pub async fn daemon_is_idle(state: &DaemonState) -> boolExpand description
Idle = zero connections AND every live session between turns, held for
idle continuously. Clients count first so a probe is never sent while
someone is attached.
pub async fn daemon_is_idle(state: &DaemonState) -> boolIdle = zero connections AND every live session between turns, held for
idle continuously. Clients count first so a probe is never sent while
someone is attached.