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// Copyright 2014-2021 The winit contributors
// Copyright 2021-2023 Tauri Programme within The Commons Conservancy
// SPDX-License-Identifier: Apache-2.0
//! **UNSTABLE** -- The `Menu` struct and associated types.
//!
//! [ContextMenu][context_menu] is used to created a tray menu.
//!
//! [MenuBar][menu_bar] is used to created a Window menu on Windows and Linux. On macOS it's used in the menubar.
//!
//! ```rust,ignore
//! let mut root_menu = MenuBar::new();
//! let mut file_menu = MenuBar::new();
//!
//! file_menu.add_item(MenuItemAttributes::new("My menu item"));
//! root_menu.add_submenu("File", true, file_menu);
//! ```
//!
//! [menu_bar]: crate::menu::MenuBar
//! [context_menu]: crate::menu::ContextMenu
use std::{
collections::hash_map::DefaultHasher,
hash::{Hash, Hasher},
};
use crate::{
accelerator::Accelerator,
platform_impl::{Menu as MenuPlatform, MenuItemAttributes as CustomMenuItemPlatform},
window::Icon,
};
/// Object that allows you to create a `ContextMenu`.
///
/// ## Platform-specific
///
pub struct ContextMenu(pub(crate) Menu);
/// Object that allows you to create a `MenuBar`, menu.
///
/// ## Platform-specific
///
/// **macOs:** The menu will show in the **Menu Bar**.
/// **Linux / Windows:** The menu will be show at the top of the window.
pub struct MenuBar(pub(crate) Menu);
/// A custom menu item.
pub struct MenuItemAttributes<'a> {
id: MenuId,
title: &'a str,
keyboard_accelerator: Option<Accelerator>,
enabled: bool,
selected: bool,
}
impl<'a> MenuItemAttributes<'a> {
/// Creates a new custom menu item.
///
/// `title` could optionally contain an `&` before a character to assign this character as the mnemonic
/// for this menu item. To display a `&` without assigning a mnemenonic, use `&&`
///
/// ## Platform-specific:
///
/// - **macOS**: mnemonics are not supported but single `&` will be rmeoved anyways for consistency with other platforms.
pub fn new(title: &'a str) -> Self {
Self {
id: MenuId::new(title),
title,
keyboard_accelerator: None,
enabled: true,
selected: false,
}
}
/// Assign a custom menu id.
pub fn with_id(mut self, id: MenuId) -> Self {
self.id = id;
self
}
/// Assign keyboard shortcut to the menu action.
///
/// ## Platform-specific
///
/// - **Windows / Android / iOS:** Unsupported
///
pub fn with_accelerators(mut self, keyboard_accelerators: &Accelerator) -> Self {
self.keyboard_accelerator = Some(keyboard_accelerators.to_owned());
self
}
/// Assign default menu state.
pub fn with_enabled(mut self, enabled: bool) -> Self {
self.enabled = enabled;
self
}
/// Assign default checkbox style.
///
/// Default is `false`
///
/// If `selected` is `false`, renders a regular menu item.
pub fn with_selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
}
/// Base `Menu` functions.
///
/// See `ContextMenu` or `MenuBar` to build your menu.
#[derive(Debug, Clone)]
pub(crate) struct Menu {
pub(crate) menu_platform: MenuPlatform,
pub(crate) menu_type: MenuType,
}
impl ContextMenu {
/// Creates a new Menu for context (popup, tray etc..).
pub fn new() -> Self {
Self(Menu {
menu_platform: MenuPlatform::new_popup_menu(),
menu_type: MenuType::ContextMenu,
})
}
/// Add a submenu.
///
/// `title` could optionally contain an `&` before a character to assign this character as the mnemonic
/// for this menu item. To display a `&` without assigning a mnemenonic, use `&&`
///
/// ## Platform-specific:
///
/// - **macOS**: mnemonics are not supported but single `&` will be rmeoved anyways for consistency with other platforms.
pub fn add_submenu(&mut self, title: &str, enabled: bool, submenu: ContextMenu) {
self
.0
.menu_platform
.add_submenu(title, enabled, submenu.0.menu_platform);
}
/// Add new item to this menu.
pub fn add_item(&mut self, item: MenuItemAttributes<'_>) -> CustomMenuItem {
self.0.menu_platform.add_item(
item.id,
item.title,
item.keyboard_accelerator,
item.enabled,
item.selected,
MenuType::ContextMenu,
)
}
/// Add new item to this menu.
pub fn add_native_item(&mut self, item: MenuItem) -> Option<CustomMenuItem> {
self.0.menu_platform.add_native_item(item, self.0.menu_type)
}
}
impl Default for ContextMenu {
fn default() -> Self {
Self::new()
}
}
impl MenuBar {
/// Creates a new Menubar (Window) menu for platforms where this is appropriate.
pub fn new() -> Self {
Self(Menu {
menu_platform: MenuPlatform::new(),
menu_type: MenuType::MenuBar,
})
}
/// Add a submenu.
///
/// `title` could optionally contain an `&` before a character to assign this character as the mnemonic
/// for this menu item. To display a `&` without assigning a mnemenonic, use `&&`
///
/// ## Platform-specific:
///
/// - **macOS**: mnemonics are not supported but single `&` will be rmeoved anyways for consistency with other platforms.
pub fn add_submenu(&mut self, title: &str, enabled: bool, submenu: MenuBar) {
self
.0
.menu_platform
.add_submenu(title, enabled, submenu.0.menu_platform);
}
/// Add new item to this menu.
pub fn add_item(&mut self, item: MenuItemAttributes<'_>) -> CustomMenuItem {
self.0.menu_platform.add_item(
item.id,
item.title,
item.keyboard_accelerator,
item.enabled,
item.selected,
MenuType::MenuBar,
)
}
/// Add new item to this menu.
pub fn add_native_item(&mut self, item: MenuItem) -> Option<CustomMenuItem> {
self.0.menu_platform.add_native_item(item, self.0.menu_type)
}
}
impl Default for MenuBar {
fn default() -> Self {
Self::new()
}
}
/// Application metadata for the [`MenuItem::About`] action.
///
/// ## Platform-specific
///
/// - **Windows / macOS / Android / iOS:** The metadata is ignored on these platforms.
#[derive(Debug, Clone, Default)]
pub struct AboutMetadata {
/// The application name.
pub version: Option<String>,
/// The authors of the application.
pub authors: Option<Vec<String>>,
/// Application comments.
pub comments: Option<String>,
/// The copyright of the application.
pub copyright: Option<String>,
/// The license of the application.
pub license: Option<String>,
/// The application website.
pub website: Option<String>,
/// The website label.
pub website_label: Option<String>,
}
/// A menu item, bound to a pre-defined native action.
///
/// Note some platforms might not support some of the variants.
/// Unsupported variant will be no-op on such platform.
///
#[non_exhaustive]
#[derive(Debug, Clone)]
pub enum MenuItem {
/// Shows a standard "About" item.
///
/// The first value is the application name, and the second is its metadata.
///
/// ## Platform-specific
///
/// - **Windows / Android / iOS:** Unsupported
/// - **Linux:** The metadata is only applied on Linux
///
About(String, AboutMetadata),
/// A standard "hide the app" menu item.
///
/// ## Platform-specific
///
/// - **Android / iOS:** Unsupported
///
Hide,
/// A standard "Services" menu item.
///
/// ## Platform-specific
///
/// - **Windows / Linux / Android / iOS:** Unsupported
///
Services,
/// A "hide all other windows" menu item.
///
/// ## Platform-specific
///
/// - **Windows / Linux / Android / iOS:** Unsupported
///
HideOthers,
/// A menu item to show all the windows for this app.
///
/// ## Platform-specific
///
/// - **Windows / Linux / Android / iOS:** Unsupported
///
ShowAll,
/// Close the current window.
///
/// ## Platform-specific
///
/// - **Android / iOS:** Unsupported
///
CloseWindow,
/// A "quit this app" menu icon.
///
/// ## Platform-specific
///
/// - **Android / iOS:** Unsupported
///
Quit,
/// A menu item for enabling copying (often text) from responders.
///
/// ## Platform-specific
///
/// - **Android / iOS / Linux:** Unsupported
///
Copy,
/// A menu item for enabling cutting (often text) from responders.
///
/// ## Platform-specific
///
/// - **Android / iOS / Linux:** Unsupported
///
Cut,
/// An "undo" menu item; particularly useful for supporting the cut/copy/paste/undo lifecycle
/// of events.
///
/// ## Platform-specific
///
/// - **Windows / Linux / Android / iOS:** Unsupported
///
Undo,
/// An "redo" menu item; particularly useful for supporting the cut/copy/paste/undo lifecycle
/// of events.
///
/// ## Platform-specific
///
/// - **Windows / Linux / Android / iOS:** Unsupported
///
Redo,
/// A menu item for selecting all (often text) from responders.
///
/// ## Platform-specific
///
/// - **Windows / Android / iOS / Linux:** Unsupported
///
SelectAll,
/// A menu item for pasting (often text) into responders.
///
/// ## Platform-specific
///
/// - **Android / iOS / Linux:** Unsupported
///
Paste,
/// A standard "enter full screen" item.
///
/// ## Platform-specific
///
/// - **Windows / Linux / Android / iOS:** Unsupported
///
EnterFullScreen,
/// An item for minimizing the window with the standard system controls.
///
/// ## Platform-specific
///
/// - **Android / iOS:** Unsupported
///
Minimize,
/// An item for instructing the app to zoom
///
/// ## Platform-specific
///
/// - **Windows / Linux / Android / iOS:** Unsupported
///
Zoom,
/// Represents a Separator
///
/// ## Platform-specific
///
/// - **Android / iOS:** Unsupported
///
Separator,
}
/// Custom menu item, when clicked an event is emitted in the EventLoop.
///
/// You can modify the item after it's creation.
#[derive(Debug, Clone)]
pub struct CustomMenuItem(pub CustomMenuItemPlatform);
/// Base `CustomMenuItem` functions.
impl CustomMenuItem {
/// Returns an identifier unique to the menu item.
pub fn id(self) -> MenuId {
self.0.id()
}
/// Returns the title(label) of the menu item.
pub fn title(&self) -> String {
self.0.title()
}
/// Modifies the status of the menu item.
pub fn set_enabled(&mut self, is_enabled: bool) {
self.0.set_enabled(is_enabled)
}
/// Modifies the title (label) of the menu item.
pub fn set_title(&mut self, title: &str) {
self.0.set_title(title)
}
/// Modifies the selected state of the menu item.
///
/// ## Platform-specific
///
/// - **Linux:** Unsupported, render a regular item
pub fn set_selected(&mut self, is_selected: bool) {
self.0.set_selected(is_selected)
}
/// Set icon of the menu item.
///
/// ## Platform-specific
///
/// - **Windows / Linux:** Not implemented
pub fn set_icon(&mut self, icon: Icon) {
self.0.set_icon(icon)
}
}
/// Identifier of a custom menu item.
///
/// Whenever you receive an event arising from a particular menu, this event contains a `MenuId` which
/// identifies its origin.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub struct MenuId(pub u16);
impl From<MenuId> for u16 {
fn from(s: MenuId) -> u16 {
s.0
}
}
impl MenuId {
/// Return an empty `MenuId`.
pub const EMPTY: MenuId = MenuId(0);
/// Create new `MenuId` from a String.
pub fn new(unique_string: &str) -> MenuId {
MenuId(hash_string_to_u16(unique_string))
}
/// Whenever this menu is empty.
pub fn is_empty(self) -> bool {
Self::EMPTY == self
}
}
/// Type of menu the click is originating from.
#[non_exhaustive]
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum MenuType {
/// Menubar menu item.
MenuBar,
/// System tray menu item.
ContextMenu,
}
fn hash_string_to_u16(title: &str) -> u16 {
let mut s = DefaultHasher::new();
title.to_uppercase().hash(&mut s);
s.finish() as u16
}