Expand description
N-dimensional rigid body physics engine.
Provides dimension-agnostic rigid body dynamics, GJK collision detection,
and constraint solving. All types are const D: usize parameterized for
stack-allocated, SIMD-friendly physics at 2D/3D/4D.
§Architecture
RigidBody<D>— position, velocity, angular velocity (bivector), mass, colliderPhysicsWorld<D>— owns bodies, steps simulation, resolves collisionsgjk::intersects()— GJK intersection test for anyShape<D>contact::ContactManifold<D>— collision contact dataintegrator— semi-implicit Euler with bivector angular dynamics
Re-exports§
pub use articulation::ArticulatedChain;pub use articulation::ChainBuilder;pub use articulation::LinkSpec;pub use body::BodyHandle;pub use body::BodyType;pub use body::NetId;pub use body::RigidBody;pub use broadphase::morton_encode;pub use broadphase::morton_prefix;pub use broadphase::Aabb;pub use broadphase::Lbvh;pub use constraint::Constraint;pub use contact::CollisionEvent;pub use contact::ContactCache;pub use contact::ContactManifold;pub use contact::SensorEvent;pub use epa::EpaResult;pub use joints::BallJoint;pub use joints::FixedJoint;pub use joints::HingeJoint;pub use joints::MotorDrive;pub use joints::PrismaticJoint;pub use replay::apply_commands;pub use replay::ReplayTape;pub use replay::WorldCommand;pub use replay::WorldSnapshot;pub use world::NoOpCallback;pub use world::PhysicsCallback;pub use world::PhysicsWorld;
Modules§
- articulation
- Articulated chain builder for serial kinematic chains.
- body
- broadphase
- Broadphase collision detection via LBVH (Linear Bounding Volume Hierarchy).
- ccd
- Continuous Collision Detection (CCD): prevents fast-moving bodies from tunneling through surfaces between frames.
- constraint
- Constraint trait for ND joints and connections.
- contact
- epa
- EPA (Expanding Polytope Algorithm) for penetration depth and contact normal.
- gjk
- GJK (Gilbert–Johnson–Keerthi) intersection test generalized to N dimensions.
- integrator
- Semi-implicit Euler integrator for ND rigid body dynamics.
- island
- Island detection: groups connected bodies into independent clusters.
- joints
- Joint types for articulated bodies.
- manifold_
gen - Multi-point contact manifold generation via contact clustering.
- raycast
- Ray casting: find the first intersection of a ray with physics bodies.
- replay
- Determinism helpers: record/replay command streams and bitwise snapshots.
- world
- Physics world: owns bodies, steps simulation, resolves collisions.