supercode_frontend_tui/foundation/
color.rs1pub fn is_light(bg: (u8, u8, u8)) -> bool {
8 let (r, g, b) = bg;
9 let y = 0.299 * r as f32 + 0.587 * g as f32 + 0.114 * b as f32;
10 y > 128.0
11}
12
13pub fn blend(fg: (u8, u8, u8), bg: (u8, u8, u8), alpha: f32) -> (u8, u8, u8) {
14 let r = (fg.0 as f32 * alpha + bg.0 as f32 * (1.0 - alpha)) as u8;
15 let g = (fg.1 as f32 * alpha + bg.1 as f32 * (1.0 - alpha)) as u8;
16 let b = (fg.2 as f32 * alpha + bg.2 as f32 * (1.0 - alpha)) as u8;
17 (r, g, b)
18}
19
20pub fn perceptual_distance(a: (u8, u8, u8), b: (u8, u8, u8)) -> f32 {
23 fn srgb_to_linear(c: u8) -> f32 {
25 let c = c as f32 / 255.0;
26 if c <= 0.04045 {
27 c / 12.92
28 } else {
29 ((c + 0.055) / 1.055).powf(2.4)
30 }
31 }
32
33 fn rgb_to_xyz(r: u8, g: u8, b: u8) -> (f32, f32, f32) {
35 let r = srgb_to_linear(r);
36 let g = srgb_to_linear(g);
37 let b = srgb_to_linear(b);
38
39 let x = r * 0.4124 + g * 0.3576 + b * 0.1805;
40 let y = r * 0.2126 + g * 0.7152 + b * 0.0722;
41 let z = r * 0.0193 + g * 0.1192 + b * 0.9505;
42 (x, y, z)
43 }
44
45 fn xyz_to_lab(x: f32, y: f32, z: f32) -> (f32, f32, f32) {
47 let xr = x / 0.95047;
49 let yr = y / 1.00000;
50 let zr = z / 1.08883;
51
52 fn f(t: f32) -> f32 {
53 if t > 0.008856 {
54 t.powf(1.0 / 3.0)
55 } else {
56 7.787 * t + 16.0 / 116.0
57 }
58 }
59
60 let fx = f(xr);
61 let fy = f(yr);
62 let fz = f(zr);
63
64 let l = 116.0 * fy - 16.0;
65 let a = 500.0 * (fx - fy);
66 let b = 200.0 * (fy - fz);
67 (l, a, b)
68 }
69
70 let (x1, y1, z1) = rgb_to_xyz(a.0, a.1, a.2);
71 let (x2, y2, z2) = rgb_to_xyz(b.0, b.1, b.2);
72
73 let (l1, a1, b1) = xyz_to_lab(x1, y1, z1);
74 let (l2, a2, b2) = xyz_to_lab(x2, y2, z2);
75
76 let dl = l1 - l2;
77 let da = a1 - a2;
78 let db = b1 - b2;
79
80 (dl * dl + da * da + db * db).sqrt()
81}