Struct tato::Tileset

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pub struct Tileset { /* private fields */ }
Expand description

The main way to organize different tiles and their associated assets: Fonts, Anims and Tilemaps.

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impl Tileset

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pub fn new(pixel_count: usize, tile_count: u8) -> Self

Returns an empty tileset

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pub fn tile_count(&self) -> u8

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pub fn debug_palette(&self) -> u8

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pub fn anims(&self) -> &Vec<Anim>

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pub fn fonts(&self) -> &Vec<Font>

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pub fn tilemaps(&self) -> &Vec<Tilemap>

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pub fn anim_count(&self) -> u8

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pub fn font_count(&self) -> u8

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pub fn tilemap_count(&self) -> u8

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pub fn push_anim(&mut self, anim: Anim)

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pub fn push_font(&mut self, font: Font)

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pub fn push_tilemap(&mut self, map: Tilemap)

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