[−][src]Crate surfman
Cross-platform GPU device and surface management.
You can use this crate to multithread a graphics application so that rendering happens on multiple threads, sharing textures among them in the most efficient manner. It may also be useful as a lightweight framework for just initializing rendering in native applications. This is in contrast to crates like SDL, GLFW, winit, and Glutin, all of which have a broader focus in that they manage windowing and the event loop as well.
Re-exports
pub use platform::default::connection::Connection; | 
pub use platform::default::connection::NativeConnection; | 
pub use platform::default::context::Context; | 
pub use platform::default::device::Adapter; | 
pub use platform::default::device::Device; | 
pub use platform::default::device::NativeDevice; | 
pub use platform::default::surface::NativeWidget; | 
pub use platform::default::surface::Surface; | 
pub use platform::default::surface::SurfaceTexture; | 
pub use crate::error::Error; | 
pub use crate::error::WindowingApiError; | 
Modules
| connection | The abstract interface that all connections conform to.  | 
| device | The abstract interface that all devices conform to.  | 
| error | Various errors that methods can produce.  | 
| macros | A macro for use in the top-level crate.  | 
| platform | Platform-specific backends.  | 
Macros
| declare_surfman | When using   | 
Structs
| ContextAttributeFlags | Various flags that control attributes of the context and/or surfaces created from that context.  | 
| ContextAttributes | Attributes that control aspects of a context and/or surfaces created from that context.  | 
| ContextDescriptor | Information needed to create a context. Some APIs call this a "config" or a "pixel format".  | 
| ContextID | A unique ID among all currently-allocated contexts.  | 
| GLVersion | Describes the OpenGL version that is requested when a context is created.  | 
| NativeContext | Wrapper for a native   | 
| SurfaceID | A unique ID per allocated surface.  | 
| SurfaceInfo | Various data about the surface.  | 
| SystemSurfaceInfo | Various data about the surface.  | 
Enums
| GLApi | The API (OpenGL or OpenGL ES).  | 
| SurfaceAccess | Specifies how and if the CPU has direct access to the surface data.  | 
| SurfaceType | Information specific to the type of surface: generic or widget.  |