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use crate::BlendMode;
use crate::ColorTransformWithAlpha;
use crate::Filter;
use crate::Matrix;
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub struct ButtonRecord {
pub state_hit_test: bool,
pub state_down: bool,
pub state_over: bool,
pub state_up: bool,
pub character_id: u16,
pub depth: u16,
pub matrix: Matrix,
#[serde(skip_serializing_if = "Option::is_none")]
pub color_transform: Option<ColorTransformWithAlpha>,
pub filters: Vec<Filter>,
pub blend_mode: BlendMode,
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub struct ButtonCondAction {
#[serde(skip_serializing_if = "Option::is_none")]
pub conditions: Option<ButtonCond>,
pub actions: Vec<u8>,
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub struct ButtonCond {
pub idle_to_over_down: bool,
pub out_down_to_idle: bool,
pub out_down_to_over_down: bool,
pub over_down_to_out_down: bool,
pub over_down_to_over_up: bool,
pub over_up_to_over_down: bool,
pub over_up_to_idle: bool,
pub idle_to_over_up: bool,
pub over_down_to_idle: bool,
#[serde(skip_serializing_if = "Option::is_none")]
pub key_press: Option<u32>,
}