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slt/context/
runtime.rs

1use super::*;
2
3impl Context {
4    pub(crate) fn new(
5        events: Vec<Event>,
6        width: u32,
7        height: u32,
8        state: &mut FrameState,
9        theme: Theme,
10    ) -> Self {
11        let hook_states = &mut state.hook_states;
12        let named_states = std::mem::take(&mut state.named_states);
13        // Issue #215: hand off the keyed-state map for this frame. Same
14        // lifetime as `named_states`: moved out at frame start, moved back
15        // at frame end (see `run_frame_kernel`).
16        let keyed_states = std::mem::take(&mut state.keyed_states);
17        // Issue #262: hand off the partial-chord buffer for this frame. Same
18        // lifetime as `keyed_states`: moved out at frame start, moved back at
19        // frame end (see `run_frame_kernel`).
20        let chord = std::mem::take(&mut state.chord_states);
21        // Issue #248: hand off the scheduler timer table for this frame. Same
22        // lifetime as `named_states`: moved out at frame start, moved back at
23        // frame end (where untouched slots are GC'd; see `run_frame_kernel`).
24        let scheduler = std::mem::take(&mut state.scheduler);
25        // Issue #234: hand off the async task registry for this frame. Same
26        // lifetime as `scheduler`: moved out at frame start, moved back at
27        // frame end (see `run_frame_kernel`).
28        #[cfg(feature = "async")]
29        let async_tasks = std::mem::take(&mut state.async_tasks);
30        let screen_hook_map = std::mem::take(&mut state.screen_hook_map);
31        let focus = &mut state.focus;
32        // Issue #217: name→index map from the previous frame, used to resolve
33        // `focus_by_name(name)` at frame start. We move it out so the
34        // `register_focusable_named` calls in this frame can rebuild a fresh
35        // `focus_name_map`. The fresh map is swapped back into
36        // `focus_name_map_prev` at frame end.
37        let focus_name_map_prev = std::mem::take(&mut focus.focus_name_map_prev);
38        let pending_focus_name = focus.pending_focus_name.take();
39        let prev_focus_index = focus.prev_focus_index;
40        let layout_feedback = &mut state.layout_feedback;
41        let diagnostics = &mut state.diagnostics;
42        let consumed = vec![false; events.len()];
43
44        // Single wall-clock sample for this frame, reused for double-click
45        // timing below and for `frame_instant` (the timer/scheduler clock).
46        let frame_now = std::time::Instant::now();
47        let mut mouse_pos = layout_feedback.last_mouse_pos;
48        let mut click_pos = None;
49        let mut right_click_pos = None;
50        let mut double_click_pos = None;
51        let mut scroll_pos = None;
52        let mut scroll_delta_frame: i32 = 0;
53        for event in &events {
54            if let Event::Mouse(mouse) = event {
55                mouse_pos = Some((mouse.x, mouse.y));
56                match mouse.kind {
57                    MouseKind::Down(MouseButton::Left) => {
58                        click_pos = Some((mouse.x, mouse.y));
59                        // v0.21.1: a left click on the same cell as the previous
60                        // click, within `DOUBLE_CLICK_WINDOW`, is a double-click.
61                        // Clear the tracker after firing so a third click starts
62                        // a fresh pair (no triple-counting).
63                        let pos = (mouse.x, mouse.y);
64                        let is_double = layout_feedback.last_click_pos == Some(pos)
65                            && layout_feedback.last_click_at.is_some_and(|t| {
66                                frame_now.duration_since(t) <= crate::DOUBLE_CLICK_WINDOW
67                            });
68                        if is_double {
69                            double_click_pos = Some(pos);
70                            layout_feedback.last_click_at = None;
71                            layout_feedback.last_click_pos = None;
72                        } else {
73                            layout_feedback.last_click_at = Some(frame_now);
74                            layout_feedback.last_click_pos = Some(pos);
75                        }
76                    }
77                    MouseKind::Down(MouseButton::Right) => {
78                        // Issue #208: capture last right-click position so
79                        // `response_for` can hit-test against per-widget rects.
80                        right_click_pos = Some((mouse.x, mouse.y));
81                    }
82                    // v0.21.1: accumulate net vertical wheel delta + the cursor
83                    // position, hover-gated per-widget by `response_for`.
84                    MouseKind::ScrollUp => {
85                        scroll_pos = Some((mouse.x, mouse.y));
86                        scroll_delta_frame = scroll_delta_frame.saturating_add(1);
87                    }
88                    MouseKind::ScrollDown => {
89                        scroll_pos = Some((mouse.x, mouse.y));
90                        scroll_delta_frame = scroll_delta_frame.saturating_sub(1);
91                    }
92                    _ => {}
93                }
94            }
95        }
96
97        let mut focus_index = focus.focus_index;
98        if let Some((mx, my)) = click_pos {
99            let mut best: Option<(usize, u64)> = None;
100            for &(fid, rect) in &layout_feedback.prev_focus_rects {
101                if mx >= rect.x && mx < rect.right() && my >= rect.y && my < rect.bottom() {
102                    let area = rect.width as u64 * rect.height as u64;
103                    if best.is_none_or(|(_, ba)| area < ba) {
104                        best = Some((fid, area));
105                    }
106                }
107            }
108            if let Some((fid, _)) = best {
109                focus_index = fid;
110            }
111        }
112
113        // Issue #217: resolve a pending `focus_by_name(...)` request against
114        // the previous frame's `name → index` map. If the name wasn't
115        // registered last frame, we keep the request pending for the next
116        // frame so a widget that registers later can still receive focus.
117        // If the request resolves, we consume it.
118        let mut still_pending: Option<String> = None;
119        if let Some(name) = pending_focus_name {
120            if let Some(&resolved) = focus_name_map_prev.get(&name) {
121                focus_index = resolved;
122            } else {
123                still_pending = Some(name);
124            }
125        }
126
127        // Reuse `commands_buf` capacity from the previous frame (issue #150).
128        // `mem::take` swaps an empty Vec into `state.commands_buf`; we then
129        // clear (no-op when reclaimed from a `build_tree` drain, defensive
130        // when reclaimed from the quit path that ran without `build_tree`)
131        // and reuse the allocation. After `build_tree(&mut ctx.commands)`
132        // drains the Vec in place, the empty (but capacity-bearing) Vec is
133        // moved back into `state.commands_buf` at frame end inside
134        // `run_frame_kernel`.
135        let mut commands = std::mem::take(&mut state.commands_buf);
136        commands.clear();
137
138        // Issue #204: reuse the six per-frame `Vec`/`HashSet` allocations
139        // (`context_stack`, `deferred_draws`, `rollback.group_stack`,
140        // `rollback.text_color_stack`, `pending_tooltips`, `hovered_groups`).
141        // Same `mem::take` pattern as `commands_buf` (#150). Each buffer is
142        // empty at frame end (asserted at `run_frame_kernel`) — `mem::take`
143        // hands a `Default::default()` empty back to the state, the Vec/HashSet
144        // we move into `Context` keeps its capacity from the prior frame, and
145        // `clear()` here is a no-op except as a defensive guard against future
146        // refactors that might leak items past the assertions.
147        let mut context_stack = std::mem::take(&mut state.context_stack_buf);
148        context_stack.clear();
149        let mut deferred_draws = std::mem::take(&mut state.deferred_draws_buf);
150        deferred_draws.clear();
151        let mut group_stack = std::mem::take(&mut state.group_stack_buf);
152        group_stack.clear();
153        let mut text_color_stack = std::mem::take(&mut state.text_color_stack_buf);
154        text_color_stack.clear();
155        let mut pending_tooltips = std::mem::take(&mut state.pending_tooltips_buf);
156        pending_tooltips.clear();
157        let hovered_groups = std::mem::take(&mut state.hovered_groups_buf);
158        // `hovered_groups` is `clear()`-ed inside `build_hovered_groups`
159        // immediately below, so we do not pre-clear here — capacity is
160        // preserved across frames.
161
162        // Issue #273: hand off the previous frame's `cached` region keys and a
163        // recycled (cleared) buffer to record this frame's keys into. Both
164        // round-trip back into `FrameState` at frame end. Empty (zero
165        // overhead) for apps that never call `cached`.
166        let region_versions_prev = std::mem::take(&mut state.region_versions);
167        let mut region_versions_cur = std::mem::take(&mut state.region_versions_buf);
168        region_versions_cur.clear();
169
170        let mut ctx = Self {
171            commands,
172            events,
173            consumed,
174            should_quit: false,
175            area_width: width,
176            area_height: height,
177            tick: diagnostics.tick,
178            focus_index,
179            hook_states: std::mem::take(hook_states),
180            named_states,
181            keyed_states,
182            chord,
183            context_stack,
184            prev_focus_count: focus.prev_focus_count,
185            prev_modal_focus_start: focus.prev_modal_focus_start,
186            prev_modal_focus_count: focus.prev_modal_focus_count,
187            prev_scroll_infos: std::mem::take(&mut layout_feedback.prev_scroll_infos),
188            prev_scroll_rects: std::mem::take(&mut layout_feedback.prev_scroll_rects),
189            prev_hit_map: std::mem::take(&mut layout_feedback.prev_hit_map),
190            prev_group_rects: std::mem::take(&mut layout_feedback.prev_group_rects),
191            prev_focus_groups: std::mem::take(&mut layout_feedback.prev_focus_groups),
192            mouse_pos,
193            click_pos,
194            right_click_pos,
195            double_click_pos,
196            scroll_pos,
197            scroll_delta_frame,
198            prev_modal_active: focus.prev_modal_active,
199            clipboard_text: None,
200            debug: diagnostics.debug_mode,
201            debug_layer: diagnostics.debug_layer,
202            inspector_mode: diagnostics.inspector_mode,
203            theme,
204            is_real_terminal: false,
205            // Issue #264: conservative default; overwritten by the probed
206            // snapshot in `run_frame_kernel` on a real terminal.
207            #[cfg(feature = "crossterm")]
208            capabilities: crate::terminal::Capabilities::default(),
209            deferred_draws,
210            rollback: ContextRollbackState {
211                last_text_idx: None,
212                focus_count: 0,
213                last_focusable_id: None,
214                pending_focusable_id: None,
215                interaction_count: 0,
216                scroll_count: 0,
217                group_count: 0,
218                group_stack,
219                overlay_depth: 0,
220                modal_active: false,
221                modal_focus_start: 0,
222                modal_focus_count: 0,
223                hook_cursor: 0,
224                dark_mode: theme.is_dark,
225                notification_queue: std::mem::take(&mut diagnostics.notification_queue),
226                text_color_stack,
227            },
228            pending_tooltips,
229            pending_screen_nav: Vec::new(),
230            screen_nav_depth: 0,
231            screen_nav_render_origins: std::collections::HashMap::new(),
232            hovered_groups,
233            region_versions_prev,
234            region_versions_cur,
235            region_cache_hits: 0,
236            region_cache_misses: 0,
237            scroll_lines_per_event: 1,
238            screen_hook_map,
239            widget_theme: WidgetTheme::new(),
240            prev_focus_index,
241            focus_name_map_prev,
242            focus_name_map: std::collections::HashMap::new(),
243            pending_focus_name: still_pending,
244            // Issue #248: sample a single wall-clock "now" for every timer
245            // method called this frame. v0.21.1: reuse the `frame_now` sampled
246            // above (also used for double-click timing) so the frame has one
247            // coherent clock reading.
248            frame_instant: frame_now,
249            scheduler,
250            // Issue #234: async task registry round-tripped like `scheduler`.
251            #[cfg(feature = "async")]
252            async_tasks,
253        };
254        ctx.build_hovered_groups();
255        ctx
256    }
257
258    fn build_hovered_groups(&mut self) {
259        self.hovered_groups.clear();
260        if let Some(pos) = self.mouse_pos {
261            for (name, rect) in &self.prev_group_rects {
262                if pos.0 >= rect.x
263                    && pos.0 < rect.x + rect.width
264                    && pos.1 >= rect.y
265                    && pos.1 < rect.y + rect.height
266                {
267                    self.hovered_groups.insert(std::sync::Arc::clone(name));
268                }
269            }
270        }
271    }
272
273    /// Set how many lines each scroll event moves. Default is 1.
274    pub fn set_scroll_speed(&mut self, lines: u32) {
275        self.scroll_lines_per_event = lines.max(1);
276    }
277
278    /// Get the current scroll speed (lines per scroll event).
279    pub fn scroll_speed(&self) -> u32 {
280        self.scroll_lines_per_event
281    }
282
283    /// Get the current focus index.
284    ///
285    /// Widget indices are assigned in the order [`register_focusable()`](Self::register_focusable) is called.
286    /// Indices are 0-based and wrap at [`focus_count()`](Self::focus_count).
287    pub fn focus_index(&self) -> usize {
288        self.focus_index
289    }
290
291    /// Set the focus index to a specific focusable widget.
292    ///
293    /// Widget indices are assigned in the order [`register_focusable()`](Self::register_focusable) is called
294    /// (0-based). If `index` exceeds the number of focusable widgets it will
295    /// be clamped by the modulo in [`register_focusable`](Self::register_focusable).
296    ///
297    /// # Example
298    ///
299    /// ```no_run
300    /// # slt::run(|ui: &mut slt::Context| {
301    /// // Focus the second focusable widget (index 1)
302    /// ui.set_focus_index(1);
303    /// # });
304    /// ```
305    pub fn set_focus_index(&mut self, index: usize) {
306        self.focus_index = index;
307    }
308
309    /// Get the number of focusable widgets registered in the previous frame.
310    ///
311    /// Returns 0 on the very first frame. Useful together with
312    /// [`set_focus_index()`](Self::set_focus_index) for programmatic focus control.
313    ///
314    /// Note: this intentionally reads `prev_focus_count` (the settled count
315    /// from the last completed frame) rather than `focus_count` (the
316    /// still-incrementing counter for the current frame).
317    #[allow(clippy::misnamed_getters)]
318    pub fn focus_count(&self) -> usize {
319        self.prev_focus_count
320    }
321
322    /// Advance keyboard focus one step, honoring an active modal's focus trap.
323    /// `forward` selects next vs previous; both wrap. Shared by
324    /// [`focus_next`](Self::focus_next) / [`focus_prev`](Self::focus_prev) and
325    /// the `Tab`/`Shift+Tab` handler in `process_focus_keys` (v0.21.1).
326    pub(crate) fn advance_focus(&mut self, forward: bool) {
327        if self.prev_modal_active && self.prev_modal_focus_count > 0 {
328            let mut modal_local = self.focus_index.saturating_sub(self.prev_modal_focus_start);
329            modal_local %= self.prev_modal_focus_count;
330            let next = if forward {
331                (modal_local + 1) % self.prev_modal_focus_count
332            } else if modal_local == 0 {
333                self.prev_modal_focus_count - 1
334            } else {
335                modal_local - 1
336            };
337            self.focus_index = self.prev_modal_focus_start + next;
338        } else if self.prev_focus_count > 0 {
339            self.focus_index = if forward {
340                (self.focus_index + 1) % self.prev_focus_count
341            } else if self.focus_index == 0 {
342                self.prev_focus_count - 1
343            } else {
344                self.focus_index - 1
345            };
346        }
347    }
348
349    /// Move keyboard focus to the next focusable widget (wrapping), exactly as
350    /// pressing `Tab` would. Honors an active modal's focus trap. Pairs with
351    /// [`set_focus_index`](Self::set_focus_index) / [`focus_count`](Self::focus_count)
352    /// for programmatic focus control (e.g. an app-level shortcut). Available
353    /// since v0.21.1.
354    ///
355    /// # Example
356    ///
357    /// ```no_run
358    /// # slt::run(|ui: &mut slt::Context| {
359    /// // Advance focus on a custom shortcut (e.g. a vim-style 'j').
360    /// if ui.key('j') {
361    ///     ui.focus_next();
362    /// }
363    /// # });
364    /// ```
365    pub fn focus_next(&mut self) {
366        self.advance_focus(true);
367    }
368
369    /// Move keyboard focus to the previous focusable widget (wrapping), exactly
370    /// as `Shift+Tab` would. Honors an active modal's focus trap. Available
371    /// since v0.21.1.
372    pub fn focus_prev(&mut self) {
373        self.advance_focus(false);
374    }
375
376    /// Move focus to the next focusable widget belonging to the named focus
377    /// group, wrapping within the group. If focus is currently outside the
378    /// group it jumps to the group's first member. No-op if the group had no
379    /// focusable widgets on the previous frame.
380    ///
381    /// Focus groups are declared with [`group`](Self::group); this is the
382    /// scoped counterpart to [`focus_next`](Self::focus_next) for building a
383    /// focus trap around a panel or sub-form without a modal. Available since
384    /// v0.21.1.
385    pub fn focus_next_in_group(&mut self, group: &str) {
386        self.advance_focus_in_group(group, true);
387    }
388
389    /// Move focus to the previous focusable widget in the named group
390    /// (wrapping). See [`focus_next_in_group`](Self::focus_next_in_group).
391    /// Available since v0.21.1.
392    pub fn focus_prev_in_group(&mut self, group: &str) {
393        self.advance_focus_in_group(group, false);
394    }
395
396    fn advance_focus_in_group(&mut self, group: &str, forward: bool) {
397        // Membership comes from the previous frame's `index -> group` table,
398        // the same source `is_group_focused` consults. Indices are valid
399        // focus indices (0..prev_focus_count).
400        let members: Vec<usize> = self
401            .prev_focus_groups
402            .iter()
403            .enumerate()
404            .filter_map(|(idx, g)| match g.as_deref() {
405                Some(name) if name == group => Some(idx),
406                _ => None,
407            })
408            .collect();
409        if members.is_empty() {
410            return;
411        }
412        let new_pos = match members.iter().position(|&m| m == self.focus_index) {
413            Some(p) => {
414                if forward {
415                    (p + 1) % members.len()
416                } else if p == 0 {
417                    members.len() - 1
418                } else {
419                    p - 1
420                }
421            }
422            // Focus is outside the group: jump to its first member.
423            None => 0,
424        };
425        self.focus_index = members[new_pos];
426    }
427
428    /// Read-only snapshot of the terminal's negotiated capabilities
429    /// (issue #264).
430    ///
431    /// Populated once at session enter via a DA1/DA2/XTGETTCAP probe. This is
432    /// **diagnostics-only**: image rendering already routes through the
433    /// automatic blitter ladder (Kitty > Sixel > sextant > half-block), so app
434    /// code is never required to branch on the returned value. On a headless
435    /// backend (e.g. [`TestBackend`](crate::TestBackend)) or piped stdout, the
436    /// probe is skipped and every field is a conservative default.
437    ///
438    /// Available since `0.21.0`.
439    ///
440    /// # Example
441    ///
442    /// ```no_run
443    /// # slt::run(|ui: &mut slt::Context| {
444    /// let caps = ui.capabilities();
445    /// // e.g. surface a "truecolor: on" line in a diagnostics panel.
446    /// let _ = caps.truecolor;
447    /// # });
448    /// ```
449    #[cfg(feature = "crossterm")]
450    #[cfg_attr(docsrs, doc(cfg(feature = "crossterm")))]
451    pub fn capabilities(&self) -> &crate::terminal::Capabilities {
452        &self.capabilities
453    }
454
455    pub(crate) fn process_focus_keys(&mut self) {
456        // Scan for Tab / Shift+Tab / BackTab, recording the direction of each
457        // and consuming the event. The mutation (`advance_focus`) is applied
458        // after the scan: it borrows `&mut self` wholesale, which cannot run
459        // while `self.events` is iterated by reference. Collecting first
460        // preserves the original "each Tab advances once" semantics.
461        let mut actions: Vec<bool> = Vec::new();
462        for (i, event) in self.events.iter().enumerate() {
463            if self.consumed[i] {
464                continue;
465            }
466            if let Event::Key(key) = event {
467                if key.kind != KeyEventKind::Press {
468                    continue;
469                }
470                if key.code == KeyCode::Tab && !key.modifiers.contains(KeyModifiers::SHIFT) {
471                    actions.push(true);
472                    self.consumed[i] = true;
473                } else if (key.code == KeyCode::Tab && key.modifiers.contains(KeyModifiers::SHIFT))
474                    || key.code == KeyCode::BackTab
475                {
476                    actions.push(false);
477                    self.consumed[i] = true;
478                }
479            }
480        }
481        for forward in actions {
482            self.advance_focus(forward);
483        }
484    }
485
486    /// Render a custom [`Widget`].
487    ///
488    /// Calls [`Widget::ui`] with this context and returns the widget's response.
489    pub fn widget<W: Widget>(&mut self, w: &mut W) -> W::Response {
490        w.ui(self)
491    }
492
493    /// Wrap child widgets in a panic boundary.
494    ///
495    /// If the closure panics, the panic is caught and an error message is
496    /// rendered in place of the children. The app continues running.
497    ///
498    /// # Example
499    ///
500    /// ```no_run
501    /// # slt::run(|ui: &mut slt::Context| {
502    /// ui.error_boundary(|ui| {
503    ///     ui.text("risky widget");
504    /// });
505    /// # });
506    /// ```
507    pub fn error_boundary(&mut self, f: impl FnOnce(&mut Context)) {
508        self.error_boundary_with(f, |ui, msg| {
509            ui.styled(
510                format!("⚠ Error: {msg}"),
511                Style::new().fg(ui.theme.error).bold(),
512            );
513        });
514    }
515
516    /// Like [`error_boundary`](Self::error_boundary), but renders a custom
517    /// fallback instead of the default error message.
518    ///
519    /// The fallback closure receives the panic message as a [`String`].
520    ///
521    /// # Example
522    ///
523    /// ```no_run
524    /// # slt::run(|ui: &mut slt::Context| {
525    /// ui.error_boundary_with(
526    ///     |ui| {
527    ///         ui.text("risky widget");
528    ///     },
529    ///     |ui, msg| {
530    ///         ui.text(format!("Recovered from panic: {msg}"));
531    ///     },
532    /// );
533    /// # });
534    /// ```
535    pub fn error_boundary_with(
536        &mut self,
537        f: impl FnOnce(&mut Context),
538        fallback: impl FnOnce(&mut Context, String),
539    ) {
540        let snapshot = ContextCheckpoint::capture(self);
541
542        let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
543            f(self);
544        }));
545
546        match result {
547            Ok(()) => {}
548            Err(panic_info) => {
549                if self.is_real_terminal {
550                    #[cfg(feature = "crossterm")]
551                    {
552                        let _ = crossterm::terminal::enable_raw_mode();
553                        let _ = crossterm::execute!(
554                            std::io::stdout(),
555                            crossterm::terminal::EnterAlternateScreen
556                        );
557                    }
558
559                    #[cfg(not(feature = "crossterm"))]
560                    {}
561                }
562
563                snapshot.restore(self);
564
565                let msg = if let Some(s) = panic_info.downcast_ref::<&str>() {
566                    (*s).to_string()
567                } else if let Some(s) = panic_info.downcast_ref::<String>() {
568                    s.clone()
569                } else {
570                    "widget panicked".to_string()
571                };
572
573                fallback(self, msg);
574            }
575        }
576    }
577
578    /// Reserve the next interaction slot without emitting a marker command.
579    pub(crate) fn reserve_interaction_slot(&mut self) -> usize {
580        let id = self.rollback.interaction_count;
581        self.rollback.interaction_count += 1;
582        id
583    }
584
585    /// Advance the interaction counter for structural commands that still
586    /// participate in hit-map indexing.
587    pub(crate) fn skip_interaction_slot(&mut self) {
588        self.reserve_interaction_slot();
589    }
590
591    /// Issue #273: record a [`ContainerBuilder::cached`] region's version key
592    /// at its (declaration-ordered) call site and classify it as a hit or
593    /// miss versus the previous frame.
594    ///
595    /// Returns `true` if `version_key` matches the value this call site
596    /// recorded last frame (a hit), `false` on a key change, a brand-new slot,
597    /// the first frame, or after a resize (all misses).
598    ///
599    /// This is purely an *author-declared stability signal*: the caller still
600    /// re-runs its closure every frame, so output stays byte-identical and the
601    /// immediate-mode invariant is preserved exactly. The hit/miss result is
602    /// recorded for diagnostics ([`Context::region_cache_hits`] /
603    /// [`Context::region_cache_misses`]) and to give a future cell-level cache
604    /// a sound, principle-preserving gate. See the type-level docs on
605    /// [`ContainerBuilder::cached`] for the full design rationale.
606    pub(crate) fn record_cached_region(&mut self, version_key: u64) -> bool {
607        let idx = self.region_versions_cur.len();
608        let hit = self
609            .region_versions_prev
610            .get(idx)
611            .is_some_and(|&prev| prev == version_key);
612        self.region_versions_cur.push(version_key);
613        if hit {
614            self.region_cache_hits = self.region_cache_hits.saturating_add(1);
615        } else {
616            self.region_cache_misses = self.region_cache_misses.saturating_add(1);
617        }
618        hit
619    }
620
621    /// Number of [`ContainerBuilder::cached`] regions this frame whose version
622    /// key was unchanged from the previous frame (cache hits).
623    ///
624    /// Diagnostics for the opt-in streaming cache (issue #273). A region is a
625    /// hit when its author-supplied `version_key` matches the value the same
626    /// call site recorded last frame; it misses on a key change, a new call
627    /// site, the first frame, or after a terminal resize.
628    ///
629    /// Since 0.21.0.
630    ///
631    /// # Example
632    /// ```no_run
633    /// # slt::run(|ui: &mut slt::Context| {
634    /// ui.container().cached(42, |ui| {
635    ///     ui.text("stable chrome");
636    /// });
637    /// let _hits = ui.region_cache_hits();
638    /// # });
639    /// ```
640    pub fn region_cache_hits(&self) -> u32 {
641        self.region_cache_hits
642    }
643
644    /// Number of [`ContainerBuilder::cached`] regions this frame whose version
645    /// key changed (or was new / first-frame / post-resize) — cache misses.
646    ///
647    /// The counterpart to [`Context::region_cache_hits`]. See issue #273.
648    ///
649    /// Since 0.21.0.
650    ///
651    /// # Example
652    /// ```no_run
653    /// # slt::run(|ui: &mut slt::Context| {
654    /// ui.container().cached(7, |ui| {
655    ///     ui.text("chrome");
656    /// });
657    /// let _misses = ui.region_cache_misses();
658    /// # });
659    /// ```
660    pub fn region_cache_misses(&self) -> u32 {
661        self.region_cache_misses
662    }
663
664    /// Reserve the next interaction ID and emit a marker command.
665    pub(crate) fn next_interaction_id(&mut self) -> usize {
666        let id = self.reserve_interaction_slot();
667        self.commands.push(Command::InteractionMarker(id));
668        id
669    }
670
671    /// Allocate a click/hover interaction slot and return the [`Response`].
672    ///
673    /// Use this in custom widgets to detect mouse clicks and hovers without
674    /// wrapping content in a container. Call it immediately before the text,
675    /// rich text, link, or container that should own the interaction rect.
676    /// Each call reserves one slot in the hit-test map, so the call order
677    /// must be stable across frames.
678    pub fn interaction(&mut self) -> Response {
679        if (self.rollback.modal_active || self.prev_modal_active)
680            && self.rollback.overlay_depth == 0
681        {
682            return Response::none();
683        }
684        let id = self.next_interaction_id();
685        self.response_for(id)
686    }
687
688    /// Compute and consume the `(gained_focus, lost_focus)` edge flags for the
689    /// widget most recently registered via [`register_focusable`].
690    ///
691    /// If that focusable lined up with the previously-focused widget index from
692    /// the prior frame, the focus change since maps directly to gained/lost.
693    /// Takes (consumes) the `last_focusable_id` marker so a single
694    /// `register_focusable` powers exactly one transition computation.
695    ///
696    /// Shared by [`begin_widget_interaction`](Self::begin_widget_interaction)
697    /// and the widgets that assemble their `Response` by hand rather than
698    /// through it (`text_input`, `slider`, `number_input`) — issue #208 left
699    /// those three reporting `gained_focus`/`lost_focus` as always-false; this
700    /// closes that gap (v0.21.1).
701    pub(crate) fn focus_transitions(&mut self, focused: bool) -> (bool, bool) {
702        if let Some(this_id) = self.rollback.last_focusable_id.take() {
703            let was_focused = self
704                .prev_focus_index
705                .map(|prev| prev == this_id)
706                .unwrap_or(false);
707            (focused && !was_focused, !focused && was_focused)
708        } else {
709            (false, false)
710        }
711    }
712
713    pub(crate) fn begin_widget_interaction(&mut self, focused: bool) -> (usize, Response) {
714        let interaction_id = self.next_interaction_id();
715        let mut response = self.response_for(interaction_id);
716        response.focused = focused;
717        let (gained, lost) = self.focus_transitions(focused);
718        response.gained_focus = gained;
719        response.lost_focus = lost;
720        (interaction_id, response)
721    }
722
723    pub(crate) fn consume_indices<I>(&mut self, indices: I)
724    where
725        I: IntoIterator<Item = usize>,
726    {
727        for index in indices {
728            self.consumed[index] = true;
729        }
730    }
731
732    pub(crate) fn available_key_presses(
733        &self,
734    ) -> impl Iterator<Item = (usize, &crate::event::KeyEvent)> + '_ {
735        self.events.iter().enumerate().filter_map(|(i, event)| {
736            if self.consumed[i] {
737                return None;
738            }
739            match event {
740                Event::Key(key) if key.kind == KeyEventKind::Press => Some((i, key)),
741                _ => None,
742            }
743        })
744    }
745
746    pub(crate) fn available_pastes(&self) -> impl Iterator<Item = (usize, &str)> + '_ {
747        self.events.iter().enumerate().filter_map(|(i, event)| {
748            if self.consumed[i] {
749                return None;
750            }
751            match event {
752                Event::Paste(text) => Some((i, text.as_str())),
753                _ => None,
754            }
755        })
756    }
757
758    pub(crate) fn left_clicks_in_rect(
759        &self,
760        rect: Rect,
761    ) -> impl Iterator<Item = (usize, &crate::event::MouseEvent)> + '_ {
762        self.mouse_events_in_rect(rect).filter_map(|(i, mouse)| {
763            if matches!(mouse.kind, MouseKind::Down(MouseButton::Left)) {
764                Some((i, mouse))
765            } else {
766                None
767            }
768        })
769    }
770
771    pub(crate) fn mouse_events_in_rect(
772        &self,
773        rect: Rect,
774    ) -> impl Iterator<Item = (usize, &crate::event::MouseEvent)> + '_ {
775        self.events
776            .iter()
777            .enumerate()
778            .filter_map(move |(i, event)| {
779                if self.consumed[i] {
780                    return None;
781                }
782
783                let Event::Mouse(mouse) = event else {
784                    return None;
785                };
786
787                if mouse.x < rect.x
788                    || mouse.x >= rect.right()
789                    || mouse.y < rect.y
790                    || mouse.y >= rect.bottom()
791                {
792                    return None;
793                }
794
795                Some((i, mouse))
796            })
797    }
798
799    pub(crate) fn left_clicks_for_interaction(
800        &self,
801        interaction_id: usize,
802    ) -> Option<(Rect, Vec<(usize, &crate::event::MouseEvent)>)> {
803        let rect = self.prev_hit_map.get(interaction_id).copied()?;
804        let clicks = self.left_clicks_in_rect(rect).collect();
805        Some((rect, clicks))
806    }
807
808    pub(crate) fn consume_activation_keys(&mut self, focused: bool) -> bool {
809        if !focused {
810            return false;
811        }
812
813        // Activation keys (Enter / Space) are typically 0–1 per frame and
814        // bounded above by the simultaneous-keypress count from the input
815        // pipeline (well under 8 in practice). A `SmallVec` with an 8-slot
816        // inline capacity eliminates the per-focusable `Vec<usize>` heap
817        // allocation that showed up on every focused widget × every frame.
818        // Spillover beyond 8 falls back to the heap automatically. Closes #135.
819        let consumed: smallvec::SmallVec<[usize; 8]> = self
820            .available_key_presses()
821            .filter_map(|(i, key)| {
822                if matches!(key.code, KeyCode::Enter | KeyCode::Char(' ')) {
823                    Some(i)
824                } else {
825                    None
826                }
827            })
828            .collect();
829        let activated = !consumed.is_empty();
830        if activated {
831            // `consume_indices` takes `IntoIterator<Item = usize>` — `SmallVec`
832            // satisfies that bound directly, no signature change needed.
833            self.consume_indices(consumed);
834        }
835        activated
836    }
837
838    /// Register a widget as focusable and return whether it currently has focus.
839    ///
840    /// Call this in custom widgets that need keyboard focus. Each call increments
841    /// the internal focus counter, so the call order must be stable across frames.
842    ///
843    /// # Slot reservation by `register_focusable_named`
844    ///
845    /// If [`register_focusable_named`](Self::register_focusable_named) was
846    /// called immediately before this call, it has already allocated a
847    /// slot and bound a name to it; this call **reuses** that slot
848    /// instead of allocating a fresh one. That keeps the name binding
849    /// pointed at the widget the user sees rather than at a dummy slot.
850    pub fn register_focusable(&mut self) -> bool {
851        if (self.rollback.modal_active || self.prev_modal_active)
852            && self.rollback.overlay_depth == 0
853        {
854            self.rollback.last_focusable_id = None;
855            // Drop any pending reservation: the suppressed widget never
856            // attached, so reusing the reserved id from a later widget in
857            // the same frame would silently rebind the name to the wrong
858            // slot.
859            self.rollback.pending_focusable_id = None;
860            return false;
861        }
862        // Issue #217 follow-up: if `register_focusable_named` reserved a
863        // slot for us, reuse it (and skip the FocusMarker push — it was
864        // already emitted when the reservation was made). Otherwise,
865        // allocate a fresh slot the normal way.
866        let (id, freshly_allocated) =
867            if let Some(reserved) = self.rollback.pending_focusable_id.take() {
868                (reserved, false)
869            } else {
870                let id = self.rollback.focus_count;
871                self.rollback.focus_count += 1;
872                (id, true)
873            };
874        // Issue #208: remember this widget's focus id so the immediately
875        // following `begin_widget_interaction` call can compare against
876        // `prev_focus_index` and emit gained/lost focus signals.
877        self.rollback.last_focusable_id = Some(id);
878        if freshly_allocated {
879            self.commands.push(Command::FocusMarker(id));
880        }
881        if self.prev_modal_active
882            && self.prev_modal_focus_count > 0
883            && self.rollback.modal_active
884            && self.rollback.overlay_depth > 0
885        {
886            let mut modal_local_id = id.saturating_sub(self.rollback.modal_focus_start);
887            modal_local_id %= self.prev_modal_focus_count;
888            let mut modal_focus_idx = self.focus_index.saturating_sub(self.prev_modal_focus_start);
889            modal_focus_idx %= self.prev_modal_focus_count;
890            return modal_local_id == modal_focus_idx;
891        }
892        if self.prev_focus_count == 0 {
893            return true;
894        }
895        self.focus_index % self.prev_focus_count == id
896    }
897
898    /// Create persistent state that survives across frames.
899    ///
900    /// Returns a `State<T>` handle. Access with `state.get(ui)` / `state.get_mut(ui)`.
901    ///
902    /// # Rules
903    /// - Must be called in the same order every frame (like React hooks)
904    /// - Do NOT call inside if/else that changes between frames
905    ///
906    /// # Example
907    /// ```ignore
908    /// let count = ui.use_state(|| 0i32);
909    /// let val = count.get(ui);
910    /// ui.text(format!("Count: {val}"));
911    /// if ui.button("+1").clicked {
912    ///     *count.get_mut(ui) += 1;
913    /// }
914    /// ```
915    pub fn use_state<T: 'static>(&mut self, init: impl FnOnce() -> T) -> State<T> {
916        let idx = self.rollback.hook_cursor;
917        self.rollback.hook_cursor += 1;
918
919        if idx >= self.hook_states.len() {
920            self.hook_states.push(Box::new(init()));
921        }
922
923        State::from_idx(idx)
924    }
925
926    /// Component-local persistent state keyed by a stable id.
927    ///
928    /// Unlike [`use_state`](Self::use_state), this is **not order-dependent** —
929    /// the value is looked up by `id` instead of call position. Safe to call
930    /// inside conditional branches or reusable component functions.
931    ///
932    /// Returns a `State<T>` handle. Access with `state.get(ui)` /
933    /// `state.get_mut(ui)`. Persists across frames.
934    ///
935    /// # Scoping
936    ///
937    /// Keys are `&'static str` and live in a single global namespace per
938    /// `Context` (no automatic per-component scoping). Two calls with the same
939    /// `id` in the same frame share the same value, regardless of where they
940    /// occur in the tree. Pick unique ids — for example, prefix with a
941    /// component name (`"counter::value"`).
942    ///
943    /// # Naming
944    ///
945    /// The no-suffix form takes an `init` closure, matching
946    /// [`use_state`](Self::use_state)`(init)` and
947    /// [`use_state_keyed`](Self::use_state_keyed)`(id, init)`. Use
948    /// [`use_state_named_default`](Self::use_state_named_default) for the
949    /// `T: Default` shorthand.
950    ///
951    /// # Example
952    ///
953    /// ```no_run
954    /// fn counter(ui: &mut slt::Context) {
955    ///     let count = ui.use_state_named("counter::value", || 0i32);
956    ///     ui.text(format!("Count: {}", count.get(ui)));
957    ///     if ui.button("+1").clicked {
958    ///         *count.get_mut(ui) += 1;
959    ///     }
960    /// }
961    /// ```
962    pub fn use_state_named<T: 'static>(
963        &mut self,
964        id: &'static str,
965        init: impl FnOnce() -> T,
966    ) -> State<T> {
967        self.named_states
968            .entry(id)
969            .or_insert_with(|| Box::new(init()));
970        State::from_named(id)
971    }
972
973    /// Like [`use_state_named`](Self::use_state_named), but uses
974    /// [`Default::default()`] to initialize the value on first call.
975    ///
976    /// Mirrors [`use_state_keyed_default`](Self::use_state_keyed_default): the
977    /// `_default` suffix means "no init closure, `T: Default` required".
978    ///
979    /// # Example
980    ///
981    /// ```no_run
982    /// # slt::run(|ui: &mut slt::Context| {
983    /// let value = ui.use_state_named_default::<i32>("counter::value");
984    /// ui.text(format!("{}", value.get(ui)));
985    /// # });
986    /// ```
987    pub fn use_state_named_default<T: 'static + Default>(&mut self, id: &'static str) -> State<T> {
988        self.use_state_named(id, T::default)
989    }
990
991    /// Deprecated alias for [`use_state_named`](Self::use_state_named).
992    ///
993    /// **Deprecated since 0.21.0**: the `_named` family now follows the
994    /// "no-suffix = init closure" convention so it matches
995    /// [`use_state`](Self::use_state) and
996    /// [`use_state_keyed`](Self::use_state_keyed). The init-closure form is now
997    /// spelled `use_state_named(id, init)`; the `T: Default` shorthand is
998    /// [`use_state_named_default`](Self::use_state_named_default).
999    ///
1000    /// # Example
1001    ///
1002    /// ```no_run
1003    /// # slt::run(|ui: &mut slt::Context| {
1004    /// // Old: ui.use_state_named_with("counter::value", || 0i32)
1005    /// let count = ui.use_state_named("counter::value", || 0i32);
1006    /// ui.text(format!("{}", count.get(ui)));
1007    /// # });
1008    /// ```
1009    #[deprecated(
1010        since = "0.21.0",
1011        note = "Renamed to `use_state_named` — the no-suffix form now takes the init closure, matching `use_state` / `use_state_keyed`."
1012    )]
1013    pub fn use_state_named_with<T: 'static>(
1014        &mut self,
1015        id: &'static str,
1016        init: impl FnOnce() -> T,
1017    ) -> State<T> {
1018        self.use_state_named(id, init)
1019    }
1020
1021    /// Smoothly animate between `0.0` and `1.0` driven by a boolean.
1022    ///
1023    /// Returns the current interpolated value (0.0..=1.0). When `value` is
1024    /// `true` the result tweens toward `1.0`; when `false` it tweens back
1025    /// toward `0.0`. The transition duration defaults to
1026    /// [`DEFAULT_ANIMATE_TICKS`](crate::anim::DEFAULT_ANIMATE_TICKS) (12 ticks
1027    /// ≈ 200 ms at 60 Hz). Use [`Context::animate_value`] for custom duration
1028    /// or non-binary targets.
1029    ///
1030    /// State is stored in the per-context named-state map under `id`. The
1031    /// id is `&'static str` (single global namespace per context), matching
1032    /// [`Context::use_state_named`]. Pick a unique key per call site — two
1033    /// `animate_bool` calls with the same id share state.
1034    ///
1035    /// On the first call, the value snaps to the target with no visible
1036    /// transition (so widgets that mount in their final state don't pop).
1037    ///
1038    /// # Example
1039    /// ```ignore
1040    /// let opacity = ui.animate_bool("sidebar::visible", is_open);
1041    /// // 0.0 ≤ opacity ≤ 1.0; use as alpha or visibility threshold.
1042    /// ```
1043    ///
1044    /// # See also
1045    ///
1046    /// - [`animate_value`](Self::animate_value) — the underlying primitive this
1047    ///   delegates to; use it for a custom duration or a non-binary target.
1048    /// - [`Tween`](crate::Tween) — full control over easing and lifecycle.
1049    pub fn animate_bool(&mut self, id: &'static str, value: bool) -> f64 {
1050        let target = if value { 1.0 } else { 0.0 };
1051        self.animate_value(id, target, crate::anim::DEFAULT_ANIMATE_TICKS)
1052    }
1053
1054    /// Smoothly animate a `f64` value toward `target` over `duration_ticks`.
1055    ///
1056    /// Uses a linear-easing [`crate::Tween`] stored implicitly in the
1057    /// per-context named-state map under `id`. Returns the current
1058    /// interpolated value. On the first call the value snaps to `target`
1059    /// with no visible transition; on subsequent calls when `target`
1060    /// changes the tween is rebuilt starting from the current interpolated
1061    /// value, so retargeting mid-flight does not produce a jump.
1062    ///
1063    /// `duration_ticks == 0` snaps immediately to the new target.
1064    ///
1065    /// # Panics
1066    ///
1067    /// Panics if `id` is already bound in the named-state map to a value of a
1068    /// different type (e.g. a [`use_state_named`](Self::use_state_named) call
1069    /// reused the same id), since the stored entry then fails to downcast to
1070    /// the internal animation state:
1071    ///
1072    /// ```text
1073    /// animate_value: id {id} is already used for a different state type
1074    /// ```
1075    ///
1076    /// Pick a unique id per call site to avoid the collision.
1077    ///
1078    /// # Example
1079    /// ```ignore
1080    /// let bar_height = ui.animate_value("loading::bar", target_height, 30);
1081    /// ui.bar(bar_height);
1082    /// ```
1083    ///
1084    /// # Comparison with `Tween`
1085    /// Use this shorthand when you want zero boilerplate and linear easing
1086    /// is acceptable. For custom easing, a non-static key, or
1087    /// non-tick-based control, construct a [`crate::Tween`] explicitly via
1088    /// [`Context::use_state_named`](Self::use_state_named).
1089    ///
1090    /// # See also
1091    ///
1092    /// - [`animate_bool`](Self::animate_bool) — boolean-driven shorthand that
1093    ///   tweens between `0.0` and `1.0`.
1094    /// - [`Tween`](crate::Tween) — explicit easing and lifecycle control.
1095    pub fn animate_value(&mut self, id: &'static str, target: f64, duration_ticks: u64) -> f64 {
1096        let tick = self.tick;
1097        let entry = self
1098            .named_states
1099            .entry(id)
1100            .or_insert_with(|| Box::new(crate::anim::AnimState::new(target, tick)));
1101        let state = entry
1102            .downcast_mut::<crate::anim::AnimState>()
1103            .unwrap_or_else(|| {
1104                panic!("animate_value: id {id:?} is already used for a different state type")
1105            });
1106        state.sample(target, duration_ticks, tick)
1107    }
1108
1109    /// One-shot frame-clock timer (issue #248).
1110    ///
1111    /// Returns `true` exactly once — on the first frame at or after `dur` has
1112    /// elapsed since the first `schedule` call for `id` — and `false` on every
1113    /// other frame, both before and after. Re-arm by calling
1114    /// [`cancel`](Self::cancel) and then `schedule` again.
1115    ///
1116    /// Wall-clock based ([`std::time::Instant`] sampled once at frame start),
1117    /// so it works with the default feature set and without the `async`
1118    /// feature. Precision is bounded by the run loop's `tick_rate` (the
1119    /// deadline is observed on the next frame after it elapses), so durations
1120    /// well below the frame cadence are not meaningful.
1121    ///
1122    /// The id lives in the same per-context namespace as
1123    /// [`use_state_named`](Self::use_state_named): pick a unique key per call
1124    /// site.
1125    ///
1126    /// # Example
1127    /// ```no_run
1128    /// use std::time::Duration;
1129    ///
1130    /// slt::run(|ui: &mut slt::Context| {
1131    ///     if ui.schedule("splash::dismiss", Duration::from_millis(800)) {
1132    ///         // Runs once, ~800ms after the first frame that called this.
1133    ///         ui.text("Splash dismissed.");
1134    ///     }
1135    /// })?;
1136    /// # Ok::<_, std::io::Error>(())
1137    /// ```
1138    pub fn schedule(&mut self, id: &'static str, dur: std::time::Duration) -> bool {
1139        let now = self.frame_instant;
1140        let slot = self
1141            .scheduler
1142            .named
1143            .entry(id)
1144            .or_insert_with(|| SchedulerSlot {
1145                started: now,
1146                kind: SchedKind::Once { dur, fired: false },
1147                touched_this_frame: false,
1148            });
1149        slot.touched_this_frame = true;
1150        let elapsed = now.saturating_duration_since(slot.started);
1151        match &mut slot.kind {
1152            SchedKind::Once { dur, fired } if !*fired && elapsed >= *dur => {
1153                *fired = true;
1154                true
1155            }
1156            // Not yet due, already fired, or a re-used id bound to a different
1157            // timer kind: do not fire (a typo can't crash the app).
1158            _ => false,
1159        }
1160    }
1161
1162    /// Recurring frame-clock timer (issue #248).
1163    ///
1164    /// Returns the number of whole `dur` intervals that elapsed since the
1165    /// previous frame this `id` was sampled: `0` on most frames, `1` typically,
1166    /// and `> 1` if the frame loop stalled past several intervals — so no ticks
1167    /// are silently dropped. The internal clock advances by exactly the
1168    /// returned number of intervals each frame, so counts never drift.
1169    ///
1170    /// Wall-clock based and `async`-free, like [`schedule`](Self::schedule).
1171    ///
1172    /// # Example
1173    /// ```no_run
1174    /// use std::time::Duration;
1175    ///
1176    /// slt::run(|ui: &mut slt::Context| {
1177    ///     let ticks = ui.every("clock::second", Duration::from_secs(1));
1178    ///     if ticks > 0 {
1179    ///         // Advance a once-per-second animation by `ticks` steps.
1180    ///     }
1181    /// })?;
1182    /// # Ok::<_, std::io::Error>(())
1183    /// ```
1184    pub fn every(&mut self, id: &'static str, dur: std::time::Duration) -> u32 {
1185        let now = self.frame_instant;
1186        let interval = dur.max(std::time::Duration::from_nanos(1));
1187        let slot = self
1188            .scheduler
1189            .named
1190            .entry(id)
1191            .or_insert_with(|| SchedulerSlot {
1192                started: now,
1193                kind: SchedKind::Every {
1194                    interval,
1195                    last: now,
1196                },
1197                touched_this_frame: false,
1198            });
1199        slot.touched_this_frame = true;
1200        match &mut slot.kind {
1201            SchedKind::Every { interval, last } => {
1202                let elapsed = now.saturating_duration_since(*last);
1203                let fired = crate::widgets::intervals_elapsed(elapsed, *interval);
1204                if fired > 0 {
1205                    // Advance by exactly the intervals reported so counts never
1206                    // drift, even across stalled frames.
1207                    let advance = interval.saturating_mul(fired);
1208                    *last = last.checked_add(advance).unwrap_or(now);
1209                }
1210                fired
1211            }
1212            _ => 0,
1213        }
1214    }
1215
1216    /// Debounce timer — the typeahead / search-as-you-type primitive (#248).
1217    ///
1218    /// Each frame where `dirty == true` resets the quiet window to `dur`.
1219    /// Returns `true` exactly once on the first frame after `dur` of quiet (no
1220    /// `dirty`), then stays `false` until the next dirty frame re-arms it. This
1221    /// mirrors Textual's `@work(exclusive=True)` debounce: collapse a burst of
1222    /// keystrokes so only the final, settled query runs.
1223    ///
1224    /// Wall-clock based and `async`-free, like [`schedule`](Self::schedule).
1225    ///
1226    /// # Example
1227    /// ```no_run
1228    /// use std::time::Duration;
1229    /// use slt::TextInputState;
1230    ///
1231    /// let mut query = TextInputState::with_placeholder("Search...");
1232    /// slt::run(move |ui: &mut slt::Context| {
1233    ///     // `resp.changed` is true on the keystroke frame -> the dirty signal.
1234    ///     let resp = ui.text_input(&mut query);
1235    ///     // Fire the search only after 250ms of no typing.
1236    ///     if ui.debounce("search::run", Duration::from_millis(250), resp.changed) {
1237    ///         // run_search(&query.value());
1238    ///     }
1239    /// })?;
1240    /// # Ok::<_, std::io::Error>(())
1241    /// ```
1242    pub fn debounce(&mut self, id: &'static str, dur: std::time::Duration, dirty: bool) -> bool {
1243        let now = self.frame_instant;
1244        let slot = self
1245            .scheduler
1246            .named
1247            .entry(id)
1248            .or_insert_with(|| SchedulerSlot {
1249                started: now,
1250                kind: SchedKind::Debounce {
1251                    dur,
1252                    quiet_started: now,
1253                    fired: false,
1254                },
1255                touched_this_frame: false,
1256            });
1257        slot.touched_this_frame = true;
1258        match &mut slot.kind {
1259            SchedKind::Debounce {
1260                dur: slot_dur,
1261                quiet_started,
1262                fired,
1263            } => {
1264                *slot_dur = dur;
1265                if dirty {
1266                    // Re-arm the quiet window from this frame.
1267                    *quiet_started = now;
1268                    *fired = false;
1269                    false
1270                } else if !*fired && now.saturating_duration_since(*quiet_started) >= *slot_dur {
1271                    *fired = true;
1272                    true
1273                } else {
1274                    false
1275                }
1276            }
1277            _ => false,
1278        }
1279    }
1280
1281    /// Exclusive-group claim — cancel stale work on supersede (issue #248).
1282    ///
1283    /// Within a `group`, only the most-recently-claimed `id` returns `true`;
1284    /// once a newer `id` claims the group, every prior `id` returns `false`
1285    /// from then on. Use it to cancel an in-flight typeahead query when a newer
1286    /// query supersedes it: pair with [`debounce`](Self::debounce) to fire the
1287    /// settled query, then guard the work with `exclusive` so only the latest
1288    /// claim proceeds.
1289    ///
1290    /// # Example
1291    /// ```no_run
1292    /// use std::time::Duration;
1293    ///
1294    /// slt::run(|ui: &mut slt::Context| {
1295    ///     let query_id = "q-42"; // e.g. a per-keystroke sequence id
1296    ///     if ui.exclusive("search", query_id) {
1297    ///         // Only the latest claimed query runs; older ones are cancelled.
1298    ///     }
1299    /// })?;
1300    /// # Ok::<_, std::io::Error>(())
1301    /// ```
1302    pub fn exclusive(&mut self, group: &'static str, id: &str) -> bool {
1303        let entry = self
1304            .scheduler
1305            .exclusive
1306            .entry(group.to_string())
1307            .or_default();
1308        if entry.winner == id {
1309            // The reigning claim re-polls itself: still the winner.
1310            return true;
1311        }
1312        if entry.retired.contains(id) {
1313            // A previously-superseded id can never win again: stale work stays
1314            // cancelled even if re-polled.
1315            return false;
1316        }
1317        // A new id supersedes the group: retire the old winner (if any) and
1318        // become the active claim.
1319        if !entry.winner.is_empty() {
1320            let old = std::mem::take(&mut entry.winner);
1321            entry.retired.insert(old);
1322        }
1323        entry.winner = id.to_string();
1324        true
1325    }
1326
1327    /// Drop the scheduler slot for `id`, re-arming it on the next
1328    /// [`schedule`](Self::schedule) / [`every`](Self::every) /
1329    /// [`debounce`](Self::debounce) call (issue #248).
1330    ///
1331    /// Accepts both `&'static str` and runtime-`String` ids: clears the slot
1332    /// from the named map and the dynamic-id map.
1333    ///
1334    /// # Example
1335    /// ```no_run
1336    /// use std::time::Duration;
1337    ///
1338    /// slt::run(|ui: &mut slt::Context| {
1339    ///     if ui.schedule("retry", Duration::from_secs(5)) {
1340    ///         // ...
1341    ///     }
1342    ///     if ui.key('r') {
1343    ///         ui.cancel("retry"); // next `schedule("retry", ..)` starts fresh
1344    ///     }
1345    /// })?;
1346    /// # Ok::<_, std::io::Error>(())
1347    /// ```
1348    pub fn cancel(&mut self, id: &str) {
1349        self.scheduler.named.remove(id);
1350        self.scheduler.keyed.remove(id);
1351    }
1352
1353    /// Wall-clock time elapsed since `id` was first scheduled, or `None` if no
1354    /// live timer slot exists for `id` (issue #248).
1355    ///
1356    /// Useful for progress UIs ("retrying in 3s…") that want the raw elapsed
1357    /// duration rather than a fire/no-fire signal. Measured against the same
1358    /// frame instant the timer methods use.
1359    ///
1360    /// # Example
1361    /// ```no_run
1362    /// use std::time::Duration;
1363    ///
1364    /// slt::run(|ui: &mut slt::Context| {
1365    ///     ui.schedule("upload", Duration::from_secs(30));
1366    ///     if let Some(elapsed) = ui.elapsed("upload") {
1367    ///         ui.text(format!("Uploading for {}s", elapsed.as_secs()));
1368    ///     }
1369    /// })?;
1370    /// # Ok::<_, std::io::Error>(())
1371    /// ```
1372    pub fn elapsed(&self, id: &str) -> Option<std::time::Duration> {
1373        let started = self
1374            .scheduler
1375            .named
1376            .get(id)
1377            .or_else(|| self.scheduler.keyed.get(id))
1378            .map(|slot| slot.started)?;
1379        Some(self.frame_instant.saturating_duration_since(started))
1380    }
1381
1382    /// Remove dynamic keyed state created by
1383    /// [`use_state_keyed`](Self::use_state_keyed).
1384    ///
1385    /// Returns `true` when a slot existed. Any old [`State`] handle for the
1386    /// removed id becomes invalid and will panic if used before the state is
1387    /// recreated by `use_state_keyed`.
1388    pub fn remove_state_keyed(&mut self, id: &str) -> bool {
1389        self.keyed_states.remove(id).is_some()
1390    }
1391
1392    /// Retain only dynamic keyed-state entries accepted by `keep`.
1393    ///
1394    /// Returns the number of removed entries. This is intended for long-lived
1395    /// dynamic lists where ids come from data and removed items should release
1396    /// their per-row state.
1397    pub fn retain_state_keyed(&mut self, mut keep: impl FnMut(&str) -> bool) -> usize {
1398        let before = self.keyed_states.len();
1399        self.keyed_states.retain(|key, _| keep(key));
1400        before - self.keyed_states.len()
1401    }
1402
1403    /// Number of live dynamic keyed-state entries.
1404    ///
1405    /// Diagnostic helper for spotting churn when using runtime ids.
1406    pub fn keyed_state_count(&self) -> usize {
1407        self.keyed_states.len()
1408    }
1409
1410    /// Push a value onto the context stack for the duration of `body`.
1411    ///
1412    /// Inside `body`, child widgets can call
1413    /// [`use_context::<T>()`](Self::use_context) or
1414    /// [`try_use_context::<T>()`](Self::try_use_context) to look up the
1415    /// nearest provided value of type `T`. Provides cascade in LIFO order:
1416    /// nested calls with the same `T` shadow outer ones.
1417    ///
1418    /// The value is automatically popped when `body` returns — including on
1419    /// panic, so the context stack is always restored.
1420    ///
1421    /// # Example
1422    ///
1423    /// ```ignore
1424    /// struct Theme { accent: slt::Color }
1425    /// ui.provide(Theme { accent: slt::Color::Red }, |ui| {
1426    ///     // Any widget here can `let theme = ui.use_context::<Theme>();`
1427    ///     render_button(ui);
1428    /// });
1429    /// ```
1430    pub fn provide<T: 'static, R>(&mut self, value: T, body: impl FnOnce(&mut Context) -> R) -> R {
1431        self.context_stack
1432            .push(Box::new(value) as Box<dyn std::any::Any>);
1433
1434        // catch_unwind ensures the entry is popped even if `body` panics, so
1435        // the context stack is never left with leaked frames. We re-panic
1436        // afterwards so the panic propagates normally to outer scopes.
1437        let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| body(self)));
1438
1439        // Pop in both success and panic paths.
1440        self.context_stack.pop();
1441
1442        match result {
1443            Ok(value) => value,
1444            Err(panic) => std::panic::resume_unwind(panic),
1445        }
1446    }
1447
1448    /// Spawn a fire-and-forget async task from inside the frame closure.
1449    ///
1450    /// Returns a [`TaskHandle<T>`](crate::TaskHandle) you store and pass to
1451    /// [`poll`](Self::poll) on later frames to retrieve the result. This closes
1452    /// the ergonomics gap of the channel pattern (`run_async` + an external
1453    /// `Sender`) for the common case: "click a button, kick off one async call,
1454    /// show its result next frame" — without wiring a channel yourself.
1455    ///
1456    /// **Dropping the returned handle cancels the in-flight task.** Keep it
1457    /// alive (e.g. in `use_state`) for as long as you care about the result.
1458    /// Each handle carries a unique id, so two `TaskHandle<String>` live at the
1459    /// same time never cross their results.
1460    ///
1461    /// Requires the `async` feature and an active Tokio runtime — call it
1462    /// inside [`run_async`](crate::run_async) /
1463    /// [`run_async_with`](crate::run_async_with), which inject the runtime
1464    /// handle.
1465    ///
1466    /// # Panics
1467    ///
1468    /// Panics if no Tokio runtime was injected (e.g. when called from the sync
1469    /// [`run`](crate::run) loop or `TestBackend` without a runtime).
1470    ///
1471    /// # Example
1472    ///
1473    /// ```no_run
1474    /// # #[cfg(feature = "async")]
1475    /// # async fn run() -> std::io::Result<()> {
1476    /// use slt::{Context, RunConfig, TaskHandle};
1477    ///
1478    /// async fn fetch() -> String {
1479    ///     // e.g. an HTTP request
1480    ///     "result".to_string()
1481    /// }
1482    ///
1483    /// slt::run_async_with(RunConfig::default(), |ui: &mut Context, _: &mut Vec<()>| {
1484    ///     // One handle, stored across frames via `use_state`.
1485    ///     let handle = ui.use_state(|| None::<TaskHandle<String>>);
1486    ///
1487    ///     if ui.button("Fetch").clicked && handle.get(ui).is_none() {
1488    ///         *handle.get_mut(ui) = Some(ui.spawn(async { fetch().await }));
1489    ///     }
1490    ///
1491    ///     // Take the handle out of state to poll it: `ui.poll` needs `&mut ui`,
1492    ///     // which cannot coexist with a `&TaskHandle` borrowed from `ui`'s own
1493    ///     // state. Put it back if the task is still pending.
1494    ///     if let Some(h) = handle.get_mut(ui).take() {
1495    ///         match ui.poll(&h) {
1496    ///             Some(result) => {
1497    ///                 ui.text(format!("Got: {result}"));
1498    ///             }
1499    ///             None => {
1500    ///                 *handle.get_mut(ui) = Some(h);
1501    ///                 ui.text("Loading...");
1502    ///             }
1503    ///         }
1504    ///     }
1505    /// })?;
1506    /// # Ok(())
1507    /// # }
1508    /// ```
1509    #[cfg(feature = "async")]
1510    #[cfg_attr(docsrs, doc(cfg(feature = "async")))]
1511    pub fn spawn<T: Send + 'static>(
1512        &mut self,
1513        fut: impl std::future::Future<Output = T> + Send + 'static,
1514    ) -> TaskHandle<T> {
1515        self.async_tasks.spawn(fut)
1516    }
1517
1518    /// Poll a [`TaskHandle`](crate::TaskHandle) for its result.
1519    ///
1520    /// Returns `Some(result)` exactly once — on the first frame after the task
1521    /// completes — then `None` on every subsequent call. Returns `None` while
1522    /// the task is still in flight.
1523    ///
1524    /// Pairs with [`spawn`](Self::spawn). Requires the `async` feature.
1525    ///
1526    /// # Example
1527    ///
1528    /// ```no_run
1529    /// # #[cfg(feature = "async")]
1530    /// # fn ex(ui: &mut slt::Context, handle: &slt::TaskHandle<u32>) {
1531    /// if let Some(value) = ui.poll(handle) {
1532    ///     ui.text(format!("done: {value}"));
1533    /// }
1534    /// # }
1535    /// ```
1536    #[cfg(feature = "async")]
1537    #[cfg_attr(docsrs, doc(cfg(feature = "async")))]
1538    pub fn poll<T: 'static>(&mut self, handle: &TaskHandle<T>) -> Option<T> {
1539        self.async_tasks.poll::<T>(handle.id())
1540    }
1541
1542    /// Look up the nearest provided value of type `T` on the context stack.
1543    ///
1544    /// Searches from the top of the stack (most-recent
1545    /// [`provide`](Self::provide)) downward. Returns the first match.
1546    ///
1547    /// # Panics
1548    ///
1549    /// Panics if no value of type `T` is currently provided. Use
1550    /// [`try_use_context`](Self::try_use_context) for a non-panicking variant.
1551    pub fn use_context<T: 'static>(&self) -> &T {
1552        self.try_use_context::<T>().unwrap_or_else(|| {
1553            panic!(
1554                "no context of type {} was provided; use ui.provide(value, |ui| ...) in a parent scope",
1555                std::any::type_name::<T>()
1556            )
1557        })
1558    }
1559
1560    /// Like [`use_context`](Self::use_context), but returns `None` instead of
1561    /// panicking when no value of type `T` is on the stack.
1562    pub fn try_use_context<T: 'static>(&self) -> Option<&T> {
1563        self.context_stack
1564            .iter()
1565            .rev()
1566            .find_map(|entry| entry.downcast_ref::<T>())
1567    }
1568
1569    /// Memoize a computed value. Recomputes only when `deps` changes.
1570    ///
1571    /// Returns a [`Memo<T>`] *index handle*, mirroring [`use_state`]'s
1572    /// [`State<T>`]. The handle holds **no** borrow of `ui`, so it composes with
1573    /// later `ui.*` calls — read the value on demand with `.get(ui)` /
1574    /// `.copied(ui)`.
1575    ///
1576    /// Before v0.21.0 this returned `&T`, a live borrow of `&mut Context` that
1577    /// could not be held across subsequent `ui.*` mutations. That form is now
1578    /// [`use_memo_ref`](Self::use_memo_ref) (deprecated). Migrate
1579    /// `let x = *ui.use_memo(&d, f);` to `let x = ui.use_memo(&d, f).copied(ui);`.
1580    ///
1581    /// [`use_state`]: Self::use_state
1582    ///
1583    /// # Panics
1584    ///
1585    /// Panics if the hook slot at this call position was previously used for a
1586    /// different hook (a rules-of-hooks / call-order violation), since the
1587    /// type-erased slot then fails to downcast to `MemoSlot<T>`:
1588    ///
1589    /// ```text
1590    /// Hook type mismatch at index {idx}: expected {type}. Hooks must be called in the same order every frame.
1591    /// ```
1592    ///
1593    /// Keep hook calls in the same order every frame — do not call this inside
1594    /// an `if`/`else` whose branch changes between frames.
1595    ///
1596    /// # Example
1597    /// ```no_run
1598    /// # slt::run(|ui: &mut slt::Context| {
1599    /// let count = ui.use_state(|| 0i32);
1600    /// let count_val = *count.get(ui);
1601    /// let doubled = ui.use_memo(&count_val, |c| c * 2);
1602    /// // The handle survives an intervening `ui.*` call (this is the whole point).
1603    /// ui.text("doubled:");
1604    /// ui.text(format!("{}", doubled.copied(ui)));
1605    /// # });
1606    /// ```
1607    pub fn use_memo<T: 'static, D: PartialEq + Clone + 'static>(
1608        &mut self,
1609        deps: &D,
1610        compute: impl FnOnce(&D) -> T,
1611    ) -> Memo<T> {
1612        let idx = self.rollback.hook_cursor;
1613        self.rollback.hook_cursor += 1;
1614
1615        // First call at this slot: allocate fresh state. Deps are stored
1616        // type-erased so the read path (`Memo::get`) can downcast `MemoSlot<T>`
1617        // without restating `D`.
1618        if idx >= self.hook_states.len() {
1619            self.hook_states.push(Box::new(MemoSlot {
1620                deps: Box::new(deps.clone()),
1621                value: compute(deps),
1622            }));
1623            return Memo::from_idx(idx);
1624        }
1625
1626        // Slot already exists: it must be the same `MemoSlot<T>` shape we used
1627        // last frame, or the caller broke the rules-of-hooks contract.
1628        match self.hook_states[idx].downcast_mut::<MemoSlot<T>>() {
1629            Some(slot) => {
1630                // Compare against the previous (type-erased) deps. A failed
1631                // downcast of the stored deps to `&D` is treated as stale so the
1632                // value is recomputed rather than silently kept.
1633                let stale = slot
1634                    .deps
1635                    .downcast_ref::<D>()
1636                    .map(|prev| *prev != *deps)
1637                    .unwrap_or(true);
1638                if stale {
1639                    slot.deps = Box::new(deps.clone());
1640                    slot.value = compute(deps);
1641                }
1642            }
1643            None => panic!(
1644                "Hook type mismatch at index {}: expected {}. Hooks must be called in the same order every frame.",
1645                idx,
1646                std::any::type_name::<MemoSlot<T>>()
1647            ),
1648        }
1649        Memo::from_idx(idx)
1650    }
1651
1652    /// Deprecated `&T`-returning form of [`use_memo`](Self::use_memo).
1653    ///
1654    /// **Deprecated since 0.21.0**: [`use_memo`](Self::use_memo) now returns a
1655    /// [`Memo<T>`] handle that does not borrow `ui`, so it composes with later
1656    /// `ui.*` calls. This alias preserves the original behaviour (returning a
1657    /// `&T` borrow of `ui`) for callers that cannot migrate immediately; the
1658    /// borrow keeps `ui` immutably borrowed until the reference is dropped.
1659    ///
1660    /// Migrate `let x = *ui.use_memo_ref(&d, f);` to
1661    /// `let x = ui.use_memo(&d, f).copied(ui);` (or `.get(ui)` for a reference).
1662    ///
1663    /// # Panics
1664    ///
1665    /// Panics if the hook slot at this call position was previously used for a
1666    /// different hook (a rules-of-hooks / call-order violation), since the
1667    /// type-erased slot then fails to downcast to `(D, T)`:
1668    ///
1669    /// ```text
1670    /// Hook type mismatch at index {idx}: expected {type}. Hooks must be called in the same order every frame.
1671    /// ```
1672    ///
1673    /// # Example
1674    /// ```no_run
1675    /// # slt::run(|ui: &mut slt::Context| {
1676    /// # #[allow(deprecated)]
1677    /// let doubled = *ui.use_memo_ref(&21i32, |c| c * 2);
1678    /// ui.text(format!("{doubled}"));
1679    /// # });
1680    /// ```
1681    #[deprecated(
1682        since = "0.21.0",
1683        note = "use_memo now returns a Memo<T> handle; call `.get(ui)` / `.copied(ui)`"
1684    )]
1685    pub fn use_memo_ref<T: 'static, D: PartialEq + Clone + 'static>(
1686        &mut self,
1687        deps: &D,
1688        compute: impl FnOnce(&D) -> T,
1689    ) -> &T {
1690        let idx = self.rollback.hook_cursor;
1691        self.rollback.hook_cursor += 1;
1692
1693        // First call at this slot: allocate fresh state.
1694        if idx >= self.hook_states.len() {
1695            let value = compute(deps);
1696            self.hook_states.push(Box::new((deps.clone(), value)));
1697            return self.hook_states[idx]
1698                .downcast_ref::<(D, T)>()
1699                .map(|(_, v)| v)
1700                .expect("freshly inserted slot must downcast to its own type");
1701        }
1702
1703        // Slot already exists: it must be the same `(D, T)` shape we used last
1704        // frame, or the caller broke the rules-of-hooks contract.
1705        //
1706        // Single downcast on the cache-hit path (closes #133): use
1707        // `downcast_mut` to update deps/value in place when they change, and
1708        // return `&stored.1` directly — eliminating the redundant second
1709        // `downcast_ref` that ran on every call regardless of cache state.
1710        match self.hook_states[idx].downcast_mut::<(D, T)>() {
1711            Some(stored) => {
1712                if stored.0 != *deps {
1713                    stored.0 = deps.clone();
1714                    stored.1 = compute(deps);
1715                }
1716                &stored.1
1717            }
1718            None => panic!(
1719                "Hook type mismatch at index {}: expected {}. Hooks must be called in the same order every frame.",
1720                idx,
1721                std::any::type_name::<(D, T)>()
1722            ),
1723        }
1724    }
1725
1726    /// Returns `light` color if current theme is light mode, `dark` color if dark mode.
1727    pub fn light_dark(&self, light: Color, dark: Color) -> Color {
1728        if self.theme.is_dark { dark } else { light }
1729    }
1730
1731    /// Show a toast notification without managing ToastState.
1732    ///
1733    /// # Examples
1734    /// ```
1735    /// # use slt::*;
1736    /// # TestBackend::new(80, 24).render(|ui| {
1737    /// ui.notify("File saved!", ToastLevel::Success);
1738    /// # });
1739    /// ```
1740    pub fn notify(&mut self, message: &str, level: ToastLevel) {
1741        let tick = self.tick;
1742        self.rollback
1743            .notification_queue
1744            .push((message.to_string(), level, tick));
1745    }
1746
1747    pub(crate) fn render_notifications(&mut self) {
1748        let tick = self.tick;
1749        self.rollback
1750            .notification_queue
1751            .retain(|(_, _, created)| tick.saturating_sub(*created) < 180);
1752        if self.rollback.notification_queue.is_empty() {
1753            return;
1754        }
1755
1756        // The `overlay` closure captures `self` mutably, so we cannot keep an
1757        // immutable borrow of `self.rollback.notification_queue` alive across
1758        // the call. Move the queue out for the render, then move it back —
1759        // no `String::clone` per notification, no intermediate `Vec` alloc.
1760        // Closes the non-empty path of #138.
1761        let queue = std::mem::take(&mut self.rollback.notification_queue);
1762        let theme = self.theme;
1763
1764        let _ = self.overlay(|ui| {
1765            let _ = ui.row(|ui| {
1766                ui.spacer();
1767                let _ = ui.col(|ui| {
1768                    for (message, level, _) in queue.iter().rev() {
1769                        let color = match level {
1770                            ToastLevel::Info => theme.primary,
1771                            ToastLevel::Success => theme.success,
1772                            ToastLevel::Warning => theme.warning,
1773                            ToastLevel::Error => theme.error,
1774                        };
1775                        let mut line = String::with_capacity(2 + message.len());
1776                        line.push_str("● ");
1777                        line.push_str(message);
1778                        ui.styled(line, Style::new().fg(color));
1779                    }
1780                });
1781            });
1782        });
1783
1784        // Restore the queue so subsequent frames can re-render until each
1785        // entry's TTL expires above.
1786        self.rollback.notification_queue = queue;
1787    }
1788
1789    // ----------------------------------------------------------------
1790    // v0.20.0 hooks: keyed state, effects, named focus, key gating
1791    // ----------------------------------------------------------------
1792
1793    /// Component-local persistent state keyed by a runtime string.
1794    ///
1795    /// Unlike [`use_state_named`](Self::use_state_named), `id` can be a
1796    /// runtime value such as `format!("row-{i}")`. The key is converted to
1797    /// `String` once per call. The hot path (key already present) performs
1798    /// **zero string allocations beyond the [`Into<String>`] conversion at
1799    /// the call site** — first looking up by `&str`, only allocating a
1800    /// fresh map key on first insert. Together: at most **one allocation
1801    /// per call, regardless of cache state**.
1802    ///
1803    /// # When to use
1804    /// - Per-item state in a dynamic list where positional [`use_state`]
1805    ///   would break if items are reordered or filtered.
1806    /// - Reusable component functions called with a runtime discriminator.
1807    ///
1808    /// # Namespace
1809    /// Keys live in a single global namespace per `Context`. Prefix them
1810    /// to avoid collisions: `format!("my_component::item-{i}")`.
1811    ///
1812    /// # Stale entries
1813    /// Removed items leak their state until the `Context` is dropped (or
1814    /// the program exits). For long-running sessions with churn, manage
1815    /// state externally via a single `Vec<T>` in [`use_state`].
1816    ///
1817    /// # Example
1818    ///
1819    /// ```ignore
1820    /// for (i, item) in items.iter().enumerate() {
1821    ///     let row_state = ui.use_state_keyed(format!("row-{i}"), || ItemState::default());
1822    ///     // ...
1823    /// }
1824    /// ```
1825    ///
1826    /// [`use_state`]: Self::use_state
1827    pub fn use_state_keyed<T: 'static>(
1828        &mut self,
1829        id: impl Into<String>,
1830        init: impl FnOnce() -> T,
1831    ) -> State<T> {
1832        let key: String = id.into();
1833        // Lookup by `&str` first to avoid cloning on the hot
1834        // (already-populated) path. Only on first insert do we clone the
1835        // key into the map; otherwise the original `key` String is the
1836        // sole allocation and is moved into `State::from_keyed`.
1837        if !self.keyed_states.contains_key(key.as_str()) {
1838            self.keyed_states.insert(key.clone(), Box::new(init()));
1839        }
1840        State::from_keyed(key)
1841    }
1842
1843    /// Like [`use_state_keyed`](Self::use_state_keyed), but uses
1844    /// [`Default::default()`] to initialize the value on first call.
1845    ///
1846    /// # Example
1847    ///
1848    /// ```ignore
1849    /// let counter = ui.use_state_keyed_default::<i32>(format!("c-{i}"));
1850    /// ```
1851    pub fn use_state_keyed_default<T: Default + 'static>(
1852        &mut self,
1853        id: impl Into<String>,
1854    ) -> State<T> {
1855        self.use_state_keyed(id, T::default)
1856    }
1857
1858    /// Run a side-effecting closure when `deps` changes.
1859    ///
1860    /// On the **first frame** the hook slot is encountered, `f` is called
1861    /// unconditionally. On **subsequent frames**, `f` is only called when
1862    /// `*deps != stored_deps`. The hook is **positional** (same ordering
1863    /// rules as [`use_state`](Self::use_state)).
1864    ///
1865    /// # Fire-and-forget semantics
1866    ///
1867    /// There is no cleanup callback. If setup resources need teardown,
1868    /// store a handle in [`use_state`](Self::use_state) and drop it on
1869    /// a later frame.
1870    ///
1871    /// # Caveat: `error_boundary` re-fire
1872    ///
1873    /// Effects placed inside an [`error_boundary`](Self::error_boundary)
1874    /// scope can re-fire when the boundary catches a panic and rolls back
1875    /// the hook slots. For non-idempotent side effects (network requests,
1876    /// payments) put the effect outside the boundary or guard with an
1877    /// idempotency key.
1878    ///
1879    /// # Panics
1880    ///
1881    /// Panics if the hook slot at this call position was previously used for a
1882    /// different hook (a rules-of-hooks / call-order violation), since the
1883    /// type-erased slot then fails to downcast to the deps type `D`:
1884    ///
1885    /// ```text
1886    /// Hook type mismatch at index {idx}: expected {type}. Hooks must be called in the same order every frame.
1887    /// ```
1888    ///
1889    /// # Common patterns
1890    ///
1891    /// ```ignore
1892    /// // Run once on first frame:
1893    /// ui.use_effect(|_| initialize_logger(), &());
1894    ///
1895    /// // Run when `selected_tab` changes:
1896    /// ui.use_effect(|tab| load_tab_data(*tab), &selected_tab);
1897    /// ```
1898    pub fn use_effect<D: PartialEq + Clone + 'static>(&mut self, f: impl FnOnce(&D), deps: &D) {
1899        let idx = self.rollback.hook_cursor;
1900        self.rollback.hook_cursor += 1;
1901
1902        if idx >= self.hook_states.len() {
1903            // First encounter: run the effect, then store the deps so we
1904            // can detect future changes.
1905            f(deps);
1906            self.hook_states.push(Box::new(deps.clone()));
1907            return;
1908        }
1909
1910        match self.hook_states[idx].downcast_mut::<D>() {
1911            Some(stored) => {
1912                if *stored != *deps {
1913                    f(deps);
1914                    *stored = deps.clone();
1915                }
1916            }
1917            None => panic!(
1918                "Hook type mismatch at index {idx}: expected {}. \
1919                 Hooks must be called in the same order every frame.",
1920                std::any::type_name::<D>()
1921            ),
1922        }
1923    }
1924
1925    /// Register a focusable slot bound to a stable string name.
1926    ///
1927    /// Returns `true` if the registered slot currently has focus, exactly
1928    /// like [`register_focusable`](Self::register_focusable) — but also
1929    /// records the `name → slot` mapping so other code can later call
1930    /// [`focus_by_name`](Self::focus_by_name) and
1931    /// [`focused_name`](Self::focused_name).
1932    ///
1933    /// # How the slot is shared with the widget that follows
1934    ///
1935    /// Every SLT widget that takes focus (`button`, `text_input`,
1936    /// `tabs`, …) internally calls `register_focusable()` to claim its
1937    /// own slot. To keep the name pointed at the **widget the user
1938    /// sees**, this call:
1939    ///
1940    /// 1. allocates a slot eagerly (so the name binding works even when
1941    ///    no widget follows — useful for tests and for custom focusable
1942    ///    regions),
1943    /// 2. records the `name → slot` mapping into the frame's
1944    ///    `focus_name_map` (first-write-wins on duplicate names within
1945    ///    a frame),
1946    /// 3. **reserves** the slot id so the next `register_focusable()`
1947    ///    on the same frame *reuses* it instead of allocating a fresh
1948    ///    slot — that's how `text_input(&mut state)` placed right after
1949    ///    inherits the name.
1950    ///
1951    /// Names are re-registered each frame; the previous frame's map is
1952    /// kept under `focus_name_map_prev` so [`focus_by_name`](Context::focus_by_name) can resolve
1953    /// a name that has already been registered.
1954    ///
1955    /// # Two valid usage shapes
1956    ///
1957    /// **Shape A — name a widget that follows immediately** (the common
1958    /// pattern; the widget reuses the reserved slot):
1959    ///
1960    /// ```ignore
1961    /// let _ = ui.register_focusable_named("search");
1962    /// let _ = ui.text_input(&mut search_state);
1963    /// // later: ui.focus_by_name("search") jumps to the text_input
1964    /// ```
1965    ///
1966    /// **Shape B — register a named focusable region with no inner
1967    /// widget** (e.g. a custom render area that handles its own keys
1968    /// when focused):
1969    ///
1970    /// ```ignore
1971    /// let focused = ui.register_focusable_named("canvas");
1972    /// if focused { /* react to keys via key_presses_when */ }
1973    /// ```
1974    pub fn register_focusable_named(&mut self, name: &str) -> bool {
1975        // Modal/overlay suppression: when a modal is active and we're not
1976        // inside it, focusables outside the modal must be invisible to
1977        // tab/click cycling. Drop the registration entirely (no slot
1978        // allocation, no name binding, no reservation leak).
1979        if (self.rollback.modal_active || self.prev_modal_active)
1980            && self.rollback.overlay_depth == 0
1981        {
1982            self.rollback.pending_focusable_id = None;
1983            return false;
1984        }
1985        // Eagerly allocate the slot — symmetric with `register_focusable`,
1986        // so the slot exists even when no widget follows.
1987        let id = self.rollback.focus_count;
1988        self.rollback.focus_count += 1;
1989        self.rollback.last_focusable_id = Some(id);
1990        self.commands.push(Command::FocusMarker(id));
1991        // First-write-wins on duplicate names within a single frame —
1992        // a second `register_focusable_named("dup")` keeps the first
1993        // slot bound to the name and orphans its own slot's name binding.
1994        self.focus_name_map.entry(name.to_string()).or_insert(id);
1995        // Reserve `id` for the very next `register_focusable()` call to
1996        // reuse, so widgets like `text_input` placed immediately after
1997        // share the named slot rather than allocating a fresh one.
1998        // Last-write-wins on the reservation: stacking two
1999        // `register_focusable_named` calls without an intervening widget
2000        // leaves the second slot reserved (the first slot stays bound to
2001        // its name in `focus_name_map`, just without a widget attached).
2002        self.rollback.pending_focusable_id = Some(id);
2003        // Same focus-index prediction as `register_focusable`.
2004        if self.prev_modal_active
2005            && self.prev_modal_focus_count > 0
2006            && self.rollback.modal_active
2007            && self.rollback.overlay_depth > 0
2008        {
2009            let mut modal_local_id = id.saturating_sub(self.rollback.modal_focus_start);
2010            modal_local_id %= self.prev_modal_focus_count;
2011            let mut modal_focus_idx = self.focus_index.saturating_sub(self.prev_modal_focus_start);
2012            modal_focus_idx %= self.prev_modal_focus_count;
2013            return modal_local_id == modal_focus_idx;
2014        }
2015        if self.prev_focus_count == 0 {
2016            return true;
2017        }
2018        self.focus_index % self.prev_focus_count == id
2019    }
2020
2021    /// Request focus on the named widget.
2022    ///
2023    /// If the named widget was registered last frame the focus change
2024    /// takes effect at the **start of the next frame** (one-frame delay
2025    /// is the deferred-command pattern used throughout SLT). If the name
2026    /// has never been registered, the request stays pending: the next
2027    /// frame to register that name receives focus.
2028    ///
2029    /// Returns `true` if the call **will** resolve — i.e. the name was
2030    /// either registered earlier in this frame (via
2031    /// [`register_focusable_named`](Self::register_focusable_named)) or in
2032    /// the previous frame. Returns `false` only when the name has not been
2033    /// seen by either frame, in which case the request stays pending until
2034    /// some future frame registers the name.
2035    ///
2036    /// # Example
2037    ///
2038    /// ```ignore
2039    /// if ui.button("Find").clicked {
2040    ///     ui.focus_by_name("search");
2041    /// }
2042    /// ```
2043    pub fn focus_by_name(&mut self, name: &str) -> bool {
2044        // Resolve against either the previous frame's settled map or the
2045        // in-progress map being built right now. The latter handles the
2046        // common "register, then focus_by_name in the same frame" pattern
2047        // that callers naturally expect to return `true`.
2048        //
2049        // The actual focus change still lands at the start of the next
2050        // frame via `focus_name_map_prev` lookup in `Context::new`. The
2051        // return value is purely about resolvability: "true" means the name
2052        // is known and the focus shift will land next frame; "false" means
2053        // the request is pending a future registration.
2054        let resolved =
2055            self.focus_name_map_prev.contains_key(name) || self.focus_name_map.contains_key(name);
2056        // Always store the request — even if it resolved this frame, the
2057        // next-frame plumbing (`Context::new`) is what actually applies
2058        // the index. We use take/replace so the caller cannot stack two
2059        // pending names; the most recent wins.
2060        self.pending_focus_name = Some(name.to_string());
2061        resolved
2062    }
2063
2064    /// Return the name of the currently focused widget, if it was
2065    /// registered with
2066    /// [`register_focusable_named`](Self::register_focusable_named) this
2067    /// frame.
2068    ///
2069    /// Returns `None` if the focused widget used the unnamed
2070    /// [`register_focusable`](Self::register_focusable) API or if no widget
2071    /// has focus.
2072    pub fn focused_name(&self) -> Option<&str> {
2073        // Search this frame's map for the entry whose index equals
2074        // `focus_index`. The map is small (one entry per named focusable),
2075        // so a linear scan is fine — typical apps register <50 names.
2076        self.focus_name_map
2077            .iter()
2078            .find_map(|(name, &idx)| (idx == self.focus_index).then_some(name.as_str()))
2079    }
2080
2081    /// Iterate unconsumed key-press events, gated on `active`.
2082    ///
2083    /// When `active` is `false`, returns an empty iterator. When `active`
2084    /// is `true`, behaves identically to the internal
2085    /// `available_key_presses`. The returned indices are valid for
2086    /// [`consume_event`](Self::consume_event).
2087    ///
2088    /// This is the **preferred pattern** for focus-gated keyboard handling
2089    /// in custom widgets. Because the iterator borrows `self.events`
2090    /// immutably, collect the indices first and consume them after the
2091    /// loop:
2092    ///
2093    /// ```ignore
2094    /// let focused = ui.register_focusable();
2095    /// let mut hits: Vec<usize> = Vec::new();
2096    /// for (i, key) in ui.key_presses_when(focused) {
2097    ///     if key.code == slt::KeyCode::Enter {
2098    ///         hits.push(i);
2099    ///         // ... handle Enter ...
2100    ///     }
2101    /// }
2102    /// for i in hits { ui.consume_event(i); }
2103    /// ```
2104    pub fn key_presses_when(
2105        &self,
2106        active: bool,
2107    ) -> impl Iterator<Item = (usize, &crate::event::KeyEvent)> + '_ {
2108        // The `!active` short-circuit at the head of the predicate yields
2109        // an empty iterator at zero allocation cost when the widget isn't
2110        // focused. Indices are still drawn from `self.events` so callers
2111        // can pass them straight to `consume_event`.
2112        self.events
2113            .iter()
2114            .enumerate()
2115            .filter_map(move |(i, event)| {
2116                if !active {
2117                    return None;
2118                }
2119                if self.consumed.get(i).copied().unwrap_or(true) {
2120                    return None;
2121                }
2122                match event {
2123                    Event::Key(key) if key.kind == KeyEventKind::Press => Some((i, key)),
2124                    _ => None,
2125                }
2126            })
2127    }
2128
2129    /// Mark the event at `index` as consumed.
2130    ///
2131    /// Public counterpart to the crate-internal `consume_indices`. Use
2132    /// this in custom widgets after handling an event yielded by
2133    /// [`key_presses_when`](Self::key_presses_when) so subsequent widgets
2134    /// don't react to the same key. Out-of-range indices are silently
2135    /// ignored (matching the iterator-pair semantics).
2136    pub fn consume_event(&mut self, index: usize) {
2137        if let Some(slot) = self.consumed.get_mut(index) {
2138            *slot = true;
2139        }
2140    }
2141
2142    // ── Issue #233: in-frame static-log append ───────────────────────────
2143    //
2144    // The runtime holds the buffer inside `named_states` under a reserved
2145    // sentinel key. `Context::new` (owned by another agent) does not need to
2146    // initialise this field — `or_insert_with` handles first-call creation,
2147    // and `lib::run_frame_kernel` drains the buffer back into `FrameState`
2148    // for the run-loop to consume.
2149
2150    /// Append a line that will be flushed to terminal scrollback **before**
2151    /// the dynamic frame content (issue #233).
2152    ///
2153    /// Lines accumulated this frame are written via the active runtime — for
2154    /// [`crate::run_static`] / [`crate::run_static_with`], they are printed
2155    /// above the inline dynamic area as committed scrollback. For full-screen
2156    /// runtimes ([`crate::run`], [`crate::run_async`]) and inline mode
2157    /// ([`crate::run_inline`]), the buffer is silently dropped after a debug
2158    /// warning is emitted on the first call per frame, since those modes have
2159    /// no scrollback area to write to.
2160    ///
2161    /// The headless [`crate::TestBackend`] accumulates the lines into the
2162    /// frame state where they can be drained by tests via
2163    /// [`Context::take_static_log`] (or by inspecting the buffer when
2164    /// constructing a custom backend).
2165    ///
2166    /// # Order
2167    ///
2168    /// `static_log` may be called any number of times per frame. Lines are
2169    /// flushed in call order, all before the dynamic frame for the same
2170    /// tick.
2171    ///
2172    /// # Example
2173    ///
2174    /// ```
2175    /// # use slt::*;
2176    /// # TestBackend::new(40, 4).render(|ui| {
2177    /// ui.static_log("event 1");
2178    /// ui.static_log(format!("event {}", 2));
2179    /// ui.text("dynamic content");
2180    /// # });
2181    /// ```
2182    pub fn static_log(&mut self, line: impl Into<String>) {
2183        let entry = self
2184            .named_states
2185            .entry(STATIC_LOG_KEY)
2186            .or_insert_with(|| Box::new(Vec::<String>::new()) as Box<dyn std::any::Any>);
2187        if let Some(buf) = entry.downcast_mut::<Vec<String>>() {
2188            buf.push(line.into());
2189        }
2190    }
2191
2192    /// Drain and return the queued static-log lines for the current frame
2193    /// (issue #233). Used by tests / external backends to inspect what
2194    /// `ui.static_log(...)` emitted during a [`crate::TestBackend::render`]
2195    /// call.
2196    pub fn take_static_log(&mut self) -> Vec<String> {
2197        if let Some(boxed) = self.named_states.get_mut(STATIC_LOG_KEY)
2198            && let Some(buf) = boxed.downcast_mut::<Vec<String>>()
2199        {
2200            return std::mem::take(buf);
2201        }
2202        Vec::new()
2203    }
2204
2205    // ── Issue #236: widget keymap publishing ─────────────────────────────
2206
2207    /// Publish a widget's keymap so the framework can show it in the help
2208    /// overlay (issue #236).
2209    ///
2210    /// Each call registers `(name, bindings)` for the current frame. Widgets
2211    /// implementing [`crate::keymap::WidgetKeyHelp`] typically forward their
2212    /// `key_help()` slice here:
2213    ///
2214    /// ```
2215    /// # use slt::*;
2216    /// # use slt::keymap::WidgetKeyHelp;
2217    /// struct Counter;
2218    /// impl WidgetKeyHelp for Counter {
2219    ///     fn key_help(&self) -> &'static [(&'static str, &'static str)] {
2220    ///         const HELP: &[(&str, &str)] = &[("↑", "increment"), ("↓", "decrement")];
2221    ///         HELP
2222    ///     }
2223    /// }
2224    /// # TestBackend::new(40, 4).render(|ui| {
2225    /// let counter = Counter;
2226    /// ui.publish_keymap("counter", counter.key_help());
2227    /// # });
2228    /// ```
2229    ///
2230    /// The registry is reset at the start of every frame (the first call on a
2231    /// new tick clears stale entries). Both calls in the same frame
2232    /// accumulate; calls across frames do not leak.
2233    pub fn publish_keymap(
2234        &mut self,
2235        name: &'static str,
2236        bindings: &'static [(&'static str, &'static str)],
2237    ) {
2238        // The registry is cleared at frame start by `run_frame_kernel`
2239        // (issue #236) — see `clear_keymap_registry` in `lib.rs`. We just
2240        // need to insert/append here.
2241        let entry = self
2242            .named_states
2243            .entry(KEYMAP_REGISTRY_KEY)
2244            .or_insert_with(|| {
2245                Box::new(Vec::<crate::keymap::PublishedKeymap>::new()) as Box<dyn std::any::Any>
2246            });
2247        if let Some(vec) = entry.downcast_mut::<Vec<crate::keymap::PublishedKeymap>>() {
2248            vec.push(crate::keymap::PublishedKeymap::new(name, bindings));
2249        }
2250    }
2251
2252    /// Return all keymaps published this frame (issue #236).
2253    ///
2254    /// Empty if no widget called [`Context::publish_keymap`] yet on the
2255    /// current frame. The registry is reset at the start of every frame.
2256    pub fn published_keymaps(&self) -> &[crate::keymap::PublishedKeymap] {
2257        if let Some(boxed) = self.named_states.get(KEYMAP_REGISTRY_KEY)
2258            && let Some(vec) = boxed.downcast_ref::<Vec<crate::keymap::PublishedKeymap>>()
2259        {
2260            return vec;
2261        }
2262        &[]
2263    }
2264
2265    /// Render an automatic keymap-help overlay listing every widget keymap
2266    /// published this frame (issue #236).
2267    ///
2268    /// Pass `open = true` to render the overlay (typically gated on a
2269    /// `?` / `F1` keypress). When `open` is `false`, this method is a
2270    /// no-op. The overlay groups bindings by widget name and dismisses
2271    /// when the next frame is rendered with `open = false`.
2272    ///
2273    /// # Example
2274    ///
2275    /// ```
2276    /// # use slt::*;
2277    /// # TestBackend::new(40, 12).render(|ui| {
2278    /// const RICHLOG: &[(&str, &str)] = &[("↑/k", "scroll up"), ("↓/j", "scroll down")];
2279    /// ui.publish_keymap("rich_log", RICHLOG);
2280    /// // Show the help overlay when '?' is pressed
2281    /// let show = ui.key('?');
2282    /// ui.keymap_help_overlay(show);
2283    /// # });
2284    /// ```
2285    pub fn keymap_help_overlay(&mut self, open: bool) {
2286        if !open {
2287            return;
2288        }
2289
2290        let entries: Vec<crate::keymap::PublishedKeymap> = self.published_keymaps().to_vec();
2291        if entries.is_empty() {
2292            return;
2293        }
2294
2295        let theme = self.theme;
2296        let _ = self.modal(|ui| {
2297            ui.styled("Keyboard shortcuts", Style::new().bold().fg(theme.primary));
2298            ui.text("");
2299            for entry in &entries {
2300                ui.styled(entry.name, Style::new().bold().fg(theme.text));
2301                for (key, desc) in entry.bindings {
2302                    let line = format!("  {key:<14}  {desc}");
2303                    ui.styled(line, Style::new().fg(theme.text_dim));
2304                }
2305                ui.text("");
2306            }
2307            ui.styled(
2308                "Press Esc / ? to close",
2309                Style::new().fg(theme.text_dim).italic(),
2310            );
2311        });
2312    }
2313}
2314
2315// Sentinel keys reused from `lib.rs` so the two reads/writes can never drift.
2316use crate::{
2317    KEYMAP_REGISTRY_NAMED_STATE_KEY as KEYMAP_REGISTRY_KEY,
2318    STATIC_LOG_NAMED_STATE_KEY as STATIC_LOG_KEY,
2319};