pub trait Dispatch<T: UserEvent>: Debug + Clone + Send + Sync + Sized + 'static {
    type Runtime: Runtime<T>;
    type WindowBuilder: WindowBuilder;

Show 55 methods // Required methods fn run_on_main_thread<F: FnOnce() + Send + 'static>( &self, f: F ) -> Result<()>; fn on_window_event<F: Fn(&WindowEvent) + Send + 'static>( &self, f: F ) -> Uuid; fn on_menu_event<F: Fn(&MenuEvent) + Send + 'static>(&self, f: F) -> Uuid; fn open_devtools(&self); fn close_devtools(&self); fn is_devtools_open(&self) -> Result<bool>; fn scale_factor(&self) -> Result<f64>; fn inner_position(&self) -> Result<PhysicalPosition<i32>>; fn outer_position(&self) -> Result<PhysicalPosition<i32>>; fn inner_size(&self) -> Result<PhysicalSize<u32>>; fn outer_size(&self) -> Result<PhysicalSize<u32>>; fn is_fullscreen(&self) -> Result<bool>; fn is_maximized(&self) -> Result<bool>; fn is_decorated(&self) -> Result<bool>; fn is_resizable(&self) -> Result<bool>; fn is_visible(&self) -> Result<bool>; fn is_menu_visible(&self) -> Result<bool>; fn current_monitor(&self) -> Result<Option<Monitor>>; fn primary_monitor(&self) -> Result<Option<Monitor>>; fn available_monitors(&self) -> Result<Vec<Monitor>>; fn gtk_window(&self) -> Result<ApplicationWindow>; fn raw_window_handle(&self) -> Result<RawWindowHandle>; fn theme(&self) -> Result<Theme>; fn center(&self) -> Result<()>; fn print(&self) -> Result<()>; fn request_user_attention( &self, request_type: Option<UserAttentionType> ) -> Result<()>; fn create_window( &mut self, pending: PendingWindow<T, Self::Runtime> ) -> Result<DetachedWindow<T, Self::Runtime>>; fn set_resizable(&self, resizable: bool) -> Result<()>; fn set_title<S: Into<String>>(&self, title: S) -> Result<()>; fn maximize(&self) -> Result<()>; fn unmaximize(&self) -> Result<()>; fn minimize(&self) -> Result<()>; fn unminimize(&self) -> Result<()>; fn show_menu(&self) -> Result<()>; fn hide_menu(&self) -> Result<()>; fn show(&self) -> Result<()>; fn hide(&self) -> Result<()>; fn close(&self) -> Result<()>; fn set_decorations(&self, decorations: bool) -> Result<()>; fn set_always_on_top(&self, always_on_top: bool) -> Result<()>; fn set_size(&self, size: Size) -> Result<()>; fn set_min_size(&self, size: Option<Size>) -> Result<()>; fn set_max_size(&self, size: Option<Size>) -> Result<()>; fn set_position(&self, position: Position) -> Result<()>; fn set_fullscreen(&self, fullscreen: bool) -> Result<()>; fn set_focus(&self) -> Result<()>; fn set_icon(&self, icon: Icon) -> Result<()>; fn set_skip_taskbar(&self, skip: bool) -> Result<()>; fn set_cursor_grab(&self, grab: bool) -> Result<()>; fn set_cursor_visible(&self, visible: bool) -> Result<()>; fn set_cursor_icon(&self, icon: CursorIcon) -> Result<()>; fn set_cursor_position<Pos: Into<Position>>( &self, position: Pos ) -> Result<()>; fn start_dragging(&self) -> Result<()>; fn eval_script<S: Into<String>>(&self, script: S) -> Result<()>; fn update_menu_item(&self, id: u16, update: MenuUpdate) -> Result<()>;
}
Expand description

Webview dispatcher. A thread-safe handle to the webview API.

Required Associated Types§

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type Runtime: Runtime<T>

The runtime this Dispatch runs under.

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type WindowBuilder: WindowBuilder

The window builder type.

Required Methods§

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fn run_on_main_thread<F: FnOnce() + Send + 'static>(&self, f: F) -> Result<()>

Run a task on the main thread.

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fn on_window_event<F: Fn(&WindowEvent) + Send + 'static>(&self, f: F) -> Uuid

Registers a window event handler.

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fn on_menu_event<F: Fn(&MenuEvent) + Send + 'static>(&self, f: F) -> Uuid

Registers a window event handler.

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fn open_devtools(&self)

Open the web inspector which is usually called devtools.

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fn close_devtools(&self)

Close the web inspector which is usually called devtools.

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fn is_devtools_open(&self) -> Result<bool>

Gets the devtools window’s current open state.

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fn scale_factor(&self) -> Result<f64>

Returns the scale factor that can be used to map logical pixels to physical pixels, and vice versa.

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fn inner_position(&self) -> Result<PhysicalPosition<i32>>

Returns the position of the top-left hand corner of the window’s client area relative to the top-left hand corner of the desktop.

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fn outer_position(&self) -> Result<PhysicalPosition<i32>>

Returns the position of the top-left hand corner of the window relative to the top-left hand corner of the desktop.

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fn inner_size(&self) -> Result<PhysicalSize<u32>>

Returns the physical size of the window’s client area.

The client area is the content of the window, excluding the title bar and borders.

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fn outer_size(&self) -> Result<PhysicalSize<u32>>

Returns the physical size of the entire window.

These dimensions include the title bar and borders. If you don’t want that (and you usually don’t), use inner_size instead.

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fn is_fullscreen(&self) -> Result<bool>

Gets the window’s current fullscreen state.

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fn is_maximized(&self) -> Result<bool>

Gets the window’s current maximized state.

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fn is_decorated(&self) -> Result<bool>

Gets the window’s current decoration state.

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fn is_resizable(&self) -> Result<bool>

Gets the window’s current resizable state.

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fn is_visible(&self) -> Result<bool>

Gets the window’s current visibility state.

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fn is_menu_visible(&self) -> Result<bool>

Gets the window menu current visibility state.

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fn current_monitor(&self) -> Result<Option<Monitor>>

Returns the monitor on which the window currently resides.

Returns None if current monitor can’t be detected.

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fn primary_monitor(&self) -> Result<Option<Monitor>>

Returns the primary monitor of the system.

Returns None if it can’t identify any monitor as a primary one.

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fn available_monitors(&self) -> Result<Vec<Monitor>>

Returns the list of all the monitors available on the system.

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fn gtk_window(&self) -> Result<ApplicationWindow>

Returns the ApplicationWindow from gtk crate that is used by this window.

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fn raw_window_handle(&self) -> Result<RawWindowHandle>

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fn theme(&self) -> Result<Theme>

Returns the current window theme.

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fn center(&self) -> Result<()>

Centers the window.

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fn print(&self) -> Result<()>

Opens the dialog to prints the contents of the webview.

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fn request_user_attention( &self, request_type: Option<UserAttentionType> ) -> Result<()>

Requests user attention to the window.

Providing None will unset the request for user attention.

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fn create_window( &mut self, pending: PendingWindow<T, Self::Runtime> ) -> Result<DetachedWindow<T, Self::Runtime>>

Create a new webview window.

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fn set_resizable(&self, resizable: bool) -> Result<()>

Updates the window resizable flag.

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fn set_title<S: Into<String>>(&self, title: S) -> Result<()>

Updates the window title.

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fn maximize(&self) -> Result<()>

Maximizes the window.

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fn unmaximize(&self) -> Result<()>

Unmaximizes the window.

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fn minimize(&self) -> Result<()>

Minimizes the window.

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fn unminimize(&self) -> Result<()>

Unminimizes the window.

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fn show_menu(&self) -> Result<()>

Shows the window menu.

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fn hide_menu(&self) -> Result<()>

Hides the window menu.

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fn show(&self) -> Result<()>

Shows the window.

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fn hide(&self) -> Result<()>

Hides the window.

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fn close(&self) -> Result<()>

Closes the window.

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fn set_decorations(&self, decorations: bool) -> Result<()>

Updates the hasDecorations flag.

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fn set_always_on_top(&self, always_on_top: bool) -> Result<()>

Updates the window alwaysOnTop flag.

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fn set_size(&self, size: Size) -> Result<()>

Resizes the window.

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fn set_min_size(&self, size: Option<Size>) -> Result<()>

Updates the window min size.

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fn set_max_size(&self, size: Option<Size>) -> Result<()>

Updates the window max size.

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fn set_position(&self, position: Position) -> Result<()>

Updates the window position.

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fn set_fullscreen(&self, fullscreen: bool) -> Result<()>

Updates the window fullscreen state.

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fn set_focus(&self) -> Result<()>

Bring the window to front and focus.

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fn set_icon(&self, icon: Icon) -> Result<()>

Updates the window icon.

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fn set_skip_taskbar(&self, skip: bool) -> Result<()>

Whether to show the window icon in the task bar or not.

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fn set_cursor_grab(&self, grab: bool) -> Result<()>

Grabs the cursor, preventing it from leaving the window.

There’s no guarantee that the cursor will be hidden. You should hide it by yourself if you want so.

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fn set_cursor_visible(&self, visible: bool) -> Result<()>

Modifies the cursor’s visibility.

If false, this will hide the cursor. If true, this will show the cursor.

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fn set_cursor_icon(&self, icon: CursorIcon) -> Result<()>

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fn set_cursor_position<Pos: Into<Position>>(&self, position: Pos) -> Result<()>

Changes the position of the cursor in window coordinates.

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fn start_dragging(&self) -> Result<()>

Starts dragging the window.

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fn eval_script<S: Into<String>>(&self, script: S) -> Result<()>

Executes javascript on the window this Dispatch represents.

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fn update_menu_item(&self, id: u16, update: MenuUpdate) -> Result<()>

Applies the specified update to the menu item associated with the given id.

Implementors§