Struct tauri::PhysicalPosition
source · pub struct PhysicalPosition<P> {
pub x: P,
pub y: P,
}
Expand description
A position represented in physical pixels.
Fields
x: P
y: P
Implementations
sourceimpl<P> PhysicalPosition<P>
impl<P> PhysicalPosition<P>
pub const fn new(x: P, y: P) -> PhysicalPosition<P>
sourceimpl<P> PhysicalPosition<P>where
P: Pixel,
impl<P> PhysicalPosition<P>where
P: Pixel,
pub fn from_logical<T, X>(logical: T, scale_factor: f64) -> PhysicalPosition<P>where
T: Into<LogicalPosition<X>>,
X: Pixel,
pub fn to_logical<X>(&self, scale_factor: f64) -> LogicalPosition<X>where
X: Pixel,
pub fn cast<X>(&self) -> PhysicalPosition<X>where
X: Pixel,
Trait Implementations
sourceimpl<P> Clone for PhysicalPosition<P>where
P: Clone,
impl<P> Clone for PhysicalPosition<P>where
P: Clone,
sourcefn clone(&self) -> PhysicalPosition<P>
fn clone(&self) -> PhysicalPosition<P>
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl<P> Debug for PhysicalPosition<P>where
P: Debug,
impl<P> Debug for PhysicalPosition<P>where
P: Debug,
sourceimpl<P> Default for PhysicalPosition<P>where
P: Default,
impl<P> Default for PhysicalPosition<P>where
P: Default,
sourcefn default() -> PhysicalPosition<P>
fn default() -> PhysicalPosition<P>
Returns the “default value” for a type. Read more
sourceimpl<'de, P> Deserialize<'de> for PhysicalPosition<P>where
P: Deserialize<'de>,
impl<'de, P> Deserialize<'de> for PhysicalPosition<P>where
P: Deserialize<'de>,
sourcefn deserialize<__D>(
__deserializer: __D
) -> Result<PhysicalPosition<P>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<PhysicalPosition<P>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl<P, X> From<[X; 2]> for PhysicalPosition<P>where
P: Pixel,
X: Pixel,
impl<P, X> From<[X; 2]> for PhysicalPosition<P>where
P: Pixel,
X: Pixel,
sourcefn from(_: [X; 2]) -> PhysicalPosition<P>
fn from(_: [X; 2]) -> PhysicalPosition<P>
Converts to this type from the input type.
sourceimpl<P, X> From<(X, X)> for PhysicalPosition<P>where
P: Pixel,
X: Pixel,
impl<P, X> From<(X, X)> for PhysicalPosition<P>where
P: Pixel,
X: Pixel,
sourcefn from(_: (X, X)) -> PhysicalPosition<P>
fn from(_: (X, X)) -> PhysicalPosition<P>
Converts to this type from the input type.
sourceimpl<P> From<PhysicalPosition<P>> for Positionwhere
P: Pixel,
impl<P> From<PhysicalPosition<P>> for Positionwhere
P: Pixel,
sourcefn from(position: PhysicalPosition<P>) -> Position
fn from(position: PhysicalPosition<P>) -> Position
Converts to this type from the input type.
sourceimpl<T> From<PhysicalPositionWrapper<T>> for PhysicalPosition<T>
impl<T> From<PhysicalPositionWrapper<T>> for PhysicalPosition<T>
sourcefn from(position: PhysicalPositionWrapper<T>) -> PhysicalPosition<T>
fn from(position: PhysicalPositionWrapper<T>) -> PhysicalPosition<T>
Converts to this type from the input type.
sourceimpl<P> Hash for PhysicalPosition<P>where
P: Hash,
impl<P> Hash for PhysicalPosition<P>where
P: Hash,
sourceimpl<P> PartialEq<PhysicalPosition<P>> for PhysicalPosition<P>where
P: PartialEq<P>,
impl<P> PartialEq<PhysicalPosition<P>> for PhysicalPosition<P>where
P: PartialEq<P>,
sourcefn eq(&self, other: &PhysicalPosition<P>) -> bool
fn eq(&self, other: &PhysicalPosition<P>) -> bool
sourceimpl<P> Serialize for PhysicalPosition<P>where
P: Serialize,
impl<P> Serialize for PhysicalPosition<P>where
P: Serialize,
sourcefn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl<P> Copy for PhysicalPosition<P>where
P: Copy,
impl<P> Eq for PhysicalPosition<P>where
P: Eq,
impl<P> StructuralEq for PhysicalPosition<P>
impl<P> StructuralPartialEq for PhysicalPosition<P>
Auto Trait Implementations
impl<P> RefUnwindSafe for PhysicalPosition<P>where
P: RefUnwindSafe,
impl<P> Send for PhysicalPosition<P>where
P: Send,
impl<P> Sync for PhysicalPosition<P>where
P: Sync,
impl<P> Unpin for PhysicalPosition<P>where
P: Unpin,
impl<P> UnwindSafe for PhysicalPosition<P>where
P: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<'de, D, R> CommandArg<'de, R> for Dwhere
D: Deserialize<'de>,
R: Runtime,
impl<'de, D, R> CommandArg<'de, R> for Dwhere
D: Deserialize<'de>,
R: Runtime,
sourcefn from_command(command: CommandItem<'de, R>) -> Result<D, InvokeError>
fn from_command(command: CommandItem<'de, R>) -> Result<D, InvokeError>
sourceimpl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.