pub struct Unreal4ContextRuntimeProperties {
Show 47 fields pub crash_guid: Option<String>, pub process_id: Option<u32>, pub is_internal_build: Option<bool>, pub is_source_distribution: Option<bool>, pub is_assert: Option<bool>, pub is_ensure: Option<bool>, pub crash_type: Option<String>, pub seconds_since_start: Option<u32>, pub game_name: Option<String>, pub executable_name: Option<String>, pub build_configuration: Option<String>, pub platform_name: Option<String>, pub engine_mode: Option<String>, pub engine_version: Option<String>, pub language_lcid: Option<i32>, pub app_default_locate: Option<String>, pub build_version: Option<String>, pub is_ue4_release: Option<bool>, pub username: Option<String>, pub base_dir: Option<String>, pub root_dir: Option<String>, pub machine_id: Option<String>, pub login_id: Option<String>, pub epic_account_id: Option<String>, pub legacy_call_stack: Option<String>, pub portable_call_stack: Option<String>, pub user_description: Option<String>, pub error_message: Option<String>, pub crash_reporter_message: Option<String>, pub misc_number_of_cores: Option<u32>, pub misc_number_of_cores_inc_hyperthread: Option<u32>, pub misc_is_64bit: Option<bool>, pub misc_cpu_vendor: Option<String>, pub misc_cpu_brand: Option<String>, pub misc_primary_gpu_brand: Option<String>, pub misc_os_version_major: Option<String>, pub misc_os_version_minor: Option<String>, pub game_state_name: Option<String>, pub memory_stats_total_physical: Option<u64>, pub memory_stats_total_virtual: Option<u64>, pub memory_stats_page_size: Option<u64>, pub memory_stats_total_phsysical_gb: Option<u32>, pub time_of_crash: Option<u64>, pub allowed_to_be_contacted: Option<bool>, pub crash_reporter_client_version: Option<String>, pub modules: Option<String>, pub custom: BTreeMap<String, String>,
}
Expand description

RuntimeProperties context element.

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Fields§

§crash_guid: Option<String>

CrashGUID

§process_id: Option<u32>

ProcessId

§is_internal_build: Option<bool>

IsInternalBuild

§is_source_distribution: Option<bool>

IsSourceDistribution

§is_assert: Option<bool>

IsAssert

§is_ensure: Option<bool>

IsEnsure

§crash_type: Option<String>

CrashType

§seconds_since_start: Option<u32>

SecondsSinceStart

§game_name: Option<String>

GameName

§executable_name: Option<String>

ExecutableName

§build_configuration: Option<String>

BuildConfiguration

§platform_name: Option<String>

PlatformName

§engine_mode: Option<String>

EngineMode

§engine_version: Option<String>

EngineVersion

§language_lcid: Option<i32>

LanguageLCID

§app_default_locate: Option<String>

AppDefaultLocale

§build_version: Option<String>

BuildVersion

§is_ue4_release: Option<bool>

IsUE4Release

§username: Option<String>

UserName

§base_dir: Option<String>

BaseDir

§root_dir: Option<String>

RootDir

§machine_id: Option<String>

MachineId

§login_id: Option<String>

LoginId

§epic_account_id: Option<String>

EpicAccountId

§legacy_call_stack: Option<String>

CallStack Source

§portable_call_stack: Option<String>

PCallStack

§user_description: Option<String>

UserDescription

§error_message: Option<String>

ErrorMessage

§crash_reporter_message: Option<String>

CrashReporterMessage

§misc_number_of_cores: Option<u32>

Misc.NumberOfCores

§misc_number_of_cores_inc_hyperthread: Option<u32>

Misc.NumberOfCoresIncludingHyperthreads

§misc_is_64bit: Option<bool>

Misc.Is64bitOperatingSystem

§misc_cpu_vendor: Option<String>

Misc.CPUVendor

§misc_cpu_brand: Option<String>

Misc.CPUBrand

§misc_primary_gpu_brand: Option<String>

Misc.PrimaryGPUBrand

§misc_os_version_major: Option<String>

Misc.OSVersionMajor

§misc_os_version_minor: Option<String>

Misc.OSVersionMinor

§game_state_name: Option<String>

GameStateName

§memory_stats_total_physical: Option<u64>

MemoryStats.TotalPhysical

§memory_stats_total_virtual: Option<u64>

MemoryStats.TotalVirtual

§memory_stats_page_size: Option<u64>

MemoryStats.PageSize

§memory_stats_total_phsysical_gb: Option<u32>

MemoryStats.TotalPhysicalGB

§time_of_crash: Option<u64>

TimeOfCrash

§allowed_to_be_contacted: Option<bool>

bAllowToBeContacted

§crash_reporter_client_version: Option<String>

CrashReportClientVersion

§modules: Option<String>

Modules

§custom: BTreeMap<String, String>

Custom attributes

Trait Implementations§

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impl Clone for Unreal4ContextRuntimeProperties

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fn clone(&self) -> Unreal4ContextRuntimeProperties

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Unreal4ContextRuntimeProperties

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Unreal4ContextRuntimeProperties

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fn default() -> Unreal4ContextRuntimeProperties

Returns the “default value” for a type. Read more
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impl PartialEq for Unreal4ContextRuntimeProperties

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fn eq(&self, other: &Unreal4ContextRuntimeProperties) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Unreal4ContextRuntimeProperties

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for Unreal4ContextRuntimeProperties

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impl StructuralPartialEq for Unreal4ContextRuntimeProperties

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.