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slt/
widgets.rs

1//! Widget state types passed to [`Context`](crate::Context) widget methods.
2//!
3//! Each interactive widget (text input, list, tabs, table, etc.) has a
4//! corresponding state struct defined here. Create the state once, then pass
5//! a `&mut` reference each frame.
6
7use std::collections::HashSet;
8use unicode_width::UnicodeWidthStr;
9
10type FormValidator = fn(&str) -> Result<(), String>;
11
12/// State for a single-line text input widget.
13///
14/// Pass a mutable reference to `Context::text_input` each frame. The widget
15/// handles all keyboard events when focused.
16///
17/// # Example
18///
19/// ```no_run
20/// # use slt::widgets::TextInputState;
21/// # slt::run(|ui: &mut slt::Context| {
22/// let mut input = TextInputState::with_placeholder("Type here...");
23/// ui.text_input(&mut input);
24/// println!("{}", input.value);
25/// # });
26/// ```
27pub struct TextInputState {
28    /// The current input text.
29    pub value: String,
30    /// Cursor position as a character index into `value`.
31    pub cursor: usize,
32    /// Placeholder text shown when `value` is empty.
33    pub placeholder: String,
34    /// Maximum character count. Input is rejected beyond this limit.
35    pub max_length: Option<usize>,
36    /// The most recent validation error message, if any.
37    pub validation_error: Option<String>,
38    /// When `true`, input is displayed as `•` characters (for passwords).
39    pub masked: bool,
40}
41
42impl TextInputState {
43    /// Create an empty text input state.
44    pub fn new() -> Self {
45        Self {
46            value: String::new(),
47            cursor: 0,
48            placeholder: String::new(),
49            max_length: None,
50            validation_error: None,
51            masked: false,
52        }
53    }
54
55    /// Create a text input with placeholder text shown when the value is empty.
56    pub fn with_placeholder(p: impl Into<String>) -> Self {
57        Self {
58            placeholder: p.into(),
59            ..Self::new()
60        }
61    }
62
63    /// Set the maximum allowed character count.
64    pub fn max_length(mut self, len: usize) -> Self {
65        self.max_length = Some(len);
66        self
67    }
68
69    /// Validate the current value and store the latest error message.
70    ///
71    /// Sets [`TextInputState::validation_error`] to `None` when validation
72    /// succeeds, or to `Some(error)` when validation fails.
73    pub fn validate(&mut self, validator: impl Fn(&str) -> Result<(), String>) {
74        self.validation_error = validator(&self.value).err();
75    }
76}
77
78impl Default for TextInputState {
79    fn default() -> Self {
80        Self::new()
81    }
82}
83
84/// A single form field with label and validation.
85pub struct FormField {
86    /// Field label shown above the input.
87    pub label: String,
88    /// Text input state for this field.
89    pub input: TextInputState,
90    /// Validation error shown below the input when present.
91    pub error: Option<String>,
92}
93
94impl FormField {
95    /// Create a new form field with the given label.
96    pub fn new(label: impl Into<String>) -> Self {
97        Self {
98            label: label.into(),
99            input: TextInputState::new(),
100            error: None,
101        }
102    }
103
104    /// Set placeholder text for this field's input.
105    pub fn placeholder(mut self, p: impl Into<String>) -> Self {
106        self.input.placeholder = p.into();
107        self
108    }
109}
110
111/// State for a form with multiple fields.
112pub struct FormState {
113    /// Ordered list of form fields.
114    pub fields: Vec<FormField>,
115    /// Whether the form has been successfully submitted.
116    pub submitted: bool,
117}
118
119impl FormState {
120    /// Create an empty form state.
121    pub fn new() -> Self {
122        Self {
123            fields: Vec::new(),
124            submitted: false,
125        }
126    }
127
128    /// Add a field and return the updated form for chaining.
129    pub fn field(mut self, field: FormField) -> Self {
130        self.fields.push(field);
131        self
132    }
133
134    /// Validate all fields with the given validators.
135    ///
136    /// Returns `true` when all validations pass.
137    pub fn validate(&mut self, validators: &[FormValidator]) -> bool {
138        let mut all_valid = true;
139        for (i, field) in self.fields.iter_mut().enumerate() {
140            if let Some(validator) = validators.get(i) {
141                match validator(&field.input.value) {
142                    Ok(()) => field.error = None,
143                    Err(msg) => {
144                        field.error = Some(msg);
145                        all_valid = false;
146                    }
147                }
148            }
149        }
150        all_valid
151    }
152
153    /// Get field value by index.
154    pub fn value(&self, index: usize) -> &str {
155        self.fields
156            .get(index)
157            .map(|f| f.input.value.as_str())
158            .unwrap_or("")
159    }
160}
161
162impl Default for FormState {
163    fn default() -> Self {
164        Self::new()
165    }
166}
167
168/// State for toast notification display.
169///
170/// Add messages with [`ToastState::info`], [`ToastState::success`],
171/// [`ToastState::warning`], or [`ToastState::error`], then pass the state to
172/// `Context::toast` each frame. Expired messages are removed automatically.
173pub struct ToastState {
174    /// Active toast messages, ordered oldest-first.
175    pub messages: Vec<ToastMessage>,
176}
177
178/// A single toast notification message.
179pub struct ToastMessage {
180    /// The text content of the notification.
181    pub text: String,
182    /// Severity level, used to choose the display color.
183    pub level: ToastLevel,
184    /// The tick at which this message was created.
185    pub created_tick: u64,
186    /// How many ticks the message remains visible.
187    pub duration_ticks: u64,
188}
189
190/// Severity level for a [`ToastMessage`].
191pub enum ToastLevel {
192    /// Informational message (primary color).
193    Info,
194    /// Success message (success color).
195    Success,
196    /// Warning message (warning color).
197    Warning,
198    /// Error message (error color).
199    Error,
200}
201
202impl ToastState {
203    /// Create an empty toast state with no messages.
204    pub fn new() -> Self {
205        Self {
206            messages: Vec::new(),
207        }
208    }
209
210    /// Push an informational toast visible for 30 ticks.
211    pub fn info(&mut self, text: impl Into<String>, tick: u64) {
212        self.push(text, ToastLevel::Info, tick, 30);
213    }
214
215    /// Push a success toast visible for 30 ticks.
216    pub fn success(&mut self, text: impl Into<String>, tick: u64) {
217        self.push(text, ToastLevel::Success, tick, 30);
218    }
219
220    /// Push a warning toast visible for 50 ticks.
221    pub fn warning(&mut self, text: impl Into<String>, tick: u64) {
222        self.push(text, ToastLevel::Warning, tick, 50);
223    }
224
225    /// Push an error toast visible for 80 ticks.
226    pub fn error(&mut self, text: impl Into<String>, tick: u64) {
227        self.push(text, ToastLevel::Error, tick, 80);
228    }
229
230    /// Push a toast with a custom level and duration.
231    pub fn push(
232        &mut self,
233        text: impl Into<String>,
234        level: ToastLevel,
235        tick: u64,
236        duration_ticks: u64,
237    ) {
238        self.messages.push(ToastMessage {
239            text: text.into(),
240            level,
241            created_tick: tick,
242            duration_ticks,
243        });
244    }
245
246    /// Remove all messages whose display duration has elapsed.
247    ///
248    /// Called automatically by `Context::toast` before rendering.
249    pub fn cleanup(&mut self, current_tick: u64) {
250        self.messages.retain(|message| {
251            current_tick < message.created_tick.saturating_add(message.duration_ticks)
252        });
253    }
254}
255
256impl Default for ToastState {
257    fn default() -> Self {
258        Self::new()
259    }
260}
261
262/// State for a multi-line text area widget.
263///
264/// Pass a mutable reference to `Context::textarea` each frame along with the
265/// number of visible rows. The widget handles all keyboard events when focused.
266pub struct TextareaState {
267    /// The lines of text, one entry per line.
268    pub lines: Vec<String>,
269    /// Row index of the cursor (0-based, logical line).
270    pub cursor_row: usize,
271    /// Column index of the cursor within the current row (character index).
272    pub cursor_col: usize,
273    /// Maximum total character count across all lines.
274    pub max_length: Option<usize>,
275    /// When set, lines longer than this display-column width are soft-wrapped.
276    pub wrap_width: Option<u32>,
277    /// First visible visual line (managed internally by `textarea()`).
278    pub scroll_offset: usize,
279}
280
281impl TextareaState {
282    /// Create an empty text area state with one blank line.
283    pub fn new() -> Self {
284        Self {
285            lines: vec![String::new()],
286            cursor_row: 0,
287            cursor_col: 0,
288            max_length: None,
289            wrap_width: None,
290            scroll_offset: 0,
291        }
292    }
293
294    /// Return all lines joined with newline characters.
295    pub fn value(&self) -> String {
296        self.lines.join("\n")
297    }
298
299    /// Replace the content with the given text, splitting on newlines.
300    ///
301    /// Resets the cursor to the beginning of the first line.
302    pub fn set_value(&mut self, text: impl Into<String>) {
303        let value = text.into();
304        self.lines = value.split('\n').map(str::to_string).collect();
305        if self.lines.is_empty() {
306            self.lines.push(String::new());
307        }
308        self.cursor_row = 0;
309        self.cursor_col = 0;
310        self.scroll_offset = 0;
311    }
312
313    /// Set the maximum allowed total character count.
314    pub fn max_length(mut self, len: usize) -> Self {
315        self.max_length = Some(len);
316        self
317    }
318
319    /// Enable soft word-wrap at the given display-column width.
320    pub fn word_wrap(mut self, width: u32) -> Self {
321        self.wrap_width = Some(width);
322        self
323    }
324}
325
326impl Default for TextareaState {
327    fn default() -> Self {
328        Self::new()
329    }
330}
331
332/// State for an animated spinner widget.
333///
334/// Create with [`SpinnerState::dots`] or [`SpinnerState::line`], then pass to
335/// `Context::spinner` each frame. The frame advances automatically with the
336/// tick counter.
337pub struct SpinnerState {
338    chars: Vec<char>,
339}
340
341impl SpinnerState {
342    /// Create a dots-style spinner using braille characters.
343    ///
344    /// Cycles through: `⠋ ⠙ ⠹ ⠸ ⠼ ⠴ ⠦ ⠧ ⠇ ⠏`
345    pub fn dots() -> Self {
346        Self {
347            chars: vec!['⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏'],
348        }
349    }
350
351    /// Create a line-style spinner using ASCII characters.
352    ///
353    /// Cycles through: `| / - \`
354    pub fn line() -> Self {
355        Self {
356            chars: vec!['|', '/', '-', '\\'],
357        }
358    }
359
360    /// Return the spinner character for the given tick.
361    pub fn frame(&self, tick: u64) -> char {
362        if self.chars.is_empty() {
363            return ' ';
364        }
365        self.chars[tick as usize % self.chars.len()]
366    }
367}
368
369impl Default for SpinnerState {
370    fn default() -> Self {
371        Self::dots()
372    }
373}
374
375/// State for a selectable list widget.
376///
377/// Pass a mutable reference to `Context::list` each frame. Up/Down arrow
378/// keys (and `k`/`j`) move the selection when the widget is focused.
379pub struct ListState {
380    /// The list items as display strings.
381    pub items: Vec<String>,
382    /// Index of the currently selected item.
383    pub selected: usize,
384}
385
386impl ListState {
387    /// Create a list with the given items. The first item is selected initially.
388    pub fn new(items: Vec<impl Into<String>>) -> Self {
389        Self {
390            items: items.into_iter().map(Into::into).collect(),
391            selected: 0,
392        }
393    }
394
395    /// Get the currently selected item text, or `None` if the list is empty.
396    pub fn selected_item(&self) -> Option<&str> {
397        self.items.get(self.selected).map(String::as_str)
398    }
399}
400
401/// State for a tab navigation widget.
402///
403/// Pass a mutable reference to `Context::tabs` each frame. Left/Right arrow
404/// keys cycle through tabs when the widget is focused.
405pub struct TabsState {
406    /// The tab labels displayed in the bar.
407    pub labels: Vec<String>,
408    /// Index of the currently active tab.
409    pub selected: usize,
410}
411
412impl TabsState {
413    /// Create tabs with the given labels. The first tab is active initially.
414    pub fn new(labels: Vec<impl Into<String>>) -> Self {
415        Self {
416            labels: labels.into_iter().map(Into::into).collect(),
417            selected: 0,
418        }
419    }
420
421    /// Get the currently selected tab label, or `None` if there are no tabs.
422    pub fn selected_label(&self) -> Option<&str> {
423        self.labels.get(self.selected).map(String::as_str)
424    }
425}
426
427/// State for a data table widget.
428///
429/// Pass a mutable reference to `Context::table` each frame. Up/Down arrow
430/// keys move the row selection when the widget is focused. Column widths are
431/// computed automatically from header and cell content.
432pub struct TableState {
433    /// Column header labels.
434    pub headers: Vec<String>,
435    /// Table rows, each a `Vec` of cell strings.
436    pub rows: Vec<Vec<String>>,
437    /// Index of the currently selected row.
438    pub selected: usize,
439    column_widths: Vec<u32>,
440    dirty: bool,
441    /// Sorted column index (`None` means no sorting).
442    pub sort_column: Option<usize>,
443    /// Sort direction (`true` for ascending).
444    pub sort_ascending: bool,
445    /// Case-insensitive substring filter applied across all cells.
446    pub filter: String,
447    /// Current page (0-based) when pagination is enabled.
448    pub page: usize,
449    /// Rows per page (`0` disables pagination).
450    pub page_size: usize,
451    view_indices: Vec<usize>,
452}
453
454impl TableState {
455    /// Create a table with headers and rows. Column widths are computed immediately.
456    pub fn new(headers: Vec<impl Into<String>>, rows: Vec<Vec<impl Into<String>>>) -> Self {
457        let headers: Vec<String> = headers.into_iter().map(Into::into).collect();
458        let rows: Vec<Vec<String>> = rows
459            .into_iter()
460            .map(|r| r.into_iter().map(Into::into).collect())
461            .collect();
462        let mut state = Self {
463            headers,
464            rows,
465            selected: 0,
466            column_widths: Vec::new(),
467            dirty: true,
468            sort_column: None,
469            sort_ascending: true,
470            filter: String::new(),
471            page: 0,
472            page_size: 0,
473            view_indices: Vec::new(),
474        };
475        state.rebuild_view();
476        state.recompute_widths();
477        state
478    }
479
480    /// Replace all rows, preserving the selection index if possible.
481    ///
482    /// If the current selection is beyond the new row count, it is clamped to
483    /// the last row.
484    pub fn set_rows(&mut self, rows: Vec<Vec<impl Into<String>>>) {
485        self.rows = rows
486            .into_iter()
487            .map(|r| r.into_iter().map(Into::into).collect())
488            .collect();
489        self.rebuild_view();
490    }
491
492    /// Sort by a specific column index. If already sorted by this column, toggles direction.
493    pub fn toggle_sort(&mut self, column: usize) {
494        if self.sort_column == Some(column) {
495            self.sort_ascending = !self.sort_ascending;
496        } else {
497            self.sort_column = Some(column);
498            self.sort_ascending = true;
499        }
500        self.rebuild_view();
501    }
502
503    /// Sort by column without toggling (always sets to ascending first).
504    pub fn sort_by(&mut self, column: usize) {
505        self.sort_column = Some(column);
506        self.sort_ascending = true;
507        self.rebuild_view();
508    }
509
510    /// Set the filter string. Empty string disables filtering.
511    pub fn set_filter(&mut self, filter: impl Into<String>) {
512        self.filter = filter.into();
513        self.page = 0;
514        self.rebuild_view();
515    }
516
517    /// Clear sorting.
518    pub fn clear_sort(&mut self) {
519        self.sort_column = None;
520        self.sort_ascending = true;
521        self.rebuild_view();
522    }
523
524    /// Move to the next page. Does nothing if already on the last page.
525    pub fn next_page(&mut self) {
526        if self.page_size == 0 {
527            return;
528        }
529        let last_page = self.total_pages().saturating_sub(1);
530        self.page = (self.page + 1).min(last_page);
531    }
532
533    /// Move to the previous page. Does nothing if already on page 0.
534    pub fn prev_page(&mut self) {
535        self.page = self.page.saturating_sub(1);
536    }
537
538    /// Total number of pages based on filtered rows and page_size. Returns 1 if page_size is 0.
539    pub fn total_pages(&self) -> usize {
540        if self.page_size == 0 {
541            return 1;
542        }
543
544        let len = self.view_indices.len();
545        if len == 0 {
546            1
547        } else {
548            len.div_ceil(self.page_size)
549        }
550    }
551
552    /// Get the visible row indices after filtering and sorting (used internally by table()).
553    pub fn visible_indices(&self) -> &[usize] {
554        &self.view_indices
555    }
556
557    /// Get the currently selected row data, or `None` if the table is empty.
558    pub fn selected_row(&self) -> Option<&[String]> {
559        if self.view_indices.is_empty() {
560            return None;
561        }
562        let data_idx = self.view_indices.get(self.selected)?;
563        self.rows.get(*data_idx).map(|r| r.as_slice())
564    }
565
566    /// Recompute view_indices based on current sort + filter settings.
567    fn rebuild_view(&mut self) {
568        let mut indices: Vec<usize> = (0..self.rows.len()).collect();
569
570        if !self.filter.is_empty() {
571            let needle = self.filter.to_lowercase();
572            indices.retain(|&idx| {
573                self.rows
574                    .get(idx)
575                    .map(|row| {
576                        row.iter()
577                            .any(|cell| cell.to_lowercase().contains(needle.as_str()))
578                    })
579                    .unwrap_or(false)
580            });
581        }
582
583        if let Some(column) = self.sort_column {
584            indices.sort_by(|a, b| {
585                let left = self
586                    .rows
587                    .get(*a)
588                    .and_then(|row| row.get(column))
589                    .map(String::as_str)
590                    .unwrap_or("");
591                let right = self
592                    .rows
593                    .get(*b)
594                    .and_then(|row| row.get(column))
595                    .map(String::as_str)
596                    .unwrap_or("");
597
598                match (left.parse::<f64>(), right.parse::<f64>()) {
599                    (Ok(l), Ok(r)) => l.partial_cmp(&r).unwrap_or(std::cmp::Ordering::Equal),
600                    _ => left.to_lowercase().cmp(&right.to_lowercase()),
601                }
602            });
603
604            if !self.sort_ascending {
605                indices.reverse();
606            }
607        }
608
609        self.view_indices = indices;
610
611        if self.page_size > 0 {
612            self.page = self.page.min(self.total_pages().saturating_sub(1));
613        } else {
614            self.page = 0;
615        }
616
617        self.selected = self.selected.min(self.view_indices.len().saturating_sub(1));
618        self.dirty = true;
619    }
620
621    pub(crate) fn recompute_widths(&mut self) {
622        let col_count = self.headers.len();
623        self.column_widths = vec![0u32; col_count];
624        for (i, header) in self.headers.iter().enumerate() {
625            let mut width = UnicodeWidthStr::width(header.as_str()) as u32;
626            if self.sort_column == Some(i) {
627                width += 2;
628            }
629            self.column_widths[i] = width;
630        }
631        for row in &self.rows {
632            for (i, cell) in row.iter().enumerate() {
633                if i < col_count {
634                    let w = UnicodeWidthStr::width(cell.as_str()) as u32;
635                    self.column_widths[i] = self.column_widths[i].max(w);
636                }
637            }
638        }
639        self.dirty = false;
640    }
641
642    pub(crate) fn column_widths(&self) -> &[u32] {
643        &self.column_widths
644    }
645
646    pub(crate) fn is_dirty(&self) -> bool {
647        self.dirty
648    }
649}
650
651/// State for a scrollable container.
652///
653/// Pass a mutable reference to `Context::scrollable` each frame. The context
654/// updates `offset` and the internal bounds automatically based on mouse wheel
655/// and drag events.
656pub struct ScrollState {
657    /// Current vertical scroll offset in rows.
658    pub offset: usize,
659    content_height: u32,
660    viewport_height: u32,
661}
662
663impl ScrollState {
664    /// Create scroll state starting at offset 0.
665    pub fn new() -> Self {
666        Self {
667            offset: 0,
668            content_height: 0,
669            viewport_height: 0,
670        }
671    }
672
673    /// Check if scrolling upward is possible (offset is greater than 0).
674    pub fn can_scroll_up(&self) -> bool {
675        self.offset > 0
676    }
677
678    /// Check if scrolling downward is possible (content extends below the viewport).
679    pub fn can_scroll_down(&self) -> bool {
680        (self.offset as u32) + self.viewport_height < self.content_height
681    }
682
683    /// Scroll up by the given number of rows, clamped to 0.
684    pub fn scroll_up(&mut self, amount: usize) {
685        self.offset = self.offset.saturating_sub(amount);
686    }
687
688    /// Scroll down by the given number of rows, clamped to the maximum offset.
689    pub fn scroll_down(&mut self, amount: usize) {
690        let max_offset = self.content_height.saturating_sub(self.viewport_height) as usize;
691        self.offset = (self.offset + amount).min(max_offset);
692    }
693
694    pub(crate) fn set_bounds(&mut self, content_height: u32, viewport_height: u32) {
695        self.content_height = content_height;
696        self.viewport_height = viewport_height;
697    }
698}
699
700impl Default for ScrollState {
701    fn default() -> Self {
702        Self::new()
703    }
704}
705
706/// Visual variant for buttons.
707///
708/// Controls the color scheme used when rendering a button. Pass to
709/// [`crate::Context::button_with`] to create styled button variants.
710///
711/// - `Default` — theme text color, primary when focused (same as `button()`)
712/// - `Primary` — primary color background with contrasting text
713/// - `Danger` — error/red color for destructive actions
714/// - `Outline` — bordered appearance without fill
715#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
716pub enum ButtonVariant {
717    /// Standard button style.
718    #[default]
719    Default,
720    /// Filled button with primary background color.
721    Primary,
722    /// Filled button with error/danger background color.
723    Danger,
724    /// Bordered button without background fill.
725    Outline,
726}
727
728// ── Select / Dropdown ─────────────────────────────────────────────────
729
730/// State for a dropdown select widget.
731///
732/// Renders as a single-line button showing the selected option. When activated,
733/// expands into a vertical list overlay for picking an option.
734pub struct SelectState {
735    pub items: Vec<String>,
736    pub selected: usize,
737    pub open: bool,
738    pub placeholder: String,
739    cursor: usize,
740}
741
742impl SelectState {
743    pub fn new(items: Vec<impl Into<String>>) -> Self {
744        Self {
745            items: items.into_iter().map(Into::into).collect(),
746            selected: 0,
747            open: false,
748            placeholder: String::new(),
749            cursor: 0,
750        }
751    }
752
753    pub fn placeholder(mut self, p: impl Into<String>) -> Self {
754        self.placeholder = p.into();
755        self
756    }
757
758    pub fn selected_item(&self) -> Option<&str> {
759        self.items.get(self.selected).map(String::as_str)
760    }
761
762    pub(crate) fn cursor(&self) -> usize {
763        self.cursor
764    }
765
766    pub(crate) fn set_cursor(&mut self, c: usize) {
767        self.cursor = c;
768    }
769}
770
771// ── Radio ─────────────────────────────────────────────────────────────
772
773/// State for a radio button group.
774///
775/// Renders a vertical list of mutually-exclusive options with `●`/`○` markers.
776pub struct RadioState {
777    pub items: Vec<String>,
778    pub selected: usize,
779}
780
781impl RadioState {
782    pub fn new(items: Vec<impl Into<String>>) -> Self {
783        Self {
784            items: items.into_iter().map(Into::into).collect(),
785            selected: 0,
786        }
787    }
788
789    pub fn selected_item(&self) -> Option<&str> {
790        self.items.get(self.selected).map(String::as_str)
791    }
792}
793
794// ── Multi-Select ──────────────────────────────────────────────────────
795
796/// State for a multi-select list.
797///
798/// Like [`ListState`] but allows toggling multiple items with Space.
799pub struct MultiSelectState {
800    pub items: Vec<String>,
801    pub cursor: usize,
802    pub selected: HashSet<usize>,
803}
804
805impl MultiSelectState {
806    pub fn new(items: Vec<impl Into<String>>) -> Self {
807        Self {
808            items: items.into_iter().map(Into::into).collect(),
809            cursor: 0,
810            selected: HashSet::new(),
811        }
812    }
813
814    pub fn selected_items(&self) -> Vec<&str> {
815        let mut indices: Vec<usize> = self.selected.iter().copied().collect();
816        indices.sort();
817        indices
818            .iter()
819            .filter_map(|&i| self.items.get(i).map(String::as_str))
820            .collect()
821    }
822
823    pub fn toggle(&mut self, index: usize) {
824        if self.selected.contains(&index) {
825            self.selected.remove(&index);
826        } else {
827            self.selected.insert(index);
828        }
829    }
830}
831
832// ── Tree ──────────────────────────────────────────────────────────────
833
834/// A node in a tree view.
835pub struct TreeNode {
836    pub label: String,
837    pub children: Vec<TreeNode>,
838    pub expanded: bool,
839}
840
841impl TreeNode {
842    pub fn new(label: impl Into<String>) -> Self {
843        Self {
844            label: label.into(),
845            children: Vec::new(),
846            expanded: false,
847        }
848    }
849
850    pub fn expanded(mut self) -> Self {
851        self.expanded = true;
852        self
853    }
854
855    pub fn children(mut self, children: Vec<TreeNode>) -> Self {
856        self.children = children;
857        self
858    }
859
860    pub fn is_leaf(&self) -> bool {
861        self.children.is_empty()
862    }
863
864    fn flatten(&self, depth: usize, out: &mut Vec<FlatTreeEntry>) {
865        out.push(FlatTreeEntry {
866            depth,
867            label: self.label.clone(),
868            is_leaf: self.is_leaf(),
869            expanded: self.expanded,
870        });
871        if self.expanded {
872            for child in &self.children {
873                child.flatten(depth + 1, out);
874            }
875        }
876    }
877}
878
879pub(crate) struct FlatTreeEntry {
880    pub depth: usize,
881    pub label: String,
882    pub is_leaf: bool,
883    pub expanded: bool,
884}
885
886/// State for a hierarchical tree view widget.
887pub struct TreeState {
888    pub nodes: Vec<TreeNode>,
889    pub selected: usize,
890}
891
892impl TreeState {
893    pub fn new(nodes: Vec<TreeNode>) -> Self {
894        Self { nodes, selected: 0 }
895    }
896
897    pub(crate) fn flatten(&self) -> Vec<FlatTreeEntry> {
898        let mut entries = Vec::new();
899        for node in &self.nodes {
900            node.flatten(0, &mut entries);
901        }
902        entries
903    }
904
905    pub(crate) fn toggle_at(&mut self, flat_index: usize) {
906        let mut counter = 0usize;
907        Self::toggle_recursive(&mut self.nodes, flat_index, &mut counter);
908    }
909
910    fn toggle_recursive(nodes: &mut [TreeNode], target: usize, counter: &mut usize) -> bool {
911        for node in nodes.iter_mut() {
912            if *counter == target {
913                if !node.is_leaf() {
914                    node.expanded = !node.expanded;
915                }
916                return true;
917            }
918            *counter += 1;
919            if node.expanded && Self::toggle_recursive(&mut node.children, target, counter) {
920                return true;
921            }
922        }
923        false
924    }
925}
926
927// ── Command Palette ───────────────────────────────────────────────────
928
929/// A single command entry in the palette.
930pub struct PaletteCommand {
931    pub label: String,
932    pub description: String,
933    pub shortcut: Option<String>,
934}
935
936impl PaletteCommand {
937    pub fn new(label: impl Into<String>, description: impl Into<String>) -> Self {
938        Self {
939            label: label.into(),
940            description: description.into(),
941            shortcut: None,
942        }
943    }
944
945    pub fn shortcut(mut self, s: impl Into<String>) -> Self {
946        self.shortcut = Some(s.into());
947        self
948    }
949}
950
951/// State for a command palette overlay.
952///
953/// Renders as a modal with a search input and filtered command list.
954pub struct CommandPaletteState {
955    pub commands: Vec<PaletteCommand>,
956    pub input: String,
957    pub cursor: usize,
958    pub open: bool,
959    selected: usize,
960}
961
962impl CommandPaletteState {
963    pub fn new(commands: Vec<PaletteCommand>) -> Self {
964        Self {
965            commands,
966            input: String::new(),
967            cursor: 0,
968            open: false,
969            selected: 0,
970        }
971    }
972
973    pub fn toggle(&mut self) {
974        self.open = !self.open;
975        if self.open {
976            self.input.clear();
977            self.cursor = 0;
978            self.selected = 0;
979        }
980    }
981
982    pub(crate) fn filtered_indices(&self) -> Vec<usize> {
983        if self.input.is_empty() {
984            return (0..self.commands.len()).collect();
985        }
986        let query = self.input.to_lowercase();
987        self.commands
988            .iter()
989            .enumerate()
990            .filter(|(_, cmd)| {
991                cmd.label.to_lowercase().contains(&query)
992                    || cmd.description.to_lowercase().contains(&query)
993            })
994            .map(|(i, _)| i)
995            .collect()
996    }
997
998    pub(crate) fn selected(&self) -> usize {
999        self.selected
1000    }
1001
1002    pub(crate) fn set_selected(&mut self, s: usize) {
1003        self.selected = s;
1004    }
1005}