pub fn render_node(
node: &Node,
transform: Transform,
pixmap: &mut PixmapMut<'_>,
cache: &mut SvgrCache,
pixmap_pool: &PixmapPool,
ctx: &Context,
) -> Option<()>Expand description
Renders a node onto the pixmap.
transform will be used as a root transform.
Can be used to position SVG inside the pixmap.
The expected pixmap size can be retrieved from usvgr::Node::abs_layer_bounding_box().
Returns None when node has a zero size.
The produced content is in the sRGB color space.