1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68
use std::fmt::Debug;
use tea_dtype::{IsNone, Number};
use crate::prelude::{Vec1View, EPS};
/// Asserts that two 1-dimensional vectors are approximately equal within a specified epsilon.
///
/// This function compares two vectors element by element, considering numeric equality
/// within the given epsilon and handling special cases like NaN and None values.
///
/// # Arguments
///
/// * `v1` - A reference to the first vector implementing `Vec1View<T>`
/// * `v2` - A reference to the second vector implementing `Vec1View<T>`
/// * `epsilon` - An optional f64 value specifying the maximum allowed difference between elements.
/// If None, the default `EPS` value is used.
///
/// # Type Parameters
///
/// * `T` - The element type, which must implement `IsNone` and `Debug`
/// * `V1`, `V2` - Types implementing `Vec1View<T>`
///
/// # Panics
///
/// This function will panic if:
/// - The lengths of `v1` and `v2` are not equal
/// - One vector has a None value where the other doesn't
/// - The absolute difference between corresponding non-NaN elements exceeds epsilon
/// - One element is NaN while the other isn't
pub fn assert_vec1d_equal_numeric<T: IsNone + Debug, V1: Vec1View<T>, V2: Vec1View<T>>(
v1: &V1,
v2: &V2,
epsilon: Option<f64>,
) where
T::Inner: Number,
{
assert_eq!(v1.len(), v2.len());
let epsilon = epsilon.unwrap_or(EPS);
for (x, y) in v1.titer().zip(v2.titer()) {
if x.is_none() && y.is_none() {
continue;
} else if x.is_none() || y.is_none() {
panic!(
"Vectors are not approximately equal, x: {:?}, y: {:?}",
x, y
);
} else {
let x = x.unwrap().f64();
let y = y.unwrap().f64();
if !(x.is_nan() && y.is_nan()) {
assert!(
(x - y).abs() < epsilon,
"Vectors are not approximately equal, x: {}, y: {}",
x,
y
);
} else if x.is_nan() && y.is_nan() {
continue;
} else {
panic!(
"Vectors are not approximately equal, x: {:?}, y: {:?}",
x, y
);
}
}
}
}