[][src]Struct tarkov::inventory::InventoryUpdate

pub struct InventoryUpdate {
    pub new: Option<Vec<Item>>,
    pub change: Option<Vec<Item>>,
    pub del: Option<Vec<DeletedItem>>,
}

Changes to the player's inventory after interacting with traders or the flea market.

Fields

new: Option<Vec<Item>>

New items in inventory.

change: Option<Vec<Item>>

Changed items in inventory.

del: Option<Vec<DeletedItem>>

Deleted items in inventory.

Trait Implementations

impl Debug for InventoryUpdate[src]

impl<'de> Deserialize<'de> for InventoryUpdate[src]

impl Serialize for InventoryUpdate[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
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