1use sva_formula::filter::Shape;
4
5#[derive(Clone, Copy, Debug, PartialEq)]
7pub struct Coeffs {
8 pub b0: f64,
9 pub b1: f64,
10 pub b2: f64,
11 pub a1: f64,
12 pub a2: f64,
13}
14
15#[derive(Clone, Copy, Debug, Default)]
16pub struct State {
17 x1: f64,
18 x2: f64,
19 y1: f64,
20 y2: f64,
21}
22
23impl State {
24 #[inline]
25 pub fn step(&mut self, c: &Coeffs, x: f64) -> f64 {
26 let y = c.b0 * x + c.b1 * self.x1 + c.b2 * self.x2 - c.a1 * self.y1 - c.a2 * self.y2;
27 self.x2 = self.x1;
28 self.x1 = x;
29 self.y2 = self.y1;
30 self.y1 = y;
31 y
32 }
33}
34
35pub const MIN_Q: f64 = 1e-3;
37pub const MAX_Q: f64 = 100.0;
38
39const HIGHEST_FRACTION_OF_RATE: f64 = 0.45;
41
42pub fn clamp_cutoff(hz: f64, sr: f64) -> (f64, bool) {
44 let hi = HIGHEST_FRACTION_OF_RATE * sr;
45 let lo = hi.min(1.0);
46 if hz < lo {
47 (lo, true)
48 } else if hz > hi {
49 (hi, true)
50 } else {
51 (hz, false)
52 }
53}
54
55pub fn clamp_q(q: f64) -> (f64, bool) {
56 if q < MIN_Q {
57 (MIN_Q, true)
58 } else if q > MAX_Q {
59 (MAX_Q, true)
60 } else {
61 (q, false)
62 }
63}
64
65pub fn design(shape: Shape, cutoff: f64, q: f64, gain_db: f64, sr: f64) -> Coeffs {
67 if shape == Shape::OnePole {
68 let rc = 1.0 / (2.0 * std::f64::consts::PI * cutoff);
69 let dt = 1.0 / sr;
70 let alpha = dt / (rc + dt);
71 return Coeffs {
72 b0: alpha,
73 b1: 0.0,
74 b2: 0.0,
75 a1: alpha - 1.0,
76 a2: 0.0,
77 };
78 }
79
80 let w0 = 2.0 * std::f64::consts::PI * cutoff / sr;
81 let cs = w0.cos();
82 let sn = w0.sin();
83 let alpha = sn / (2.0 * q);
84 let a = 10f64.powf(gain_db / 40.0);
85 let sqrt_a = a.sqrt();
86
87 let (b0, b1, b2, a0, a1, a2) = match shape {
88 Shape::OnePole => unreachable!("handled above"),
89 Shape::Lowpass => (
90 (1.0 - cs) / 2.0,
91 1.0 - cs,
92 (1.0 - cs) / 2.0,
93 1.0 + alpha,
94 -2.0 * cs,
95 1.0 - alpha,
96 ),
97 Shape::Highpass => (
98 (1.0 + cs) / 2.0,
99 -(1.0 + cs),
100 (1.0 + cs) / 2.0,
101 1.0 + alpha,
102 -2.0 * cs,
103 1.0 - alpha,
104 ),
105 Shape::Bandpass => (alpha, 0.0, -alpha, 1.0 + alpha, -2.0 * cs, 1.0 - alpha),
106 Shape::Notch => (1.0, -2.0 * cs, 1.0, 1.0 + alpha, -2.0 * cs, 1.0 - alpha),
107 Shape::Peaking => (
108 1.0 + alpha * a,
109 -2.0 * cs,
110 1.0 - alpha * a,
111 1.0 + alpha / a,
112 -2.0 * cs,
113 1.0 - alpha / a,
114 ),
115 Shape::Lowshelf => (
116 a * ((a + 1.0) - (a - 1.0) * cs + 2.0 * sqrt_a * alpha),
117 2.0 * a * ((a - 1.0) - (a + 1.0) * cs),
118 a * ((a + 1.0) - (a - 1.0) * cs - 2.0 * sqrt_a * alpha),
119 (a + 1.0) + (a - 1.0) * cs + 2.0 * sqrt_a * alpha,
120 -2.0 * ((a - 1.0) + (a + 1.0) * cs),
121 (a + 1.0) + (a - 1.0) * cs - 2.0 * sqrt_a * alpha,
122 ),
123 Shape::Highshelf => (
124 a * ((a + 1.0) + (a - 1.0) * cs + 2.0 * sqrt_a * alpha),
125 -2.0 * a * ((a - 1.0) + (a + 1.0) * cs),
126 a * ((a + 1.0) + (a - 1.0) * cs - 2.0 * sqrt_a * alpha),
127 (a + 1.0) - (a - 1.0) * cs + 2.0 * sqrt_a * alpha,
128 2.0 * ((a - 1.0) - (a + 1.0) * cs),
129 (a + 1.0) - (a - 1.0) * cs - 2.0 * sqrt_a * alpha,
130 ),
131 };
132
133 Coeffs {
134 b0: b0 / a0,
135 b1: b1 / a0,
136 b2: b2 / a0,
137 a1: a1 / a0,
138 a2: a2 / a0,
139 }
140}
141
142pub fn magnitude_db(c: &Coeffs, hz: f64, sr: f64) -> f64 {
143 let w = 2.0 * std::f64::consts::PI * hz / sr;
144 let (c1, s1) = (w.cos(), -w.sin());
145 let (c2, s2) = ((2.0 * w).cos(), -(2.0 * w).sin());
146 let num_re = c.b0 + c.b1 * c1 + c.b2 * c2;
147 let num_im = c.b1 * s1 + c.b2 * s2;
148 let den_re = 1.0 + c.a1 * c1 + c.a2 * c2;
149 let den_im = c.a1 * s1 + c.a2 * s2;
150 let num = (num_re * num_re + num_im * num_im).sqrt();
151 let den = (den_re * den_re + den_im * den_im).sqrt();
152 if den == 0.0 || num == 0.0 {
153 return f64::NEG_INFINITY;
154 }
155 20.0 * (num / den).log10()
156}
157
158pub const RESPONSE_RATIOS: [f64; 9] = [0.125, 0.25, 0.5, 0.707, 1.0, 1.414, 2.0, 4.0, 8.0];
159
160pub fn response(c: &Coeffs, cutoff: f64, sr: f64) -> Vec<(f64, f64)> {
163 RESPONSE_RATIOS
164 .iter()
165 .map(|r| cutoff * r)
166 .filter(|hz| *hz < 0.5 * sr)
167 .map(|hz| (hz, magnitude_db(c, hz, sr)))
168 .collect()
169}