1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
use crate::{GlEnum, GlObject, GlBind};

#[derive(Default, Debug, PartialEq, Eq, Copy, Clone)]
pub enum PixelFormat {
    Red,
    RG,
    RGB,
    #[default]
    RGBA,
    Depth,
    Depth16,
    Depth24,
    Depth32,
    Depth32F,
    Depth24Stencil8,
    Depth32FStencil8
}

impl GlEnum for PixelFormat {
    fn to_enum(&self) -> u32 {
        match self {
            PixelFormat::Red => { return gl::RED },
            PixelFormat::RG => { return gl::RG },
            PixelFormat::RGB => { return gl::RGB },
            PixelFormat::RGBA => { return gl::RGBA },
            PixelFormat::Depth => { return gl::DEPTH_COMPONENT },
            PixelFormat::Depth16 => { return gl::DEPTH_COMPONENT16 },
            PixelFormat::Depth24 => { return gl::DEPTH_COMPONENT24 },
            PixelFormat::Depth32 => { return gl::DEPTH_COMPONENT32 },
            PixelFormat::Depth32F => { return gl::DEPTH_COMPONENT32F },
            PixelFormat::Depth24Stencil8 => { return gl::DEPTH24_STENCIL8 },
            PixelFormat::Depth32FStencil8 => { return gl::DEPTH32F_STENCIL8 },
        }
    }
}

pub trait Texture: GlBind + GlObject {
    type Target;
}

#[derive(Default, Debug, PartialEq, Eq, Copy, Clone)]
pub enum TexTarget {
    Texture1D,
    #[default]
    Texture2D,
    CubeMapPositiveX,
    CubeMapNegativeX,
    CubeMapPositiveY,
    CubeMapNegativeY,
    CubeMapPositiveZ,
    CubeMapNegativeZ,
    ProxyTexture2D,
    ProxyCubeMap,
    Texture3D,
    Texture1DArray,
    Texture2DArray,
    Texture2DMultisample,
    Texture2DMultisampleArray,
}

impl GlEnum for TexTarget {
    fn to_enum(&self) -> u32 {
        match self {
            Self::Texture1D => { gl::TEXTURE_1D },
            Self::Texture2D => { gl::TEXTURE_2D },
            Self::CubeMapPositiveX => { gl::TEXTURE_CUBE_MAP_POSITIVE_X },
            Self::CubeMapNegativeX => { gl::TEXTURE_CUBE_MAP_NEGATIVE_X },
            Self::CubeMapPositiveY => { gl::TEXTURE_CUBE_MAP_POSITIVE_Y },
            Self::CubeMapNegativeY => { gl::TEXTURE_CUBE_MAP_NEGATIVE_Y },
            Self::CubeMapPositiveZ => { gl::TEXTURE_CUBE_MAP_POSITIVE_Z },
            Self::CubeMapNegativeZ => { gl::TEXTURE_CUBE_MAP_NEGATIVE_Z },
            Self::ProxyTexture2D => { gl::PROXY_TEXTURE_2D },
            Self::ProxyCubeMap => { gl::PROXY_TEXTURE_CUBE_MAP },
            Self::Texture3D => { gl::TEXTURE_3D },
            Self::Texture1DArray => { gl::TEXTURE_1D_ARRAY },
            Self::Texture2DArray => { gl::TEXTURE_2D_ARRAY },
            Self::Texture2DMultisample => { gl::TEXTURE_2D_MULTISAMPLE },
            Self::Texture2DMultisampleArray => { gl::TEXTURE_2D_MULTISAMPLE_ARRAY },
        }
    }
}

impl TexTarget {
    pub fn get_binding(&self) -> u32 {
        match self {
            TexTarget::Texture2D => { gl::TEXTURE_BINDING_2D },
            _ => { gl::NONE }
        }
    }
}

#[derive(Default, Debug, PartialEq, Eq, Copy, Clone)]
pub enum TexFilter {
    Nearest,
    #[default]
    Linear,
    // only for min filter
    NearestMipmapNearest,
    LinearMipmapNearest,
    NearestMipmapLinear,
    LinearMipmapLinear
}

impl GlEnum for TexFilter {
    fn to_enum(&self) -> u32 {
        match self {
            Self::Nearest => { gl::NEAREST },
            Self::Linear => { gl::LINEAR },
            Self::NearestMipmapNearest => { gl::NEAREST_MIPMAP_NEAREST },
            Self::LinearMipmapNearest => { gl::LINEAR_MIPMAP_NEAREST },
            Self::NearestMipmapLinear => { gl::NEAREST_MIPMAP_LINEAR },
            Self::LinearMipmapLinear => { gl::LINEAR_MIPMAP_LINEAR },
        }
    }
}

#[derive(Default, Debug, PartialEq, Eq, Copy, Clone)]
pub enum TexWrap {
    #[default]
    Repeat,
    MirroredRepeat,
    ClampToEdge,
    ClampToBorder,
}

impl GlEnum for TexWrap {
    fn to_enum(&self) -> u32 {
        match self {
            Self::Repeat => { gl::REPEAT },
            Self::MirroredRepeat => { gl::MIRRORED_REPEAT }
            Self::ClampToEdge => { gl::CLAMP_TO_EDGE },
            Self::ClampToBorder => { gl::CLAMP_TO_BORDER },
        }
    }
}

#[derive(Debug, PartialEq, Eq, Copy, Clone)]
pub enum TexParam {
    MinFilter(TexFilter),
    MagFilter(TexFilter),
    WrapS(TexWrap),
    WrapT(TexWrap),
    WrapR(TexWrap),
}

impl Default for TexParam {
    fn default() -> Self {
        TexParam::MinFilter(TexFilter::default())
    }
}

impl GlEnum for TexParam {
    fn to_enum(&self) -> u32 {
        match self {
            Self::MinFilter(_) => { gl::TEXTURE_MIN_FILTER },
            Self::MagFilter(_) => { gl::TEXTURE_MAG_FILTER },
            Self::WrapS(_) => { gl::TEXTURE_WRAP_S },
            Self::WrapT(_) => { gl::TEXTURE_WRAP_T }
            Self::WrapR(_) => { gl::TEXTURE_WRAP_R }
        }
    }
}