pub fn process_stream_event(
event: StreamEvent,
messages: &mut Vec<Value>,
subagents: &mut Vec<SubagentTracker>,
queued_message: &mut Option<String>,
pending_events: &mut Vec<String>,
) -> (EngineStreamEvent, StreamCompletion)Expand description
Convert a raw StreamEvent into an EngineStreamEvent. Also handles message history capture and returns completion signals.
messages — the conversation history (updated in place on MessageHistory)
subagents — tracked subagent states (updated in place)
queued_message — message queued during streaming (taken if stream completes)
pending_events — events buffered during streaming (drained on completion)