <U as TryFrom<T>>::Err

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,