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Source - Spring
- Spring physics animation that settles toward a target value.
- Tween
- Linear interpolation between two values over a duration, with optional easing.
- ease_in_cubic
- Cubic ease-in: slow start, fast end (stronger than quadratic).
- ease_in_out_cubic
- Cubic ease-in-out: slow start, fast middle, slow end (stronger than quadratic).
- ease_in_out_quad
- Quadratic ease-in-out: slow start, fast middle, slow end.
- ease_in_quad
- Quadratic ease-in: slow start, fast end.
- ease_linear
- Linear easing: constant rate from 0.0 to 1.0.
- ease_out_bounce
- Bounce ease-out: simulates a ball bouncing before coming to rest.
- ease_out_cubic
- Cubic ease-out: fast start, slow end (stronger than quadratic).
- ease_out_elastic
- Elastic ease-out: overshoots the target and oscillates before settling.
- ease_out_quad
- Quadratic ease-out: fast start, slow end.
- lerp
- Linear interpolation between
a and b at position t (0.0..=1.0).