[−][src]Trait svg::node::Node
A node.
Required methods
fn append<T>(&mut self, _: T) where
Self: Sized,
T: Node,
Self: Sized,
T: Node,
Append a child node.
fn assign<T, U>(&mut self, _: T, _: U) where
Self: Sized,
T: Into<String>,
U: Into<Value>,
Self: Sized,
T: Into<String>,
U: Into<Value>,
Assign an attribute.
Implementors
impl Node for Animate
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for AnimateColor
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for AnimateMotion
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for AnimateTransform
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Circle
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for ClipPath
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Definitions
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Description
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Ellipse
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Filter
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for ForeignObject
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Group
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Image
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Line
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for LinearGradient
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Link
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Marker
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Mask
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for MotionPath
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Path
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Pattern
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Polygon
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Polyline
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for RadialGradient
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Rectangle
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for SVG
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Script
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Stop
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Style
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Symbol
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for svg::node::element::Text
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for TextPath
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Title
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Use
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fn append<T>(&mut self, node: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,
impl Node for Comment
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fn append<T>(&mut self, _: T) where
T: Node,
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T: Node,
fn assign<T, U>(&mut self, _: T, _: U) where
T: Into<String>,
U: Into<Value>,
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T: Into<String>,
U: Into<Value>,