pub async fn render_in<B: Backend>(
session: &mut Session,
graph: &Graph,
target: &str,
config: RenderConfig,
tier: &Tier<B>,
abandon: &dyn Abandon,
) -> Result<Render, EngineError>Expand description
target over tier, from the root down: every node is named by what it computes, typed
anew only where session typed it otherwise, and a node memory answers stands as its
samples, nothing under it planned or computed; with out dropped and no reading, a root it
answers ends the render unread. Abandoned, it stops before its next block.