Crate taper

Crate taper 

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§Taper

Simple and easy tcp, packet based network communication

§Async

Taper supports async usage with the async feature. When enabled, taper will use Tokio to execute concurrently all packet listener. If disabled, OS Threads are used instead

While this may be overkill for Clients, this may be a great performance improvement for Servers.

§Examples

§Server example

use taper::{Server, ServerEvent, SocketEvent};

// Try to bind server for listening on localhost and port 1234 using u32 packets
let server = Server::<u32, u32>::bind("127.0.0.1:1234").expect("Could not bind the server");

// Wait for the connection of a single socket
let socket = match server.event_receiver().recv().unwrap() {
    ServerEvent::Socket(socket) => socket,
    ServerEvent::IoError(e) => panic!(e),
};

let packet = match socket.event_receiver().recv().unwrap() {
    SocketEvent::Packet(packet) => packet,
    SocketEvent::InvalidPacket => panic!("Received an invalid packet"),
    SocketEvent::IoError(e) => panic!(e),
};

// Print the first packet received
// With the client example below this would print 10
println!("Received {} from the remote socket !", packet);

// Reply to the socket
// 11 with the client example
socket.packet_sender().send(packet + 1).unwrap();

§Client Example

use taper::{Socket, SocketEvent};

// Connect to localhost server using u32 packets
let socket = Socket::<u32, u32>::connect("127.0.0.1:1234").expect("Could not connect to local server");

// Send the value '10'
socket.packet_sender().send(10).unwrap();

// Wait for a response packet
let response_packet = match socket.event_receiver().recv().unwrap() {
    SocketEvent::Packet(packet) => packet,
    SocketEvent::InvalidPacket => panic!("Received an invalid packet"),
    SocketEvent::IoError(e) => panic!(e),
};

// With the server example above this would be '11'
println!("Received the value '{}' from the server", response_packet);

Structs§

Server
Represent a server capable of accepting remote connections. When bound to an address, it will start accepting new Sockets and sending them up the event_receiver.
Socket
Represent a connection to a remote host. Used both for client to server and server to client connections.

Enums§

ServerEvent
Event sent by a Server
SocketEvent
Event sent by a Socket