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mod display;
mod parser;
use super::*;
#[derive(Copy, Clone, Debug)]
enum ShadowKind {
None,
Small,
Normal,
Medium,
Large,
ExtraLarge,
UltraLarge,
Custom { x: usize, y: usize, alpha: usize },
}
#[derive(Copy, Clone, Debug)]
pub struct TailwindShadow {
kind: ShadowKind,
is_drop: bool,
}
#[derive(Copy, Clone, Debug)]
pub struct TailwindShadowColor {}
#[derive(Copy, Clone, Debug)]
pub struct TailwindOpacity {
opacity: usize,
}
#[derive(Copy, Clone, Debug)]
pub struct TailwindBlend {
kind: TailwindBlendKind,
mode: TailwindBlendMode,
}
#[derive(Copy, Clone, Debug)]
pub enum TailwindBlendKind {
Normal,
Background,
}
#[derive(Copy, Clone, Debug)]
pub enum TailwindBlendMode {
Normal,
Multiply,
}