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render_in

Function render_in 

Source
pub async fn render_in<B: Backend>(
    session: &mut Session,
    graph: &Graph,
    target: &str,
    config: RenderConfig,
    tier: &Tier<B>,
    abandon: &dyn Abandon,
) -> Result<Render, EngineError>
Expand description

target over tier, from the root down: every node is named by what it computes, typed anew only where session typed it otherwise, and a node memory answers stands as its samples, nothing under it planned or computed; with out dropped and no reading, a root it answers ends the render unread. Abandoned, it stops before its next block.