pub fn load_game(
runner: &mut FixtureRunner,
file_data: &[u8],
) -> Result<LoadedApp, String>Expand description
Load a game ROM from raw file bytes (BinHex, MacBinary, StuffIt archive, or raw resource fork).
Handles StuffIt archives (populates VFS with all entries, finds executable), MacBinary files, and macOS resource fork paths. Returns the LoadedApp on success.