Struct sv_parser_syntaxtree::behavioral_statements::patterns::AssignmentPatternVariableLvalue
source · pub struct AssignmentPatternVariableLvalue {
pub nodes: (ApostropheBrace<List<Symbol, VariableLvalue>>,),
}
Fields§
§nodes: (ApostropheBrace<List<Symbol, VariableLvalue>>,)
Trait Implementations§
source§impl Clone for AssignmentPatternVariableLvalue
impl Clone for AssignmentPatternVariableLvalue
source§fn clone(&self) -> AssignmentPatternVariableLvalue
fn clone(&self) -> AssignmentPatternVariableLvalue
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> From<&'a AssignmentPatternVariableLvalue> for RefNode<'a>
impl<'a> From<&'a AssignmentPatternVariableLvalue> for RefNode<'a>
source§fn from(x: &'a AssignmentPatternVariableLvalue) -> Self
fn from(x: &'a AssignmentPatternVariableLvalue) -> Self
Converts to this type from the input type.
source§impl<'a> From<&'a AssignmentPatternVariableLvalue> for RefNodes<'a>
impl<'a> From<&'a AssignmentPatternVariableLvalue> for RefNodes<'a>
source§fn from(x: &'a AssignmentPatternVariableLvalue) -> Self
fn from(x: &'a AssignmentPatternVariableLvalue) -> Self
Converts to this type from the input type.
source§impl From<AssignmentPatternVariableLvalue> for AnyNode
impl From<AssignmentPatternVariableLvalue> for AnyNode
source§fn from(x: AssignmentPatternVariableLvalue) -> Self
fn from(x: AssignmentPatternVariableLvalue) -> Self
Converts to this type from the input type.
source§impl<'a> IntoIterator for &'a AssignmentPatternVariableLvalue
impl<'a> IntoIterator for &'a AssignmentPatternVariableLvalue
source§impl<'a> Node<'a> for AssignmentPatternVariableLvalue
impl<'a> Node<'a> for AssignmentPatternVariableLvalue
source§impl PartialEq<AssignmentPatternVariableLvalue> for AssignmentPatternVariableLvalue
impl PartialEq<AssignmentPatternVariableLvalue> for AssignmentPatternVariableLvalue
source§fn eq(&self, other: &AssignmentPatternVariableLvalue) -> bool
fn eq(&self, other: &AssignmentPatternVariableLvalue) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.