Struct symbolic::unreal::Unreal4ContextPlatformProperties
source · pub struct Unreal4ContextPlatformProperties {
pub is_windows: Option<bool>,
pub callback_result: Option<i32>,
}
Fields§
§is_windows: Option<bool>
Whether the crash happened on a Windows device.
callback_result: Option<i32>
Platform-specific UE4 Core value.
Trait Implementations§
source§impl Clone for Unreal4ContextPlatformProperties
impl Clone for Unreal4ContextPlatformProperties
source§fn clone(&self) -> Unreal4ContextPlatformProperties
fn clone(&self) -> Unreal4ContextPlatformProperties
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for Unreal4ContextPlatformProperties
impl Default for Unreal4ContextPlatformProperties
source§fn default() -> Unreal4ContextPlatformProperties
fn default() -> Unreal4ContextPlatformProperties
Returns the “default value” for a type. Read more
source§impl PartialEq for Unreal4ContextPlatformProperties
impl PartialEq for Unreal4ContextPlatformProperties
source§fn eq(&self, other: &Unreal4ContextPlatformProperties) -> bool
fn eq(&self, other: &Unreal4ContextPlatformProperties) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for Unreal4ContextPlatformProperties
impl Serialize for Unreal4ContextPlatformProperties
source§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where __S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Eq for Unreal4ContextPlatformProperties
impl StructuralEq for Unreal4ContextPlatformProperties
impl StructuralPartialEq for Unreal4ContextPlatformProperties
Auto Trait Implementations§
impl RefUnwindSafe for Unreal4ContextPlatformProperties
impl Send for Unreal4ContextPlatformProperties
impl Sync for Unreal4ContextPlatformProperties
impl Unpin for Unreal4ContextPlatformProperties
impl UnwindSafe for Unreal4ContextPlatformProperties
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<I, T> ExtractContext<I, ()> for T
impl<I, T> ExtractContext<I, ()> for T
§fn extract_context(self, _original_input: I)
fn extract_context(self, _original_input: I)
Given the context attached to a nom error, and given the original
input to the nom parser, extract more the useful context information. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<I> RecreateContext<I> for I
impl<I> RecreateContext<I> for I
§fn recreate_context(_original_input: I, tail: I) -> I
fn recreate_context(_original_input: I, tail: I) -> I
Given the original input, as well as the context reported by nom,
recreate a context in the original string where the error occurred. Read more