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sva_engine/render/
run.rs

1// Concern: renders a target over memory, from the root down to what it answers | Non-concern: what memory keeps or writes, computing a value | IO: (&Graph, target, Tier) -> Render
2
3use std::collections::BTreeMap;
4use std::pin::Pin;
5use std::sync::Arc;
6
7use sva_ast::Graph;
8use sva_formula::NodeId;
9use sva_samples::Buffer;
10
11use super::value_graph;
12use super::world::{Reach, Reached, Walking, World};
13use super::{Render, RenderConfig, closed, driving, dropped, drove, ended, planned_over};
14use crate::cache::{Backend, Recording, Stored, Tier};
15use crate::error::EngineError;
16use crate::schedule;
17
18/// Whether a render's caller let it go, asked between blocks.
19pub trait Abandon {
20    fn abandoned(&self) -> Pin<Box<dyn Future<Output = bool> + '_>>;
21}
22
23pub struct Never;
24
25/// What hears the root's samples block by block as they are pulled.
26pub trait Hear {
27    /// False lets the render go.
28    fn heard(&self, block: &Buffer) -> bool;
29}
30
31/// Renders made in turn, each advancing the version the last held.
32#[derive(Default)]
33pub struct Session {
34    own: Option<World>,
35    /// The composition with every volatile parameter at its stand-in.
36    pub(super) stand_in: Option<World>,
37}
38
39impl Abandon for Never {
40    fn abandoned(&self) -> Pin<Box<dyn Future<Output = bool> + '_>> {
41        Box::pin(std::future::ready(false))
42    }
43}
44
45/// `target` over `tier`, from the root down, in a session of its own.
46pub async fn render_over<B: Backend>(
47    graph: &Graph,
48    target: &str,
49    config: RenderConfig,
50    tier: &Tier<B>,
51) -> Result<Render, EngineError> {
52    render_in(
53        &mut Session::default(),
54        graph,
55        target,
56        config,
57        tier,
58        (&Never, None),
59    )
60    .await
61}
62
63/// `target` over `tier`, from the root down, typed anew only where `session` typed it
64/// otherwise; a node memory answers stands as its samples. With `out` dropped and no reading,
65/// a root it answers ends the render unread. Abandoned, or a block not heard, it stops before
66/// its next block.
67pub async fn render_in<B: Backend>(
68    session: &mut Session,
69    graph: &Graph,
70    target: &str,
71    config: RenderConfig,
72    tier: &Tier<B>,
73    (abandon, hear): (&dyn Abandon, Option<&dyn Hear>),
74) -> Result<Render, EngineError> {
75    let memory = tier.memory();
76    let mut recording = Recording::over(memory);
77    let Session { own, stand_in } = session;
78    let (world, root) = World::rendered(own, graph, target, config.rate)?;
79    let (instances, typed) = (&world.instances, &world.typing);
80    let id = typed
81        .id(&root)
82        .ok_or_else(|| EngineError::UnknownNode(root.clone()))?;
83    let profile = config.profile;
84    let (config, decided) = ended(typed, id, config, world.bounds(id, &profile));
85    world.bound(id, &profile, &decided);
86    let lowered = typed.lowered().to_vec();
87    let round = tier.begin();
88    let found = walked(
89        world,
90        (&root, &config, false),
91        (tier, round, &mut recording),
92    )
93    .await;
94    let tys = typed.clone();
95    if dropped(&config) && found.held.contains_key(&root) {
96        let schedule = schedule::plan(&tys, id, &config.asks);
97        let mut held = Render::shell((tys, id), (config, schedule), memory.clone());
98        let mut stats = recording.stats(memory);
99        stats.typed = lowered;
100        held.cache_stats = Some(stats);
101        return Ok(held);
102    }
103    let hits: BTreeMap<NodeId, Arc<Stored>> = found
104        .held
105        .iter()
106        .filter_map(|(path, stored)| Some((tys.id(path)?, Arc::clone(stored))))
107        .collect();
108    let mut held = planned_over(
109        (graph, target, instances),
110        (tys, id),
111        (config, &mut *stand_in, memory.clone()),
112        (decided, &hits),
113    )?;
114    if let Some(value_graph) = &held.value_graph {
115        world.bound(id, &profile, &(value_graph.supports.clone(), None));
116    }
117    let mut retyped = lowered;
118    retyped.append(&mut held.stand_in_typed);
119    if let (Some(value_graph), Some(range)) = (&mut held.value_graph, held.range) {
120        loop {
121            let mut needs = value_graph.needs(range);
122            while !needs.is_empty() {
123                let fetched = tier.fetch(&needs).await;
124                for (key, parts) in fetched.handed {
125                    value_graph.took(key, &parts);
126                }
127                needs = fetched.left;
128            }
129            let short = value_graph.short((value_graph.root, range, value_graph::Past::Held));
130            if short.is_empty() {
131                break;
132            }
133            for at in short {
134                let under = held
135                    .tys
136                    .name(value_graph.answered(&held.tys, at))
137                    .to_string();
138                let walking = (under.as_str(), &held.config, true);
139                let found = walked(world, walking, (tier, round, &mut recording)).await;
140                let hits = found.held.iter();
141                let hits = hits
142                    .filter_map(|(path, stored)| Some((held.tys.id(path)?, Arc::clone(stored))));
143                value_graph.read_on(&held.tys, at, &hits.collect())?;
144            }
145            value_graph.settled(value_graph.root, &[], (range.start, false));
146            value_graph.refuse_endless(range)?;
147        }
148        value_graph.offers(&held.tys, range);
149    }
150    let walked = recording.stats(memory);
151    match driving(&mut held, (memory, recording))? {
152        Some(mut driver) => {
153            loop {
154                if abandon.abandoned().await {
155                    return Err(EngineError::Abandoned);
156                }
157                let from = driver.at;
158                if !driver.pull()? {
159                    break;
160                }
161                if hear.is_some_and(|hear| !hear.heard(&driver.played(from))) {
162                    return Err(EngineError::Abandoned);
163                }
164                let needs = driver.value_graph.needs(driver.next());
165                for (key, parts) in tier.fetch(&needs).await.handed {
166                    driver.value_graph.took(key, &parts);
167                }
168            }
169            drove(&mut held, driver);
170        }
171        None => held.cache_stats = Some(walked),
172    }
173    let computed = held.value_graph.as_ref().map_or(Vec::new(), |value_graph| {
174        let computed = value_graph.values.iter();
175        let computed =
176            computed.filter(|(_, v)| !matches!(v.kind, value_graph::Kind::Resident { .. }));
177        computed.map(|(_, v)| v.name.clone()).collect()
178    });
179    if let Some(stats) = &mut held.cache_stats {
180        stats.typed = retyped;
181        stats.planned = computed;
182        stats.unslotted = held.unslotted.clone();
183    }
184    closed(&mut held)?;
185    Ok(held)
186}
187
188/// What memory answers from `root` down, or `under` it alone, each key it cannot answer looked
189/// up this round.
190async fn walked<B: Backend>(
191    world: &World,
192    (root, config, under): (&str, &RenderConfig, bool),
193    (tier, round, seen): (&Tier<B>, u64, &mut Recording),
194) -> Reached {
195    let walking = Walking {
196        root,
197        config,
198        whole: true,
199        under,
200    };
201    loop {
202        let memory = tier.memory();
203        match world.walk(&walking, &mut |node, key| {
204            memory.answered((key, round), (node, seen))
205        }) {
206            Reach::Reached(reached) => return reached,
207            Reach::Asks(keys) => {
208                for key in keys {
209                    tier.lookup(key, round).await;
210                }
211            }
212        }
213    }
214}