Structs§
- Checkerboard
Pattern - Coalesce
Pattern - A pattern that creates organic, randomized reveal effects.
- Diagonal
Pattern - Dissolve
Pattern - A pattern that creates organic, randomized dissolve effects.
- Prepared
Pattern - A pattern that has been prepared for rendering a specific frame.
- Radial
Pattern - Sweep
Pattern - Transition
Progress - Encapsulates alpha progression with smooth transitions.
Enums§
- AnyPattern
- An enum that can hold any concrete pattern type. This allows shaders to store patterns without knowing their concrete types at compile time.
- Diagonal
Direction - Direction variants for diagonal sweep patterns.
Traits§
- Pattern
- Trait for patterns that can be prepared for per-frame rendering.